2018-08-28 22:11:22 +00:00
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; Demo 1: HELLO, WORLDS! / 2018 hxlnt
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; Inspired by Adam Trionfo's Hello World
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; http://www.ballyalley.com/ml/ml_homebrew/helloworld/hello.asm
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; Assemble with Zmac 1.3
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; From: https://github.com/hxlnt/astrocade
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INCLUDE "hvglib.h" ; Include HVGLIB library
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ORG FIRSTC ; Initialize at beginning of cartridge ROM area
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DB $55 ; ... with the code for a normal menued cartridge
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DW MENUST ; Initialize menu
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DW PrgName ; ... with string at PrgName
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DW PrgStart ; ... such that selecting the program enters PrgStart
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PrgName: DB "HELLO, WORLDS!"; String
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DB 0 ; ... which must be followed by 0
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PrgStart: DI ; Disable interrupts
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2019-05-27 01:54:37 +00:00
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; db $ed,$ff
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2018-08-28 22:11:22 +00:00
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SYSTEM INTPC ; Begin interpreter mode
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DO SETOUT ; Set output ports
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DB 100*2 ; ... with VBLANK line set to line 100
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DB 112/4 ; ... with color boundary 112 pixels from the left of the screen
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DB 00001000b ; ... with screen interrupts reenabled
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DO COLSET ; Set color palettes
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DW Palettes ; ... with the values at Palettes
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DO FILL ; Set background fill
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DW NORMEM ; ... starting at the beginning of screen RAM
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2019-06-08 16:01:22 +00:00
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DW 98*BYTEPL ; ... and going for 100 lines
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2018-08-28 22:11:22 +00:00
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DB 00010010b ; ... with a fill pattern of three different colored pixels
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DO STRDIS ; Set string display
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DB 0 ; ... starting 0 pixels from the left of the screen
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DB 32 ; ... and 32 pixels from the top of the screen
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DB 00001100b ; ... with no enlargement, foreground color = 11, background color = 00
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DW PrgName ; ... to show string at PrgName
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2019-05-31 22:15:30 +00:00
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; call Begin Music system routine
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DO ACTINT
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DO BMUSIC ; START THE NATIONAL ANTHEM
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DW MUSICWRK ; MUSIC STACK
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DB 11111100B ; 3-VOICE (A,B,C)
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DW ANTHEM ; SCORE
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2018-08-29 01:41:51 +00:00
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EXIT ; Exit interpreter mode
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2018-08-28 22:11:22 +00:00
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Loop: JP Loop ; Play infinite loop
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Palettes: DB $BF,$00,$00,$00 ; Left color palette (11b, 10b, 01b, 00b)
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DB $E7,$9A,$39,$19 ; Right color palette (11b, 10b, 01b, 00b)
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2019-05-31 22:15:30 +00:00
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; Music stack in RAM
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MUSICWRK EQU $4E7F ; BLOCK 2
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; [...]
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ANTHEM: MASTER 32
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VOLUME $CC,$0F ; A,B=12, C=15
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NOTE3 12,G1,0,0 ; G1, 0, 0
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NOTE3 12,G1,0,0 ; G1, 0, 0
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NOTE3 36,C2,G1,E1 ; C2, G1, E1
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NOTE3 12,D2,B1,G1 ; D2, B1, G1
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NOTE3 14,E2,C2,G1 ; E2, C2, G1
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NOTE3 16,F2,D2,G1 ; F2, D2, G1
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NOTE3 72,G2,E2,C2 ; G2, E2, C2
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;
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NOTE3 14,C2,F1,A1 ; C2, F1, A1
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NOTE3 16,D2,F1,A1 ; D2, F1, A1
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NOTE3 54,E2,C2,A1 ; E2, C2, A1
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NOTE3 18,F2,D2,G1
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NOTE3 36,D2,B1,G1 ; D2, B1, G1
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NOTE3 72,C2,E1,G1 ; C2, E1, G1
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;
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CHEERS: LEGSTA ; Cheers
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MASTER 24
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VOICEM 11111101B ; A,B,C & Noise
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VOLUME $FF,$1F ; Max. Volume
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;
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PUSHN 5
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L2FE8: DB 30 ; Noise
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NOTE3 25,G6,60,80
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DSJNZ L2FE8
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LEGSTA
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QUIET
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