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8bitworkshop/src/platform/vicdual.js

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"use strict";
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var VICDUAL_PRESETS = [
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{id:'minimal.c', name:'Minimal Example'},
{id:'hello.c', name:'Hello World'},
{id:'gfxtest.c', name:'Graphics Test'},
{id:'soundtest.c', name:'Sound Test'},
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{id:'snake1.c', name:'Snake Game #1'},
{id:'snake2.c', name:'Snake Game #2'},
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];
var VicDualPlatform = function(mainElement) {
var self = this;
this.__proto__ = new BaseZ80Platform();
var cpu, ram, membus, iobus, rom;
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var video, audio, psg, timer, pixels;
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var inputs = [0xff, 0xff, 0xff, 0xff^0x8]; // most things active low
var palbank = 0;
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var XTAL = 15468000.0;
var scanlinesPerFrame = 0x106;
var vsyncStart = 0xec;
var vsyncEnd = 0xf0;
var cpuFrequency = XTAL/8;
var hsyncFrequency = XTAL/3/scanlinesPerFrame;
var vsyncFrequency = hsyncFrequency/0x148;
var cpuCyclesPerLine = cpuFrequency/hsyncFrequency;
var timerFrequency = 500; // TODO
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var reset_disable = false;
var reset_disable_timer;
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var palette = [
0xff000000, // black
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0xff0000ff, // red
0xff00ff00, // green
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0xff00ffff, // yellow
0xffff0000, // blue
0xffff00ff, // magenta
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0xffffff00, // cyan
0xffffffff // white
];
var colorprom = [
0,0,0,0,0,0,0,0,
7,3,1,3,6,3,2,6,
7,0,0,0,0,0,0,0,
0,1,2,3,4,5,6,7,
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0,0,0,0,0,0,0,0,
7,7,7,7,3,3,3,3,
0,0,0,0,0,0,0,0,
7,7,7,7,7,7,7,7,
];
// videoram 0xc000-0xc3ff
// RAM 0xc400-0xc7ff
// charram 0xc800-0xcfff
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function drawScanline(pixels, sl) {
if (sl >= 224) return;
var pixofs = sl*256;
var outi = pixofs; // starting output pixel in frame buffer
var vramofs = (sl>>3)<<5; // offset in VRAM
var yy = sl & 7; // y offset within tile
for (var xx=0; xx<32; xx++) {
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var code = ram.mem[vramofs+xx];
var data = ram.mem[0x800 + (code<<3) + yy];
var col = (code>>5) + (palbank<<4);
var color1 = palette[colorprom[col]];
var color2 = palette[colorprom[col+8]];
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for (var i=0; i<8; i++) {
var bm = 128>>i;
pixels[outi] = (data&bm) ? color2 : color1;
outi++;
}
}
}
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var CARNIVAL_KEYCODE_MAP = makeKeycodeMap([
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[Keys.VK_SPACE, 2, -0x20],
[Keys.VK_SHIFT, 2, -0x40],
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[Keys.VK_LEFT, 1, -0x10],
[Keys.VK_RIGHT, 1, -0x20],
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[Keys.VK_UP, 1, -0x40],
[Keys.VK_DOWN, 1, -0x80],
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[Keys.VK_1, 2, -0x10],
[Keys.VK_2, 3, -0x20],
[Keys.VK_5, 3, 0x8],
]);
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this.getPresets = function() {
return VICDUAL_PRESETS;
}
this.start = function() {
ram = new RAM(0x1000);
membus = {
read: new AddressDecoder([
[0x0000, 0x7fff, 0x3fff, function(a) { return rom ? rom[a] : null; }],
[0x8000, 0xffff, 0x0fff, function(a) { return ram.mem[a]; }],
]),
write: new AddressDecoder([
[0x8000, 0xffff, 0x0fff, function(a,v) { ram.mem[a] = v; }],
]),
isContended: function() { return false; },
};
iobus = {
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read: function(addr) {
return inputs[addr&3];
},
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write: function(addr, val) {
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if (addr & 0x1) { psg.selectRegister(val & 0xf); }; // audio 1
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if (addr & 0x2) { psg.setData(val); }; // audio 2
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if (addr & 0x8) { }; // coin status
if (addr & 0x40) { palbank = val & 3; }; // palette
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}
};
cpu = window.Z80({
display: {},
memory: membus,
ioBus: iobus
});
video = new RasterVideo(mainElement,256,224,{rotate:-90});
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audio = new MasterAudio();
psg = new AY38910_Audio(audio);
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video.create();
var idata = video.getFrameData();
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setKeyboardFromMap(video, inputs, CARNIVAL_KEYCODE_MAP, function(o) {
// reset when coin inserted
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if (o.index==3 && o.mask==0x8 && !reset_disable) cpu.reset();
// don't allow repeated resets in short period of time
reset_disable = true;
clearTimeout(reset_disable_timer);
reset_disable_timer = setTimeout(function() { reset_disable = false; }, 1100);
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});
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pixels = video.getFrameData();
timer = new AnimationTimer(60, function() {
if (!self.isRunning())
return;
var debugCond = self.getDebugCallback();
var targetTstates = cpu.getTstates();
for (var sl=0; sl<scanlinesPerFrame; sl++) {
drawScanline(pixels, sl);
targetTstates += cpuCyclesPerLine;
if (sl == vsyncStart) inputs[1] |= 0x8;
if (sl == vsyncEnd) inputs[1] &= ~0x8;
if (debugCond) {
while (cpu.getTstates() < targetTstates) {
if (debugCond && debugCond()) { debugCond = null; }
cpu.runFrame(cpu.getTstates() + 1);
}
} else {
cpu.runFrame(targetTstates);
}
}
video.updateFrame();
self.restartDebugState();
});
}
this.loadROM = function(title, data) {
rom = padBytes(data, 0x4000);
self.reset();
}
this.loadState = function(state) {
cpu.loadState(state.c);
ram.mem.set(state.b);
inputs[0] = state.in0;
inputs[1] = state.in1;
inputs[2] = state.in2;
inputs[3] = state.in3;
palbank = state.pb;
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}
this.saveState = function() {
return {
c:self.getCPUState(),
b:ram.mem.slice(0),
in0:inputs[0],
in1:inputs[1],
in2:inputs[2],
in3:inputs[3],
pb:palbank,
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};
}
this.getCPUState = function() {
return cpu.saveState();
}
this.isRunning = function() {
return timer.isRunning();
}
this.pause = function() {
timer.stop();
audio.stop();
}
this.resume = function() {
timer.start();
audio.start();
}
this.reset = function() {
cpu.reset();
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psg.reset();
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if (!this.getDebugCallback()) cpu.setTstates(0); // TODO?
}
this.readAddress = function(addr) {
return membus.read(addr); // TODO?
}
}
PLATFORMS['vicdual'] = VicDualPlatform;