mirror of
https://github.com/pruten/shoebill.git
synced 2024-12-28 05:29:15 +00:00
f4f546deb5
Restart/shutdown now work (most of the time) PRAM is now integrated into the GUI The real time clock sorta works, but is a bit wonky Full-screen support Lots of other little bug fixes
244 lines
6.6 KiB
Objective-C
244 lines
6.6 KiB
Objective-C
/*
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* Copyright (c) 2014, Peter Rutenbar <pruten@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#import "shoeScreenView.h"
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#import "shoeScreenWindow.h"
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#import "shoeAppDelegate.h"
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#import "shoeApplication.h"
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#import <Foundation/Foundation.h>
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@implementation shoeScreenView
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- (void)initCommon
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{
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shoeApp = (shoeApplication*) NSApp;
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}
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- (id)initWithFrame:(NSRect)frame
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{
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self = [super initWithFrame:frame];
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if (self)
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[self initCommon];
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return self;
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}
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- (id)initWithCoder:(NSCoder *)aDecoder
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{
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self = [super initWithCoder:aDecoder];
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if (self)
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[self initCommon];
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return self;
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}
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- (void) awakeFromNib
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{
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NSOpenGLPixelFormatAttribute attrs[] =
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{
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NSOpenGLPFADoubleBuffer,
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0
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};
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NSOpenGLPixelFormat *pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
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assert(pf);
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NSOpenGLContext* context = [[NSOpenGLContext alloc] initWithFormat:pf shareContext:nil];
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[self setPixelFormat:pf];
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[self setOpenGLContext:context];
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colorspace = CGColorSpaceCreateDeviceRGB();
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timer = [NSTimer
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scheduledTimerWithTimeInterval:(1.0/60.0)
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target:self
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selector:@selector(timerFireMethod:)
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userInfo:nil
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repeats:YES];
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[[NSRunLoop currentRunLoop] addTimer:timer
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forMode:NSDefaultRunLoopMode];
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[[NSRunLoop currentRunLoop] addTimer:timer
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forMode:NSEventTrackingRunLoopMode];
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[[self window] setTitle:[NSString stringWithFormat:@"Shoebill - Screen 1"]];
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[[self window] makeKeyAndOrderFront:nil];
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}
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- (void)timerFireMethod:(NSTimer *)timer
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{
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[self setNeedsDisplay:YES];
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}
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- (void)prepareOpenGL
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{
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GLint swapInt = 1;
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[[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
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}
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- (void)drawRect:(NSRect)rect
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{
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const uint8_t slotnum = ((shoeScreenWindowController*)[[self window] windowController])->slotnum;
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[[self openGLContext] makeCurrentContext];
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NSRect frame = [self frame];
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NSRect bounds = [self bounds];
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GLfloat minX = NSMinX(bounds);
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GLfloat minY = NSMinY(bounds);
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GLfloat maxX = NSMaxX(bounds);
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GLfloat maxY = NSMaxY(bounds);
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if(NSIsEmptyRect([self visibleRect]))
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glViewport(0, 0, 1, 1);
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else
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glViewport(0, 0, frame.size.width ,frame.size.height);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(minX, maxX, minY, maxY, -1.0, 1.0);
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glDrawBuffer(GL_BACK);
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glClear(GL_COLOR_BUFFER_BIT);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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if (shoeApp->isRunning) {
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shoebill_video_frame_info_t frame = shoebill_get_video_frame(slotnum, 0);
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glViewport(0, 0, frame.width, frame.height);
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glRasterPos2i(0, frame.height);
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glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelZoom(1.0, -1.0);
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glDrawPixels(frame.width,
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frame.height,
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GL_RGBA,
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GL_UNSIGNED_BYTE,
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frame.buf);
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[[self openGLContext] flushBuffer];
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shoebill_send_vbl_interrupt(slotnum);
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}
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else {
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[[self openGLContext] flushBuffer];
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}
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}
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- (void)viewDidMoveToWindow
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{
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[[self window] setAcceptsMouseMovedEvents:YES];
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[[self window] makeFirstResponder:self];
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}
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- (void)mouseEntered:(NSEvent *)theEvent
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{
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[[self window] setAcceptsMouseMovedEvents:YES];
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[[self window] makeFirstResponder:self];
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}
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- (void)mouseMoved:(NSEvent *)theEvent
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{
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if (shoeApp->doCaptureMouse) {
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shoeScreenWindow *win = (shoeScreenWindow*)[self window];
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assert(shoeApp->isRunning);
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int32_t delta_x, delta_y;
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CGGetLastMouseDelta(&delta_x, &delta_y);
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shoebill_mouse_move_delta(delta_x, delta_y);
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[win warpToCenter];
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}
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}
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-(void)mouseDragged:(NSEvent *)theEvent
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{
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[self mouseMoved:theEvent];
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}
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- (void)mouseDown:(NSEvent *)theEvent
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{
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if (shoeApp->doCaptureMouse) {
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assert(shoeApp->isRunning);
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// ctrl - left click doesn't get reported as rightMouseDown
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// on Mavericks (and maybe other OS X versions?)
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if ([theEvent modifierFlags] & NSControlKeyMask) {
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shoeScreenWindow *win = (shoeScreenWindow*)[self window];
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[win uncaptureMouse];
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}
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else
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shoebill_mouse_click(1);
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}
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else {
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shoeScreenWindow *win = (shoeScreenWindow*)[self window];
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if ([win isKeyWindow]) {
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shoeApp->doCaptureKeys = YES;
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[win captureMouse];
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}
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}
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}
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- (void)mouseUp:(NSEvent *)theEvent
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{
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if (shoeApp->doCaptureMouse) {
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assert(shoeApp->isRunning);
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shoebill_mouse_click(0);
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}
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}
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- (void)rightMouseDown:(NSEvent *)theEvent
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{
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if (shoeApp->doCaptureMouse) {
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shoeScreenWindow *win = (shoeScreenWindow*)[self window];
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[win uncaptureMouse];
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}
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}
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/*
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* Ignore keyDown/Up events here.
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* shoeApplication captures and sends them down to the emulator.
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* We need to implement these methods though, because if they make it all
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* the way down to NSOpenGLView, they'll generate a beep, which is annoying.
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*/
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- (void) keyDown:(NSEvent *)theEvent
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{
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}
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- (void) keyUp:(NSEvent *)theEvent
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{
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}
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@end
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