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Just include m68kops.c in the directory. It's fine.
The only thing is that you'll need to re-run the makefile if you change a config option. But really, it's fine.
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@ -24,9 +24,6 @@ mkdir subprojects/
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meson wrap install sdl2
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```
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Also, for now, for the M68K core to work, you need to compile Musashi yourself. Follow the instructions in that project's README for details.
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## Supported Platforms
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µvMac *absolutely requires* SDL2. There are no plans to support platforms that SDL2 does not target. For 99% of users, this should not be a concern. Dropping support for esoteric platforms and exclusively using SDL2 vastly simplifies the complexity of the code.
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27
lib/M68K/.gitignore
vendored
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lib/M68K/.gitignore
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build/*
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*.pbxuser
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!default.pbxuser
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*.mode1v3
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!default.mode1v3
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*.mode2v3
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!default.mode2v3
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*.perspectivev3
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!default.perspectivev3
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xcuserdata
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profile
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*.moved-aside
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DerivedData
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.DS_Store
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Thumbs.db
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.svn
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.BridgeSort
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*.bak
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.~*
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*.orig
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# Make output
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*.o
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m68kmake
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m68kops.?
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sim
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tags
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lib/M68K/m68kops.c
Normal file
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lib/M68K/m68kops.c
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File diff suppressed because it is too large
Load Diff
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lib/M68K/m68kops.h
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lib/M68K/m68kops.h
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#ifndef M68KOPS__HEADER
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#define M68KOPS__HEADER
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/* ======================================================================== */
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/* ============================ OPCODE HANDLERS =========================== */
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/* ======================================================================== */
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/* Build the opcode handler table */
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void m68ki_build_opcode_table(void);
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extern void (*m68ki_instruction_jump_table[0x10000])(void); /* opcode handler jump table */
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extern unsigned char m68ki_cycles[][0x10000];
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/* ======================================================================== */
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/* ============================== END OF FILE ============================= */
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/* ======================================================================== */
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#endif /* M68KOPS__HEADER */
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