mirror of
https://github.com/ctm/syn68k.git
synced 2024-12-01 00:51:19 +00:00
269 lines
6.6 KiB
C
269 lines
6.6 KiB
C
#include "destroyblock.h"
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#include "deathqueue.h"
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#include "alloc.h"
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#include "hash.h"
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#include "rangetree.h"
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#include "translate.h"
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#define INLINE_CHECKSUM /* Get the fast, inline version. */
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#include "checksum.h"
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#include <assert.h>
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#include <signal.h>
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#include <string.h>
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/* Temp hack */
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#include <stdio.h>
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static Block *current_block_in_death_queue;
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/* This routine destroys a block and any known parents of this block (and
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* so on recursively). Returns the total number of blocks actually destroyed.
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*/
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unsigned long
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destroy_block (Block *b)
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{
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unsigned long num_destroyed;
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int i;
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/* If the block is immortal, refuse to destroy it. FIXME? */
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if (b->immortal)
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return 0;
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/* Be paranoid, to avoid freeing this block multiple times. */
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b->immortal = TRUE;
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/* Call the user-defined function to let them know we're busy. */
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if (call_while_busy_func != NULL)
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call_while_busy_func (1);
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/* Make sure no children claim us as a parent to prevent bad things
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* happening on recursion.
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*/
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for (i = b->num_children - 1; i >= 0; i--)
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if (b->child[i] != NULL)
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block_remove_parent (b->child[i], b, FALSE);
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/* Destroy all of our parents. This should not be able to recurse
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* around to us again since none of our children now claim us as a parent.
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*/
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num_destroyed = 0;
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while (b->num_parents != 0)
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{
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--b->num_parents;
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num_destroyed += destroy_block (b->parent[b->num_parents]);
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}
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range_tree_remove (b);
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hash_remove (b);
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/* Maintain current_block_in_death_queue so we can safely traverse the
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* death queue destroying everyone. Otherwise, we'd lose our place in the
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* queue when we destroyed a bunch of blocks.
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*/
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if (b == current_block_in_death_queue)
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current_block_in_death_queue = b->death_queue_next;
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/* Remove this block from the death queue. */
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assert (death_queue_head != NULL);
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death_queue_dequeue (b);
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block_free (b);
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return num_destroyed + 1; /* Account for the one we just freed. */
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}
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/* This routine calls destroy_block() for all blocks which came from m68k
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* code intersecting the specified range of addresses. Returns the total
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* number of blocks destroyed.
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*/
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#ifdef CHECKSUM_BLOCKS
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static unsigned long
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destroy_blocks_maybe_checksum (syn68k_addr_t low_m68k_address,
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uint32 num_bytes, BOOL checksum_blocks)
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#else
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static unsigned long
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destroy_blocks (syn68k_addr_t low_m68k_address, uint32 num_bytes)
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#endif
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{
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Block *b;
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int old_sigmask;
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unsigned long total_destroyed;
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BLOCK_INTERRUPTS (old_sigmask);
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total_destroyed = 0;
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/* Special case destroying all blocks. This happens often in HyperCard. */
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if (low_m68k_address == 0 && num_bytes == (uint32)~0)
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{
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if (!checksum_blocks)
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{
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for (b = death_queue_head; b != NULL; )
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{
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unsigned long ndest;
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current_block_in_death_queue = b;
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ndest = destroy_block (b);
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if (ndest != 0)
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{
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total_destroyed += ndest;
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b = current_block_in_death_queue; /* Has advanced. */
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}
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else
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b = b->death_queue_next;
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}
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}
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else
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{
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for (b = death_queue_head; b != NULL; )
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{
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if (b->checksum != inline_compute_block_checksum (b))
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{
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unsigned long ndest;
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current_block_in_death_queue = b;
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ndest = destroy_block (b);
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if (ndest != 0)
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{
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total_destroyed += ndest;
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b = current_block_in_death_queue; /* Has advanced. */
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}
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else
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b = b->death_queue_next;
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}
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else
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b = b->death_queue_next;
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}
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}
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}
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else /* Destroy only selected range. */
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{
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syn68k_addr_t end = low_m68k_address + num_bytes - 1;
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syn68k_addr_t next_addr;
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/* Loop over blocks in the specified range and destroy them. */
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for (b = range_tree_first_to_intersect (low_m68k_address, end);
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b != NULL && b->m68k_start_address <= end;
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b = range_tree_find_first_at_or_after (next_addr))
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{
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next_addr = b->m68k_start_address + 1;
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#ifdef CHECKSUM_BLOCKS
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if (!checksum_blocks
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|| b->checksum != inline_compute_block_checksum (b))
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#endif /* CHECKSUM_BLOCKS */
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{
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total_destroyed += destroy_block (b);
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}
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}
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}
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/* Smash the jsr stack if we destroyed any blocks. */
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if (total_destroyed > 0)
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memset (&cpu_state.jsr_stack, -1, sizeof cpu_state.jsr_stack);
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RESTORE_INTERRUPTS (old_sigmask);
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/* Call the user-defined function to let them know we're not busy. */
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if (call_while_busy_func != NULL)
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call_while_busy_func (0);
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return total_destroyed;
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}
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#ifdef CHECKSUM_BLOCKS
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/* Always destroys blocks in the specified range. */
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unsigned long
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destroy_blocks (syn68k_addr_t low_m68k_address, uint32 num_bytes)
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{
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return destroy_blocks_maybe_checksum (low_m68k_address, num_bytes, FALSE);
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}
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/* Only destroys blocks in the specified range if their m68k checksums fail. */
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unsigned long
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destroy_blocks_with_checksum_mismatch (syn68k_addr_t low_m68k_address,
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uint32 num_bytes)
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{
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return destroy_blocks_maybe_checksum (low_m68k_address, num_bytes, TRUE);
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}
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#endif /* CHECKSUM_BLOCKS */
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static BOOL
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immortal_self_or_ancestor_aux (Block *b)
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{
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int i;
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if (!b->recursive_mark)
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{
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if (b->immortal)
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return TRUE;
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b->recursive_mark = TRUE;
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for (i = b->num_parents - 1; i >= 0; i--)
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if (immortal_self_or_ancestor_aux (b->parent[i]))
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return TRUE;
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}
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return FALSE;
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}
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static void
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clear_recursive_marks (Block *b)
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{
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int i;
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if (!b->recursive_mark)
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return;
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b->recursive_mark = FALSE;
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for (i = b->num_parents - 1; i >= 0; i--)
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clear_recursive_marks (b->parent[i]);
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}
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static BOOL
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immortal_self_or_ancestor (Block *b)
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{
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BOOL val = immortal_self_or_ancestor_aux (b);
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clear_recursive_marks (b);
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return val;
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}
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/* Call this only when you are out of memory. This routine selects
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* one or more blocks to destroy and destroys them, freeing up their
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* memory. Returns the number of blocks actually freed. Can only
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* destroy blocks that are not immortal and have no immortal
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* ancestors, and will destroy the oldest such block (and all of its
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* ancestors) that it finds.
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*/
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unsigned long
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destroy_any_block ()
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{
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Block *kill;
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/* Find a block to slaughter. Prefer someone with no parents*/
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for (kill = death_queue_head; kill != NULL; kill = kill->death_queue_next)
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if (!immortal_self_or_ancestor (kill))
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break;
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if (kill != NULL)
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{
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unsigned long num_destroyed;
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num_destroyed = destroy_block (kill);
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assert (num_destroyed != 0);
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memset (&cpu_state.jsr_stack, -1, sizeof cpu_state.jsr_stack);
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/* Call the user-defined function to let them know we're not busy. */
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if (call_while_busy_func != NULL)
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call_while_busy_func (0);
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return num_destroyed;
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}
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return 0;
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}
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