syn68k/test/setup.c

95 lines
1.8 KiB
C

#include "syn68k_public.h"
#include "setup.h"
#include "driver.h"
#include <assert.h>
#ifdef NeXT
# include <libc.h> /* To prototype random(). */
#else
extern int random (void);
#endif
uint8 *mem;
static inline int32
my_random ()
{
static unsigned n = 9;
n = (n * 1233143127) ^ (n >> 13);
return n & 0x7FFFFFFF;
}
int32
randint (int32 low, int32 high)
{
assert (high >= low);
return low + (my_random () % (high - low + 1));
}
/* Choose a random 32 bit value. Half the time, choose one
* of the "important" values at random. The important values are more
* likely to elicit rare cc behavior, so we artificially make them more
* likely. This also increases the chances of two values being equal.
*/
int32
randnum ()
{
static const uint32 important_values[] = {
0x00000000, 0x00000001, 0x00000080, 0x000000FF,
0x00000100, 0x00007FFF, 0x00008000, 0x0000FFFF,
0x00010000, 0x7FFFFFFF, 0x80000000, 0xFFFFFFFF,
0x00000101, 0x00010001, 0x10000001
};
if (randint (0, 1)) /* 50-50 chance. */
{
return important_values[randint (0, ((sizeof important_values
/ sizeof important_values[0])
- 1))];
}
else
{
return my_random ();
}
}
void
randomize_mem ()
{
int32 *m = (int32 *)mem;
int i;
for (i = MEM_SIZE / sizeof (int32); i > 0; i--)
{
int32 n = randint (-1, 6);
if (n <= 0)
*m++ = n; /* 0 or -1 some of the time, no need to byte swap. */
else
*m++ = SWAPUL_IFLE (my_random ());
}
}
void
randomize_regs (int low_reg, int high_reg, uint32 low_val, uint32 high_val,
uint32 bits_to_mask)
{
int i;
for (i = low_reg; i <= high_reg; i++)
cpu_state.regs[i].sl.n = randint (low_val, high_val) & ~bits_to_mask;
}
void
fully_randomize_regs ()
{
M68kReg *r;
int i;
for (i = 15, r = cpu_state.regs; i >= 0; r++, i--)
r->sl.n = randnum ();
}