mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-11-26 10:49:17 +00:00
164 lines
3.3 KiB
C
164 lines
3.3 KiB
C
|
|
||
|
#pragma vx_copyright "2020"
|
||
|
#pragma vx_title_pos -100, -80
|
||
|
#pragma vx_title_size -8, 80
|
||
|
#pragma vx_title "CMOC ROTATE"
|
||
|
#pragma vx_music vx_music_1
|
||
|
|
||
|
#include "stdlib.h"
|
||
|
#include "bios.h"
|
||
|
|
||
|
typedef struct {
|
||
|
sbyte m[3][3];
|
||
|
} Matrix;
|
||
|
|
||
|
typedef struct {
|
||
|
sbyte x,y,z;
|
||
|
} Vector8;
|
||
|
|
||
|
typedef struct {
|
||
|
int x,y,z;
|
||
|
} Vector16;
|
||
|
|
||
|
typedef struct {
|
||
|
byte numverts;
|
||
|
const Vector8* verts; // array of vertices
|
||
|
const sbyte* edges; // array of vertex indices (edges)
|
||
|
} Wireframe;
|
||
|
|
||
|
const Matrix IDENTITY = {{{127,0,0},{0,127,0},{0,0,127}}};
|
||
|
|
||
|
void mat_identity(Matrix* m) {
|
||
|
*m = IDENTITY;
|
||
|
}
|
||
|
|
||
|
void vec_mat_transform(Vector16* dest, const Vector8* v, const Matrix* m) {
|
||
|
byte i;
|
||
|
int* result = &dest->x;
|
||
|
const sbyte* mval = &m->m[0][0];
|
||
|
for (i=0; i<3; i++) {
|
||
|
int sum = 0;
|
||
|
sum += (int)*mval++ * v->x;
|
||
|
sum += (int)*mval++ * v->y;
|
||
|
sum += (int)*mval++ * v->z;
|
||
|
*result++ = sum;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const sbyte sintbl[64] = {
|
||
|
0, 3, 6, 9, 12, 16, 19, 22, 25, 28, 31, 34, 37, 40, 43, 46,
|
||
|
49, 51, 54, 57, 60, 63, 65, 68, 71, 73, 76, 78, 81, 83, 85, 88,
|
||
|
90, 92, 94, 96, 98, 100, 102, 104, 106, 107, 109, 111, 112, 113, 115, 116,
|
||
|
117, 118, 120, 121, 122, 122, 123, 124, 125, 125, 126, 126, 126, 127, 127, 127,
|
||
|
};
|
||
|
|
||
|
sbyte isin(byte x0) {
|
||
|
byte x = x0;
|
||
|
if (x0 & 0x40) x = 127-x;
|
||
|
if (x0 & 0x80) {
|
||
|
return -sintbl[x-128];
|
||
|
} else {
|
||
|
return sintbl[x];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
sbyte icos(byte x) {
|
||
|
return isin(x+64);
|
||
|
}
|
||
|
|
||
|
void mat_rotate(Matrix* m, byte axis, byte angle) {
|
||
|
sbyte sin = isin(angle);
|
||
|
sbyte cos = icos(angle);
|
||
|
mat_identity(m);
|
||
|
switch (axis) {
|
||
|
case 0:
|
||
|
m->m[1][1] = cos;
|
||
|
m->m[2][1] = sin;
|
||
|
m->m[1][2] = -sin;
|
||
|
m->m[2][2] = cos;
|
||
|
break;
|
||
|
case 1:
|
||
|
m->m[2][2] = cos;
|
||
|
m->m[0][2] = sin;
|
||
|
m->m[2][0] = -sin;
|
||
|
m->m[0][0] = cos;
|
||
|
break;
|
||
|
case 2:
|
||
|
m->m[0][0] = cos;
|
||
|
m->m[1][0] = sin;
|
||
|
m->m[0][1] = -sin;
|
||
|
m->m[1][1] = cos;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const Vector8 tetra_v[] = { {0,-86,86},{86,86,86},{-86,86,86},{0,0,-86} };
|
||
|
const char tetra_e[] = { 0, 1, 2, 0, 3, 1, -1, 3, 2, -2 };
|
||
|
const Wireframe tetra = { 4, tetra_v, tetra_e };
|
||
|
|
||
|
void xform_vertices(Vector16* dest, const Vector8* src, const Matrix* m, byte nv) {
|
||
|
byte i;
|
||
|
for (i=0; i<nv; i++) {
|
||
|
vec_mat_transform(dest++, src++, m);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void draw_wireframe(const Wireframe* wf, Vector16* scrnverts) {
|
||
|
const char* e = wf->edges;
|
||
|
byte bright = 0;
|
||
|
int x1 = 0;
|
||
|
int y1 = 0;
|
||
|
do {
|
||
|
sbyte i = *e++;
|
||
|
if (i == -1)
|
||
|
bright = 0;
|
||
|
else if (i == -2)
|
||
|
break;
|
||
|
else {
|
||
|
int x2,y2;
|
||
|
x2 = scrnverts[i].x >> 8;
|
||
|
y2 = scrnverts[i].y >> 8;
|
||
|
if (bright == 0)
|
||
|
move((char)(x2-x1), (char)(y2-y1));
|
||
|
else
|
||
|
line((char)(x2-x1), (char)(y2-y1));
|
||
|
x1 = x2;
|
||
|
y1 = y2;
|
||
|
}
|
||
|
bright = 2;
|
||
|
} while (1);
|
||
|
}
|
||
|
|
||
|
void draw_wireframe_ortho(const Wireframe* wf, const Matrix* m) {
|
||
|
Vector16 scrnverts[16];
|
||
|
xform_vertices(scrnverts, wf->verts, m, wf->numverts);
|
||
|
draw_wireframe(wf, scrnverts);
|
||
|
}
|
||
|
|
||
|
///
|
||
|
|
||
|
word frame = 0;
|
||
|
Matrix m;
|
||
|
|
||
|
int main()
|
||
|
{
|
||
|
sbyte x,y;
|
||
|
mat_identity(&m);
|
||
|
while(1)
|
||
|
{
|
||
|
x = isin((byte)frame)>>1;
|
||
|
y = icos((byte)frame)>>1;
|
||
|
wait_retrace();
|
||
|
intensity(0x1f);
|
||
|
// draw radar line
|
||
|
move(0,0);
|
||
|
line(x,y);
|
||
|
line(-x,-y);
|
||
|
// draw 3d shape
|
||
|
mat_rotate(&m, (byte)(frame>>8)&3, (byte)frame);
|
||
|
draw_wireframe_ortho(&tetra, &m);
|
||
|
frame++;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|