syn68k/runtime/destroyblock.c

269 lines
6.6 KiB
C

#include "destroyblock.h"
#include "deathqueue.h"
#include "alloc.h"
#include "hash.h"
#include "rangetree.h"
#include "translate.h"
#define INLINE_CHECKSUM /* Get the fast, inline version. */
#include "checksum.h"
#include <assert.h>
#include <signal.h>
#include <string.h>
/* Temp hack */
#include <stdio.h>
static Block *current_block_in_death_queue;
/* This routine destroys a block and any known parents of this block (and
* so on recursively). Returns the total number of blocks actually destroyed.
*/
unsigned long
destroy_block (Block *b)
{
unsigned long num_destroyed;
int i;
/* If the block is immortal, refuse to destroy it. FIXME? */
if (b->immortal)
return 0;
/* Be paranoid, to avoid freeing this block multiple times. */
b->immortal = TRUE;
/* Call the user-defined function to let them know we're busy. */
if (call_while_busy_func != NULL)
call_while_busy_func (1);
/* Make sure no children claim us as a parent to prevent bad things
* happening on recursion.
*/
for (i = b->num_children - 1; i >= 0; i--)
if (b->child[i] != NULL)
block_remove_parent (b->child[i], b, FALSE);
/* Destroy all of our parents. This should not be able to recurse
* around to us again since none of our children now claim us as a parent.
*/
num_destroyed = 0;
while (b->num_parents != 0)
{
--b->num_parents;
num_destroyed += destroy_block (b->parent[b->num_parents]);
}
range_tree_remove (b);
hash_remove (b);
/* Maintain current_block_in_death_queue so we can safely traverse the
* death queue destroying everyone. Otherwise, we'd lose our place in the
* queue when we destroyed a bunch of blocks.
*/
if (b == current_block_in_death_queue)
current_block_in_death_queue = b->death_queue_next;
/* Remove this block from the death queue. */
assert (death_queue_head != NULL);
death_queue_dequeue (b);
block_free (b);
return num_destroyed + 1; /* Account for the one we just freed. */
}
/* This routine calls destroy_block() for all blocks which came from m68k
* code intersecting the specified range of addresses. Returns the total
* number of blocks destroyed.
*/
#ifdef CHECKSUM_BLOCKS
static unsigned long
destroy_blocks_maybe_checksum (syn68k_addr_t low_m68k_address,
uint32 num_bytes, BOOL checksum_blocks)
#else
static unsigned long
destroy_blocks (syn68k_addr_t low_m68k_address, uint32 num_bytes)
#endif
{
Block *b;
int old_sigmask;
unsigned long total_destroyed;
BLOCK_INTERRUPTS (old_sigmask);
total_destroyed = 0;
/* Special case destroying all blocks. This happens often in HyperCard. */
if (low_m68k_address == 0 && num_bytes == (uint32)~0)
{
if (!checksum_blocks)
{
for (b = death_queue_head; b != NULL; )
{
unsigned long ndest;
current_block_in_death_queue = b;
ndest = destroy_block (b);
if (ndest != 0)
{
total_destroyed += ndest;
b = current_block_in_death_queue; /* Has advanced. */
}
else
b = b->death_queue_next;
}
}
else
{
for (b = death_queue_head; b != NULL; )
{
if (b->checksum != inline_compute_block_checksum (b))
{
unsigned long ndest;
current_block_in_death_queue = b;
ndest = destroy_block (b);
if (ndest != 0)
{
total_destroyed += ndest;
b = current_block_in_death_queue; /* Has advanced. */
}
else
b = b->death_queue_next;
}
else
b = b->death_queue_next;
}
}
}
else /* Destroy only selected range. */
{
syn68k_addr_t end = low_m68k_address + num_bytes - 1;
syn68k_addr_t next_addr;
/* Loop over blocks in the specified range and destroy them. */
for (b = range_tree_first_to_intersect (low_m68k_address, end);
b != NULL && b->m68k_start_address <= end;
b = range_tree_find_first_at_or_after (next_addr))
{
next_addr = b->m68k_start_address + 1;
#ifdef CHECKSUM_BLOCKS
if (!checksum_blocks
|| b->checksum != inline_compute_block_checksum (b))
#endif /* CHECKSUM_BLOCKS */
{
total_destroyed += destroy_block (b);
}
}
}
/* Smash the jsr stack if we destroyed any blocks. */
if (total_destroyed > 0)
memset (&cpu_state.jsr_stack, -1, sizeof cpu_state.jsr_stack);
RESTORE_INTERRUPTS (old_sigmask);
/* Call the user-defined function to let them know we're not busy. */
if (call_while_busy_func != NULL)
call_while_busy_func (0);
return total_destroyed;
}
#ifdef CHECKSUM_BLOCKS
/* Always destroys blocks in the specified range. */
unsigned long
destroy_blocks (syn68k_addr_t low_m68k_address, uint32 num_bytes)
{
return destroy_blocks_maybe_checksum (low_m68k_address, num_bytes, FALSE);
}
/* Only destroys blocks in the specified range if their m68k checksums fail. */
unsigned long
destroy_blocks_with_checksum_mismatch (syn68k_addr_t low_m68k_address,
uint32 num_bytes)
{
return destroy_blocks_maybe_checksum (low_m68k_address, num_bytes, TRUE);
}
#endif /* CHECKSUM_BLOCKS */
static BOOL
immortal_self_or_ancestor_aux (Block *b)
{
int i;
if (!b->recursive_mark)
{
if (b->immortal)
return TRUE;
b->recursive_mark = TRUE;
for (i = b->num_parents - 1; i >= 0; i--)
if (immortal_self_or_ancestor_aux (b->parent[i]))
return TRUE;
}
return FALSE;
}
static void
clear_recursive_marks (Block *b)
{
int i;
if (!b->recursive_mark)
return;
b->recursive_mark = FALSE;
for (i = b->num_parents - 1; i >= 0; i--)
clear_recursive_marks (b->parent[i]);
}
static BOOL
immortal_self_or_ancestor (Block *b)
{
BOOL val = immortal_self_or_ancestor_aux (b);
clear_recursive_marks (b);
return val;
}
/* Call this only when you are out of memory. This routine selects
* one or more blocks to destroy and destroys them, freeing up their
* memory. Returns the number of blocks actually freed. Can only
* destroy blocks that are not immortal and have no immortal
* ancestors, and will destroy the oldest such block (and all of its
* ancestors) that it finds.
*/
unsigned long
destroy_any_block ()
{
Block *kill;
/* Find a block to slaughter. Prefer someone with no parents*/
for (kill = death_queue_head; kill != NULL; kill = kill->death_queue_next)
if (!immortal_self_or_ancestor (kill))
break;
if (kill != NULL)
{
unsigned long num_destroyed;
num_destroyed = destroy_block (kill);
assert (num_destroyed != 0);
memset (&cpu_state.jsr_stack, -1, sizeof cpu_state.jsr_stack);
/* Call the user-defined function to let them know we're not busy. */
if (call_while_busy_func != NULL)
call_while_busy_func (0);
return num_destroyed;
}
return 0;
}