c64: updated examples
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#include <stdio.h>
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#include <conio.h>
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#include <c64.h>
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#include <cbm_petscii_charmap.h>
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void main(void) {
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clrscr(); // clear screen
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puts("Hello World!\n"); // write message at cursor
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chline(12); // horizontal line
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bordercolor(COLOR_LIGHTBLUE); // set color to blue
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bgcolor(COLOR_GREEN); // set background color
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textcolor(COLOR_YELLOW); // set text color
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puts("\nThis text is yellow!\n"); // write message
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cgetc(); // wait for input
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}
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#include "common.h"
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//#link "common.c"
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#include <cbm_screen_charmap.h>
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void main(void) {
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unsigned int i;
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clrscr(); // clear the screen
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POKE(0x400, 'A'); // write to first byte of screen memory
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POKE(0x400, 65); // character code for 'A'
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POKE(0x400 + 40*24 + 39, 'Z'); // row 24, column 39
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// fill with random characters
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for (i=0; i<40*25; i++)
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POKE(0x400 + i, 205 + (rand() & 1));
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// set character set to uppercase + graphics characters
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SET_VIC_BITMAP(0x1000);
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// set color map underlying characters
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for (i=0; i<40*25; i++)
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COLOR_RAM[i] = COLOR_GREEN;
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// infinite loop (avoid "ready" prompt)
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while (1);
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}
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@ -5,11 +5,8 @@ import { PLATFORMS } from "../common/emu";
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import { BaseMAME6502Platform } from "../common/mameplatform";
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import { BaseMAME6502Platform } from "../common/mameplatform";
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const C64_PRESETS = [
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const C64_PRESETS = [
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{id:'hello.dasm', name:'Hello World (ASM)'},
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{id:'helloc.c', name:'Hello World'},
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{id:'23matches.c', name:'23 Matches'},
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{id:'screen_ram.c', name:'Screen RAM'},
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{id:'tgidemo.c', name:'TGI Graphics Demo'},
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{id:'upandaway.c', name:'Up, Up and Away'},
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{id:'siegegame.c', name:'Siege Game'},
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{id:'joymove.c', name:'Sprite Movement'},
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{id:'joymove.c', name:'Sprite Movement'},
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{id:'sprite_collision.c', name:'Sprite Collision'},
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{id:'sprite_collision.c', name:'Sprite Collision'},
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{id:'scroll1.c', name:'Scrolling (Single Buffer)'},
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{id:'scroll1.c', name:'Scrolling (Single Buffer)'},
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@ -34,6 +31,11 @@ const C64_PRESETS = [
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{id:'test_border_sprites.c', name:'Sprites in the Borders'},
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{id:'test_border_sprites.c', name:'Sprites in the Borders'},
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{id:'sprite_stretch.c', name:'Sprite Stretching'},
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{id:'sprite_stretch.c', name:'Sprite Stretching'},
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{id:'plasma.c', name:'Plasma Demo'},
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{id:'plasma.c', name:'Plasma Demo'},
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{id:'siegegame.c', name:'Siege Game'},
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{id:'23matches.c', name:'23 Matches'},
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{id:'tgidemo.c', name:'TGI Graphics Demo'},
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{id:'upandaway.c', name:'Up, Up and Away'},
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{id:'hello.dasm', name:'Hello World (DASM)'},
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{id:'hello.wiz', name:'Hello Wiz (Wiz)'},
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{id:'hello.wiz', name:'Hello Wiz (Wiz)'},
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];
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];
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