moa/emulator/frontends/pixels/assets/moa-genesis/index.html
transistor 941c793523 Added pixel encoding, requested by frontend
The hope was that this would reduce the amount of copying and bit
shifting required by the frontend to get the data on screen, but
it doesn't seem to offer much advantage, surprisingly.  I'll leave
it in though.  There are a few other minor tweaks included here to
try to improve the performance a bit
2023-03-25 10:51:46 -07:00

34 lines
1.1 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<link rel="stylesheet" href="style.css">
<title>Sega Genesis - Moa</title>
<script type="module" src="./interface.js"></script>
</head>
<body>
<div id="config">
<label>ROM File (only .bin format)</label>
<input type="file" id="rom-file" accept=".bin,.smd,.md" />
<input type="button" id="reset" value="Reset" />
<input type="button" id="power" value="Power" />
<input type="text" id="speed" value="4.0" />
<select id="scale">
<option value="1">320 x 224</option>
<option value="2" selected>640 x 448</option>
<option value="3">960 x 672</option>
</select>
</div>
<div id="metrics">
<label>FrameRate</label>
<input type="text" id="frame-rate" disabled />
</div>
<div id="video-screen">
<canvas id="video" tabindex="0" draw-raw-handle="1" style="width: 640px; height: 448px;" width="640" height="448" />
</div>
</body>
</html>