MacGLide is a shared library for Apple Macintosh computers that emulates 3Dfx Voodoo Graphics hardware. It makes it possible to run games originally made for 3Dfx/Glide without the hardware by translating Glide-function calls to OpenGL.
Updated 2019-05-19 12:49:38 +00:00
Sources for the Macintosh game, Glider PRO, written by John Calhoun and published by Casady & Green Inc.
Updated 2021-05-04 05:28:18 +00:00
Original sources to Glider 4.0 by John Calhoun, originally published by Casady & Green Inc.
Updated 2021-05-04 03:05:03 +00:00
Advances some ideas using Steve Wozniak's 6502 SWEET16 interpreted byte-code language as inspiration.
Updated 2023-10-18 00:01:15 +00:00
A latency-hating emulator of 8- and 16-bit platforms: the Acorn Electron, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1, Oric 1/Atmos, Sega Master System, Sinclair
Updated 2024-05-01 02:50:17 +00:00
Technical docs for hacking inside the Classic Compatibility Environment ("BlueBox")
Updated 2019-03-20 16:07:47 +00:00
ASCII art slideshow for Apple 1 (as seen on most Apple 1 auctions)
Updated 2014-12-04 19:33:36 +00:00
web-based IDE for 8-bit programming and Verilog development
Updated 2024-01-16 21:41:48 +00:00