moa/emulator/systems/genesis/src/peripherals/ym7101.rs

905 lines
33 KiB
Rust

use moa_core::{debug, warn, error};
use moa_core::{System, Error, EdgeSignal, Clock, ClockElapsed, Address, Addressable, Steppable, Inspectable, Transmutable, TransmutableBox, read_beu16, dump_slice};
use moa_core::host::{Host, BlitableSurface, HostData};
use moa_core::host::gfx::{Frame, FrameQueue};
const REG_MODE_SET_1: usize = 0x00;
const REG_MODE_SET_2: usize = 0x01;
const REG_SCROLL_A_ADDR: usize = 0x02;
const REG_WINDOW_ADDR: usize = 0x03;
const REG_SCROLL_B_ADDR: usize = 0x04;
const REG_SPRITES_ADDR: usize = 0x05;
// Register 0x06 Unused
const REG_BACKGROUND: usize = 0x07;
// Register 0x08 Unused
// Register 0x09 Unused
const REG_H_INTERRUPT: usize = 0x0A;
const REG_MODE_SET_3: usize = 0x0B;
const REG_MODE_SET_4: usize = 0x0C;
const REG_HSCROLL_ADDR: usize = 0x0D;
// Register 0x0E Unused
const REG_AUTO_INCREMENT: usize = 0x0F;
const REG_SCROLL_SIZE: usize = 0x10;
const REG_WINDOW_H_POS: usize = 0x11;
const REG_WINDOW_V_POS: usize = 0x12;
const REG_DMA_COUNTER_LOW: usize = 0x13;
const REG_DMA_COUNTER_HIGH: usize = 0x14;
const REG_DMA_ADDR_LOW: usize = 0x15;
const REG_DMA_ADDR_MID: usize = 0x16;
const REG_DMA_ADDR_HIGH: usize = 0x17;
//const STATUS_PAL_MODE: u16 = 0x0001;
const STATUS_DMA_BUSY: u16 = 0x0002;
const STATUS_IN_HBLANK: u16 = 0x0004;
const STATUS_IN_VBLANK: u16 = 0x0008;
//const STATUS_ODD_FRAME: u16 = 0x0010;
//const STATUS_SPRITE_COLLISION: u16 = 0x0020;
//const STATUS_SPRITE_OVERFLOW: u16 = 0x0040;
//const STATUS_V_INTERRUPT: u16 = 0x0080;
//const STATUS_FIFO_FULL: u16 = 0x0100;
const STATUS_FIFO_EMPTY: u16 = 0x0200;
const MODE1_BF_DISABLE_DISPLAY: u8 = 0x01;
//const MODE1_BF_ENABLE_HV_COUNTER: u8 = 0x02;
const MODE1_BF_HSYNC_INTERRUPT: u8 = 0x10;
const MODE2_BF_V_CELL_MODE: u8 = 0x08;
const MODE2_BF_DMA_ENABLED: u8 = 0x10;
const MODE2_BF_VSYNC_INTERRUPT: u8 = 0x20;
const MODE3_BF_EXTERNAL_INTERRUPT: u8 = 0x08;
const MODE3_BF_V_SCROLL_MODE: u8 = 0x04;
const MODE3_BF_H_SCROLL_MODE: u8 = 0x03;
const MODE4_BF_H_CELL_MODE: u8 = 0x01;
const MODE4_BF_SHADOW_HIGHLIGHT: u8 = 0x08;
const DEV_NAME: &str = "ym7101";
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum DmaType {
None,
Memory,
Fill,
Copy,
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum Memory {
Vram,
Cram,
Vsram,
}
pub struct Ym7101Memory {
pub vram: [u8; 0x10000],
pub cram: [u8; 128],
pub vsram: [u8; 80],
pub transfer_type: u8,
pub transfer_bits: u8,
pub transfer_count: u32,
pub transfer_remain: u32,
pub transfer_src_addr: u32,
pub transfer_dest_addr: u32,
pub transfer_auto_inc: u32,
pub transfer_fill_word: u16,
pub transfer_run: DmaType,
pub transfer_target: Memory,
pub transfer_dma_busy: bool,
pub ctrl_port_buffer: Option<u16>,
}
impl Default for Ym7101Memory {
fn default() -> Self {
Self {
vram: [0; 0x10000],
cram: [0; 128],
vsram: [0; 80],
transfer_type: 0,
transfer_bits: 0,
transfer_count: 0,
transfer_remain: 0,
transfer_src_addr: 0,
transfer_dest_addr: 0,
transfer_auto_inc: 0,
transfer_fill_word: 0,
transfer_run: DmaType::None,
transfer_target: Memory::Vram,
transfer_dma_busy: false,
ctrl_port_buffer: None,
}
}
}
impl Ym7101Memory {
#[inline(always)]
fn read_beu16(&self, target: Memory, addr: usize) -> u16 {
let addr = match target {
Memory::Vram => &self.vram[addr..],
Memory::Cram => &self.cram[addr..],
Memory::Vsram => &self.vsram[addr..],
};
read_beu16(addr)
}
pub fn set_dma_mode(&mut self, mode: DmaType) {
match mode {
DmaType::None => {
//self.status &= !STATUS_DMA_BUSY;
self.transfer_dma_busy = false;
self.transfer_run = DmaType::None;
},
_ => {
//self.status |= STATUS_DMA_BUSY;
self.transfer_dma_busy = true;
self.transfer_run = mode;
},
}
}
pub fn setup_transfer(&mut self, first: u16, second: u16) {
self.ctrl_port_buffer = None;
self.transfer_type = (((first & 0xC000) >> 14) | ((second & 0x00F0) >> 2)) as u8;
self.transfer_dest_addr = ((first & 0x3FFF) | ((second & 0x0003) << 14)) as u32;
self.transfer_target = match self.transfer_type & 0x0E {
0 => Memory::Vram,
4 => Memory::Vsram,
_ => Memory::Cram,
};
debug!("{}: transfer requested of type {:x} ({:?}) to address {:x}", DEV_NAME, self.transfer_type, self.transfer_target, self.transfer_dest_addr);
if (self.transfer_type & 0x20) != 0 {
if (self.transfer_type & 0x10) != 0 {
self.set_dma_mode(DmaType::Copy);
} else if (self.transfer_bits & 0x80) == 0 {
self.set_dma_mode(DmaType::Memory);
}
}
}
pub fn get_transfer_target_mut(&mut self) -> &mut [u8] {
match self.transfer_target {
Memory::Vram => &mut self.vram,
Memory::Cram => &mut self.cram,
Memory::Vsram => &mut self.vsram,
}
}
pub fn read_data_port(&mut self, addr: Address, data: &mut [u8]) -> Result<(), Error> {
{
let addr = self.transfer_dest_addr;
let target = self.get_transfer_target_mut();
for i in 0..data.len() {
data[i] = target[(addr as usize + i) % target.len()];
}
}
self.transfer_dest_addr += self.transfer_auto_inc;
debug!("{}: data port read {} bytes from {:?}:{:x} returning {:x},{:x}", DEV_NAME, data.len(), self.transfer_target, addr, data[0], data[1]);
Ok(())
}
pub fn write_data_port(&mut self, data: &[u8]) -> Result<(), Error> {
if (self.transfer_type & 0x30) == 0x20 {
self.ctrl_port_buffer = None;
self.transfer_fill_word = if data.len() >= 2 { read_beu16(data) } else { data[0] as u16 };
self.set_dma_mode(DmaType::Fill);
} else {
debug!("{}: data port write {} bytes to {:?}:{:x} with {:?}", DEV_NAME, data.len(), self.transfer_target, self.transfer_dest_addr, data);
{
let addr = self.transfer_dest_addr as usize;
let target = self.get_transfer_target_mut();
for i in 0..data.len() {
target[(addr + i) % target.len()] = data[i];
}
}
self.transfer_dest_addr += self.transfer_auto_inc;
}
Ok(())
}
pub fn write_control_port(&mut self, data: &[u8]) -> Result<(), Error> {
let value = read_beu16(data);
match (data.len(), self.ctrl_port_buffer) {
(2, None) => { self.ctrl_port_buffer = Some(value) },
(2, Some(upper)) => self.setup_transfer(upper, read_beu16(data)),
(4, None) => self.setup_transfer(value, read_beu16(&data[2..])),
_ => { error!("{}: !!! error when writing to control port with {} bytes of {:?}", DEV_NAME, data.len(), data); },
}
Ok(())
}
pub fn step_dma(&mut self, system: &System) -> Result<(), Error> {
if self.transfer_run != DmaType::None {
// TODO we will just do the full dma transfer here, but it really should be stepped
match self.transfer_run {
DmaType::Memory => {
debug!("{}: starting dma transfer {:x} from Mem:{:x} to {:?}:{:x} ({} bytes)", DEV_NAME, self.transfer_type, self.transfer_src_addr, self.transfer_target, self.transfer_dest_addr, self.transfer_remain);
let mut bus = system.get_bus();
while self.transfer_remain > 0 {
let mut data = [0; 2];
bus.read(self.transfer_src_addr as Address, &mut data)?;
let addr = self.transfer_dest_addr as usize;
let target = self.get_transfer_target_mut();
target[addr % target.len()] = data[0];
target[(addr + 1) % target.len()] = data[1];
self.transfer_dest_addr += self.transfer_auto_inc;
self.transfer_src_addr += 2;
self.transfer_remain -= 1;
}
},
DmaType::Copy => {
debug!("{}: starting dma copy from VRAM:{:x} to VRAM:{:x} ({} bytes)", DEV_NAME, self.transfer_src_addr, self.transfer_dest_addr, self.transfer_remain);
while self.transfer_remain > 0 {
self.vram[self.transfer_dest_addr as usize] = self.vram[self.transfer_src_addr as usize];
self.transfer_dest_addr += self.transfer_auto_inc;
self.transfer_src_addr += 1;
self.transfer_remain -= 1;
}
},
DmaType::Fill => {
debug!("{}: starting dma fill to VRAM:{:x} ({} bytes) with {:x}", DEV_NAME, self.transfer_dest_addr, self.transfer_remain, self.transfer_fill_word);
while self.transfer_remain > 0 {
self.vram[self.transfer_dest_addr as usize] = self.transfer_fill_word as u8;
self.transfer_dest_addr += self.transfer_auto_inc;
self.transfer_remain -= 1;
}
},
_ => { warn!("{}: !!! error unexpected transfer mode {:x}", DEV_NAME, self.transfer_type); },
}
self.set_dma_mode(DmaType::None);
}
Ok(())
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ColourMode {
Normal,
Shadow,
Highlight,
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum Scroll {
ScrollA,
ScrollB,
}
pub struct Ym7101State {
pub status: u16,
pub memory: Ym7101Memory,
pub mode_1: u8,
pub mode_2: u8,
pub mode_3: u8,
pub mode_4: u8,
pub h_int_lines: u8,
pub screen_size: (usize, usize),
pub scroll_size: (usize, usize),
pub window_pos: ((usize, usize), (usize, usize)),
pub window_values: (u8, u8),
pub background: u8,
pub scroll_a_addr: usize,
pub scroll_b_addr: usize,
pub window_addr: usize,
pub sprites_addr: usize,
pub hscroll_addr: usize,
pub sprites: Vec<Sprite>,
pub sprites_by_line: Vec<Vec<usize>>,
pub last_clock: Clock,
pub p_clock: u32,
pub h_clock: u32,
pub v_clock: u32,
pub h_scanlines: u8,
pub current_x: i32,
pub current_y: i32,
}
impl Default for Ym7101State {
fn default() -> Self {
Self {
status: 0x3400 | STATUS_FIFO_EMPTY,
memory: Ym7101Memory::default(),
mode_1: 0,
mode_2: 0,
mode_3: 0,
mode_4: 0,
h_int_lines: 0,
screen_size: (0, 0),
scroll_size: (0, 0),
window_pos: ((0, 0), (0, 0)),
window_values: (0, 0),
background: 0,
scroll_a_addr: 0,
scroll_b_addr: 0,
window_addr: 0,
sprites_addr: 0,
hscroll_addr: 0,
sprites: vec![],
sprites_by_line: vec![],
last_clock: 0,
p_clock: 0,
h_clock: 0,
v_clock: 0,
h_scanlines: 0,
current_x: 0,
current_y: 0,
}
}
}
impl Ym7101State {
#[inline(always)]
fn hsync_int_enabled(&self) -> bool {
(self.mode_1 & MODE1_BF_HSYNC_INTERRUPT) != 0
}
#[inline(always)]
fn vsync_int_enabled(&self) -> bool {
(self.mode_2 & MODE2_BF_VSYNC_INTERRUPT) != 0
}
#[inline(always)]
fn external_int_enabled(&self) -> bool {
(self.mode_3 & MODE3_BF_EXTERNAL_INTERRUPT) != 0
}
pub fn update_screen_size(&mut self) {
let h_cells = if (self.mode_4 & MODE4_BF_H_CELL_MODE) == 0 { 32 } else { 40 };
let v_cells = if (self.mode_2 & MODE2_BF_V_CELL_MODE) == 0 { 28 } else { 30 };
self.screen_size = (h_cells, v_cells);
}
pub fn update_window_position(&mut self) {
let win_h = ((self.window_values.0 & 0x1F) << 1) as usize;
let win_v = (self.window_values.1 & 0x1F) as usize;
let right = (self.window_values.0 & 0x80) != 0;
let down = (self.window_values.1 & 0x80) != 0;
self.window_pos = match (right, down) {
(false, false) => ((0, 0), (win_h, win_v)),
(true, false) => ((win_h, 0), (self.screen_size.0, win_v)),
(false, true) => ((0, win_v), (win_h, self.screen_size.1)),
(true, true) => ((win_h, win_v), (self.screen_size.0, self.screen_size.1)),
}
}
fn is_inside_window(&mut self, x: usize, y: usize) -> bool {
x >= self.window_pos.0.0 && x <= self.window_pos.1.0 && y >= self.window_pos.0.1 && y <= self.window_pos.1.1
}
fn get_palette_colour(&self, palette: u8, colour: u8, mode: ColourMode) -> u32 {
let shift_enabled = (self.mode_4 & MODE4_BF_SHADOW_HIGHLIGHT) != 0;
let rgb = self.memory.read_beu16(Memory::Cram, (((palette * 16) + colour) * 2) as usize);
if !shift_enabled || mode == ColourMode::Normal {
(((rgb & 0xF00) as u32) >> 4) | (((rgb & 0x0F0) as u32) << 8) | (((rgb & 0x00F) as u32) << 20)
} else {
let offset = if mode == ColourMode::Highlight { 0x808080 } else { 0x00 };
(((rgb & 0xF00) as u32) >> 5) | (((rgb & 0x0F0) as u32) << 7) | (((rgb & 0x00F) as u32) << 19) | offset
}
}
fn get_hscroll(&self, hcell: usize, line: usize) -> (usize, usize) {
let scroll_addr = match self.mode_3 & MODE3_BF_H_SCROLL_MODE {
0 => self.hscroll_addr,
2 => self.hscroll_addr + (hcell << 5),
3 => self.hscroll_addr + (hcell << 5) + (line * 2 * 2),
_ => panic!("Unsupported horizontal scroll mode"),
};
let scroll_a = self.memory.read_beu16(Memory::Vram, scroll_addr) as usize & 0x3FF;
let scroll_b = self.memory.read_beu16(Memory::Vram, scroll_addr + 2) as usize & 0x3FF;
(scroll_a, scroll_b)
}
fn get_vscroll(&self, vcell: usize) -> (usize, usize) {
let scroll_addr = if (self.mode_3 & MODE3_BF_V_SCROLL_MODE) == 0 {
0
} else {
vcell >> 1
};
let scroll_a = self.memory.read_beu16(Memory::Vsram, scroll_addr) as usize & 0x3FF;
let scroll_b = self.memory.read_beu16(Memory::Vsram, scroll_addr + 2) as usize & 0x3FF;
(scroll_a, scroll_b)
}
#[inline(always)]
fn get_pattern_addr(&self, cell_table: usize, cell_x: usize, cell_y: usize) -> usize {
cell_table + ((cell_x + (cell_y * self.scroll_size.0 as usize)) << 1)
}
fn build_sprites_lists(&mut self) {
let sprite_table = self.sprites_addr;
let max_lines = self.screen_size.1 * 8;
self.sprites.clear();
self.sprites_by_line = vec![vec![]; max_lines];
let mut link = 0;
loop {
let sprite = Sprite::new(&self.memory.vram[sprite_table + (link * 8)..]);
let start_y = sprite.pos.1;
for y in 0..(sprite.size.1 as i16 * 8) {
let pos_y = start_y + y;
if pos_y >= 0 && pos_y < max_lines as i16 {
self.sprites_by_line[pos_y as usize].push(self.sprites.len());
}
}
link = sprite.link as usize;
self.sprites.push(sprite);
if link == 0 {
break;
}
}
}
fn get_pattern_pixel(&self, pattern_word: u16, x: usize, y: usize) -> (u8, u8) {
let pattern_addr = (pattern_word & 0x07FF) << 5;
let palette = ((pattern_word & 0x6000) >> 13) as u8;
let h_rev = (pattern_word & 0x0800) != 0;
let v_rev = (pattern_word & 0x1000) != 0;
let line = if !v_rev { y } else { 7 - y };
let column = if !h_rev { x / 2 } else { 3 - (x / 2) };
let offset = pattern_addr as usize + line * 4 + column;
let second = x % 2 == 1;
if (!h_rev && !second) || (h_rev && second) {
(palette, self.memory.vram[offset] >> 4)
} else {
(palette, self.memory.vram[offset] & 0x0f)
}
}
pub fn draw_frame(&mut self, frame: &mut Frame) {
self.build_sprites_lists();
for y in 0..(self.screen_size.1 * 8) {
self.draw_frame_line(frame, y);
}
}
pub fn draw_frame_line(&mut self, frame: &mut Frame, y: usize) {
let bg_colour = ((self.background & 0x30) >> 4, self.background & 0x0f);
let (hscrolling_a, hscrolling_b) = self.get_hscroll(y / 8, y % 8);
for x in 0..(self.screen_size.0 * 8) {
let (vscrolling_a, vscrolling_b) = self.get_vscroll(x / 8);
let pixel_b_x = (x - hscrolling_b) % (self.scroll_size.0 * 8);
let pixel_b_y = (y + vscrolling_b) % (self.scroll_size.1 * 8);
let pattern_b_addr = self.get_pattern_addr(self.scroll_b_addr, pixel_b_x / 8, pixel_b_y / 8);
let pattern_b_word = self.memory.read_beu16(Memory::Vram, pattern_b_addr);
let priority_b = (pattern_b_word & 0x8000) != 0;
let pixel_b = self.get_pattern_pixel(pattern_b_word, pixel_b_x % 8, pixel_b_y % 8);
let pixel_a_x = (x - hscrolling_a) % (self.scroll_size.0 * 8);
let pixel_a_y = (y + vscrolling_a) % (self.scroll_size.1 * 8);
let pattern_a_addr = self.get_pattern_addr(self.scroll_a_addr, pixel_a_x / 8, pixel_a_y / 8);
let pattern_a_word = self.memory.read_beu16(Memory::Vram, pattern_a_addr);
let mut priority_a = (pattern_a_word & 0x8000) != 0;
let mut pixel_a = self.get_pattern_pixel(pattern_a_word, pixel_a_x % 8, pixel_a_y % 8);
if self.window_addr != 0 && self.is_inside_window(x, y) {
let pixel_win_x = x - self.window_pos.0.0 * 8;
let pixel_win_y = y - self.window_pos.0.1 * 8;
let pattern_win_addr = self.get_pattern_addr(self.window_addr, pixel_win_x / 8, pixel_win_y / 8);
let pattern_win_word = self.memory.read_beu16(Memory::Vram, pattern_win_addr);
// Scroll A is not displayed where ever the Window is displayed, so we replace Scroll A's data
priority_a = (pattern_win_word & 0x8000) != 0;
pixel_a = self.get_pattern_pixel(pattern_win_word, pixel_win_x % 8, pixel_win_y % 8);
};
let mut pixel_sprite = (0, 0);
let mut priority_sprite = false;
for sprite_num in self.sprites_by_line[y].iter() {
let sprite = &self.sprites[*sprite_num];
let offset_x = x as i16 - sprite.pos.0;
let offset_y = y as i16 - sprite.pos.1;
if offset_x >= 0 && offset_x < (sprite.size.0 as i16 * 8) {
let pattern = sprite.calculate_pattern(offset_x as usize / 8, offset_y as usize / 8);
priority_sprite = (pattern & 0x8000) != 0;
pixel_sprite = self.get_pattern_pixel(pattern, offset_x as usize % 8, offset_y as usize % 8);
if pixel_sprite.1 != 0 {
break;
}
}
}
let pixels = match (priority_sprite, priority_a, priority_b) {
(false, false, true) => [ pixel_b, pixel_sprite, pixel_a, bg_colour ],
(true, false, true) => [ pixel_sprite, pixel_b, pixel_a, bg_colour ],
(false, true, false) => [ pixel_a, pixel_sprite, pixel_b, bg_colour ],
(false, true, true) => [ pixel_a, pixel_b, pixel_sprite, bg_colour ],
_ => [ pixel_sprite, pixel_a, pixel_b, bg_colour ],
};
for (i, pixel) in pixels.iter().enumerate() {
if pixel.1 != 0 || i == pixels.len() - 1 {
let mode = if *pixel == (3, 14) {
ColourMode::Highlight
} else if (!priority_a && !priority_b) || *pixel == (3, 15) {
ColourMode::Shadow
} else {
ColourMode::Normal
};
frame.set_pixel(x as u32, y as u32, self.get_palette_colour(pixel.0, pixel.1, mode));
break;
}
}
}
}
}
pub struct Sprite {
pub pos: (i16, i16),
pub size: (u16, u16),
pub rev: (bool, bool),
pub pattern: u16,
pub link: u8,
}
impl Sprite {
pub fn new(sprite_data: &[u8]) -> Self {
let v_pos = read_beu16(&sprite_data[0..]);
let size = sprite_data[2];
let link = sprite_data[3];
let pattern = read_beu16(&sprite_data[4..]);
let h_pos = read_beu16(&sprite_data[6..]);
let (size_h, size_v) = (((size >> 2) & 0x03) as u16 + 1, (size & 0x03) as u16 + 1);
let h_rev = (pattern & 0x0800) != 0;
let v_rev = (pattern & 0x1000) != 0;
Self {
pos: (h_pos as i16 - 128, v_pos as i16 - 128),
size: (size_h, size_v),
rev: (h_rev, v_rev),
pattern,
link,
}
}
pub fn calculate_pattern(&self, cell_x: usize, cell_y: usize) -> u16 {
let (h, v) = (if !self.rev.0 { cell_x } else { self.size.0 as usize - 1 - cell_x }, if !self.rev.1 { cell_y } else { self.size.1 as usize - 1 - cell_y });
(self.pattern & 0xF800) | ((self.pattern & 0x07FF) + (h as u16 * self.size.1) + v as u16)
}
}
impl Steppable for Ym7101 {
fn step(&mut self, system: &System) -> Result<ClockElapsed, Error> {
let diff = (system.clock - self.state.last_clock) as u32;
self.state.last_clock = system.clock;
if self.state.external_int_enabled() && self.external_interrupt.get() {
self.external_interrupt.set(false);
system.get_interrupt_controller().set(true, 2, 26)?;
}
let clocks_per_pixel = 63_500 / (self.state.screen_size.0 as u32 * 8 + 88);
self.state.p_clock += diff;
if self.state.p_clock >= clocks_per_pixel {
let pixels = self.state.p_clock / clocks_per_pixel;
self.state.p_clock -= pixels * clocks_per_pixel;
self.state.current_x += pixels as i32;
}
self.state.h_clock += diff;
if (self.state.status & STATUS_IN_HBLANK) != 0 && self.state.h_clock >= 2_340 && self.state.h_clock <= 61_160 {
self.state.status &= !STATUS_IN_HBLANK;
self.state.current_x = 0;
}
if (self.state.status & STATUS_IN_HBLANK) == 0 && self.state.h_clock >= 61_160 {
self.state.status |= STATUS_IN_HBLANK;
self.state.current_y += 1;
self.state.h_scanlines = self.state.h_scanlines.wrapping_sub(1);
if self.state.hsync_int_enabled() && self.state.h_scanlines == 0 {
self.state.h_scanlines = self.state.h_int_lines;
system.get_interrupt_controller().set(true, 4, 28)?;
}
}
if self.state.h_clock > 63_500 {
self.state.h_clock -= 63_500;
}
self.state.v_clock += diff;
if (self.state.status & STATUS_IN_VBLANK) != 0 && self.state.v_clock >= 1_205_992 && self.state.v_clock <= 15_424_008 {
self.state.status &= !STATUS_IN_VBLANK;
self.state.current_y = 0;
}
if (self.state.status & STATUS_IN_VBLANK) == 0 && self.state.v_clock >= 15_424_008 {
self.state.status |= STATUS_IN_VBLANK;
if self.state.vsync_int_enabled() {
system.get_interrupt_controller().set(true, 6, 30)?;
}
if (self.state.mode_1 & MODE1_BF_DISABLE_DISPLAY) == 0 {
let mut frame = Frame::new(self.state.screen_size.0 as u32 * 8, self.state.screen_size.1 as u32 * 8);
self.state.draw_frame(&mut frame);
self.queue.add(system.clock, frame);
}
self.frame_complete.signal();
}
if self.state.v_clock > 16_630_000 {
self.state.v_clock -= 16_630_000;
}
if (self.state.mode_2 & MODE2_BF_DMA_ENABLED) != 0 {
self.state.memory.step_dma(system)?;
self.state.status = (self.state.status & !STATUS_DMA_BUSY) | (if self.state.memory.transfer_dma_busy { STATUS_DMA_BUSY } else { 0 });
}
Ok((1_000_000_000 / 13_423_294) * 4)
}
}
pub struct Ym7101 {
queue: FrameQueue,
state: Ym7101State,
sn_sound: TransmutableBox,
pub external_interrupt: HostData<bool>,
pub frame_complete: EdgeSignal,
}
impl Ym7101 {
pub fn new<H: Host>(host: &mut H, external_interrupt: HostData<bool>, sn_sound: TransmutableBox) -> Ym7101 {
let queue = FrameQueue::new(320, 224);
host.add_window(Box::new(queue.clone())).unwrap();
Ym7101 {
queue,
state: Ym7101State::default(),
sn_sound,
external_interrupt,
frame_complete: EdgeSignal::default(),
}
}
fn set_register(&mut self, word: u16) {
let reg = ((word & 0x1F00) >> 8) as usize;
let data = (word & 0x00FF) as u8;
debug!("{}: register {:x} set to {:x}", DEV_NAME, reg, data);
self.update_register_value(reg, data);
}
fn update_register_value(&mut self, reg: usize, data: u8) {
match reg {
REG_MODE_SET_1 => { self.state.mode_1 = data; },
REG_MODE_SET_2 => {
self.state.mode_2 = data;
self.state.update_screen_size();
},
REG_SCROLL_A_ADDR => { self.state.scroll_a_addr = (data as usize) << 10; },
REG_WINDOW_ADDR => { self.state.window_addr = (data as usize) << 10; },
REG_SCROLL_B_ADDR => { self.state.scroll_b_addr = (data as usize) << 13; },
REG_SPRITES_ADDR => { self.state.sprites_addr = (data as usize) << 9; },
REG_BACKGROUND => { self.state.background = data; },
REG_H_INTERRUPT => { self.state.h_int_lines = data; },
REG_MODE_SET_3 => { self.state.mode_3 = data; },
REG_MODE_SET_4 => {
self.state.mode_4 = data;
self.state.update_screen_size();
},
REG_HSCROLL_ADDR => { self.state.hscroll_addr = (data as usize) << 10; },
REG_AUTO_INCREMENT => { self.state.memory.transfer_auto_inc = data as u32; },
REG_SCROLL_SIZE => {
let h = decode_scroll_size(data & 0x03);
let v = decode_scroll_size((data >> 4) & 0x03);
self.state.scroll_size = (h, v);
},
REG_WINDOW_H_POS => {
self.state.window_values.0 = data;
self.state.update_window_position();
},
REG_WINDOW_V_POS => {
self.state.window_values.1 = data;
self.state.update_window_position();
},
REG_DMA_COUNTER_LOW => {
self.state.memory.transfer_count = (self.state.memory.transfer_count & 0xFF00) | data as u32;
self.state.memory.transfer_remain = self.state.memory.transfer_count;
},
REG_DMA_COUNTER_HIGH => {
self.state.memory.transfer_count = (self.state.memory.transfer_count & 0x00FF) | ((data as u32) << 8);
self.state.memory.transfer_remain = self.state.memory.transfer_count;
},
REG_DMA_ADDR_LOW => {
self.state.memory.transfer_src_addr = (self.state.memory.transfer_src_addr & 0xFFFE00) | ((data as u32) << 1);
},
REG_DMA_ADDR_MID => {
self.state.memory.transfer_src_addr = (self.state.memory.transfer_src_addr & 0xFE01FF) | ((data as u32) << 9);
},
REG_DMA_ADDR_HIGH => {
let mask = if (data & 0x80) == 0 { 0x7F } else { 0x3F };
self.state.memory.transfer_bits = data & 0xC0;
self.state.memory.transfer_src_addr = (self.state.memory.transfer_src_addr & 0x01FFFF) | (((data & mask) as u32) << 17);
},
0x6 | 0x8 | 0x9 | 0xE => { /* Reserved */ },
_ => { panic!("{}: unknown register: {:?}", DEV_NAME, reg); },
}
}
}
fn decode_scroll_size(size: u8) -> usize {
match size {
0b00 => 32,
0b01 => 64,
0b11 => 128,
_ => panic!("{}: invalid scroll size option {:x}", DEV_NAME, size),
}
}
impl Addressable for Ym7101 {
fn len(&self) -> usize {
0x20
}
fn read(&mut self, mut addr: Address, data: &mut [u8]) -> Result<(), Error> {
match addr {
// Read from Data Port
0x00 | 0x02 => self.state.memory.read_data_port(addr, data)?,
// Read from Control Port
0x04 | 0x05 | 0x06 | 0x07 => {
debug!("{}: read status byte {:x}", DEV_NAME, self.state.status);
for item in data {
*item = if (addr % 2) == 0 {
(self.state.status >> 8) as u8
} else {
(self.state.status & 0x00FF) as u8
};
addr += 1;
}
},
// Read from H/V Counter
0x08 | 0x0A => {
data[0] = self.state.current_y as u8;
if data.len() > 1 {
data[1] = (self.state.current_x >> 1) as u8;
}
},
_ => { println!("{}: !!! unhandled read from {:x}", DEV_NAME, addr); },
}
Ok(())
}
fn write(&mut self, addr: Address, data: &[u8]) -> Result<(), Error> {
match addr {
// Write to Data Port
0x00 | 0x02 => self.state.memory.write_data_port(data)?,
// Write to Control Port
0x04 | 0x06 => {
debug!("{}: write {} bytes to port {:x} with data {:?}", DEV_NAME, data.len(), addr, data);
let value = read_beu16(data);
if (value & 0xC000) == 0x8000 {
self.set_register(value);
if data.len() == 4 {
let value = read_beu16(&data[2..]);
if (value & 0xC000) != 0x8000 {
return Err(Error::new(&format!("{}: unexpected second byte {:x}", DEV_NAME, value)));
}
self.set_register(value);
}
} else {
self.state.memory.write_control_port(data)?;
self.state.status = (self.state.status & !STATUS_DMA_BUSY) | (if self.state.memory.transfer_dma_busy { STATUS_DMA_BUSY } else { 0 });
}
},
0x11 | 0x12 => {
self.sn_sound.borrow_mut().as_addressable().unwrap().write(0, data)?;
},
_ => { warn!("{}: !!! unhandled write to {:x} with {:?}", DEV_NAME, addr, data); },
}
Ok(())
}
}
impl Transmutable for Ym7101 {
fn as_addressable(&mut self) -> Option<&mut dyn Addressable> {
Some(self)
}
fn as_steppable(&mut self) -> Option<&mut dyn Steppable> {
Some(self)
}
fn as_inspectable(&mut self) -> Option<&mut dyn Inspectable> {
Some(self)
}
}
impl Inspectable for Ym7101 {
fn inspect(&mut self, _system: &System, args: &[&str]) -> Result<(), Error> {
match args[0] {
"" | "state" => {
self.state.dump_state();
},
"vram" => {
self.state.dump_vram();
},
"vsram" => {
self.state.dump_vsram();
},
_ => { },
}
Ok(())
}
}
impl Ym7101State {
pub fn dump_state(&self) {
println!();
println!("Mode1: {:#04x}", self.mode_1);
println!("Mode2: {:#04x}", self.mode_2);
println!("Mode3: {:#04x}", self.mode_3);
println!("Mode4: {:#04x}", self.mode_4);
println!();
println!("Scroll A : {:#06x}", self.scroll_a_addr);
println!("Window : {:#06x}", self.window_addr);
println!("Scroll B : {:#06x}", self.scroll_b_addr);
println!("HScroll : {:#06x}", self.hscroll_addr);
println!("Sprites : {:#06x}", self.sprites_addr);
println!();
println!("DMA type : {:?}", self.memory.transfer_type);
println!("DMA Source: {:#06x}", self.memory.transfer_src_addr);
println!("DMA Dest : {:#06x}", self.memory.transfer_dest_addr);
println!("DMA Count : {:#06x}", self.memory.transfer_count);
println!("Auto-Inc : {:#06x}", self.memory.transfer_auto_inc);
}
pub fn dump_vram(&self) {
dump_slice(&self.memory.vram, 65536);
}
pub fn dump_vsram(&self) {
dump_slice(&self.memory.vsram, 80);
}
}