#include "config.h" #include "syn68k_private.h" #include "hash.h" #include "rangetree.h" #include "callback.h" #include "trap.h" #include "alloc.h" #include "mapping.h" #include "translate.h" #include "native.h" #include "checksum.h" #include "deathqueue.h" #include "interrupt.h" #ifdef USE_BIOS_TIMER #include "go32.h" #include "dpmi.h" #endif /* USE_BIOS_TIMER */ #include #include /* Global CPU state struct. */ CPUState cpu_state; /* This function initializes syn68k. Call it exactly once, before any * other syn68k calls. DOS_INT_FLAG_ADDR is the conventional memory * offset of the 32 bit synchronous interrupt flag. Just pass in zero * for the non-MSDOS and non-SYNCHRONOUS_INTERRUPTS cases. */ void initialize_68k_emulator (void (*while_busy)(int), int native_p, uint32 trap_vector_storage[64], uint32 dos_int_flag_addr) { static uint16 rte = #ifdef LITTLEENDIAN 0x734E; #else 0x4E73; #endif Block *b; uint16 *code; #ifdef __CHECKER__ /* Checker can't work with native code. */ native_p = FALSE; #endif /* Zero out CPU state (not necessary since statics are 0'd) */ memset (&cpu_state, 0, sizeof cpu_state); memset (&cpu_state.jsr_stack, -1, sizeof cpu_state.jsr_stack); /* Record the function to periodically call while we are busy doing stuff. */ call_while_busy_func = while_busy; #ifdef GENERATE_NATIVE_CODE native_code_p = native_p; #endif trap_vector_array = trap_vector_storage; /* Set up the status register & interrupt stack pointer. */ cpu_state.sr = 0x2000; /* supervisor/interrupt mode (this appears * to be what programs really expect, e.g. * PGA Tour Golf does movew #8192,sr). */ cpu_state.usp = 0xDEADF00D; /* Never use this stack pointer! */ cpu_state.msp = 0xDEAD0666; /* Never use this stack pointer! */ #ifdef USE_BIOS_TIMER dos_memory_selector = _go32_conventional_mem_selector (); assert (dos_int_flag_addr != 0); dos_interrupt_flag_addr = dos_int_flag_addr; #endif /* USE_BIOS_TIMER */ #ifdef SYNCHRONOUS_INTERRUPTS SET_INTERRUPT_STATUS (INTERRUPT_STATUS_UNCHANGED); #endif /* Call various initialization routines. */ hash_init (); range_tree_init (); callback_init (); trap_init (); #ifdef GENERATE_NATIVE_CODE native_code_init (); #endif /* GENERATE_NATIVE_CODE */ /* Create the magical block that exits the emulator if you ever * jump to it. Don't add it to the death queue, since we never want * this block to go away. */ b = make_artificial_block (NULL, MAGIC_EXIT_EMULATOR_ADDRESS, OPCODE_WORDS, &code); #ifdef USE_DIRECT_DISPATCH *(const void **)code = direct_dispatch_table[0]; #else *(const void **)code = (const void *)0; /* Exit emulator opc. */ #endif hash_insert (b); range_tree_insert (b); /* Create the magical block that contains an RTE. */ b = NULL; #if SIZEOF_CHAR_P != 8 generate_block (NULL, US_TO_SYN68K (&rte), &b, TRUE); #else { typeof (ROMlib_offset) save_offset; save_offset = ROMlib_offset; ROMlib_offset = &rte; /* so the RTE will be reachable with 32 bit addr */ generate_block (NULL, US_TO_SYN68K (&rte), &b, TRUE); ROMlib_offset = save_offset; } #endif assert (b != NULL); hash_remove (b); range_tree_remove (b); death_queue_dequeue (b); b->m68k_start_address = MAGIC_RTE_ADDRESS; b->m68k_code_length = 1; b->checksum = compute_block_checksum (b); b->immortal = TRUE; hash_insert (b); range_tree_insert (b); }