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60aa252352
Updated the RuntimeData directory finder to work, and made the stuff that crashed when the directory wasn't found crash in less obvious ways. Under Mono+Linux it still falls over with some complaints about ListViews. This will need some work.
114 lines
4.5 KiB
C#
114 lines
4.5 KiB
C#
/*
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* Copyright 2018 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Diagnostics;
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using System.IO;
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namespace SourceGen {
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/// <summary>
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/// Facilitates access to the contents of the RuntimeData directory, which is located
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/// relative to the executable process pathname.
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/// </summary>
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public static class RuntimeDataAccess {
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private const string RUNTIME_DATA_FILENAME = "RuntimeData";
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private static string sBasePath;
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/// <summary>
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/// Attempts to locate the RuntimeData directory. This will normally live in the
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/// place the executable starts from, but if we're debugging in Visual Studio then
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/// it'll be up a couple levels (e.g. from "bin/Release").
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/// </summary>
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/// <returns>Full path of the RuntimeData directory, or null on failure.</returns>
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private static string FindBasePath() {
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if (sBasePath != null) {
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return sBasePath;
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}
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// Process.GetCurrentProcess().MainModule.FileName returns "/usr/bin/mono-sgen"
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// under Linux, which is not what we want. Since this class is part of the main
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// executable, we can use our own assembly location to get the desired answer.
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string exeName = typeof(RuntimeDataAccess).Assembly.Location;
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string baseDir = Path.GetDirectoryName(exeName);
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if (string.IsNullOrEmpty(baseDir)) {
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return null;
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}
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string tryPath;
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tryPath = Path.Combine(baseDir, RUNTIME_DATA_FILENAME);
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if (Directory.Exists(tryPath)) {
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sBasePath = Path.GetFullPath(tryPath);
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return sBasePath;
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}
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string upTwo = Path.GetDirectoryName(Path.GetDirectoryName(baseDir));
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tryPath = Path.Combine(upTwo, RUNTIME_DATA_FILENAME);
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if (Directory.Exists(tryPath)) {
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sBasePath = Path.GetFullPath(tryPath);
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return sBasePath;
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}
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Debug.WriteLine("Unable to find RuntimeData dir near " + exeName);
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return null;
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}
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/// <summary>
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/// Returns the full path of the runtime data directory.
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/// </summary>
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/// <returns>Full path name, or null if the base path can't be found.</returns>
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public static string GetDirectory() {
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return FindBasePath();
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}
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/// <summary>
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/// Returns a full path, prefixing the file name with the base path name.
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/// </summary>
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/// <param name="fileName">Relative file name.</param>
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/// <returns>Full path name, or null if the base path can't be found.</returns>
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public static string GetPathName(string fileName) {
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string basePath = FindBasePath();
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if (basePath == null) {
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return null;
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}
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// Combine() joins "C:\foo" and "bar/ack" into "C:\foo\bar/ack", which works, but
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// looks funny. GetFullPath() normalizes the directory separators. The file
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// isn't required to exist, but if it does, path information must be available.
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// Given the nature of this class, that shouldn't be limiting.
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return Path.GetFullPath(Path.Combine(basePath, fileName));
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}
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/// <summary>
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/// Given the pathname of a file in the RuntimeData directory, strip off the
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/// directory.
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/// </summary>
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/// <param name="fullPath">Absolute pathname of file. Assumed to be in canonical
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/// form.</param>
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/// <returns>Partial path within the runtime data directory.</returns>
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public static string PartialPath(string fullPath) {
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string basePath = FindBasePath();
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if (basePath == null) {
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return null;
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}
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basePath += Path.DirectorySeparatorChar;
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if (!fullPath.StartsWith(basePath)) {
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return null;
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}
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return fullPath.Substring(basePath.Length);
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}
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}
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}
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