moa/emulator/core/src/host/gfx.rs

159 lines
4.3 KiB
Rust

use std::sync::{Arc, Mutex};
use crate::host::traits::{BlitableSurface, ClockedQueue, WindowUpdater};
use crate::Clock;
use crate::Error;
pub const MASK_COLOUR: u32 = 0xFFFFFFFF;
#[derive(Copy, Clone, Default, Debug, PartialEq, Eq)]
pub enum PixelEncoding {
#[default]
RGBA,
ARGB,
ABGR,
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum Pixel {
Rgb(u8, u8, u8),
Rgba(u8, u8, u8, u8),
Mask,
}
impl Pixel {
#[inline]
pub fn encode(self, encoding: PixelEncoding) -> u32 {
let (r, g, b, a) = match self {
Pixel::Rgb(r, g, b) => (r as u32, g as u32, b as u32, 255),
Pixel::Rgba(r, g, b, a) => (r as u32, g as u32, b as u32, a as u32),
Pixel::Mask => return MASK_COLOUR,
};
match encoding {
PixelEncoding::RGBA =>
((r as u32) << 24) | ((g as u32) << 16) | ((b as u32) << 8) | (a as u32),
PixelEncoding::ARGB =>
((a as u32) << 24) | ((r as u32) << 16) | ((g as u32) << 8) | (b as u32),
PixelEncoding::ABGR =>
((a as u32) << 24) | ((b as u32) << 16) | ((g as u32) << 8) | (r as u32),
}
}
}
#[derive(Clone, Default)]
pub struct Frame {
pub width: u32,
pub height: u32,
pub encoding: PixelEncoding,
pub bitmap: Vec<u32>,
}
impl Frame {
pub fn new(width: u32, height: u32, encoding: PixelEncoding) -> Self {
Self {
width,
height,
encoding,
bitmap: vec![0; (width * height) as usize],
}
}
pub fn new_shared(width: u32, height: u32, encoding: PixelEncoding) -> Arc<Mutex<Frame>> {
Arc::new(Mutex::new(Frame::new(width, height, encoding)))
}
}
impl BlitableSurface for Frame {
fn set_size(&mut self, width: u32, height: u32) {
self.width = width;
self.height = height;
self.bitmap.resize((width * height) as usize, 0);
}
fn set_pixel(&mut self, pos_x: u32, pos_y: u32, pixel: Pixel) {
match pixel {
Pixel::Mask => {}
value if pos_x < self.width && pos_y < self.height => {
self.bitmap[(pos_x + (pos_y * self.width)) as usize] = value.encode(self.encoding);
}
_ => {}
}
}
#[inline]
fn set_encoded_pixel(&mut self, pos_x: u32, pos_y: u32, pixel: u32) {
match pixel {
MASK_COLOUR => { },
value if pos_x < self.width && pos_y < self.height => {
self.bitmap[(pos_x + (pos_y * self.width)) as usize] = value;
},
_ => { },
}
}
fn blit<B: Iterator<Item = u32>>(&mut self, pos_x: u32, pos_y: u32, mut bitmap: B, width: u32, height: u32) {
for y in pos_y..(pos_y + height) {
for x in pos_x..(pos_x + width) {
match bitmap.next().unwrap() {
MASK_COLOUR => {}
value if x < self.width && y < self.height => {
self.bitmap[(x + (y * self.width)) as usize] = value;
}
_ => {}
}
}
}
}
fn clear(&mut self, value: u32) {
let value = if value == MASK_COLOUR { 0 } else { value };
self.bitmap.iter_mut().for_each(|pixel| *pixel = value);
}
}
#[derive(Clone)]
pub struct FrameQueue {
max_size: (u32, u32),
encoding: Arc<Mutex<PixelEncoding>>,
queue: ClockedQueue<Frame>,
}
impl FrameQueue {
pub fn new(width: u32, height: u32) -> Self {
Self {
max_size: (width, height),
encoding: Arc::new(Mutex::new(PixelEncoding::RGBA)),
queue: Default::default(),
}
}
pub fn encoding(&mut self) -> PixelEncoding {
*self.encoding.lock().unwrap()
}
pub fn add(&self, clock: Clock, frame: Frame) {
self.queue.push(clock, frame);
}
pub fn latest(&self) -> Option<(Clock, Frame)> {
self.queue.pop_latest()
}
}
impl WindowUpdater for FrameQueue {
fn max_size(&self) -> (u32, u32) {
self.max_size
}
fn request_encoding(&mut self, encoding: PixelEncoding) {
*self.encoding.lock().unwrap() = encoding;
}
fn take_frame(&mut self) -> Result<Frame, Error> {
self.latest()
.map(|(_, f)| f)
.ok_or_else(|| Error::new("No frame available"))
}
}