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Commit Graph

56 Commits

Author SHA1 Message Date
Andy McFadden
adf5726f62 Add daily tips to start screen
The initial screen is largely blank, with just the four large buttons
for new/open/recent1/recent2.  It now also has a "tip of the day" box,
with text and an optional image.

The tips and images are kept in the RuntimeData directory.  They're
small enough that they could have been baked into the binary, but
there's enough other stuff going on there that it didn't seem
necessary.  Also, if the tips annoy you, removing the tips file will
hide the tip UI.

The index of the tip shown is based on the day of the year, modulo
the number of defined tips.  So it will be different every day (with
a bit of hand-waving at the end of the year).
2021-10-16 09:15:28 -07:00
Andy McFadden
2008558870 Add "quick set" menu to delimiter settings tab
Added a pop-up menu with three options: default (curly quotes),
straight, and Merlin.  Removed the "reset to defaults" buttons.

Also, slightly rearranged the Display Format tab so that the quick
set pop-up is on the left, near the items it affects.  Moved the
"use comma-separated format for bulk data" checkbox over as well,
since it's part of the set.
2021-10-15 10:01:14 -07:00
Andy McFadden
cb114be0f6 Add "uninitialized data" format type
This allows regions that hold variable storage to be marked as data
that is initialized by the program before it is used.  Previously
the choices were to treat it as bulk data (initialized) or junk
(totally unused), neither of which are correct.

This is functionally equivalent to "junk" as far as source code
generation is concerned (though it doesn't have to be).

For the code/data/junk counter, uninitialized data is counted as
junk, because it technically does not need to be part of the binary.
2021-10-13 15:05:07 -07:00
Andy McFadden
6df29e562f Various tweaks
Changed the code that generates cross-references for pre-labels to
ignore labels in regions with non-addressable parents.  Also, changed
the code that complains about references to labels in non-addressable
areas to ignore pre-labels, because it was complaining about references
to pre-labels on region starts that were followed by a non-addressable
region start.

In the address region edit dialog, split up the descriptive text for
the "resize" option to make it easier to see the new end offset and
length.  It doesn't look quite right because it's not using the mono
font like the text near the top, but it'll do.

When multiple lines are selected, the Info window now shows the first
line/offset, last line/offset, and bytes spanned by the selection.
This is helpful if you're trying to figure out how big something is.
2021-10-11 14:44:44 -07:00
Andy McFadden
e6c5c7f8df ORG rework, part 6
Added support for non-addressable regions, which are useful for things
like file headers stripped out by the system loader, or chunks that
get loaded into non-addressable graphics RAM.  Regions are specified
with the "NA" address value.  The code list displays the address field
greyed out, starting from zero (which is kind of handy if you want to
know the relative offset within the region).

Putting labels in non-addressable regions doesn't make sense, but
symbol resolution is complicated enough that we really only have two
options: ignore the labels entirely, or allow them but warn of their
presence.  The problem isn't so much the label, which you could
legitimately want to access from an extension script, but rather the
references to them from code or data.  So we keep the label and add a
warning to the Messages list when we see a reference.

Moved NON_ADDR constants to Address class.  AddressMap now has a copy.
This is awkward because Asm65 and CommonUtil don't share.

Updated the asm code generators to understand NON_ADDR, and reworked
the API so that Merlin and cc65 output is correct for nested regions.

Address region changes are now noted in the anattribs array, which
makes certain operations faster than checking the address map.  It
also fixes a failure to recognize mid-instruction region changes in
the code analyzer.

Tweaked handling of synthetic regions, which are non-addressable areas
generated by the linear address map traversal to fill in any "holes".
The address region editor now treats attempts to edit them as
creation of a new region.
2021-09-30 21:11:26 -07:00
Andy McFadden
39b7b20144 ORG rework, part 1
This is the first step toward changing the address region map from a
linear list to a hierarchy.  See issue #107 for the plan.

The AddressMap class has been rewritten to support the new approach.
The rest of the project has been updated to conform to the new API,
but feature-wise is unchanged.  While the map class supports
nested regions with explicit lengths, the rest of the application
still assumes a series of non-overlapping regions with "floating"
lengths.

The Set Address dialog is currently non-functional.

All of the output for cc65 changed because generation of segment
comments has been removed.  Some of the output for ACME changed as
well, because we no longer follow "* = addr" with a redundant
pseudopc statement.  ACME and 65tass have similar approaches to
placing things in memory, and so now have similar implementations.
2021-09-16 17:02:19 -07:00
Andy McFadden
49603ba417 Refine handling of C64 PRG header
A few tweaks:
- Test now requires an ORG on offset +000002, not just a correct
  address.
- Suppress on-screen display of the initial ORG directive when
  a PRG file is detected.  Subtle, but helpful.
- In new project setup, fix initial address for PRG projects that
  load at $0000.
- In new project setup, add a "load address" comment to the first line.

Also, fix some out-of-date documentation.

(issue #90)
2020-10-18 13:22:24 -07:00
Andy McFadden
ae4c90d838 Warn about multi-line start/stop tags
One of the most confusing things you can do is select a bunch of
lines and apply a code start tag (nee "code hint").  We now ask for
confirmation when applying start/stop hints to multiple lines.

(issue #89)
2020-10-15 17:18:49 -07:00
Andy McFadden
49f4017410 Rename "hints" to "analyzer tags"
Variables, types, and comments have been updated to reflect the new
naming scheme.

The project file serialization code is untouched, because the data
is output as serialized enumerated values.  Adding a string conversion
layer didn't seem worthwhile.

No changes in behavior.

(issue #89)
2020-10-15 16:55:29 -07:00
Andy McFadden
908a1c9900 Rename "hint" in UI and documentation
Before:
 Hint As Code Entry Point
 Hint As Data Start
 Hint As Inline Data
 Remove Hints

After:
 Tag Address As Code Start Point
 Tag Address As Code Stop Point
 Tag Bytes As Inline Data
 Remove Analyzer Tags

The goal is to reduce confusion.  The old nomenclature was causing
problems because it's inaccurate -- they're directives, not hints --
and made it look like you need to mark data items explicitly.  The
new action names emphasize the idea that you should be tagging a
single address for start/stop, not blanketing a region.

This change updates the user interface, manual, and tutorials, but
does not change how the items are referred to in code, and does not
change how the program works.

(issue #89)
2020-10-14 15:02:53 -07:00
Andy McFadden
b962d8715d Add toolbar button for "show cycle counts"
Sometimes you just want to turn cycle counts on for a bit, and going
through app settings is tiresome.  Now there's a toolbar checkbox
for it.  The icon isn't ideal, but it'll do.
2020-09-04 17:49:28 -07:00
Andy McFadden
c5d764d11f SGEC update, part 1
This is still an "experimental" feature, but it's getting expanded
a bit.  The implementation now lives in its own class.  An "export"
feature that generates SGEC data has been added.  The file extension
has been changed from ".sgec" to ".txt" to make it simpler to edit
under Windows.
2020-07-15 16:18:02 -07:00
Andy McFadden
0929077fda Data Bank Register management, part 4
Implemented "smart" PLB handling.  If we see PHK/PLB, or 8-bit
LDA imm/PHA/PLB, we create a data bank change item.  The feature
can be disabled with a project property.
2020-07-09 19:42:31 -07:00
Andy McFadden
ee58d9e803 Data Bank Register management, part 3
Added a "fake" assembler pseudo-op for DBR changes.  Display entries
in line list.

Added entry to double-click handler so that you can double-click on
a PLB instruction operand to open the data bank editor.
2020-07-09 16:52:23 -07:00
Andy McFadden
973d162edb Data Bank Register management, part 2
Changed basic data item from an "extended enum" to a class, so we can
keep track of where things come from (useful for the display list).

Finished edit dialog.  Added serialization to project file.
2020-07-09 11:14:55 -07:00
Andy McFadden
18e6951f17 Add Data Bank Register management, part 1
On the 65816, 16-bit data access instructions (e.g. LDA abs) are
expanded to 24 bits by merging in the Data Bank Register (B).  The
value of the register is difficult to determine via static analysis,
so we need a way to annotate the disassembly with the correct value.
Without this, the mapping of address to file offset will sometimes
be incorrect.

This change adds the basic data structures and "fixup" function, a
functional but incomplete editor, and source for a new test case.
2020-07-08 17:56:27 -07:00
Andy McFadden
4e70edc90c Add 20212-reloc-data test
This test exercises the relocation data feature.  The test file is
generated from a multi-segment OMF file that was hex-edited to have
specific attributes (see 20212-reloc-data-lnk.S for instructions).
The test also serves as a way to exercise the OMF converter.

Also, implement the Bank Relative flag.
2020-07-05 17:17:44 -07:00
Andy McFadden
0fa77cba75 Apply relocation data to unformatted data
Works well for things like jump tables.  Seeing a bunch of these
scattered in a chunk of data is a decent signal that it's actually
code.

In a bold move, we now exclude PEA operands from auto-label gen when
they don't have relocation data.  This is very useful for things
like Int2Hex for which constants are typically pushed with PEA.

Reworked the "use reloc data" setting so it defaults to false and is
explicitly set to true when converting OMF.  This provides a minor
optimization since we now check the boolean and skip doing a lookup
in an empty table.
2020-07-03 22:03:50 -07:00
Andy McFadden
327ad4fbbc Store reduced OMF relocation data in project file
A "cooked" form of the relocation data is added to the project, for
use during data analysis.

Also, changed the data grids in the segment viewer to allow multi-
select, so users can copy & paste the contents.
2020-07-02 17:10:05 -07:00
Andy McFadden
190f68d1f8 Add code hints to OMF jump tables
We now put a code hint on the JML instruction in each jump table
entry.  This is necessary to ensure that the target address is
recognized as code, since a dynamic segment won't otherwise be
referenced.

Also, fiddle with the note/comment formatting some more.
2020-07-02 13:41:44 -07:00
Andy McFadden
86ead987d5 Tweak OMF converter
Changed bank-start comments to notes, added a summary to the top-of-file
comment.

Also, fixed a bug where the app settings dialog wasn't identifying
display settings as a preset for 64tass and cc65.
2020-06-30 11:48:11 -07:00
Andy McFadden
bb7998d1f0 Progress toward OMF file handling
Added generation of data and project files.  We're applying the
relocation dictionary, but not using the information to inform the
formatting.
2020-06-30 08:20:12 -07:00
Andy McFadden
5026fd6569 First step toward Apple IIgs OMF file handling
This lays a bit of groundwork for an OMF file analyzer / viewer.
2020-06-23 17:21:18 -07:00
Andy McFadden
c47beffcee Add Export feature to visualization editor
It's nice to be able to save images from the visualization editor
for display elsewhere.  This can be done during HTML export, but
that's inconvenient when you just want one image, and doesn't allow
the output size to be specified.

This change adds an Export button to the Edit Visualization dialog.
The current bitmap, wireframe, or wireframe animation can be saved
to a GIF image.  A handful of sizes can be selected from a pop-up
menu.
2020-06-20 17:32:57 -07:00
Andy McFadden
6d582c80d3 Add simple SGEC reader
SourceGen Edit Commands is a feature that allows you to generate
commands into a file and have SourceGen apply them to the current
project.  I'm not expecting this to be used by anyone but me, so
for now I'm just adding an entry to the debug menu that can read
comments out of a file.

Also, fixed a bug in the re-centering min/max code that prevented
it from working on trivial shapes.

Also, renamed the atari-avg visualizer to atari-avg-bz, with the
expectation that one day somebody might want to create a variant
for newer games.
2020-04-13 17:33:34 -07:00
Andy McFadden
5010fbae37 Various minor changes
- Freeze Note brushes, so HTML export doesn't blow up when it tries
  to access them.
- Add Ctrl+Shift+E as keyboard shortcut for File > Export.
- For code/data percentage, count inline data as data.
- Tweak code/data percentage text.
- Document Merlin32 '{' bug.
- Tweak tutorial text.
2020-03-30 16:50:52 -07:00
Andy McFadden
1da98d8628 Add a progress bar to HTML export
Generation of HTML is extremely fast, but compressing thousands
of frames for wireframe animated GIFs can take a little while.

Sharing bitmaps between threads required two changes: (1) bitmaps
need to be "frozen" after being drawn; (2) you can't use Path because
BackgroundWorker isn't a STAThread.  You can, however, use a
DrawingVisual / DrawingContext to do the rendering.  Which is really
what I should have been doing all along; I just didn't know the
approach existed until I was forced to go looking for it.

Also, we now do a "run finalizers" call before generating an animated
GIF.  Without it things explode after more than 10K GDI objects have
been allocated.
2020-03-15 14:07:05 -07:00
Andy McFadden
38ca9005c4 Progress on wireframe visualization
Added some more plumbing.  Updated visualization set edit dialog,
which now does word-wrapping correctly in the buttons.  Added Alt+V
as the hotkey for Create/Edit Visualization Set, which allows you
to double-tap it to leap into the visualization editor.

Experimented with Path drawing, which looks like it could do just
what we need.

Also, show the file size in KB in the code/data/junk breakdown at the
bottom of the window.  (Technically it's KiB, but that looked funny.)
2020-03-01 18:34:34 -08:00
Andy McFadden
3acf83ead3 Check for hidden visualizations
As always, we try to prevent this from happening, but a determined
user can accomplish anything.
2019-12-25 11:15:22 -08:00
Andy McFadden
4e645d911c Render the animation overlay image instead of loading from a file
Mostly because I'm a lousy artist, and if I do it in code it's easy
to make it symmetric and tweak the colors.
2019-12-22 14:02:39 -08:00
Andy McFadden
12293d3cf8 More progress on animated visualizations
Bitmap animations are composed of a sequence of other visualizations.
This is all well and good until a visualization is deleted, at which
point all animations in all sets in the entire project have to be
checked and potentially changed, and perhaps even removed (if all of
the animation's members have been removed).  This turns out to be
kind of annoying to deal with, but it's better to deal with it in
code than force the user to manually update broken animations.

This change adds thumbnails for the animations, currently generated
by offscreen composition.  This approach doesn't work quite right.
2019-12-21 18:13:36 -08:00
Andy McFadden
5d9b9753e8 Add visualization sets to exported HTML
We now generate GIF images for visualizations and add inline
references to them in the HTML output.

Images are scaled using the HTML img properties.  This works well
on some browsers, but others insist on "smooth" scaling that blurs
out the pixels.  This may require a workaround.

An extra blank line is now added above visualizations.  This helps
keep the image and data visually grouped.

The Apple II bitmap test project was updated to have a visualization
set with multiple images at the top of the file.
2019-12-13 17:15:38 -08:00
Andy McFadden
5635a1e33a Add Atari 2600 sprite/playfield visualizer
First swing at a visualizer for Atari 2600 sprites and playfields.
Won't necessarily present an accurate view of what is displayed on
screen, but should provide a reasonable shape for data stored in
the obvious way.

The Adventure playfields looked squashed, so I added a simple row
duplication value.

Also, minor improvements to visualizers generally:
- Throw an exception, rather than an Assert, in VisBitmap8 when the
  arguments are bad.
- Show the exception in the Visualization Edit dialog.
- If generation fails and we don't have an error message, show a
  generic "stuff be broke" string.
- Set focus on OK button in Visualization Set Edit after editing,
  so you can hit Enter twice after renaming a tag.
2019-12-06 17:33:29 -08:00
Andy McFadden
2f56c56e5c Add visualization thumbnails
Thumbnails are now visible in the main list and in the visualization
set editor.  They're generated on first need, and regenerated when
the set of plugins changes.

Added a checkerboard background for the visualization editor bitmap
preview.  (It looks all official now.)
2019-12-03 16:11:21 -08:00
Andy McFadden
125080dbda Finish basic visualization editor implementation
The Visualization and Visualization Set editors are now fully
functional.  You can create, edit, and rearrange sets, and they're
now stored in the project file.
2019-12-02 16:38:32 -08:00
Andy McFadden
d8170c50d3 Show code/data/junk percentages in status bar
Not necessarily useful, but sort of interesting.
2019-11-19 18:18:41 -08:00
Andy McFadden
d3670c48e8 Label rework, part 6
Correct handling of local variables.  We now correctly uniquify them
with regard to non-unique labels.  Because local vars can effectively
have global scope we mostly want to treat them as global, but they're
uniquified relative to other globals very late in the process, so we
can't just throw them in the symbol table and be done.  Fortunately
local variables exist in a separate namespace, so we just need to
uniquify the variables relative to the post-localization symbol table.
In other words, we take the symbol table, apply the label map, and
rename any variable that clashes.

This also fixes an older problem where we weren't masking the
leading '_' on variable labels when generating 64tass output.

The code list now makes non-unique labels obvious, but you can't tell
the difference between unique global and unique local.  What's more,
the default type value in Edit Label is now adjusted to Global for
unique locals that were auto-generated.  To make it a bit easier to
figure out what's what, the Info panel now has a "label type" line
that reports the type.

The 2023-non-unique-labels test had some additional tests added to
exercise conflicts with local variables.  The 2019-local-variables
test output changed slightly because the de-duplicated variable
naming convention was simplified.
2019-11-18 13:36:53 -08:00
Andy McFadden
8273631917 Label rework, part 3
Added serialization of non-unique labels to project files.

The address labels are stored without the non-unique tag, because we
can get that from the file offset.  (If we stored it, we'd need to
extract the value and verify that it matches the offset.)  Operand
weak references are symbolic, and so do include the tag string.

We weren't validating symbol labels before.  Now we are.

This also adds a "NonU" filter to the Symbols window so the labels
can be shown or hidden as desired.

Also, added source for a first pass at a regression test.
2019-11-16 11:12:32 -08:00
Andy McFadden
ceb07c809e Check for bank overrun
If an address map entry wraps around the end of a bank, add a note
to the message log.  This is Error level, since some assemblers
will refuse to handle it.
2019-11-05 13:29:51 -08:00
Andy McFadden
6411df7ff9 Add toolbar button for "Go to Last Change"
Also, updated a couple of comments.
2019-11-04 15:22:56 -08:00
Andy McFadden
14ecad0849 Improve handling of hidden LV tables
If a local variable table gets buried, it won't appear in the code
list, so most things ignore it.  Unfortunately, the code that adds
new entries and edits tables was finding them, which was causing
variable definitions to appear to fall into a black hole.

This is addressed in two ways.  First, we now add a message to the
log when a hidden table is noticed.  Second, the code that finds
the nearest prior table now keeps track of hidden vs. not hidden.
If a non-hidden table is available, that is returned.  If the only
option is a hidden table, we will return that, because the callers
have already assumed that a table exists by virtue of its presence
in the LvTable list.
2019-10-28 16:54:01 -07:00
Andy McFadden
d99eec0d4f Open damaged projects in read-only mode
If we detect a problem that requires intervention during loading,
e.g. we find unknown elements because we're loading a file created
by a newer version, default to read-only mode.

Read only mode (1) refuses to apply changes, (2) refuses to add
changes to the undo/redo list, and (3) disables Save/SaveAs.  The
mode is indicated in the title bar.

Also, flipped the order of items in the title bar so that "6502bench
SourceGen" comes last.  This allows you to read the project name in
short window title snippets.  (Visual Studio, Notepad, and others
do it this way as well.)
2019-10-26 13:20:54 -07:00
Andy McFadden
630f7f0f87 Improve the "info" panel
Not a huge improvement, but things are slightly more organized, and
there's a splash of color in the form of a border around the text
describing the format of code and data lines.

Added an "IsConstant" property to Symbol.
2019-10-22 21:27:49 -07:00
Andy McFadden
81dbab04ba Add message list, part 1
This converts the "problem list viewer" tool to a grid that appears
below the code list view when non-empty.  Not all messages are
problems, so it's being renamed to "message list".
2019-10-20 14:40:32 -07:00
Andy McFadden
bd11aea4a4 External symbol I/O direction and address mask, part 3 (of 3)
Added regression tests.  Improved error messages.  Updated
documentation.
2019-10-16 17:32:30 -07:00
Andy McFadden
9c3422623d External symbol I/O direction and address mask, part 1
Memory-mapped I/O locations can have different behavior when read
vs. written.  This is part 1 of a change to allow two different
symbols to represent the same address, based on I/O direction.

This also adds a set of address masks for systems like the Atari
2600 that map hardware addresses to multiple locations.

This change updates the data structures, .sym65 file reader,
project serialization, and DefSymbol editor.
2019-10-15 19:12:57 -07:00
Andy McFadden
df2f3803f4 SourceGen After Dark
Most of SourceGen uses standard WPF controls, which get their default
style from the system theme.  The main disassembly list uses a
custom style, and always looks like the Windows default theme.

Some people greatly prefer white text on a black background, so we
now provide a way to get that.  This also requires muting the colors
used for Notes, since those were chosen to contrast with black text.

This does not affect anything other than the ListView used for
code, because everything else can be set through the Windows
"personalization" interface.  We might want to change the way the
Notes window looks though, to avoid having glowing bookmarks on
the side.
2019-10-12 17:23:32 -07:00
Andy McFadden
8c87ce3004 Check formatted string structure at load time
If we have a bug, or somebody edits the project file manually, we
can end up with a very wrong string, such as a null-terminated
string that isn't, or a DCI string that has a mix of high and low
ASCII from start to finish.  We now check all incoming strings for
validity, and discard any that fail the test.  The verification
code is shared with the extension script inline data formatter.

Also, added a comment to an F8-ROM symbol I stumbled over.
2019-10-06 17:07:07 -07:00
Andy McFadden
2a41d70e04 Allow explicit widths in project/platform symbols, part 1
The ability to give explicit widths to local variables worked out
pretty well, so we're going to try adding the same thing to project
and platform symbols.

The first step is to allow widths to be specified in platform files,
and set with the project symbol editor.  The DefSymbol editor is
also used for local variables, so a bit of dancing is required.
For platform/project symbols the width is optional, and is totally
ignored for constants.  (For variables, constants are used for the
StackRel args, so the width is meaningful and required.)

We also now show the symbol's type (address or constant) and width
in the listing.  This gets really distracting when overused, so we
only show it when the width is explicitly set.  The default width
is 1, which most things will be, so users can make an aesthetic
choice there.  (The place where widths make very little sense is when
the symbol represents a code entry point, rather than a data item.)

The maximum width of a local variable is now 256, but it's not
allowed to overlap with other variables or run of the end of the
direct page.  The maximum width of a platform/project symbol is
65536, with bank-wrap behavior TBD.

The local variable table editor now refers to stack-relative
constants as such, rather than simply "constant", to make it clear
that it's not just defining an 8-bit constant.

Widths have been added to a handful of Apple II platform defs.
2019-10-01 16:00:08 -07:00
Andy McFadden
d3ff1f6eff Implement HTML export
Pretty straightforward formatted-text dump, with links for internal
labels, and a table of exported symbols at the end.
2019-09-13 17:18:33 -07:00