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5635a1e33a
First swing at a visualizer for Atari 2600 sprites and playfields. Won't necessarily present an accurate view of what is displayed on screen, but should provide a reasonable shape for data stored in the obvious way. The Adventure playfields looked squashed, so I added a simple row duplication value. Also, minor improvements to visualizers generally: - Throw an exception, rather than an Assert, in VisBitmap8 when the arguments are bad. - Show the exception in the Visualization Edit dialog. - If generation fails and we don't have an error message, show a generic "stuff be broke" string. - Set focus on OK button in Visualization Set Edit after editing, so you can hit Enter twice after renaming a tag. |
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.. | ||
AsmGen | ||
Examples | ||
Properties | ||
Res | ||
RuntimeData | ||
Sandbox | ||
SGTestData | ||
Tests | ||
Tools | ||
WpfGui | ||
Anattrib.cs | ||
App.config | ||
App.xaml | ||
App.xaml.cs | ||
AppSettings.cs | ||
AutoLabel.cs | ||
ChangeSet.cs | ||
CodeAnalysis.cs | ||
DataAnalysis.cs | ||
DefSymbol.cs | ||
DisasmProject.cs | ||
DisplayList.cs | ||
DisplayListSelection.cs | ||
Exporter.cs | ||
ExternalFile.cs | ||
FormatDescriptor.cs | ||
FormattedOperandCache.cs | ||
HelpAccess.cs | ||
LineListGen.cs | ||
LocalVariableLookup.cs | ||
LocalVariableTable.cs | ||
MainController.cs | ||
MessageList.cs | ||
MultiLineComment.cs | ||
NavStack.cs | ||
PlatformSymbols.cs | ||
ProjectFile.cs | ||
ProjectProperties.cs | ||
PseudoOp.cs | ||
RuntimeDataAccess.cs | ||
SourceGen.csproj | ||
Symbol.cs | ||
SymbolTable.cs | ||
SystemDefaults.cs | ||
SystemDefs.cs | ||
UndoableChange.cs | ||
Visualization.cs | ||
VisualizationSet.cs | ||
WeakSymbolRef.cs | ||
XrefSet.cs |