moa/emulator/core/src/host/traits.rs

151 lines
4.0 KiB
Rust

use std::collections::VecDeque;
use std::sync::{Arc, Mutex, MutexGuard};
use crate::{Clock, Error};
use crate::host::gfx::Frame;
use crate::host::keys::KeyEvent;
use crate::host::controllers::{ControllerDevice, ControllerEvent};
use crate::host::mouse::MouseEvent;
pub trait Host {
fn create_pty(&self) -> Result<Box<dyn Tty>, Error> {
Err(Error::new("This frontend doesn't support PTYs"))
}
fn add_window(&mut self, _updater: Box<dyn WindowUpdater>) -> Result<(), Error> {
Err(Error::new("This frontend doesn't support windows"))
}
fn register_controller(&mut self, _device: ControllerDevice, _input: Box<dyn ControllerUpdater>) -> Result<(), Error> {
Err(Error::new("This frontend doesn't support game controllers"))
}
fn register_keyboard(&mut self, _input: Box<dyn KeyboardUpdater>) -> Result<(), Error> {
Err(Error::new("This frontend doesn't support the keyboard"))
}
fn register_mouse(&mut self, _input: Box<dyn MouseUpdater>) -> Result<(), Error> {
Err(Error::new("This frontend doesn't support the mouse"))
}
fn create_audio_source(&mut self) -> Result<Box<dyn Audio>, Error> {
Err(Error::new("This frontend doesn't support the sound"))
}
}
pub trait Tty {
fn device_name(&self) -> String;
fn read(&mut self) -> Option<u8>;
fn write(&mut self, output: u8) -> bool;
}
pub trait WindowUpdater: Send {
fn max_size(&mut self) -> (u32, u32);
fn take_frame(&mut self) -> Result<Frame, Error>;
fn update_frame(&mut self, width: u32, _height: u32, bitmap: &mut [u32]) {
if let Ok(frame) = self.take_frame() {
for y in 0..frame.height {
for x in 0..frame.width {
bitmap[(x + (y * width)) as usize] = frame.bitmap[(x + (y * frame.width)) as usize];
}
}
}
}
}
pub trait ControllerUpdater: Send {
fn update_controller(&mut self, event: ControllerEvent);
}
pub trait KeyboardUpdater: Send {
fn update_keyboard(&mut self, event: KeyEvent);
}
pub trait MouseUpdater: Send {
fn update_mouse(&mut self, event: MouseEvent);
}
pub trait Audio {
fn samples_per_second(&self) -> usize;
fn space_available(&self) -> usize;
fn write_samples(&mut self, clock: Clock, buffer: &[f32]);
fn flush(&mut self);
}
pub trait BlitableSurface {
fn set_size(&mut self, width: u32, height: u32);
fn set_pixel(&mut self, pos_x: u32, pos_y: u32, pixel: u32);
fn blit<B: Iterator<Item=u32>>(&mut self, pos_x: u32, pos_y: u32, bitmap: B, width: u32, height: u32);
fn clear(&mut self, value: u32);
}
#[derive(Clone, Debug)]
pub struct HostData<T>(Arc<Mutex<T>>);
impl<T> HostData<T> {
pub fn new(init: T) -> HostData<T> {
HostData(Arc::new(Mutex::new(init)))
}
pub fn lock(&self) -> MutexGuard<'_, T> {
self.0.lock().unwrap()
}
}
impl<T: Copy> HostData<T> {
pub fn set(&mut self, value: T) {
*(self.0.lock().unwrap()) = value;
}
pub fn get(&mut self) -> T {
*(self.0.lock().unwrap())
}
}
#[derive(Clone, Default)]
pub struct ClockedQueue<T>(Arc<Mutex<VecDeque<(Clock, T)>>>);
impl<T: Clone> ClockedQueue<T> {
pub fn push(&self, clock: Clock, data: T) {
self.0.lock().unwrap().push_back((clock, data));
}
pub fn pop_next(&self) -> Option<(Clock, T)> {
self.0.lock().unwrap().pop_front()
}
pub fn pop_latest(&self) -> Option<(Clock, T)> {
self.0.lock().unwrap().drain(..).last()
}
pub fn unpop(&mut self, clock: Clock, data: T) {
self.0.lock().unwrap().push_front((clock, data));
}
pub fn peek_clock(&self) -> Option<Clock> {
self.0.lock().unwrap().front().map(|(clock, _)| *clock)
}
}
pub struct DummyAudio();
impl Audio for DummyAudio {
fn samples_per_second(&self) -> usize {
48000
}
fn space_available(&self) -> usize {
4800
}
fn write_samples(&mut self, _clock: Clock, _buffer: &[f32]) {}
fn flush(&mut self) {}
}