The calculations were wrong for certain situations, generating
answers that were useless or that caused a false-positive overflow
error.
This adds a couple of simple regression tests, modeled after layout
of the Lode Runner sprite sheet (which worked fine before) and the
Empire II EWS3 font (which failed).
This also bumps up some of the arbitrary limits in the visualizer.
(issue #94)
C64 PRG files are pretty common. Their salient feature is that they
start with a 16-bit value that is used as the load address. The
value is commonly generated by the assembler itself, rather than
explicitly added to the source file.
Not all assemblers know what a PRG file is, and some of them handle
it in ways that are difficult to guarantee in SourceGen. ACME adds
the 16-bit header when the output file name ends in ".prg", cc65
uses a modified config file, 64tass uses a different command-line
option, and Merlin 32 has no idea what they are.
This change adds PRG file detection and handling to the 64tass code
generator. Doing so required making a few changes to the gen/asm
interfaces, because we now need to have the generator pass additional
flags to the assembler, and sometimes we need code generation to
start somewhere other than offset zero. Overall the changes were
pretty minor.
The 20042-address-changes test needed a 6502-only variant. A new test
(20040-address-changes) has been added and given a PRG header. As
part of this change the 65816 variant was changed to use addresses
in bank 2, which uncovered a code generation bug that this change
also fixes.
The 64tass --long-address flag doesn't appear to be necessary for
files <= 65536 bytes long, so we no longer emit it for those.
(issue #90)
On the 65816, 16-bit data access instructions (e.g. LDA abs) are
expanded to 24 bits by merging in the Data Bank Register (B). The
value of the register is difficult to determine via static analysis,
so we need a way to annotate the disassembly with the correct value.
Without this, the mapping of address to file offset will sometimes
be incorrect.
This change adds the basic data structures and "fixup" function, a
functional but incomplete editor, and source for a new test case.
My original goal was to add a sign-extended decimal format, but that
turned out to be awkward. It works for data items and instructions
with immediate operands (e.g. "LDA #-1"), but is either wrong or
useless for address operands, since most assemblers treat integers
as 32-bit values. (LDA -1 is not LDA $FFFF, it's LDA $FFFFFFFF,
which is not useful unless your asm is doing an implicit mod.)
There's also a bit of variability in how assemblers treat negative
values, so I'm shelving the idea for now. I'm keeping the updated
tests, which are now split into 6502 / 65816 parts.
Also, updated the formatter to output all decimal values as unsigned.
Most assemblers were fine with negative values, but 64tass .dword
insists on positive. Rather than make the opcode conditional on the
value's range, we now just always output unsigned decimal, which
all current assemblers accept.
Added a visualizer for the CHR ROM pattern tables, and a semi-useful
visualizer for tile grids.
Also added a few chars in an 8x8 font that visualizers can use to
label things.
This allows rendering of a vertex directly, rather than just as an
edge endpoint. They're currently drawn as small '+' signs. A
round dot would be better, but the code is passing a list of line
segments around, so this is simpler.
Also, tweak the perspective projection scaling to fill out the area
a bit more, and change the visualization editor to use the grid's
size when setting the path dimensions.
Also, note gimbal lock.
We extract the data from the wireframe visualization, perform a
trivial transform, and display it. The perspective vs.
orthographic flag in the parameters is respected. (No rotation or
backface removal yet.)
Also, increased the thumbnail sizes in the visualization set editor
list from 48x48 to 64x64, because the nearest-pixel-scaled 48x48
looks nasty when used for wireframes.
These were being overlooked because they didn't actually cause
anything to happen (a no-op .ORG sets the address to what it would
already have been). The assembly source generator works in a way
that causes them to be skipped, so everybody was happy.
This seemed like the sort of thing that was likely to cause problems
down the road, however, so we now split regions correctly when a
no-op .ORG is encountered. This affects the uncategorized data
analyzer and selection grouping.
This changed the behavior of the 2004-numeric-types test, which was
visibly weird in the UI but generated correct output.
Added the 2024-ui-edge-cases test to provide a place to exercise
edge cases when testing the UI by hand. It has some value for the
automated regression test, so it's included there.
Also, changed the AddressMapEntry objects to be immutable. This
is handy when passing lists of them around.
No meaningful change to the format itself, just to the way it's
formatted. Specifically, we now emit a line break after every
comma rather than only at curly braces.
The problem driving this change is that all end-of-line comments
are stored in a single dictionary, which becomes a single long line.
Most source control tools can't diff or merge that in a useful way.
Having every element on its own line makes some things harder to
read, but in the end I'm more interested in machine readability
than human readability.
(I tested this by saving all SGTestData projects and verifying that
they worked. I didn't check the updated versions in because it's
kind of nice to have older project files around to confirm that I'm
not breaking backward compatibility.)
If you have a single line selected, Set Address adds a .ORG directive
that changes the addresses of all following data, until the next .ORG
directive is reached. Sometimes code will relocate part of itself,
and it's useful to be able to set the address at the end of the block
to what it would have been before the .ORG change.
If you have multiple lines selected, we now add the second .ORG to
the offset that follows the last selected line.
Also, fixed a bug in the Symbol value updater that wasn't handling
non-unique labels correctly.
Visualization animations are now exported as animated GIFs. The
Windows stuff is a bit lame so I threw together some code that
stitches a bunch of GIFs together.
The GIF doesn't quite match the preview, because the preview scales
the individual frames, while the animated GIF uses the largest frame
as the size and is then scaled based on that. Animating frames of
differing sizes together is bound to be trouble anyway, so I'm not
sure how much to fret over this.
Various improvements:
- Switched to ReadOnlyDictionary in Visualization to make it clear
that the parameter dictionary should not be modified.
- Added a warning to the Visualization Set editor that appears when
there are no plugins that implement a visualizer.
- Make sure an item is selected in the set editor after edit/remove.
- Replaced the checkerboard background with one that's a little bit
more grey, so it's more distinct from white pixel data.
- Added a new Apple II hi-res color converter whose output more
closely matches KEGS and AppleWin RGB.
- Added VisHiRes.cs to some Apple II system definitions.
- Added some test bitmaps for Apple II hi-res to the test directory.
(These are not part of an automated test.)
Thumbnails are now visible in the main list and in the visualization
set editor. They're generated on first need, and regenerated when
the set of plugins changes.
Added a checkerboard background for the visualization editor bitmap
preview. (It looks all official now.)
Got parameter in/out working in EditVisualization dialog. Did some
rearranging in PluginCommon interfaces and data structures. Still
doesn't do anything useful.
Sometimes there's a bunch of junk in the binary that isn't used for
anything. Often it's there to make things line up at the start of
a page boundary.
This adds a ".junk" directive that tells the disassembler that it
can safely disregard the contents of a region. If the region ends
on a power-of-two boundary, an alignment value can be specified.
The assembly source generators will output an alignment directive
when possible, a .fill directive when appropriate, and a .dense
directive when all else fails. Because we're required to regenerate
the original data file, it's not always possible to avoid generating
a hex dump.
The current AddressMap is now passed into the plugin manager, which
wraps it in an AddressTranslate object and passes that to the
plugins at Prepare() time. This allows plugins to convert addresses
to offsets, making it possible to format complex structures.
This breaks existing plugins.
Implement multi-byte project/platform symbols by filling out a table
of addresses. Each symbol is "painted" into the table, replacing
an existing entry if the new entry has higher priority. This allows
us to handle overlapping entries, giving boosted priority to platform
symbols that are defined in .sym65 files loaded later.
The bounds on project/platform symbols are now rigidly defined. If
the "nearby" feature is enabled, references to SYM-1 will be picked
up, but we won't go hunting for SYM+1 unless the symbol is at least
two bytes wide.
The cost of adding a symbol to the symbol table is about the same,
but we don't have a quick way to remove a symbol.
Previously, if two platform symbols had the same value, the symbol
with the alphabetically lowest label would win. Now, the symbol
defined in the most-recently-loaded file wins. (If you define two
symbols with the same value in the same file, it's still resolved
alphabetically.) This allows the user to pick the winner by
arranging the load order of the platform symbol files.
Platform symbols now keep a reference to the file ident of the
symbol file that defined them, so we can show the symbols's source
in the Info panel.
These changes altered the behavior of test 2008-address-changes,
which includes some tests on external addresses that are close to
labeled internal addresses. The previous behavior essentially
treated user labels as being 3 bytes wide and extending outside the
file bounds, which was mildly convenient on occasion but felt a
little skanky. (We could do with a way to define external symbols
relative to internal symbols, for things like the source address of
code that gets relocated.)
Also, re-enabled some unit tests.
Also, added a bit of identifying stuff to CrashLog.txt.
The functions started by trying to pad a column out to a width,
then changed to pad things to a certain length. What they really
should be doing is padding the start of an entry to a specified
column. This is much more natural and avoids a trim operation.
The only change to the output is to ORG statements from the HTML
exporter, which are now formatted correctly.
We weren't escaping '<', '>', and '&', which caused browsers to get
very confused. Browsers seem to prefer <PRE> to <CODE> for long
blocks of text, so switch to that.
Also, added support for putting long labels on their own lines in
the HTML output.
Also, fixed some unescaped angle brackets in the manual.
Also, tweaked the edit instruction operand a bit more.
- MakeDist now copies CommonWPF.dll.
- Spent a bunch of time tracking down a null-pointer deref that only
happened when you didn't start with a config file. Fixed.
- The NPE was causing the program to exit without any sort of useful
diagnostic, so I added an uncaught exception handler that writes
the crash to a text file in the current directory.
- Added a trace listener definition to App.config that writes log
messages to a file, but it can't generally be enabled at runtime
because you can't write files from inside the sandbox. So it's
there but commented out.
- Made the initial size of the main window a little wider.
Now preserving column widths for the three DataGrids and the main
ListView. In theory the various grids would conveniently auto-size
to the content, but in practice that doesn't work well with
virtualization.
There is, of course, no simple "the width has changed" event
provided by the control. On the plus side, you can attach a
property-change event handler to pretty much anything, so once you
know the trick it's possible to make everything work. Yay WPF.