moa/emulator/core/src/host/traits.rs

103 lines
2.8 KiB
Rust

use std::collections::VecDeque;
use std::sync::{Arc, Mutex};
use femtos::Instant;
use crate::Error;
use crate::host::gfx::FrameReceiver;
use crate::host::audio::Sample;
use crate::host::keys::KeyEvent;
use crate::host::controllers::ControllerEvent;
use crate::host::mouse::MouseEvent;
use crate::host::input::EventSender;
pub trait Host {
fn add_pty(&self) -> Result<Box<dyn Tty>, Error> {
Err(Error::new("This frontend doesn't support PTYs"))
}
fn add_video_source(&mut self, _receiver: FrameReceiver) -> Result<(), Error> {
Err(Error::new("This frontend doesn't support windows"))
}
fn add_audio_source(&mut self) -> Result<Box<dyn Audio>, Error> {
Err(Error::new("This frontend doesn't support the sound"))
}
fn register_controllers(&mut self, _sender: EventSender<ControllerEvent>) -> Result<(), Error> {
Err(Error::new("This frontend doesn't support game controllers"))
}
fn register_keyboard(&mut self, _sender: EventSender<KeyEvent>) -> Result<(), Error> {
Err(Error::new("This frontend doesn't support the keyboard"))
}
fn register_mouse(&mut self, _sender: EventSender<MouseEvent>) -> Result<(), Error> {
Err(Error::new("This frontend doesn't support the mouse"))
}
}
pub trait Tty {
fn device_name(&self) -> String;
fn read(&mut self) -> Option<u8>;
fn write(&mut self, output: u8) -> bool;
}
pub trait Audio {
fn samples_per_second(&self) -> usize;
fn write_samples(&mut self, clock: Instant, buffer: &[Sample]);
}
#[derive(Clone, Default)]
pub struct ClockedQueue<T>(Arc<Mutex<VecDeque<(Instant, T)>>>, usize);
impl<T: Clone> ClockedQueue<T> {
pub fn new(max: usize) -> Self {
Self(Arc::new(Mutex::new(VecDeque::new())), max)
}
pub fn push(&self, clock: Instant, data: T) {
let mut queue = self.0.lock().unwrap();
if queue.len() > self.1 {
//log::warn!("dropping data from queue due to limit of {} items", self.1);
queue.pop_front();
}
queue.push_back((clock, data));
}
pub fn pop_next(&self) -> Option<(Instant, T)> {
self.0.lock().unwrap().pop_front()
}
pub fn pop_latest(&self) -> Option<(Instant, T)> {
self.0.lock().unwrap().drain(..).last()
}
pub fn put_back(&self, clock: Instant, data: T) {
self.0.lock().unwrap().push_front((clock, data));
}
pub fn peek_clock(&self) -> Option<Instant> {
self.0.lock().unwrap().front().map(|(clock, _)| *clock)
}
pub fn is_empty(&self) -> bool {
self.0.lock().unwrap().is_empty()
}
}
pub struct DummyAudio();
impl Audio for DummyAudio {
fn samples_per_second(&self) -> usize {
48000
}
fn write_samples(&mut self, _clock: Instant, _buffer: &[Sample]) {}
}