mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2025-02-26 07:29:12 +00:00
scripting: updates, moved interact to ui pkg
This commit is contained in:
parent
65a16db7b7
commit
005adcc9ba
18
css/ui.css
18
css/ui.css
@ -713,7 +713,7 @@ div.asset_toolbar {
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}
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.tree-header {
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display: flex;
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border: 2px solid #555;
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border: 1px solid #555;
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border-radius:8px;
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color: #fff;
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background-color:#666;
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@ -777,16 +777,18 @@ div.asset_toolbar {
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.scripting-cell canvas {
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min-height: 20em;
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max-width: 95%;
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border: 2px solid #222;
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border: 0;
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outline-color: #ccc;
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background: #000;
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padding: 4px;
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margin: 1px;
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padding: 0;
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margin: 0;
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image-rendering: pixelated;
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image-rendering: crisp-edges;
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}
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.scripting-cell canvas:hover {
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border-color:#aaa;
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.scripting-cell pre {
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background-color: #333;
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border: 1px inset #666;
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color: #99dd99;
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}
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.scripting-flex canvas {
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min-height: 2vw;
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@ -803,6 +805,7 @@ div.scripting-color {
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padding: 0.5em;
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min-width: 3em;
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min-height: 3em;
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border: 3px solid black;
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}
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div.scripting-color span {
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visibility: hidden;
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@ -818,12 +821,13 @@ div.scripting-grid {
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div.scripting-flex {
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display: flex;
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flex-wrap: wrap;
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align-items: center;
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}
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div.scripting-select > div {
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border-radius: 2px;
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border-style: dotted;
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border-color: transparent;
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margin: 0.25em;
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}
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div.scripting-select > div:hover {
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border-color: #eee;
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@ -8,6 +8,8 @@ import * as output from "./lib/output";
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import * as color from "./lib/color";
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import * as scriptui from "./lib/scriptui";
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export const PROP_CONSTRUCTOR_NAME = "$$consname";
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export interface Cell {
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id: string;
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object?: any;
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@ -175,6 +177,7 @@ export class Environment {
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if (o == null) return;
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if (checked.has(o)) return;
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if (typeof o === 'object') {
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o[PROP_CONSTRUCTOR_NAME] = Object.getPrototypeOf(o).constructor.name;
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if (o.length > 100) return; // big array, don't bother
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if (o.BYTES_PER_ELEMENT > 0) return; // typed array, don't bother
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checked.add(o); // so we don't recurse if cycle
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@ -261,8 +264,10 @@ export class Environment {
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}
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getLoadableState() {
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let updated = null;
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for (let [key, value] of Object.entries(this.declvars)) {
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// TODO: use Loadable
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// TODO: use Loadable
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// TODO: visit children?
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// TODO: doesn't work
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for (let [key, value] of Object.entries(this.obj)) {
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if (typeof value['$$getstate'] === 'function') {
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let loadable = <any>value as io.Loadable;
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if (updated == null) updated = {};
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@ -10,6 +10,8 @@ export type PixelMapFunction = (x: number, y: number) => number;
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export abstract class AbstractBitmap<T> {
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aspect? : number; // aspect ratio, null == default == 1:1
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style? : {} = {}; // CSS styles (TODO: other elements?)
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constructor(
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public readonly width: number,
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public readonly height: number,
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@ -9,8 +9,6 @@ var $$store: WorkingStore;
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var $$data: {} = {};
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// events
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var $$seq = 0;
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// if an event is specified, it goes here
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export const EVENT_KEY = "$$event";
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export function $$setupFS(store: WorkingStore) {
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$$store = store;
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@ -49,6 +47,14 @@ export namespace data {
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}
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return object;
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}
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export function get(key: string) {
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return $$data && $$data[key];
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}
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export function set(key: string, value: object) {
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if ($$data) {
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$$data[key] = value;
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}
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}
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}
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export class IOWaitError extends Error {
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@ -128,67 +134,10 @@ export function splitlines(text: string) : string[] {
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}
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// an object that can become interactive, identified by ID
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export interface Interactive {
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$$interact: InteractionRecord;
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}
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export interface InteractEvent {
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interactid : number;
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type: string;
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x?: number;
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y?: number;
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button?: boolean;
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}
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// InteractionRecord maps a target object to an interaction ID
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// the $$callback is used once per script eval, then gets nulled
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// whether or not it's invoked
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// event comes from $$data.$$event
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export class InteractionRecord implements Loadable {
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interactid : number;
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lastevent : {} = null;
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constructor(
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public readonly interacttarget: Interactive,
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private $$callback
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) {
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}
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$$setstate(newstate: {interactid: number}) {
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this.interactid = newstate.interactid;
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this.interacttarget.$$interact = this;
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let event : InteractEvent = $$data[EVENT_KEY];
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if (event && event.interactid == this.interactid) {
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if (this.$$callback) {
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this.$$callback(event);
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}
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this.lastevent = event;
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$$data[EVENT_KEY] = null;
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}
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this.$$callback = null;
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}
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$$getstate() {
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//TODO: this isn't always cleared before we serialize (e.g. if exception or move element)
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this.$$callback = null;
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return this;
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}
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}
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export function isInteractive(obj: object): obj is Interactive {
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return !!((obj as Interactive).$$interact);
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}
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export function interact(object: any, callback) : InteractionRecord {
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// TODO: limit to Bitmap, etc
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if (typeof object === 'object') {
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return new InteractionRecord(object, callback);
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}
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throw new Error(`This object is not capable of interaction.`);
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}
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// TODO: what if this isn't top level?
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export class Mutable<T> implements Loadable {
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value : T;
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constructor(public readonly initial : T) {
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constructor(initial : T) {
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this.value = initial;
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}
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$$setstate(newstate) {
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@ -199,3 +148,6 @@ export class Mutable<T> implements Loadable {
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}
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}
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export function mutable<T>(obj: object) : object {
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return new Mutable(obj);
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}
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@ -1,6 +1,68 @@
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import * as io from "./io";
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// if an event is specified, it goes here
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export const EVENT_KEY = "$$event";
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// an object that can become interactive, identified by ID
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export interface Interactive {
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$$interact: InteractionRecord;
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}
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export interface InteractEvent {
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interactid : number;
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type: string;
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x?: number;
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y?: number;
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button?: boolean;
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}
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// InteractionRecord maps a target object to an interaction ID
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// the $$callback is used once per script eval, then gets nulled
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// whether or not it's invoked
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// event comes from $$data.$$event
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export class InteractionRecord implements io.Loadable {
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interactid : number;
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lastevent : {} = null;
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constructor(
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public readonly interacttarget: Interactive,
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private $$callback
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) {
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}
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$$setstate(newstate: {interactid: number}) {
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this.interactid = newstate.interactid;
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this.interacttarget.$$interact = this;
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let event : InteractEvent = io.data.get(EVENT_KEY);
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if (event && event.interactid == this.interactid) {
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if (this.$$callback) {
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this.$$callback(event);
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}
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this.lastevent = event;
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io.data.set(EVENT_KEY, null);
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}
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this.$$callback = null;
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}
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$$getstate() {
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//TODO: this isn't always cleared before we serialize (e.g. if exception or move element)
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this.$$callback = null;
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return this;
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}
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}
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export function isInteractive(obj: object): obj is Interactive {
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return !!((obj as Interactive).$$interact);
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}
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export function interact(object: any, callback) : InteractionRecord {
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// TODO: limit to Bitmap, etc
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if (typeof object === 'object') {
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return new InteractionRecord(object, callback);
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}
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throw new Error(`This object is not capable of interaction.`);
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}
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///
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export interface ScriptUIType {
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uitype : string;
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}
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@ -18,7 +80,6 @@ export class ScriptUISliderType implements ScriptUIType {
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}
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export class ScriptUISlider extends ScriptUISliderType implements io.Loadable {
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initvalue: number;
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initial(value: number) {
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this.value = value;
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return this;
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@ -41,8 +102,8 @@ export class ScriptUISelectType<T> implements ScriptUIType {
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constructor(
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readonly options: T[]
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) {
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this.value = null;
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this.index = -1;
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this.index = 0;
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this.value = this.options[this.index];
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}
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}
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@ -60,3 +121,20 @@ export class ScriptUISelect<T> extends ScriptUISelectType<T> implements io.Loada
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export function select(options: any[]) {
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return new ScriptUISelect(options);
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}
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///
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export class ScriptUIButtonType implements ScriptUIType {
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readonly uitype = 'button';
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constructor(
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readonly name: string
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) {
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}
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}
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export class ScriptUIButton extends ScriptUIButtonType {
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}
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export function button(name: string) {
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return new ScriptUIButton(name);
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}
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@ -1,14 +1,13 @@
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import { BitmapType, IndexedBitmap, RGBABitmap } from "../lib/bitmap";
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import { Component, render, h, createRef, VNode } from 'preact';
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import { Cell } from "../env";
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import { Cell, PROP_CONSTRUCTOR_NAME } from "../env";
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import { findIntegerFactors, hex, isArray, rgb2bgr } from "../../util";
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import { dumpRAM } from "../../emu";
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// TODO: can't call methods from this end
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import * as color from "../lib/color";
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import { ScriptUISelectType, ScriptUISliderType, ScriptUIType } from "../lib/scriptui";
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import { current_project } from "../../../ide/ui";
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import { EVENT_KEY, InteractEvent, Interactive, isInteractive } from "../lib/io";
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// TODO: can't call methods from this end (e.g. Palette, Bitmap)
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import * as bitmap from "../lib/bitmap";
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import * as color from "../lib/color";
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import * as scriptui from "../lib/scriptui";
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const MAX_STRING_LEN = 100;
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const DEFAULT_ASPECT = 1;
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@ -57,9 +56,9 @@ class ColorComponent extends Component<ColorComponentProps> {
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}
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}
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function sendInteraction(iobj: Interactive, type: string, event: Event, xtraprops: {}) {
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function sendInteraction(iobj: scriptui.Interactive, type: string, event: Event, xtraprops: {}) {
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let irec = iobj.$$interact;
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let ievent : InteractEvent = {interactid: irec.interactid, type, ...xtraprops};
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let ievent : scriptui.InteractEvent = {interactid: irec.interactid, type, ...xtraprops};
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if (event instanceof PointerEvent) {
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const canvas = event.target as HTMLCanvasElement;
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const rect = canvas.getBoundingClientRect();
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@ -73,13 +72,13 @@ function sendInteraction(iobj: Interactive, type: string, event: Event, xtraprop
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}
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// TODO: add events to queue?
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current_project.updateDataItems([{
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key: EVENT_KEY,
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key: scriptui.EVENT_KEY,
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value: ievent
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}]);
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}
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interface BitmapComponentProps {
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bitmap: BitmapType;
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bitmap: bitmap.BitmapType;
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width: number;
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height: number;
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}
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@ -101,9 +100,10 @@ class BitmapComponent extends Component<BitmapComponentProps> {
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ref: this.ref,
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width: this.props.width,
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height: this.props.height,
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style: this.props.bitmap.style
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}
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let obj : any = this.props.bitmap;
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if (isInteractive(obj)) {
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if (scriptui.isInteractive(obj)) {
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return h('canvas', {
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onPointerMove: (e: PointerEvent) => {
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sendInteraction(obj, 'move', e, { pressed: this.pressed });
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@ -111,15 +111,15 @@ class BitmapComponent extends Component<BitmapComponentProps> {
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onPointerDown: (e: PointerEvent) => {
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this.pressed = true;
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this.canvas.setPointerCapture(e.pointerId);
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sendInteraction(obj, 'down', e, { });
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sendInteraction(obj, 'down', e, { pressed: true });
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},
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onPointerUp: (e: PointerEvent) => {
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this.pressed = false;
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sendInteraction(obj, 'up', e, { });
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sendInteraction(obj, 'up', e, { pressed: false });
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},
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onPointerOut: (e: PointerEvent) => {
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this.pressed = false;
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sendInteraction(obj, 'out', e, { });
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sendInteraction(obj, 'out', e, { pressed: false });
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},
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...props
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});
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@ -154,18 +154,18 @@ class BitmapComponent extends Component<BitmapComponentProps> {
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this.updateCanvas(this.datau32, this.props.bitmap);
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this.ctx.putImageData(this.imageData, 0, 0);
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}
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updateCanvas(vdata: Uint32Array, bmp: BitmapType) {
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updateCanvas(vdata: Uint32Array, bmp: bitmap.BitmapType) {
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if (bmp['palette']) {
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this.updateCanvasIndexed(vdata, bmp as IndexedBitmap);
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this.updateCanvasIndexed(vdata, bmp as bitmap.IndexedBitmap);
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}
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if (bmp['rgba']) {
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this.updateCanvasRGBA(vdata, bmp as RGBABitmap);
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this.updateCanvasRGBA(vdata, bmp as bitmap.RGBABitmap);
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}
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}
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updateCanvasRGBA(vdata: Uint32Array, bmp: RGBABitmap) {
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updateCanvasRGBA(vdata: Uint32Array, bmp: bitmap.RGBABitmap) {
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vdata.set(bmp.rgba);
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}
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updateCanvasIndexed(vdata: Uint32Array, bmp: IndexedBitmap) {
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updateCanvasIndexed(vdata: Uint32Array, bmp: bitmap.IndexedBitmap) {
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let pal = bmp.palette.colors;
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for (var i = 0; i < bmp.pixels.length; i++) {
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vdata[i] = pal[bmp.pixels[i]];
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@ -190,7 +190,6 @@ class ObjectKeyValueComponent extends Component<ObjectTreeComponentProps, Object
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if (expandable)
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hdrclass = this.state.expanded ? 'tree-expanded' : 'tree-collapsed'
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let propName = this.props.name || null;
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if (propName && propName.startsWith("$$")) propName = null;
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return h('div', {
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class: 'tree-content',
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key: `${this.props.objpath}__tree`
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@ -199,8 +198,10 @@ class ObjectKeyValueComponent extends Component<ObjectTreeComponentProps, Object
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class: 'tree-header ' + hdrclass,
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onClick: expandable ? () => this.toggleExpand() : null
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}, [
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h('span', { class: 'tree-key' }, [ propName, expandable ]),
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h('span', { class: 'tree-value scripting-item' }, [ getShortName(this.props.object) ])
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propName != null ? h('span', { class: 'tree-key' }, [ propName, expandable ]) : null,
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h('span', { class: 'tree-value scripting-item' }, [
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getShortName(this.props.object)
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])
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]),
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this.state.expanded ? objectToContentsDiv(this.props.object, this.props.objpath) : null
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]);
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@ -213,7 +214,7 @@ class ObjectKeyValueComponent extends Component<ObjectTreeComponentProps, Object
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function getShortName(object: any) {
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if (typeof object === 'object') {
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try {
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var s = Object.getPrototypeOf(object).constructor.name;
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var s = object[PROP_CONSTRUCTOR_NAME] || Object.getPrototypeOf(object).constructor.name;
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if (object.length > 0) {
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s += `[${object.length}]`
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}
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@ -241,18 +242,20 @@ function primitiveToString(obj) {
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} else if (typeof obj == 'number') {
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if (obj != (obj | 0)) text = obj.toString(); // must be a float
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else text = obj + "\t($" + hex(obj) + ")";
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} else if (typeof obj == 'string') {
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text = obj;
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} else {
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text = JSON.stringify(obj);
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if (text.length > MAX_STRING_LEN)
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text = text.substring(0, MAX_STRING_LEN) + "...";
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}
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if (text.length > MAX_STRING_LEN)
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text = text.substring(0, MAX_STRING_LEN) + "...";
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return text;
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}
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function isIndexedBitmap(object): object is IndexedBitmap {
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function isIndexedBitmap(object): object is bitmap.IndexedBitmap {
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return object['bitsPerPixel'] && object['pixels'] && object['palette'];
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}
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function isRGBABitmap(object): object is RGBABitmap {
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function isRGBABitmap(object): object is bitmap.RGBABitmap {
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return object['rgba'] instanceof Uint32Array;
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}
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@ -269,6 +272,12 @@ function objectToChildren(object: any) : any[] {
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}
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function objectToDiv(object: any, name: string, objpath: string): VNode<any> {
|
||||
// don't view any keys that start with "$"
|
||||
if (name && name.startsWith("$")) {
|
||||
// don't view any values that start with "$$"
|
||||
if (name.startsWith("$$")) { return; }
|
||||
name = null;
|
||||
}
|
||||
// TODO: limit # of items
|
||||
// TODO: detect table
|
||||
if (object == null) {
|
||||
@ -332,12 +341,12 @@ function objectToContentsDiv(object: {} | [], objpath: string) {
|
||||
|
||||
interface UIComponentProps {
|
||||
iokey: string;
|
||||
uiobject: ScriptUIType;
|
||||
uiobject: scriptui.ScriptUIType;
|
||||
}
|
||||
|
||||
class UISliderComponent extends Component<UIComponentProps> {
|
||||
render(virtualDom, containerNode, replaceNode) {
|
||||
let slider = this.props.uiobject as ScriptUISliderType;
|
||||
let slider = this.props.uiobject as scriptui.ScriptUISliderType;
|
||||
return h('div', {}, [
|
||||
this.props.iokey,
|
||||
h('input', {
|
||||
@ -350,8 +359,8 @@ class UISliderComponent extends Component<UIComponentProps> {
|
||||
this.setState(this.state);
|
||||
current_project.updateDataItems([{key: this.props.iokey, value: newUIValue}]);
|
||||
}
|
||||
}, []),
|
||||
getShortName(slider.value)
|
||||
}),
|
||||
h('span', { }, getShortName(slider.value)),
|
||||
]);
|
||||
}
|
||||
}
|
||||
@ -359,24 +368,26 @@ class UISliderComponent extends Component<UIComponentProps> {
|
||||
class UISelectComponent extends Component<UIComponentProps> {
|
||||
ref = createRef();
|
||||
render(virtualDom, containerNode, replaceNode) {
|
||||
let select = this.props.uiobject as ScriptUISelectType<any>;
|
||||
let select = this.props.uiobject as scriptui.ScriptUISelectType<any>;
|
||||
let children = objectToChildren(select.options);
|
||||
return h('div', {
|
||||
class: 'scripting-select scripting-flex',
|
||||
ref: this.ref,
|
||||
onClick: (e) => {
|
||||
// iterate parents until we find select div, then find index of child
|
||||
// select object -- iterate parents until we find select div, then find index of child
|
||||
let target = e.target as HTMLElement;
|
||||
while (target.parentElement && target.parentElement != this.ref.current) {
|
||||
target = target.parentElement;
|
||||
}
|
||||
const selindex = Array.from(target.parentElement.children).indexOf(target);
|
||||
if (selindex >= 0 && selindex < children.length) {
|
||||
let newUIValue = { value: children[selindex], index: selindex };
|
||||
this.setState(this.state);
|
||||
current_project.updateDataItems([{key: this.props.iokey, value: newUIValue}]);
|
||||
} else {
|
||||
throw new Error(`Could not find click target of ${this.props.iokey}`);
|
||||
if (target.parentElement) {
|
||||
const selindex = Array.from(target.parentElement.children).indexOf(target);
|
||||
if (selindex >= 0 && selindex < children.length) {
|
||||
let newUIValue = { value: children[selindex], index: selindex };
|
||||
this.setState(this.state);
|
||||
current_project.updateDataItems([{key: this.props.iokey, value: newUIValue}]);
|
||||
} else {
|
||||
throw new Error(`Could not find click target of ${this.props.iokey}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -23,7 +23,7 @@ export async function runJavascript(step: BuildStep): Promise<BuildStepResult> {
|
||||
io.$$loadData(store.items); // TODO: load from file
|
||||
await env.run(code);
|
||||
let cells = env.render();
|
||||
let state = env.getLoadableState();
|
||||
let state = env.getLoadableState(); // TODO: doesn't work
|
||||
let output : RunResult = { cells, state };
|
||||
return { output: output };
|
||||
} catch (e) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user