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Marko Mäkelä ee36c4c08f Define a constexpr VIC_II::Sprite constructor.
write_multi_color_line(), write_line(): Remove.

VIC_II::SpriteLine<bool multicolor>: A line of sprite bitmap data.
The constructor converts one line of data at a time.

VIC_II::Sprite<bool multicolor>: An array of SpriteLine.

This change does not affect the generated binary code.
In the assembler code generated by clang++-4.0, the binary data
will be formatted in groups of 3 bytes instead of 3*21 bytes.
2016-10-09 21:03:28 +03:00
examples Define a constexpr VIC_II::Sprite constructor. 2016-10-09 21:03:28 +03:00
src Implement some more instructions, and fix typos. 2016-10-06 17:41:33 +03:00
CMakeLists.txt Add some docs and test and cmake support 2016-07-07 15:48:27 -06:00
make_file.sh Reorganize file structure 2016-08-24 16:55:08 -06:00
readme.md Add some docs and test and cmake support 2016-07-07 15:48:27 -06:00

About

Attempts to translate x86 assembly into mos6502 assembly.

Why?

Why not? I figured I just barely knew some x86 and some 6502, so why not learn some more about both. Besides, this project can actually have some interesting applications.

Example

After compilation (requires a full C++14 compiler), you can run something like this:

// test.asm
main:
	movb	$1, 53280
	xorl	%eax, %eax
	ret
cat test.asm | x86-to-6502

And get this output:

main:
	ldy #$1
	sty 53280
	lda $00
	rts 

Caveats

  • Nothing is guaranteed. This could break your computer. Who knows?
  • All values are truncated to 8 bit. We have no support for 16bit math or pointers yet
  • Only as many instructions are supported as I have needed to support to get my test cases working

To Do

Everything

Well, lots of things.

Better code organization

I really had no idea what I was doing when I started this. So, like all code, it's going to need some improvements along the way to make it more organized and more maintainable.

Improvements

  • Keep track of input source lines and add comments in output to show where lines came from, for learning / debugging purposes
  • Better / more efficient translation
  • Support for 16bit math? Maybe? We need to at least be able to do 16bit pointer math
  • Consider supporting the "Sweet 16" virtual 16bit CPU that Woz designed?
  • Maybe for 16bit operation we try to detect if the input code is working on 8bit registers or 16+bit registers and do the right thing?
  • Support for more CPU instructions
  • A test suite