shoebill/gui/Shoebill/shoeScreenView.m
Peter Rutenbar f4f546deb5 Restart + PRAM integrated into GUI + misc
Restart/shutdown now work (most of the time)
PRAM is now integrated into the GUI
The real time clock sorta works, but is a bit wonky
Full-screen support
Lots of other little bug fixes
2014-05-24 13:39:39 -04:00

244 lines
6.6 KiB
Objective-C

/*
* Copyright (c) 2014, Peter Rutenbar <pruten@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "shoeScreenView.h"
#import "shoeScreenWindow.h"
#import "shoeAppDelegate.h"
#import "shoeApplication.h"
#import <Foundation/Foundation.h>
@implementation shoeScreenView
- (void)initCommon
{
shoeApp = (shoeApplication*) NSApp;
}
- (id)initWithFrame:(NSRect)frame
{
self = [super initWithFrame:frame];
if (self)
[self initCommon];
return self;
}
- (id)initWithCoder:(NSCoder *)aDecoder
{
self = [super initWithCoder:aDecoder];
if (self)
[self initCommon];
return self;
}
- (void) awakeFromNib
{
NSOpenGLPixelFormatAttribute attrs[] =
{
NSOpenGLPFADoubleBuffer,
0
};
NSOpenGLPixelFormat *pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
assert(pf);
NSOpenGLContext* context = [[NSOpenGLContext alloc] initWithFormat:pf shareContext:nil];
[self setPixelFormat:pf];
[self setOpenGLContext:context];
colorspace = CGColorSpaceCreateDeviceRGB();
timer = [NSTimer
scheduledTimerWithTimeInterval:(1.0/60.0)
target:self
selector:@selector(timerFireMethod:)
userInfo:nil
repeats:YES];
[[NSRunLoop currentRunLoop] addTimer:timer
forMode:NSDefaultRunLoopMode];
[[NSRunLoop currentRunLoop] addTimer:timer
forMode:NSEventTrackingRunLoopMode];
[[self window] setTitle:[NSString stringWithFormat:@"Shoebill - Screen 1"]];
[[self window] makeKeyAndOrderFront:nil];
}
- (void)timerFireMethod:(NSTimer *)timer
{
[self setNeedsDisplay:YES];
}
- (void)prepareOpenGL
{
GLint swapInt = 1;
[[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
}
- (void)drawRect:(NSRect)rect
{
const uint8_t slotnum = ((shoeScreenWindowController*)[[self window] windowController])->slotnum;
[[self openGLContext] makeCurrentContext];
NSRect frame = [self frame];
NSRect bounds = [self bounds];
GLfloat minX = NSMinX(bounds);
GLfloat minY = NSMinY(bounds);
GLfloat maxX = NSMaxX(bounds);
GLfloat maxY = NSMaxY(bounds);
if(NSIsEmptyRect([self visibleRect]))
glViewport(0, 0, 1, 1);
else
glViewport(0, 0, frame.size.width ,frame.size.height);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(minX, maxX, minY, maxY, -1.0, 1.0);
glDrawBuffer(GL_BACK);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.0, 0.0, 0.0, 0.0);
if (shoeApp->isRunning) {
shoebill_video_frame_info_t frame = shoebill_get_video_frame(slotnum, 0);
glViewport(0, 0, frame.width, frame.height);
glRasterPos2i(0, frame.height);
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelZoom(1.0, -1.0);
glDrawPixels(frame.width,
frame.height,
GL_RGBA,
GL_UNSIGNED_BYTE,
frame.buf);
[[self openGLContext] flushBuffer];
shoebill_send_vbl_interrupt(slotnum);
}
else {
[[self openGLContext] flushBuffer];
}
}
- (void)viewDidMoveToWindow
{
[[self window] setAcceptsMouseMovedEvents:YES];
[[self window] makeFirstResponder:self];
}
- (void)mouseEntered:(NSEvent *)theEvent
{
[[self window] setAcceptsMouseMovedEvents:YES];
[[self window] makeFirstResponder:self];
}
- (void)mouseMoved:(NSEvent *)theEvent
{
if (shoeApp->doCaptureMouse) {
shoeScreenWindow *win = (shoeScreenWindow*)[self window];
assert(shoeApp->isRunning);
int32_t delta_x, delta_y;
CGGetLastMouseDelta(&delta_x, &delta_y);
shoebill_mouse_move_delta(delta_x, delta_y);
[win warpToCenter];
}
}
-(void)mouseDragged:(NSEvent *)theEvent
{
[self mouseMoved:theEvent];
}
- (void)mouseDown:(NSEvent *)theEvent
{
if (shoeApp->doCaptureMouse) {
assert(shoeApp->isRunning);
// ctrl - left click doesn't get reported as rightMouseDown
// on Mavericks (and maybe other OS X versions?)
if ([theEvent modifierFlags] & NSControlKeyMask) {
shoeScreenWindow *win = (shoeScreenWindow*)[self window];
[win uncaptureMouse];
}
else
shoebill_mouse_click(1);
}
else {
shoeScreenWindow *win = (shoeScreenWindow*)[self window];
if ([win isKeyWindow]) {
shoeApp->doCaptureKeys = YES;
[win captureMouse];
}
}
}
- (void)mouseUp:(NSEvent *)theEvent
{
if (shoeApp->doCaptureMouse) {
assert(shoeApp->isRunning);
shoebill_mouse_click(0);
}
}
- (void)rightMouseDown:(NSEvent *)theEvent
{
if (shoeApp->doCaptureMouse) {
shoeScreenWindow *win = (shoeScreenWindow*)[self window];
[win uncaptureMouse];
}
}
/*
* Ignore keyDown/Up events here.
* shoeApplication captures and sends them down to the emulator.
* We need to implement these methods though, because if they make it all
* the way down to NSOpenGLView, they'll generate a beep, which is annoying.
*/
- (void) keyDown:(NSEvent *)theEvent
{
}
- (void) keyUp:(NSEvent *)theEvent
{
}
@end