moa/emulator/frontends/minifb/src/lib.rs

330 lines
11 KiB
Rust

use std::thread;
use std::str::FromStr;
use std::sync::{Arc, Mutex};
use std::time::{Duration, Instant};
use minifb::{self, Key, MouseMode, MouseButton};
use clap::{App, Arg, ArgMatches};
use moa_core::{System, Error};
use moa_core::host::{Host, ControllerUpdater, KeyboardUpdater, KeyEvent, MouseUpdater, MouseState, WindowUpdater, Audio, ControllerDevice};
use moa_core::host::gfx::Frame;
use moa_common::{AudioMixer, AudioSource};
use moa_common::CpalAudioOutput;
mod keys;
mod controllers;
use crate::keys::map_key;
use crate::controllers::map_controller_a;
const WIDTH: u32 = 320;
const HEIGHT: u32 = 224;
pub fn new(name: &str) -> App {
App::new(name)
.arg(Arg::new("scale")
.short('s')
.long("scale")
.takes_value(true)
.help("Scale the screen"))
.arg(Arg::new("threaded")
.short('t')
.long("threaded")
.help("Run the simulation in a separate thread"))
.arg(Arg::new("speed")
.short('x')
.long("speed")
.takes_value(true)
.help("Adjust the speed of the simulation"))
.arg(Arg::new("debugger")
.short('d')
.long("debugger")
.help("Start the debugger before running machine"))
.arg(Arg::new("disable-audio")
.short('a')
.long("disable-audio")
.help("Disable audio output"))
}
pub fn run<I>(matches: ArgMatches, init: I) where I: FnOnce(&mut MiniFrontendBuilder) -> Result<System, Error> + Send + 'static {
if matches.occurrences_of("threaded") > 0 {
run_threaded(matches, init);
} else {
run_inline(matches, init);
}
}
pub fn run_inline<I>(matches: ArgMatches, init: I) where I: FnOnce(&mut MiniFrontendBuilder) -> Result<System, Error> {
let mut frontend = MiniFrontendBuilder::default();
let system = init(&mut frontend).unwrap();
frontend
.build()
.start(matches, Some(system));
}
pub fn run_threaded<I>(matches: ArgMatches, init: I) where I: FnOnce(&mut MiniFrontendBuilder) -> Result<System, Error> + Send + 'static {
let frontend = Arc::new(Mutex::new(MiniFrontendBuilder::default()));
{
let frontend = frontend.clone();
thread::spawn(move || {
let mut system = init(&mut frontend.lock().unwrap()).unwrap();
frontend.lock().unwrap().finalize();
system.run_loop();
});
}
wait_until_initialized(frontend.clone());
frontend
.lock().unwrap()
.build()
.start(matches, None);
}
fn wait_until_initialized(frontend: Arc<Mutex<MiniFrontendBuilder>>) {
while !frontend.lock().unwrap().finalized {
thread::sleep(Duration::from_millis(10));
}
}
pub struct MiniFrontendBuilder {
pub window: Option<Box<dyn WindowUpdater>>,
pub controller: Option<Box<dyn ControllerUpdater>>,
pub keyboard: Option<Box<dyn KeyboardUpdater>>,
pub mouse: Option<Box<dyn MouseUpdater>>,
pub mixer: Option<Arc<Mutex<AudioMixer>>>,
pub finalized: bool,
}
impl Default for MiniFrontendBuilder {
fn default() -> Self {
Self {
window: None,
controller: None,
keyboard: None,
mouse: None,
mixer: Some(AudioMixer::with_default_rate()),
finalized: false,
}
}
}
impl MiniFrontendBuilder {
pub fn finalize(&mut self) {
self.finalized = true;
}
pub fn build(&mut self) -> MiniFrontend {
let window = std::mem::take(&mut self.window);
let controller = std::mem::take(&mut self.controller);
let keyboard = std::mem::take(&mut self.keyboard);
let mouse = std::mem::take(&mut self.mouse);
let mixer = std::mem::take(&mut self.mixer);
MiniFrontend::new(window, controller, keyboard, mouse, mixer.unwrap())
}
}
impl Host for MiniFrontendBuilder {
fn add_window(&mut self, updater: Box<dyn WindowUpdater>) -> Result<(), Error> {
if self.window.is_some() {
return Err(Error::new("A window updater has already been registered with the frontend"));
}
self.window = Some(updater);
Ok(())
}
fn register_controller(&mut self, device: ControllerDevice, input: Box<dyn ControllerUpdater>) -> Result<(), Error> {
if device != ControllerDevice::A {
return Ok(())
}
if self.controller.is_some() {
return Err(Error::new("A controller updater has already been registered with the frontend"));
}
self.controller = Some(input);
Ok(())
}
fn register_keyboard(&mut self, input: Box<dyn KeyboardUpdater>) -> Result<(), Error> {
if self.keyboard.is_some() {
return Err(Error::new("A keyboard updater has already been registered with the frontend"));
}
self.keyboard = Some(input);
Ok(())
}
fn register_mouse(&mut self, input: Box<dyn MouseUpdater>) -> Result<(), Error> {
if self.mouse.is_some() {
return Err(Error::new("A mouse updater has already been registered with the frontend"));
}
self.mouse = Some(input);
Ok(())
}
fn create_audio_source(&mut self) -> Result<Box<dyn Audio>, Error> {
let source = AudioSource::new(self.mixer.as_ref().unwrap().clone());
Ok(Box::new(source))
}
}
pub struct MiniFrontend {
pub modifiers: u16,
pub mouse_state: MouseState,
pub window: Option<Box<dyn WindowUpdater>>,
pub controller: Option<Box<dyn ControllerUpdater>>,
pub keyboard: Option<Box<dyn KeyboardUpdater>>,
pub mouse: Option<Box<dyn MouseUpdater>>,
pub audio: Option<CpalAudioOutput>,
pub mixer: Arc<Mutex<AudioMixer>>,
}
impl MiniFrontend {
pub fn new(
window: Option<Box<dyn WindowUpdater>>,
controller: Option<Box<dyn ControllerUpdater>>,
keyboard: Option<Box<dyn KeyboardUpdater>>,
mouse: Option<Box<dyn MouseUpdater>>,
mixer: Arc<Mutex<AudioMixer>>,
) -> Self {
Self {
modifiers: 0,
mouse_state: Default::default(),
window,
controller,
keyboard,
mouse,
audio: None,
mixer,
}
}
pub fn start(&mut self, matches: ArgMatches, mut system: Option<System>) {
simple_logger::SimpleLogger::new()
.with_level(log::Level::Warn.to_level_filter())
.without_timestamps()
.init().unwrap();
if matches.occurrences_of("debugger") > 0 {
if let Some(system) = system.as_mut() {
system.enable_debugging();
}
}
if matches.occurrences_of("disable-audio") == 0 {
self.audio = Some(CpalAudioOutput::create_audio_output(self.mixer.lock().unwrap().get_sink()));
}
let options = minifb::WindowOptions {
scale: match matches.value_of("scale").map(|s| s.parse::<u8>().unwrap()) {
Some(1) => minifb::Scale::X1,
Some(2) => minifb::Scale::X2,
Some(4) => minifb::Scale::X4,
Some(8) => minifb::Scale::X8,
_ => minifb::Scale::X2,
},
..Default::default()
};
let speed = match matches.value_of("speed") {
Some(x) => f32::from_str(x).unwrap(),
None => 1.0,
};
let mut size = (WIDTH, HEIGHT);
if let Some(updater) = self.window.as_mut() {
size = updater.max_size();
}
let mut window = minifb::Window::new(
"Test - ESC to exit",
size.0 as usize,
size.1 as usize,
options,
)
.unwrap_or_else(|e| {
panic!("{}", e);
});
// Limit to max ~60 fps update rate
window.limit_update_rate(Some(Duration::from_micros(16600)));
let mut update_timer = Instant::now();
let mut last_frame = Frame::new(size.0, size.1);
while window.is_open() && !window.is_key_down(Key::Escape) {
let frame_time = update_timer.elapsed();
update_timer = Instant::now();
//println!("new frame after {:?}us", frame_time.as_micros());
//let run_timer = Instant::now();
if let Some(system) = system.as_mut() {
//system.run_for(nanoseconds_per_frame).unwrap();
system.run_for((frame_time.as_nanos() as f32 * speed) as u64).unwrap();
//system.run_until_break().unwrap();
}
//let sim_time = run_timer.elapsed().as_micros();
//println!("ran simulation for {:?}us in {:?}us (avg: {:?}us)", frame_time.as_micros(), sim_time, frame_time.as_micros() as f64 / sim_time as f64);
if let Some(keys) = window.get_keys_pressed(minifb::KeyRepeat::No) {
for key in keys {
self.check_key(key, true);
// Process special keys
if let Key::D = key {
if let Some(system) = system.as_ref() {
system.enable_debugging();
}
}
}
}
if let Some(keys) = window.get_keys_released() {
for key in keys {
self.check_key(key, false);
}
}
if let Some(updater) = self.mouse.as_mut() {
if let Some((x, y)) = window.get_mouse_pos(MouseMode::Clamp) {
let left = window.get_mouse_down(MouseButton::Left);
let right = window.get_mouse_down(MouseButton::Right);
let middle = window.get_mouse_down(MouseButton::Middle);
let next_state = MouseState::with(left, right, middle, x as u32, y as u32);
self.mouse_state
.to_events(next_state)
.into_iter()
.for_each(|event| updater.update_mouse(event));
}
}
if let Some(updater) = self.window.as_mut() {
if let Ok(frame) = updater.take_frame() {
last_frame = frame
}
window.update_with_buffer(&last_frame.bitmap, last_frame.width as usize, last_frame.height as usize).unwrap();
}
}
}
fn check_key(&mut self, key: Key, state: bool) {
if let Some(updater) = self.keyboard.as_mut() {
updater.update_keyboard(KeyEvent::new(map_key(key), state));
}
if let Some(updater) = self.controller.as_mut() {
if let Some(event) = map_controller_a(key, state) {
updater.update_controller(event);
}
}
}
}