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mirror of https://github.com/lefticus/6502-cpp.git synced 2025-07-16 06:24:30 +00:00

Define a constexpr VIC_II::Sprite constructor.

write_multi_color_line(), write_line(): Remove.

VIC_II::SpriteLine<bool multicolor>: A line of sprite bitmap data.
The constructor converts one line of data at a time.

VIC_II::Sprite<bool multicolor>: An array of SpriteLine.

This change does not affect the generated binary code.
In the assembler code generated by clang++-4.0, the binary data
will be formatted in groups of 3 bytes instead of 3*21 bytes.
This commit is contained in:
Marko Mäkelä
2016-10-09 20:56:31 +03:00
parent 24df091a6f
commit ee36c4c08f

View File

@@ -192,74 +192,49 @@ namespace {
return Frame(*this, p1, p2); return Frame(*this, p1, p2);
} }
static void write_multi_color_line(uint8_t*) template<bool multicolor>
{ struct SpriteLine {
// 0th case uint8_t pixels[3];
}
static void write_line(uint8_t*) typedef uint_least64_t numeric_t;
{
// 0th case
}
static constexpr uint8_t multi_color_byte(uint_least16_t bits) /// Pixel format converter.
{ static constexpr uint8_t c(const numeric_t m)
// 0aa0bb0cc0dd -> 0aabbccdd {
return if constexpr (multicolor)
(bits & 3) | // 0b00ii00jj00kk00ll -> 0biijjkkll
(bits >> 1 & 3 << 2) | return uint8_t(m >> 0 & 3 << 0) |
(bits >> 2 & 3 << 4) | uint8_t(m >> 2 & 3 << 2) |
(bits >> 3 & 3 << 6); uint8_t(m >> 4 & 3 << 4) |
} uint8_t(m >> 6 & 3 << 6);
return uint8_t(m);
}
template<typename ... D > /// Input bits per byte.
static void write_multi_color_line(uint8_t* mem, uint_least64_t l, constexpr static auto ibb = multicolor ? 16 : 8;
D ... d)
{
mem[0] = multi_color_byte(uint_least16_t(l >> 24));
mem[1] = multi_color_byte(uint_least16_t(l >> 12));
mem[2] = multi_color_byte(uint_least16_t(l));
write_multi_color_line(mem + 3, d...); /// Constructor.
} constexpr SpriteLine(const numeric_t line)
: pixels{c(line >> (2 * ibb)), c(line >> ibb), c(line)}
template<typename ... D > {}
static void write_line(uint8_t *mem, uint_least32_t l, D ... d) };
{
mem[0] = uint8_t(l >> 16);
mem[1] = uint8_t(l >> 8);
mem[2] = uint8_t(l);
write_line(mem + 3, d...);
}
template<bool multicolor>
struct Sprite { struct Sprite {
alignas(SPRITE_ALIGNMENT) uint8_t memory[63]; typedef SpriteLine<multicolor> Line;
alignas(SPRITE_ALIGNMENT) Line lines[SPRITE_ALIGNMENT / sizeof(Line)];
}; };
struct HighResSprite : public Sprite typedef Sprite<false> HighResSprite;
{ typedef Sprite<true> MultiColorSprite;
template<typename ... D>
HighResSprite(D ... d) : Sprite()
{
static_assert(sizeof...(d) == 21);
write_line(memory, d...);
}
};
struct MultiColorSprite : public Sprite
{
template<typename ... D>
MultiColorSprite(D ... d) : Sprite()
{
write_multi_color_line(memory, d...);
}
};
/// ///
/// New Code /// New Code
/// ///
void enable_sprite(const uint8_t sprite_number, const Sprite& bitmap, template<bool multicolor>
const bool multicolor, const bool low_priority, void enable_sprite(const uint8_t sprite_number,
const Sprite<multicolor>& bitmap,
const bool low_priority,
const bool double_width, const bool double_height) const bool double_width, const bool double_height)
{ {
#if 0 // error: static_assert expression is not an integral constant #if 0 // error: static_assert expression is not an integral constant
@@ -271,7 +246,7 @@ namespace {
" 16KiB VIC-II bank."); " 16KiB VIC-II bank.");
#endif #endif
memory(SPRITE_DATA_POINTERS + sprite_number) memory(SPRITE_DATA_POINTERS + sprite_number)
= (std::ptrdiff_t(bitmap.memory) & 0x3fff) / SPRITE_ALIGNMENT; = (std::ptrdiff_t(bitmap.lines) & 0x3fff) / SPRITE_ALIGNMENT;
set_bit(SPRITE_ENABLE_BITS, sprite_number, true); set_bit(SPRITE_ENABLE_BITS, sprite_number, true);
set_bit(SPRITE_EXPAND_HORIZONTAL, sprite_number, double_width); set_bit(SPRITE_EXPAND_HORIZONTAL, sprite_number, double_width);
set_bit(SPRITE_EXPAND_VERTICAL, sprite_number, double_height); set_bit(SPRITE_EXPAND_VERTICAL, sprite_number, double_height);
@@ -279,23 +254,6 @@ namespace {
set_bit(SPRITE_PRIORITY, sprite_number, low_priority); set_bit(SPRITE_PRIORITY, sprite_number, low_priority);
} }
void enable_sprite(const uint8_t sprite_number,
const HighResSprite& bitmap,
const bool low_priority,
const bool double_width, const bool double_height)
{
enable_sprite(sprite_number, bitmap, false, low_priority,
double_width, double_height);
}
void enable_sprite(const uint8_t sprite_number,
const MultiColorSprite& bitmap,
const bool low_priority,
const bool double_width, const bool double_height)
{
enable_sprite(sprite_number, bitmap, true, low_priority,
double_width, double_height);
}
auto sprite_collisions() { auto sprite_collisions() {
const auto collisions = memory(SPRITE_COLLISIONS); const auto collisions = memory(SPRITE_COLLISIONS);
@@ -332,56 +290,57 @@ namespace {
} }
/// The ball image. This has to be declared const in the global scope, /// The ball image.
/// or otherwise the data will not be initialized at compilation time. static const VIC_II::HighResSprite sBall
const VIC_II::HighResSprite sBall( {{
0b00000000000000000000000, 0b000000000000000000000000,
0b00000000000000000000000, 0b000000000000000000000000,
0b00000000111111000000000, 0b000000000111111000000000,
0b00000011111111110000000, 0b000000011111111110000000,
0b00000110111111111000000, 0b000000110111111111000000,
0b00001100011111111100000, 0b000001100011111111100000,
0b00001110111111111100000, 0b000001110111111111100000,
0b00011111111111111110000, 0b000011111111111111110000,
0b00011111111111111110000, 0b000011111111111111110000,
0b00011111111111111110000, 0b000011111111111111110000,
0b00000111111111111000000, 0b000000111111111111000000,
0b00011000000000000110000, 0b000011000000000000110000,
0b00011111111111111110000, 0b000011111111111111110000,
0b00001111111111111100000, 0b000001111111111111100000,
0b00001111111111111100000, 0b000001111111111111100000,
0b00000111111111111000000, 0b000000111111111111000000,
0b00000011111111110000000, 0b000000011111111110000000,
0b00000000111111000000000, 0b000000000111111000000000,
0b00000000000000000000000, 0b000000000000000000000000,
0b00000000000000000000000, 0b000000000000000000000000,
0b00000000000000000000000 0b000000000000000000000000
); }};
/// The bat image. /// The bat image.
const VIC_II::MultiColorSprite sBat( static const VIC_II::MultiColorSprite sBat
0000002200000, {{
0000002200000, 0x000002200000,
0000002200000, 0x000002200000,
0000002200000, 0x000002200000,
0000002200000, 0x000002200000,
0000002200000, 0x000002200000,
0000002200000, 0x000002200000,
0000002200000, 0x000002200000,
0000002200000, 0x000002200000,
0000002200000, 0x000002200000,
0000002200000, 0x000002200000,
0000002200000, 0x000002200000,
0000002200000, 0x000002200000,
0000002200000, 0x000002200000,
0000002200000, 0x000002200000,
0000002200000, 0x000002200000,
0000003300000, 0x000002200000,
0000001100000, 0x000003300000,
0000003300000, 0x000001100000,
0000001100000, 0x000003300000,
0000003300000 0x000001100000,
); 0x000003300000
}};
int main() int main()
{ {