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verilog tank example
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@ -1,6 +1,5 @@
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`include "hvsync_generator.v"
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`include "digits10.v"
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`include "sprite_rotation.v"
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/*
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@ -122,10 +121,13 @@ module tank_game_top(clk, reset, hsync, vsync, rgb, switches_p1, switches_p2);
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wire display_on;
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wire [8:0] hpos;
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wire [8:0] vpos;
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wire mine_gfx;
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wire playfield_gfx;
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wire tank1_gfx, tank2_gfx;
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wire mine_gfx; // minefield video
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wire playfield_gfx; // playfield video
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wire tank1_gfx; // player 1 tank video
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wire tank2_gfx; // player 2 tank video
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// video sync generator
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hvsync_generator hvsync_gen(
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.clk(clk),
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.reset(0),
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@ -136,12 +138,14 @@ module tank_game_top(clk, reset, hsync, vsync, rgb, switches_p1, switches_p2);
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.vpos(vpos)
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);
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// minefield (video output -> mine_gfx)
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minefield mine_gen(
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.hpos(hpos),
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.vpos(vpos),
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.mine_gfx(mine_gfx)
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);
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// playfield (video output -> playfield_gfx)
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playfield playfield_gen(
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.hpos(hpos),
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.vpos(vpos),
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@ -150,9 +154,11 @@ module tank_game_top(clk, reset, hsync, vsync, rgb, switches_p1, switches_p2);
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// multiplex player 1 and 2 load times during hsync
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wire p2sel = hpos > 280;
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// sprite ROM inputs for each player
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wire [7:0] tank1_sprite_addr;
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wire [7:0] tank2_sprite_addr;
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// multiplex sprite ROM output
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wire [7:0] tank_sprite_bits;
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@ -160,7 +166,8 @@ module tank_game_top(clk, reset, hsync, vsync, rgb, switches_p1, switches_p2);
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tank_bitmap tank_bmp(
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.addr(p2sel ? tank2_sprite_addr : tank1_sprite_addr),
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.bits(tank_sprite_bits));
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// player 1 tank controller
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tank_controller #(16,36,4) tank1(
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.clk(clk),
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.reset(reset),
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@ -177,6 +184,7 @@ module tank_game_top(clk, reset, hsync, vsync, rgb, switches_p1, switches_p2);
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.switch_up(switches_p1[2])
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);
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// player 2 tank controller
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tank_controller #(220,190,12) tank2(
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.clk(clk),
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.reset(reset),
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@ -193,6 +201,7 @@ module tank_game_top(clk, reset, hsync, vsync, rgb, switches_p1, switches_p2);
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.switch_up(switches_p2[2])
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);
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// video signal mixer
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wire r = display_on && (mine_gfx || tank2_gfx);
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wire g = display_on && tank1_gfx;
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wire b = display_on && (playfield_gfx || tank2_gfx);
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