071adb8e95
(1) Added an option to limit the number of bytes per line. This is handy for things like bitmaps, where you might want to put (say) 3 or 8 bytes per line to reflect the structure. (2) Added an application setting that determines whether the screen listing shows Merlin/ACME dense hex (20edfd) or 64tass/cc65 hex bytes ($20,$ed,$fd). Made the setting part of the assembler-driven display definitions. Updated 64tass+cc65 to use ".byte" as their dense hex pseudo-op, and to use the updated formatter code. No changes to regression test output. (Changes were requested in issue #42.) Also, added a resize gripper to the bottom-right corner of the main window. (These seem to have generally fallen out of favor, but I like having it there.) |
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.. | ||
Apple | ||
Atari | ||
Commodore | ||
Help | ||
Nintendo | ||
TestData | ||
ExportTemplate.html | ||
LegalStuff.txt | ||
README.md | ||
RuntimeData.csproj | ||
SGStyle.css | ||
SystemDefs.json |
Runtime Data
Symbol files and analyzer scripts are split into directories by platform manufacturer.
The Visual Studio project (RuntimeData.csproj) exists so you can edit scripts with IntelliSense and error highlighting. Everything here is distributed as source, not in compiled form; all compilation occurs at run time.
SystemDefs.json
This file defines the systems available in the "new project" screen. The following fields are mandatory:
- Name - Short name that identifies the system.
- GroupName - Short string used to group common items together in the UI.
- CPU - Type of CPU used. The string must be part of the known set (see CpuDef.cs)
- Speed - Clock rate, in MHz, of the CPU on the system. When multiple speeds are possible, use the most common, favoring NTSC over PAL.
- SymbolFiles - List of platform symbol file identifiers (see below).
- ExtensionScripts - List of extension script file identifiers (see below).
- Parameters - List of optional parameters (see below).
The currently-supported parameters are:
- load-address=<addr> - Specify the initial load address. The default is 0x1000.
- entry-flags=<flag-set> - Specify the processor status flag values to use at entry points. This is intended for use on the 65802/65816, and may be one of "emulation", "native-short", and "native-long". The default is "emulation".
- undocumented-opcodes={true|false} - Enable or disable undocumented opcodes. They are disabled by default.
- first-word-is-load-addr={true|false} - If true, the first two bytes of the file contain the load address.
- default-text-encoding=<mode> - Specify default character encoding. Use "c64-petscii" for PETSCII. The default is low/high ASCII.
All of these things can be changed after the project has begun, but it's nice to have them configured in advance.
SymbolFiles and ExtensionScripts use file identifiers, which look like "RT:Apple/ProDOS8.sym65". The "RT:" means that the file lives in the RuntimeData directory, and the rest is a partial pathname. Files that live in the same directory as the project file are prefixed with "PROJ:". All symbol files and extension scripts must live in the RuntimeData directory or project file directory, or they will not be loaded.
All "RT:" identifier paths are relative to the RuntimeData directory. The Group Name is not automatically added.
Platform Symbol Files and Extension Scripts
These are described in the "Advanced Topics" section of the manual (here).
Misc Files
LegalStuff.txt, Logo.png, and AboutImage.png are displayed by SourceGen, on the start screen and the About box.