Add Arcade Pacman hardware (#254)

* WIP pacman hardware platform

* Add Pac-Man game presets: Chase, Climber, Hello, Music, Siege, Solarian, and common utilities

* Remove pacman_rom.c and maze.c from branch

Keep these as local-only demos; they are not ready to merge.

* Fix Pac-Man hardware map to match real PCB / MAME

Treat 0x4800-0x4BFF as open bus and map 1KB work RAM at 0x4C00, use
maskable IM2 VBLANK only, and move the shared CRT/linker layout onto that
map so demos and Namco soft sound regs stop colliding.
This commit is contained in:
Mike DX authored and GitHub committed 2026-08-14 14:35:41 +02:00
1 parent 6a1efb8855
commit 2895d5b25a
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+7621 -7

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/*
* Pac-Man hardware "Hello" example for 8bitworkshop
*
* Uses arcade font tiles + homebrew sprites/utility tiles.
* Graphics for this file are appended at the bottom (private copy).
*/
//#link "pacman_common.c"
#include "pacman_common.h"
void main(void) {
byte x, y, frame;
x = 10;
y = 20;
frame = 0;
video_framecount = 0;
pac_irq_enable();
sound_enable = 1;
flip_screen = 0;
watchdog = 0;
clrscr(0);
hide_all_sprites();
put_string(1, 1, "ABCDEFGHIJKLMNOPQRSTUVWX", PAL_CYAN);
put_string(2, 2, "YZ 0123456789", PAL_PINK);
put_string(4, 4, "HELLO PAC MAN", PAL_YELLOW);
poke_tile(4, 8, T_DOT, PAL_ORANGE);
poke_tile(6, 8, T_POWER, PAL_ORANGE);
poke_tile(8, 8, T_WALL_H, PAL_BLUE);
poke_tile(10, 8, T_WALL_V, PAL_BLUE);
poke_tile(12, 8, T_WALL_TL, PAL_BLUE);
poke_tile(14, 8, T_WALL_BR, PAL_BLUE);
set_sprite(0, S_PLAYER, PAL_YELLOW, 96, 120);
set_sprite(1, S_ALIEN, PAL_PINK, 128, 120);
set_sprite(2, S_ALIEN, PAL_CYAN, 160, 120);
while (1) {
wait_vblank();
frame++;
poke_tile(x, y, T_BLANK, 0);
if (UP1 && y > 2) y--;
if (DOWN1 && y < 33) y++;
if (LEFT1 && x > 0) x--;
if (RIGHT1 && x < 27) x++;
poke_tile(x, y, T_CIRCLE, PAL_YELLOW);
poke_tile(2, 30, (byte)('0' + (frame & 7)), PAL_CYAN);
poke_tile(24, 30, UP1 ? 'U' : T_BLANK, PAL_PINK);
poke_tile(24, 31, RIGHT1 ? 'R' : T_BLANK, PAL_PINK);
poke_tile(24, 32, DOWN1 ? 'D' : T_BLANK, PAL_PINK);
poke_tile(24, 33, LEFT1 ? 'L' : T_BLANK, PAL_PINK);
if (START1) put_string(2, 32, "START", PAL_CYAN);
if (COIN1) put_string(2, 34, "COIN", PAL_ORANGE);
if (FIRE1) put_string(2, 33, "FIRE", PAL_PINK);
set_sprite(0, S_PLAYER, PAL_YELLOW, (byte)(x * 8), (byte)(y * 8));
}
}
/* ==== PACMAN GFX BEGIN (per-file; regenerate: scripts/gen_pacman_gfx.py) ==== */
/* Graphics + sound waves private to hello.c — edit without affecting other demos. */
/* Color PROM */
const byte __at(0x6000) color_prom[32] = /*{pal:"pacman",n:32}*/ {
0x00,0x07,0x66,0xef,0x00,0xf8,0xea,0x6f,0x00,0x3f,0x00,0xc9,0x38,0xaa,0xaf,0xf6,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
/* Asset-editor palette slices */
const byte editor_pals[52] = /*{pal:"pacman",layout:"pacman"}*/ {
0x00,0xf6,0xc9,0x07,0x00,0xf6,0xc9,0xef,0x00,0xf6,0xc9,0xf8,0x00,0xf6,0xc9,0x6f,
0x00,0xc9,0x07,0x3f,0x00,0xaf,0x00,0xc9,0x00,0x38,0xc9,0xaf,0x00,0x38,0xf6,0x07,
0x00,0x00,0x00,0x00,0x00,0x07,0x66,0xf6,0x00,0x6f,0x38,0x66,0x00,0xf6,0xc9,0x00,
0x00,0x00,0x00,0x00,
};
/* Palette PROM */
const byte __at(0x6100) palette_prom[256] = {
0x00,0x00,0x00,0x00,0x00,0x0f,0x0b,0x01,0x00,0x00,0x00,0x00,0x00,0x0f,0x0b,0x03,
0x00,0x00,0x00,0x00,0x00,0x0f,0x0b,0x05,0x00,0x00,0x00,0x00,0x00,0x0f,0x0b,0x07,
0x00,0x00,0x00,0x00,0x00,0x0b,0x01,0x09,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,0x00,0x0e,0x00,0x01,0x0c,0x0f,
0x00,0x0e,0x00,0x0b,0x00,0x0c,0x0b,0x0e,0x00,0x0c,0x0f,0x01,0x00,0x00,0x00,0x00,
0x00,0x01,0x02,0x0f,0x00,0x07,0x0c,0x02,0x00,0x09,0x06,0x0f,0x00,0x0d,0x0c,0x0f,
0x00,0x05,0x03,0x09,0x00,0x0f,0x0b,0x00,0x00,0x0e,0x00,0x0b,0x00,0x0e,0x00,0x0b,
0x00,0x00,0x00,0x00,0x00,0x0f,0x0e,0x01,0x00,0x0f,0x0b,0x0e,0x00,0x0e,0x00,0x0f,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
/* WSG waveforms: 8 waves × 32 samples (0..15). Select with sound_voice(..., wave). */
const byte __at(0x6200) wave_rom[256] = /*{w:32,h:1,count:8,bpp:8}*/ {
0x08,0x09,0x0a,0x0c,0x0d,0x0e,0x0e,0x0f,0x0f,0x0f,0x0e,0x0e,0x0d,0x0c,0x0a,0x09,
0x08,0x06,0x05,0x03,0x02,0x01,0x01,0x00,0x00,0x00,0x01,0x01,0x02,0x03,0x05,0x06,
0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,
0x0f,0x0e,0x0d,0x0c,0x0b,0x0a,0x09,0x08,0x07,0x06,0x05,0x04,0x03,0x02,0x01,0x00,
0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,
0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,
0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x08,0x0a,0x0d,0x0e,0x0f,0x0e,0x0d,0x0a,0x08,0x05,0x02,0x01,0x00,0x01,0x02,0x05,
0x07,0x0a,0x0d,0x0e,0x0f,0x0e,0x0d,0x0a,0x08,0x05,0x02,0x01,0x00,0x01,0x02,0x05,
0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,
0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,
0x00,0x03,0x06,0x09,0x0c,0x0f,0x02,0x05,0x08,0x0b,0x0e,0x01,0x04,0x07,0x0a,0x0d,
0x00,0x03,0x06,0x09,0x0c,0x0f,0x02,0x05,0x08,0x0b,0x0e,0x01,0x04,0x07,0x0a,0x0d,
};
/* Tile ROM (arcade font + this demo's homebrew tiles) */
const byte __at(0x4000) tile_rom[4096] = /*{w:8,h:8,count:256,bpp:2,pacstrip:1}*/ {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x44,0xaa,0x00,0x88,0x88,0x00,0xaa,0x44,0x33,0x77,0xdd,0xff,0xff,0xdd,0x77,0x33,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x88,0xcc,0xcc,0x88,0x00,0x00,0x00,0x00,0x11,0x33,0x33,0x11,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xcc,0xee,0xee,0xee,0xee,0xcc,0x00,0x00,0x33,0x77,0x77,0x77,0x77,0x33,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0xff,0xff,0x00,0x00,0x44,0x44,0x44,0x66,0x33,0x11,0x00,
0x00,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x11,0x33,0x66,0x44,0x44,0x44,0x00,
0x88,0x88,0x88,0x88,0x88,0x88,0x88,0x88,0x33,0x33,0x33,0x33,0x33,0x33,0x33,0x33,
0x00,0x00,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,0xff,0xff,0x00,0x00,
0x00,0x22,0x22,0x22,0x66,0xcc,0x88,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0x00,
0x00,0x88,0xcc,0x66,0x22,0x22,0x22,0x00,0x00,0xff,0xff,0x00,0x00,0x00,0x00,0x00,
0x00,0x88,0x88,0x88,0x88,0x88,0x88,0x00,0x00,0x11,0x11,0x11,0x11,0x11,0x11,0x00,
0x00,0x00,0x00,0xee,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0x00,
0x88,0xcc,0x22,0x22,0x66,0xcc,0x88,0x00,0x33,0x77,0xcc,0x88,0x88,0x77,0x33,0x00,
0x22,0x22,0xee,0xee,0x22,0x22,0x00,0x00,0x00,0x00,0xff,0xff,0x44,0x00,0x00,0x00,
0x22,0x22,0xaa,0xaa,0xee,0xee,0x66,0x00,0x66,0xff,0xbb,0x99,0x99,0xcc,0x44,0x00,
0xcc,0xee,0x22,0x22,0x22,0x66,0x44,0x00,0x88,0xdd,0xff,0xbb,0x99,0x88,0x00,0x00,
0x88,0xee,0xee,0x88,0x88,0x88,0x88,0x00,0x00,0xff,0xff,0xcc,0x66,0x33,0x11,0x00,
0xcc,0xee,0x22,0x22,0x22,0x66,0x44,0x00,0x11,0xbb,0xaa,0xaa,0xaa,0xee,0xee,0x00,
0xcc,0xee,0x22,0x22,0x22,0xee,0xcc,0x00,0x00,0x99,0x99,0x99,0xdd,0x77,0x33,0x00,
0x00,0x00,0x00,0xee,0xee,0x00,0x00,0x00,0xcc,0xee,0xbb,0x99,0x88,0xcc,0xcc,0x00,
0xcc,0xee,0xaa,0xaa,0x22,0x22,0xcc,0x00,0x00,0x66,0x99,0x99,0xbb,0xff,0x66,0x00,
0x88,0xcc,0x66,0x22,0x22,0x22,0x00,0x00,0x77,0xff,0x99,0x99,0x99,0xff,0x66,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
/* Sprite ROM (this demo's homebrew sprites) */
const byte __at(0x5000) sprite_rom[4096] = /*{w:16,h:16,count:64,bpp:2,pacstrip:1}*/ {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x11,0x22,0x66,0x55,0x44,
0x00,0x00,0x00,0xff,0x00,0x00,0x66,0x44,0x00,0x00,0x00,0x00,0x88,0xcc,0x44,0x44,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x44,0x55,0x66,0x22,0x11,0x00,0x00,0x00,
0x44,0x66,0x00,0x00,0xff,0x00,0x00,0x00,0x44,0x44,0xcc,0x88,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x44,0x66,0x33,0x11,0x11,
0x00,0x00,0x33,0x77,0xee,0xbb,0xff,0xff,0x00,0x00,0x11,0xaa,0xcc,0xee,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x11,0x11,0x33,0x66,0x44,0x00,0x00,0x00,
0xff,0xff,0xbb,0xee,0x77,0x33,0x00,0x00,0x00,0x00,0xee,0xcc,0xaa,0x11,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x88,0x88,0x88,0x00,0x00,0x00,0x11,0x33,0x77,0x77,0x77,
0x00,0x00,0x77,0xff,0xff,0xff,0xff,0x33,0x00,0x00,0x88,0xee,0xff,0xff,0xff,0xff,
0x88,0x88,0x88,0x00,0x00,0x00,0x00,0x00,0x77,0x77,0x77,0x33,0x11,0x00,0x00,0x00,
0x33,0xff,0xff,0xff,0xff,0x77,0x00,0x00,0xff,0xff,0xff,0xff,0xee,0x88,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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};
/* ==== PACMAN GFX END ==== */
+947
View File
@@ -0,0 +1,947 @@
/*
* Multi-voice music demo for Pac-Man WSG.
* Score + player logic ported from presets/coleco/musicplayer.c
* ("Making Arcade Games in C" style note stream).
*
* Music advances in the VBLANK IRQ hook so tempo stays steady while the
* main loop draws meters / handles input.
*
* Controls: Start restarts the tune. Left/Right pick waveform 0-7.
*/
//#link "pacman_common.c"
#include "pacman_common.h"
void music_update(void);
/* Note → WSG frequency (voice-0 scale, ≈ Hz * 11). Same indexing as Coleco. */
const word note_table[64] = {
1126, 597, 632, 670, 710, 752, 796, 844,
894, 947, 1003, 1063, 1126, 597, 632, 670,
710, 752, 796, 844, 894, 947, 1003, 1063,
1126, 1193, 1264, 1339, 1419, 1503, 1593, 1688,
1788, 1894, 2007, 2126, 2253, 2387, 2529, 2679,
2838, 3007, 3186, 3375, 3576, 3789, 4013, 4253,
4505, 4773, 5057, 5357, 5676, 6013, 6372, 6750,
7153, 7577, 8028, 8503, 9009, 9545, 10113, 10718,
};
struct {
byte volume;
} voice[3];
byte cur_duration;
byte music_wave;
volatile byte music_enable;
static const byte* music_ptr;
/* Compact score: note bytes (<0x80) then duration bytes (>=0x80); 0xff = end */
const byte music1[] = {
0x35,0x41,0x8a,0x37,0x43,0x8a,0x33,0x3f,0x8a,0x30,0x3c,0x94,0x3e,0x32,0x8a,0x3a,
0x2e,0x94,0x35,0x29,0x8a,0x37,0x2b,0x8a,0x33,0x27,0x8a,0x30,0x24,0x94,0x32,0x26,
0x8a,0x2e,0x22,0x94,0x29,0x1d,0x8a,0x2b,0x1f,0x8a,0x27,0x1b,0x8a,0x24,0x18,0x94,
0x1a,0x26,0x8a,0x18,0x24,0x8a,0x17,0x23,0x8a,0x16,0x22,0xa8,0x3a,0x35,0x32,0x94,
0x29,0x26,0x22,0x8a,0x2a,0x8a,0x2b,0x1b,0x8a,0x33,0x8a,0x22,0x1f,0x27,0x8a,0x2b,
0x8a,0x33,0x22,0x16,0x94,0x2b,0x27,0x25,0x8a,0x33,0x8a,0x20,0x14,0x94,0x27,0x24,
0x94,0x1f,0x13,0x8a,0x3f,0x37,0x33,0x8a,0x38,0x35,0x41,0x8a,0x42,0x39,0x36,0x8a,
0x43,0x3a,0x37,0x8a,0x3f,0x37,0x33,0x8a,0x35,0x41,0x38,0x8a,0x3a,0x37,0x43,0x8a,
0x16,0x8a,0x3e,0x35,0x32,0x8a,0x41,0x38,0x35,0x94,0x3f,0x33,0x37,0x94,0x1f,0x22,
0x27,0x94,0x27,0x22,0x1f,0x94,0x29,0x26,0x22,0x8a,0x2a,0x8a,0x2b,0x1b,0x8a,0x33,
0x8a,0x1f,0x22,0x27,0x8a,0x2b,0x8a,0x33,0x22,0x16,0x94,0x2b,0x27,0x25,0x8a,0x33,
0x8a,0x20,0x14,0x94,0x24,0x27,0x94,0x1f,0x13,0x94,0x3c,0x33,0x30,0x8a,0x3a,0x33,
0x2e,0x8a,0x39,0x33,0x2d,0x8a,0x3c,0x30,0x8a,0x3f,0x33,0x1d,0x8a,0x43,0x37,0x8a,
0x1d,0x8a,0x41,0x35,0x8a,0x3f,0x33,0x27,0x8a,0x3c,0x30,0x8a,0x41,0x35,0x38,0x94,
0x22,0x16,0x94,0x24,0x18,0x94,0x29,0x26,0x1a,0x8a,0x2a,0x8a,0x2b,0x1b,0x8a,0x33,
0x8a,0x27,0x22,0x1f,0x8a,0x2b,0x8a,0x33,0x16,0x22,0x94,0x2b,0x27,0x25,0x8a,0x33,
0x8a,0x20,0x14,0x94,0x27,0x24,0x94,0x13,0x1f,0x8a,0x3f,0x33,0x37,0x8a,0x41,0x38,
0x35,0x8a,0x42,0x39,0x36,0x8a,0x37,0x3a,0x43,0x8a,0x3f,0x37,0x33,0x8a,0x41,0x38,
0x35,0x8a,0x43,0x3a,0x37,0x8a,0x16,0x8a,0x3e,0x35,0x32,0x8a,0x41,0x38,0x35,0x94,
0x3f,0x37,0x33,0x94,0x27,0x22,0x1f,0x94,0x2b,0x27,0x22,0x94,0x3f,0x33,0x8a,0x41,
0x35,0x8a,0x43,0x37,0x27,0x8a,0x3f,0x33,0x8a,0x41,0x35,0x2b,0x8a,0x43,0x37,0x8a,
0x25,0x19,0x8a,0x3f,0x33,0x8a,0x41,0x35,0x2b,0x8a,0x3f,0x33,0x8a,0x43,0x37,0x24,
0x8a,0x3f,0x33,0x8a,0x41,0x35,0x2c,0x8a,0x43,0x37,0x8a,0x23,0x17,0x8a,0x3f,0x33,
0x8a,0x41,0x35,0x2c,0x8a,0x3f,0x33,0x8a,0x3a,0x37,0x43,0x8a,0x3f,0x37,0x33,0x8a,
0x41,0x38,0x35,0x8a,0x43,0x3a,0x37,0x8a,0x16,0x8a,0x3e,0x32,0x35,0x8a,0x41,0x35,
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0x25,0x8a,0x2d,0x8a,0x2e,0x1d,0x8a,0x30,0x8a,0x31,0x29,0x25,0x8a,0x3a,0x8a,0x35,
0x25,0x19,0x94,0x3a,0x29,0x25,0x8a,0x35,0x8a,0x22,0x16,0x8a,0x3a,0x8a,0x35,0x23,
0x17,0x94,0x33,0x24,0x18,0x94,0x2c,0x27,0x24,0x94,0x38,0x1d,0x94,0x2c,0x29,0x24,
0x94,0x37,0x1f,0x8a,0x3b,0x8a,0x3e,0x26,0x2b,0x8a,0x43,0x8a,0x23,0x8a,0x41,0x8a,
0x3e,0x2b,0x29,0x8a,0x3f,0x8a,0x3c,0x2b,0x27,0xa8,0x3d,0x2b,0x27,0x94,0x1b,0x94,
0x3c,0x38,0x14,0x8a,0x3b,0x8a,0x38,0x3c,0x24,0x94,0x1b,0x94,0x3f,0x3c,0x38,0x94,
0x41,0x3d,0x38,0x94,0x31,0x2c,0x29,0x8a,0x30,0x8a,0x31,0x20,0x8a,0x33,0x8a,0x35,
0x2c,0x29,0x94,0x35,0x38,0x11,0x8a,0x37,0x8a,0x38,0x35,0x2c,0x94,0x18,0x94,0x3c,
0x38,0x35,0x94,0x3d,0x3a,0x35,0x94,0x2e,0x25,0x29,0x8a,0x2d,0x8a,0x2e,0x1d,0x8a,
0x30,0x8a,0x31,0x29,0x25,0x8a,0x3a,0x8a,0x35,0x25,0x19,0x94,0x3a,0x29,0x25,0x8a,
0x35,0x8a,0x22,0x16,0x8a,0x3a,0x8a,0x35,0x23,0x17,0x94,0x33,0x24,0x18,0x8a,0x20,
0x14,0x8a,0x1f,0x13,0x8a,0x1d,0x11,0x8a,0x38,0x32,0x2f,0x9e,0x38,0x8a,0x30,0x33,
0x3c,0x8a,0x3f,0x33,0x8a,0x2c,0x27,0x24,0x8a,0x3a,0x31,0x8a,0x27,0x1b,0x8a,0x33,
0x8a,0x35,0x31,0x1b,0x8a,0x37,0x8a,0x30,0x38,0x20,0xa8,0x3f,0x3c,0x38,0xa8,0x33,
0x20,0x27,0x94,0x30,0x2c,0x27,0x8a,0x33,0x8a,0x2a,0x27,0x24,0x8a,0x30,0x8a,0x33,
0x2a,0x21,0x8a,0x30,0x8a,0x2e,0x2b,0x27,0x8a,0x33,0x8a,0x37,0x22,0x27,0x8a,0x3a,
0x8a,0x2b,0x27,0x22,0x8a,0x37,0x8a,0x33,0x2b,0x27,0x8a,0x2e,0x8a,0x30,0x2d,0x27,
0x94,0x33,0x2d,0x24,0x94,0x37,0x2c,0x26,0x8a,0x35,0x2c,0x8a,0x26,0x22,0x8a,0x33,
0x2b,0x8a,0x27,0x1b,0xa8,0x33,0x37,0x3a,0xa8,0x2c,0x29,0x14,0x94,0x2b,0x28,0x20,
0x8a,0x2c,0x29,0x8a,0x18,0x8a,0x2b,0x28,0x8a,0x29,0x2c,0x24,0x94,0x14,0x8a,0x30,
0x8a,0x2c,0x35,0x24,0x8a,0x30,0x8a,0x33,0x18,0x8a,0x35,0x8a,0x33,0x24,0x20,0x8a,
0x30,0x8a,0x2e,0x2b,0x1b,0x94,0x2d,0x2a,0x27,0x8a,0x2e,0x2b,0x8a,0x16,0x8a,0x2d,
0x2a,0x8a,0x2e,0x2b,0x1f,0x94,0x1b,0x8a,0x33,0x8a,0x37,0x2e,0x27,0x8a,0x33,0x8a,
0x35,0x16,0x8a,0x37,0x8a,0x35,0x1f,0x22,0x8a,0x33,0x8a,0x35,0x32,0x16,0x94,0x34,
0x31,0x26,0x8a,0x35,0x32,0x8a,0x1a,0x8a,0x34,0x31,0x8a,0x32,0x35,0x26,0x94,0x16,
0x8a,0x38,0x8a,0x3c,0x32,0x22,0x8a,0x38,0x8a,0x3a,0x1d,0x8a,0x3c,0x8a,0x3a,0x26,
0x22,0x8a,0x38,0x8a,0x3f,0x33,0x27,0x8a,0x3f,0x33,0x8a,0x3f,0x33,0x27,0xa8,0x3c,
0x33,0x27,0x94,0x3a,0x33,0x1f,0x94,0x2e,0x2b,0x8a,0x2e,0x2b,0x8a,0x2e,0x2b,0x94,
0x2b,0x2e,0x94,0x2c,0x29,0x14,0x94,0x2b,0x28,0x24,0x8a,0x2c,0x29,0x8a,0x18,0x8a,
0x2b,0x28,0x8a,0x2c,0x29,0x24,0x94,0x14,0x8a,0x30,0x8a,0x35,0x2c,0x20,0x8a,0x30,
0x8a,0x33,0x18,0x8a,0x35,0x8a,0x33,0x24,0x20,0x8a,0x30,0x8a,0x2e,0x2b,0x1b,0x94,
0x2a,0x2d,0x27,0x8a,0x2e,0x2b,0x8a,0x16,0x8a,0x2d,0x2a,0x8a,0x2e,0x2b,0x1f,0x94,
0x1b,0x8a,0x33,0x8a,0x37,0x2e,0x27,0x8a,0x33,0x8a,0x35,0x16,0x8a,0x37,0x8a,0x35,
0x27,0x22,0x8a,0x33,0x8a,0x30,0x20,0x14,0x8a,0x2f,0x8a,0x30,0x1d,0x11,0x8a,0x3a,
0x30,0x8a,0x1f,0x13,0x8a,0x38,0x30,0x8a,0x20,0x14,0x8a,0x33,0x30,0x8a,0x37,0x2e,
0x22,0x8a,0x36,0x8a,0x37,0x22,0x2b,0x8a,0x3c,0x8a,0x2a,0x27,0x21,0x8a,0x3f,0x8a,
0x3a,0x2b,0x27,0x8a,0x37,0x8a,0x33,0x2d,0x18,0x94,0x33,0x2d,0x1d,0x94,0x37,0x2c,
0x32,0x8a,0x35,0x32,0x2c,0x8a,0x26,0x1a,0x8a,0x33,0x2e,0x2b,0x8a,0x27,0x1b,0x94,
0x2b,0x2e,0x8a,0x2e,0x2b,0x8a,0x2e,0x2b,0x94,0x2e,0x2b,0x94,0x2c,0x29,0x14,0x94,
0x2b,0x28,0x20,0x8a,0x29,0x2c,0x8a,0x18,0x8a,0x2b,0x28,0x8a,0x2c,0x29,0x24,0x94,
0x14,0x8a,0x30,0x8a,0x35,0x2c,0x24,0x8a,0x30,0x8a,0x33,0x18,0x8a,0x35,0x8a,0x33,
0x24,0x20,0x8a,0x30,0x8a,0x2e,0x2b,0x1b,0x94,0x2d,0x2a,0x27,0x8a,0x2e,0x2b,0x8a,
0x16,0x8a,0x2d,0x2a,0x8a,0x2e,0x2b,0x1f,0x94,0x1b,0x8a,0x33,0x8a,0x37,0x2e,0x27,
0x8a,0x33,0x8a,0x35,0x16,0x8a,0x37,0x8a,0x35,0x27,0x22,0x8a,0x33,0x8a,0x35,0x32,
0x16,0x94,0x31,0x34,0x26,0x8a,0x35,0x32,0x8a,0x1a,0x8a,0x34,0x31,0x8a,0x35,0x32,
0x26,0x94,0x16,0x8a,0x38,0x8a,0x3c,0x32,0x20,0x8a,0x38,0x8a,0x3a,0x1d,0x8a,0x3c,
0x8a,0x3a,0x26,0x22,0x8a,0x38,0x8a,0x33,0x3f,0x27,0x8a,0x3f,0x33,0x8a,0x3f,0x33,
0x1e,0xa8,0x3c,0x33,0x27,0x94,0x3a,0x33,0x27,0x94,0x2b,0x2e,0x8a,0x2e,0x2b,0x8a,
0x2e,0x2b,0x94,0x2e,0x2b,0x94,0x2c,0x29,0x14,0x94,0x2b,0x28,0x20,0x8a,0x2c,0x29,
0x8a,0x18,0x8a,0x2b,0x28,0x8a,0x2c,0x29,0x24,0x94,0x14,0x8a,0x30,0x8a,0x35,0x2c,
0x24,0x8a,0x30,0x8a,0x33,0x18,0x8a,0x35,0x8a,0x33,0x24,0x20,0x8a,0x30,0x8a,0x2e,
0x2b,0x1b,0x94,0x2d,0x2a,0x27,0x8a,0x2e,0x2b,0x8a,0x16,0x8a,0x2a,0x2d,0x8a,0x2e,
0x2b,0x27,0x94,0x1b,0x8a,0x33,0x8a,0x37,0x2e,0x27,0x8a,0x33,0x8a,0x35,0x16,0x8a,
0x37,0x8a,0x35,0x22,0x1f,0x8a,0x33,0x8a,0x30,0x20,0x14,0x8a,0x2f,0x8a,0x30,0x1d,
0x11,0x8a,0x3a,0x30,0x8a,0x1f,0x13,0x8a,0x38,0x30,0x8a,0x20,0x14,0x8a,0x33,0x30,
0x8a,0x37,0x2e,0x22,0x8a,0x36,0x8a,0x37,0x2b,0x27,0x8a,0x3c,0x8a,0x21,0x27,0x2a,
0x8a,0x3f,0x8a,0x3a,0x2b,0x27,0x8a,0x37,0x8a,0x33,0x2d,0x24,0x94,0x33,0x2d,0x1d,
0x94,0x37,0x32,0x2c,0x8a,0x35,0x2c,0x32,0x8a,0x26,0x1a,0x8a,0x33,0x2e,0x2b,0x8a,
0x27,0x1b,0x94,0x22,0x16,0x94,0x3f,0x3a,0x37,0xff,
};
byte next_music_byte(void) {
return *music_ptr++;
}
word voice_freq[3];
byte rr_ch; /* round-robin hint for chord packing */
/* Envelope sized to the score's common 10-tick beat so notes release
* before the next chord (avoids stolen-voice "stutter"). */
#define ENV_MAX 12
void music_update(void) {
byte ch;
byte n;
if (!music_enable) return;
/* Decay first — volume-only so frequency/phase stay stable */
for (ch = 0; ch < 3; ch++) {
if (voice[ch].volume) {
voice[ch].volume--;
sound_vol(ch, voice[ch].volume);
}
}
if (!music_ptr) {
music_ptr = music1;
cur_duration = 0;
}
/* Score clock: when duration hits 0, fire all pending notes as one chord */
while (cur_duration == 0) {
byte note = next_music_byte();
if ((note & 0x80) == 0) {
word freq = note_table[note & 63];
/* Prefer a silent/quiet channel; fall back to round-robin */
ch = rr_ch;
for (n = 0; n < 3; n++) {
byte cand = (byte)((rr_ch + n) % 3);
if (voice[cand].volume < voice[ch].volume) ch = cand;
}
rr_ch = ch ? (byte)(ch - 1) : 2;
voice_freq[ch] = freq;
voice[ch].volume = ENV_MAX;
sound_voice(ch, freq, ENV_MAX, music_wave);
} else {
if (note == 0xff)
music_ptr = 0;
/* Duration is always >= 1 for this score; clamp just in case */
cur_duration = note & 63;
if (!cur_duration) cur_duration = 1;
}
}
cur_duration--;
}
void music_start(const byte* music) {
byte i;
music_enable = 0; /* pause IRQ player while resetting */
music_ptr = music;
cur_duration = 0;
rr_ch = 2;
for (i = 0; i < 3; i++) {
voice[i].volume = 0;
voice_freq[i] = 0;
sound_voice(i, 0, 0, 0);
}
music_enable = 1;
}
byte meter_h[3];
void draw_meters(void) {
byte ch, h, y;
for (ch = 0; ch < 3; ch++) {
h = voice[ch].volume; /* 0..ENV_MAX, meter uses same scale */
if (h == meter_h[ch]) continue;
meter_h[ch] = h;
for (y = 0; y < 16; y++) {
byte row = 28 - y;
byte on = (y < h);
byte pal = on ? (ch == 0 ? PAL_YELLOW : (ch == 1 ? PAL_CYAN : PAL_PINK)) : 0;
byte tile = on ? 0x11 : T_BLANK;
poke_tile((byte)(8 + ch * 6), row, tile, pal);
poke_tile((byte)(9 + ch * 6), row, tile, pal);
}
}
}
void main(void) {
byte start_prev = 0;
byte left_prev = 0;
byte right_prev = 0;
pac_vblank_hook = music_update;
pac_irq_enable();
sound_enable = 1;
flip_screen = 0;
watchdog = 0;
music_wave = 1;
music_enable = 0;
clrscr(0);
hide_all_sprites();
put_string(6, 2, "PAC MAN MUSIC", PAL_YELLOW);
put_string(2, 4, "START RESTART", PAL_CYAN);
put_string(2, 5, "L R WAVE", PAL_CYAN);
put_string(7, 8, "V1", PAL_YELLOW);
put_string(13, 8, "V2", PAL_CYAN);
put_string(19, 8, "V3", PAL_PINK);
put_string(20, 5, "W", PAL_WHITE);
meter_h[0] = meter_h[1] = meter_h[2] = 0xff;
music_start(music1);
while (1) {
wait_vblank();
watchdog = 0;
if (LEFT1 && !left_prev && music_wave > 0) music_wave--;
if (RIGHT1 && !right_prev && music_wave < 7) music_wave++;
left_prev = LEFT1;
right_prev = RIGHT1;
if (START1 && !start_prev)
music_start(music1);
start_prev = START1;
/* Meters are cosmetic — skip some frames so main loop stays light */
if (!(video_framecount & 1))
draw_meters();
put_digit(22, 5, music_wave, PAL_ORANGE);
}
}
/* ==== PACMAN GFX BEGIN (per-file; regenerate: scripts/gen_pacman_gfx.py) ==== */
/* Graphics + sound waves private to music.c — edit without affecting other demos. */
/* Color PROM */
const byte __at(0x6000) color_prom[32] = /*{pal:"pacman",n:32}*/ {
0x00,0x07,0x66,0xef,0x00,0xf8,0xea,0x6f,0x00,0x3f,0x00,0xc9,0x38,0xaa,0xaf,0xf6,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
/* Asset-editor palette slices */
const byte editor_pals[52] = /*{pal:"pacman",layout:"pacman"}*/ {
0x00,0xf6,0xc9,0x07,0x00,0xf6,0xc9,0xef,0x00,0xf6,0xc9,0xf8,0x00,0xf6,0xc9,0x6f,
0x00,0xc9,0x07,0x3f,0x00,0xaf,0x00,0xc9,0x00,0x38,0xc9,0xaf,0x00,0x38,0xf6,0x07,
0x00,0x00,0x00,0x00,0x00,0x07,0x66,0xf6,0x00,0x6f,0x38,0x66,0x00,0xf6,0xc9,0x00,
0x00,0x00,0x00,0x00,
};
/* Palette PROM */
const byte __at(0x6100) palette_prom[256] = {
0x00,0x00,0x00,0x00,0x00,0x0f,0x0b,0x01,0x00,0x00,0x00,0x00,0x00,0x0f,0x0b,0x03,
0x00,0x00,0x00,0x00,0x00,0x0f,0x0b,0x05,0x00,0x00,0x00,0x00,0x00,0x0f,0x0b,0x07,
0x00,0x00,0x00,0x00,0x00,0x0b,0x01,0x09,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,0x00,0x0e,0x00,0x01,0x0c,0x0f,
0x00,0x0e,0x00,0x0b,0x00,0x0c,0x0b,0x0e,0x00,0x0c,0x0f,0x01,0x00,0x00,0x00,0x00,
0x00,0x01,0x02,0x0f,0x00,0x07,0x0c,0x02,0x00,0x09,0x06,0x0f,0x00,0x0d,0x0c,0x0f,
0x00,0x05,0x03,0x09,0x00,0x0f,0x0b,0x00,0x00,0x0e,0x00,0x0b,0x00,0x0e,0x00,0x0b,
0x00,0x00,0x00,0x00,0x00,0x0f,0x0e,0x01,0x00,0x0f,0x0b,0x0e,0x00,0x0e,0x00,0x0f,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
/* WSG waveforms: 8 waves × 32 samples (0..15). Select with sound_voice(..., wave). */
const byte __at(0x6200) wave_rom[256] = /*{w:32,h:1,count:8,bpp:8}*/ {
0x08,0x09,0x0a,0x0c,0x0d,0x0e,0x0e,0x0f,0x0f,0x0f,0x0e,0x0e,0x0d,0x0c,0x0a,0x09,
0x08,0x06,0x05,0x03,0x02,0x01,0x01,0x00,0x00,0x00,0x01,0x01,0x02,0x03,0x05,0x06,
0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,
0x0f,0x0f,0x0f,0x0f,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,
0x0f,0x0e,0x0d,0x0c,0x0b,0x0a,0x09,0x08,0x07,0x06,0x05,0x04,0x03,0x02,0x01,0x00,
0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,
0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,
0x0f,0x0f,0x0f,0x00,0x00,0x00,0x00,0x00,0x0f,0x0f,0x0f,0x00,0x00,0x00,0x00,0x00,
0x0f,0x0f,0x0f,0x00,0x00,0x00,0x00,0x00,0x0f,0x0f,0x0f,0x00,0x00,0x00,0x00,0x00,
0x08,0x0a,0x0d,0x0e,0x0f,0x0e,0x0d,0x0a,0x08,0x05,0x02,0x01,0x00,0x01,0x02,0x05,
0x07,0x0a,0x0d,0x0e,0x0f,0x0e,0x0d,0x0a,0x08,0x05,0x02,0x01,0x00,0x01,0x02,0x05,
0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,
0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,
0x00,0x03,0x06,0x09,0x0c,0x0f,0x02,0x05,0x08,0x0b,0x0e,0x01,0x04,0x07,0x0a,0x0d,
0x00,0x03,0x06,0x09,0x0c,0x0f,0x02,0x05,0x08,0x0b,0x0e,0x01,0x04,0x07,0x0a,0x0d,
};
/* Tile ROM (arcade font + this demo's homebrew tiles) */
const byte __at(0x4000) tile_rom[4096] = /*{w:8,h:8,count:256,bpp:2,pacstrip:1}*/ {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x88,0xcc,0x22,0x22,0x66,0xcc,0x88,0x00,0x33,0x77,0xcc,0x88,0x88,0x77,0x33,0x00,
0x22,0x22,0xee,0xee,0x22,0x22,0x00,0x00,0x00,0x00,0xff,0xff,0x44,0x00,0x00,0x00,
0x22,0x22,0xaa,0xaa,0xee,0xee,0x66,0x00,0x66,0xff,0xbb,0x99,0x99,0xcc,0x44,0x00,
0xcc,0xee,0x22,0x22,0x22,0x66,0x44,0x00,0x88,0xdd,0xff,0xbb,0x99,0x88,0x00,0x00,
0x88,0xee,0xee,0x88,0x88,0x88,0x88,0x00,0x00,0xff,0xff,0xcc,0x66,0x33,0x11,0x00,
0xcc,0xee,0x22,0x22,0x22,0x66,0x44,0x00,0x11,0xbb,0xaa,0xaa,0xaa,0xee,0xee,0x00,
0xcc,0xee,0x22,0x22,0x22,0xee,0xcc,0x00,0x00,0x99,0x99,0x99,0xdd,0x77,0x33,0x00,
0x00,0x00,0x00,0xee,0xee,0x00,0x00,0x00,0xcc,0xee,0xbb,0x99,0x88,0xcc,0xcc,0x00,
0xcc,0xee,0xaa,0xaa,0x22,0x22,0xcc,0x00,0x00,0x66,0x99,0x99,0xbb,0xff,0x66,0x00,
0x88,0xcc,0x66,0x22,0x22,0x22,0x00,0x00,0x77,0xff,0x99,0x99,0x99,0xff,0x66,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0xee,0xee,0x88,0x88,0x88,0xee,0xee,0x00,0x33,0x77,0xcc,0x88,0xcc,0x77,0x33,0x00,
0xcc,0xee,0x22,0x22,0x22,0xee,0xee,0x00,0x66,0xff,0x99,0x99,0x99,0xff,0xff,0x00,
0x44,0x66,0x22,0x22,0x66,0xcc,0x88,0x00,0x44,0xcc,0x88,0x88,0xcc,0x77,0x33,0x00,
0x88,0xcc,0x66,0x22,0x22,0xee,0xee,0x00,0x33,0x77,0xcc,0x88,0x88,0xff,0xff,0x00,
0x22,0x22,0x22,0x22,0xee,0xee,0x00,0x00,0x88,0x99,0x99,0x99,0xff,0xff,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0xee,0xee,0x00,0x88,0x99,0x99,0x99,0x99,0xff,0xff,0x00,
0xee,0xee,0x22,0x22,0x66,0xcc,0x88,0x00,0x99,0x99,0x99,0x88,0xcc,0x77,0x33,0x00,
0xee,0xee,0x00,0x00,0x00,0xee,0xee,0x00,0xff,0xff,0x11,0x11,0x11,0xff,0xff,0x00,
0x22,0x22,0xee,0xee,0x22,0x22,0x00,0x00,0x88,0x88,0xff,0xff,0x88,0x88,0x00,0x00,
0xcc,0xee,0x22,0x22,0x22,0x66,0x44,0x00,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,
0x22,0x66,0xee,0xcc,0x88,0xee,0xee,0x00,0x88,0xcc,0x66,0x33,0x11,0xff,0xff,0x00,
0x22,0x22,0x22,0x22,0xee,0xee,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0x00,0x00,
0xee,0xee,0x00,0x88,0x00,0xee,0xee,0x00,0xff,0xff,0x77,0x33,0x77,0xff,0xff,0x00,
0xee,0xee,0xcc,0x88,0x00,0xee,0xee,0x00,0xff,0xff,0x11,0x33,0x77,0xff,0xff,0x00,
0xcc,0xee,0x22,0x22,0x22,0xee,0xcc,0x00,0x77,0xff,0x88,0x88,0x88,0xff,0x77,0x00,
0x00,0x88,0x88,0x88,0x88,0xee,0xee,0x00,0x77,0xff,0x88,0x88,0x88,0xff,0xff,0x00,
0xaa,0xcc,0xee,0xaa,0x22,0xee,0xcc,0x00,0x77,0xff,0x88,0x88,0x88,0xff,0x77,0x00,
0x22,0x66,0xee,0xcc,0x88,0xee,0xee,0x00,0x77,0xff,0x99,0x88,0x88,0xff,0xff,0x00,
0xcc,0xee,0x22,0x22,0x22,0x66,0x44,0x00,0x00,0x55,0xdd,0x99,0x99,0xff,0x66,0x00,
0x00,0x00,0xee,0xee,0x00,0x00,0x00,0x00,0x88,0x88,0xff,0xff,0x88,0x88,0x00,0x00,
0xcc,0xee,0x22,0x22,0x22,0xee,0xcc,0x00,0xff,0xff,0x00,0x00,0x00,0xff,0xff,0x00,
0x00,0x88,0xcc,0xee,0xcc,0x88,0x00,0x00,0xff,0xff,0x11,0x00,0x11,0xff,0xff,0x00,
0xee,0xee,0xcc,0x88,0xcc,0xee,0xee,0x00,0xff,0xff,0x11,0x33,0x11,0xff,0xff,0x00,
0x66,0xee,0xcc,0x88,0xcc,0xee,0x66,0x00,0xcc,0xee,0x77,0x33,0x77,0xee,0xcc,0x00,
0x00,0x00,0xee,0xee,0x00,0x00,0x00,0x00,0xee,0xff,0x11,0x11,0xff,0xee,0x00,0x00,
0x22,0x22,0x22,0xaa,0xee,0xee,0x66,0x00,0xcc,0xee,0xff,0xbb,0x99,0x88,0x88,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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};
/* Sprite ROM (this demo's homebrew sprites) */
const byte __at(0x5000) sprite_rom[4096] = /*{w:16,h:16,count:64,bpp:2,pacstrip:1}*/ {
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
/* ==== PACMAN GFX END ==== */
+269
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@@ -0,0 +1,269 @@
/*
* Shared Pac-Man hardware helpers for 8bitworkshop demos.
*
* Owns the reset/IRQ CRT at absolute 0x0000 (_HEADER). Real Pac-Man VBLANK
* is a maskable IRQ (IM2), not NMI — same as MAME. Optional per-game work
* goes through pac_vblank_hook (set before pac_irq_enable()).
*
* Game demos must NOT define start(); call pac_irq_enable() from main.
*/
#pragma opt_code_speed
#include "pacman_common.h"
/*
* Absolute CRT0 @ 0x0000 (ABS _HEADER, through ~0xC9). Game _CODE starts
* at 0xCA (platforms.ts codeseg_start) — fills through what was empty
* space up to 0x1FF, then onward. Do not name this function start — that
* would place a second _start label in _CODE.
*/
static void pac_crt0(void) __naked {
__asm
.area _HEADER (ABS)
.org 0x0000
_start::
jp real_start
.org 0x0010
; RST 10/18/20 (Namco sound engine)
.db 0x85,0x6f,0x3e,0x00,0x8c,0x67,0x7e,0xc9,0x78,0x87,0xd7,0x5f,0x23,0x56,0xeb,0xc9
.db 0xe1,0x87,0xd7,0x5f,0x23,0x56,0xeb,0xe9
; IM2: OUT (0),#0x38 → CPU fetches word at 0x0038
.org 0x0038
.dw vblank_isr
vblank_isr:
push af
push bc
push de
push hl
push ix
push iy
; Ack IRQ (MAME holds INT until 0x5000 bit0 is cleared)
xor a
ld (0x5000), a
; Latch software sound regs → hardware WSG
ld hl, #0x4e8c
ld de, #0x5050
ld bc, #0x0010
ldir
ld a, (0x4ecc)
and a
ld a, (0x4ecf)
jr nz, 00010$
ld a, (0x4e9f)
00010$:
ld (0x5045), a
ld a, (0x4edc)
and a
ld a, (0x4edf)
jr nz, 00011$
ld a, (0x4eaf)
00011$:
ld (0x504a), a
ld a, (0x4eec)
and a
ld a, (0x4eef)
jr nz, 00012$
ld a, (0x4ebf)
00012$:
ld (0x504f), a
; Frame counter — ONLY the relocatable symbol. Do NOT touch absolute
; 0x4C84 (arcade ROM timer): our _DATA lives in 0x4C00+ and that
; address is inside BSS (often near pac_vblank_hook / last byte).
ld a, (_video_framecount)
inc a
ld (_video_framecount), a
call _pac_run_vblank_hook
ld a, #1
ld (0x5000), a
pop iy
pop ix
pop hl
pop de
pop bc
pop af
ei
reti
real_start:
ld sp, #0x4fc0
ld bc, #l__INITIALIZER
ld a, b
or a, c
jr z, 00001$
ld de, #s__INITIALIZED
ld hl, #s__INITIALIZER
ldir
00001$:
ld hl, #0x4e8c
ld de, #0x4e8d
ld (hl), #0
ld bc, #0x006f
ldir
; BSS not cleared; keep optional VBLANK hook null until game sets it
xor a
ld (_pac_vblank_hook+0), a
ld (_pac_vblank_hook+1), a
xor a
ld i, a
im 2
ld a, #0x38
out (0), a
jp _main
.area _CODE
__endasm;
}
volatile byte video_framecount;
/* Optional game VBLANK work (Namco sound engine, etc.). BSS → NULL. */
void (*pac_vblank_hook)(void);
void pac_run_vblank_hook(void) {
if (pac_vblank_hook)
pac_vblank_hook();
}
void pac_irq_enable(void) {
interrupt_enable = 1;
__asm__("ei");
}
word vram_addr(byte x, byte y) {
if (y < 2)
return 0x3c0 + (word)y * 32 + (29 - x);
if (y >= 34)
return (word)(y - 34) * 32 + (29 - x);
return 0x40 + (word)(27 - x) * 32 + (y - 2);
}
void poke_tile(byte x, byte y, byte tile, byte pal) {
word a;
if (x >= 28 || y >= 36) return;
a = vram_addr(x, y);
*((byte*)(0x4000 + a)) = tile;
*((byte*)(0x4400 + a)) = pal;
}
void poke_pal(byte x, byte y, byte pal) {
if (x >= 28 || y >= 36) return;
*((byte*)(0x4400 + vram_addr(x, y))) = pal;
}
byte peek_tile(byte x, byte y) {
if (x >= 28 || y >= 36) return T_BLANK;
return *((byte*)(0x4000 + vram_addr(x, y)));
}
void clrscr(byte pal) {
word i;
for (i = 0; i < 0x400; i++) {
((byte*)0x4000)[i] = T_BLANK;
((byte*)0x4400)[i] = pal;
if ((i & 63) == 0) watchdog = 0;
}
}
void wait_vblank(void) {
byte f = video_framecount;
while (video_framecount == f) watchdog = 0;
}
void put_digit(byte x, byte y, byte d, byte pal) {
if (d > 9) d = 9;
poke_tile(x, y, (byte)('0' + d), pal);
}
/* Arcade tile ROM: 0-9/A-Z mostly ASCII; space=0x40; extras remapped below. */
void put_char(byte x, byte y, char ch, byte pal) {
byte t;
if (ch == ' ' || ch == '\t') t = T_BLANK;
else if (ch == '!') t = 0x5B;
else if (ch == '-') t = 0x3B;
else if (ch == '/') t = 0x3A;
else if (ch == '"') t = 0x26;
else if (ch >= 'a' && ch <= 'z') t = (byte)(ch - 'a' + 'A');
else t = (byte)ch;
poke_tile(x, y, t, pal);
}
void put_string(byte x, byte y, const char* s, byte pal) {
while (*s) {
put_char(x++, y, *s++, pal);
if (x >= 28) break;
}
}
/* Sprite regs: shape/color @ 0x4FF0, coords @ 0x5060 (bottom-right origin) */
void set_sprite_ex(byte i, byte shape, byte color, byte sx, byte sy, byte flags) {
byte* attr = (byte*)(0x4ff0 + (i << 1));
byte* pos = (byte*)(0x5060 + (i << 1));
attr[0] = (byte)((shape << 2) | (flags & 3));
attr[1] = color;
pos[0] = (byte)(239 - sx);
pos[1] = (byte)(272 - sy);
}
void set_sprite(byte i, byte shape, byte color, byte sx, byte sy) {
set_sprite_ex(i, shape, color, sx, sy, 0);
}
void hide_sprite(byte i) {
set_sprite(i, 0, 0, 0, 0);
((byte*)0x5060)[i * 2] = 0;
((byte*)0x5060)[i * 2 + 1] = 0;
}
void hide_all_sprites(void) {
byte i;
for (i = 0; i < 8; i++) hide_sprite(i);
}
void sound_voice(byte voice, word freq, byte vol, byte wave) {
word wave_addr, freq_addr;
byte i, nibbles;
if (voice > 2) return;
if (voice == 0) { wave_addr = 0x5045; freq_addr = 0x5050; nibbles = 5; }
else if (voice == 1) { wave_addr = 0x504a; freq_addr = 0x5056; nibbles = 4; }
else { wave_addr = 0x504f; freq_addr = 0x505b; nibbles = 4; }
/* Voices 1/2 are 16-bit; HW treats them as 20-bit with low nibble 0.
* Callers always pass the voice-0 scale (≈ Hz * 11). */
if (voice != 0) freq >>= 4;
*(volatile byte*)wave_addr = wave & 7;
for (i = 0; i < nibbles; i++) {
((volatile byte*)freq_addr)[i] = freq & 0x0f;
freq >>= 4;
}
((volatile byte*)freq_addr)[nibbles] = vol & 0x0f;
}
/* Update volume only — avoids rewriting frequency mid-note (clicks / jitter). */
void sound_vol(byte voice, byte vol) {
if (voice == 0) ((volatile byte*)0x5055)[0] = vol & 0x0f;
else if (voice == 1) ((volatile byte*)0x505a)[0] = vol & 0x0f;
else if (voice == 2) ((volatile byte*)0x505f)[0] = vol & 0x0f;
}
void sound_off(void) {
sound_voice(0, 0, 0, 0);
sound_voice(1, 0, 0, 0);
sound_voice(2, 0, 0, 0);
}
void sound_beep(word freq, byte frames) {
sound_enable = 1;
sound_voice(0, freq, 12, 1);
while (frames--) wait_vblank();
sound_voice(0, 0, 0, 0);
}
+109
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@@ -0,0 +1,109 @@
/*
* Shared Pac-Man hardware helpers for 8bitworkshop demos.
*
* Link helpers only:
* //#link "pacman_common.c"
*
* CRT0 (reset + IM2 VBLANK IRQ) lives in pacman_common — do not define start().
* Optional per-frame work: set pac_vblank_hook, then pac_irq_enable().
*
* Each demo owns its own graphics (tile/sprite/PROM data appended at the
* end of that .c file). Do not share one gfx object across demos.
*
* Text tile codes are ASCII: '0'-'9', 'A'-'Z', space = 0x40.
*/
#ifndef PACMAN_COMMON_H
#define PACMAN_COMMON_H
typedef unsigned char byte;
typedef unsigned short word;
typedef signed char sbyte;
void main(void);
/* memory-mapped I/O */
#define interrupt_enable (*(volatile byte*)0x5000)
#define sound_enable (*(volatile byte*)0x5001)
#define flip_screen (*(volatile byte*)0x5003)
#define watchdog (*(volatile byte*)0x50c0)
#define input0 (*(volatile byte*)0x5000)
#define input1 (*(volatile byte*)0x5040)
extern volatile byte video_framecount;
/* Optional VBLANK callback (Namco sound engine, etc.). NULL = none. */
extern void (*pac_vblank_hook)(void);
void pac_run_vblank_hook(void);
void pac_irq_enable(void);
#define UP1 (!(input0 & 0x01))
#define LEFT1 (!(input0 & 0x02))
#define RIGHT1 (!(input0 & 0x04))
#define DOWN1 (!(input0 & 0x08))
/* Homebrew: Space in 8bw. On real PCB IN0 bit7 is SERVICE1 (active low). */
#define FIRE1 (!(input0 & 0x80))
#define COIN1 (!(input0 & 0x20))
#define START1 (!(input1 & 0x20))
/* Tile indices — font is ASCII; others are homebrew utility tiles */
#define T_BLANK 0x40 /* empty / space */
#define T_DOT 0x10 /* pellet */
#define T_POWER 0x14 /* power pellet */
#define T_WALL_TL 0x28
#define T_WALL_TR 0x29
#define T_WALL_H 0x2a
#define T_WALL_V 0x2b
#define T_WALL_BL 0x2c
#define T_WALL_BR 0x2d
#define T_WALL_R 0x2e
#define T_CIRCLE 'O' /* round letter — player marker in tile demos */
#define T_ALIEN 0x0b /* formation alien glyph */
#define T_MISSILE '/' /* thin glyph usable as a bullet */
/* Homebrew sprite ROM indices for set_sprite() */
#define S_PLAYER 0
#define S_ALIEN 1
#define S_BOOM1 2
#define S_BOOM2 3
#define S_BULLET 4
#define S_PLAYER2 5
/* friendly aliases used by older demos */
#define S_PAC S_PLAYER
#define S_GHOST S_ALIEN
#define S_GHOST2 S_ALIEN
#define S_GHOST3 S_ALIEN
#define S_FRUIT S_PLAYER2
#define S_EYES S_BOOM2
/* Palette PROM entry numbers (CRAM / sprite color) */
#define PAL_YELLOW 9
#define PAL_CYAN 5
#define PAL_PINK 3
#define PAL_ORANGE 7
#define PAL_BLUE 5 // actually cyan. no blue in this palette
#define PAL_RED 1
#define PAL_WHITE 15
word vram_addr(byte x, byte y);
void poke_tile(byte x, byte y, byte tile, byte pal);
void poke_pal(byte x, byte y, byte pal);
byte peek_tile(byte x, byte y);
void clrscr(byte pal);
void wait_vblank(void);
void put_digit(byte x, byte y, byte d, byte pal);
void put_char(byte x, byte y, char ch, byte pal);
void put_string(byte x, byte y, const char* s, byte pal);
void set_sprite(byte i, byte shape, byte color, byte sx, byte sy);
/* flags: bit0 = flipY, bit1 = flipX (Pac-Man sprite attribute bits) */
void set_sprite_ex(byte i, byte shape, byte color, byte sx, byte sy, byte flags);
void hide_sprite(byte i);
void hide_all_sprites(void);
/* Namco WSG helpers (3 voices). freq ≈ Hz * 11 (voice-0 scale; voices 1/2
* are adjusted inside sound_voice). vol 0..15. wave selects wave_rom[] 0..7. */
void sound_voice(byte voice, word freq, byte vol, byte wave);
void sound_vol(byte voice, byte vol);
void sound_off(void);
void sound_beep(word freq, byte frames);
#endif
+825
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#define COLS 28
#define ROWS 36
#define PLAY_Y0 2
#define PLAY_Y1 33
#define T_SOLID 0x11
#define T_CHECK 0x12
typedef struct {
byte x;
byte y;
byte dir;
byte score;
byte head_tile;
byte tail_tile;
byte head_pal;
byte tail_pal;
byte collided;
byte human;
} Player;
Player players[2];
byte frames_per_move;
byte gameover;
word rnd_state;
#define START_SPEED 12
#define MAX_SPEED 5
#define MAX_SCORE 7
typedef enum { D_RIGHT, D_DOWN, D_LEFT, D_UP } dir_t;
static const sbyte DIR_X[4] = { 1, 0, -1, 0 };
static const sbyte DIR_Y[4] = { 0, 1, 0, -1 };
byte rand8(void) {
rnd_state = rnd_state * 17 + 53;
return (byte)(rnd_state >> 8);
}
void delay_frames(byte n) {
while (n--) wait_vblank();
}
void draw_box(byte x, byte y, byte x2, byte y2, byte pal) {
byte xi, yi;
poke_tile(x, y, T_WALL_TL, pal);
poke_tile(x2, y, T_WALL_TR, pal);
poke_tile(x, y2, T_WALL_BL, pal);
poke_tile(x2, y2, T_WALL_BR, pal);
for (xi = x + 1; xi < x2; xi++) {
poke_tile(xi, y, T_WALL_H, pal);
poke_tile(xi, y2, T_WALL_H, pal);
}
for (yi = y + 1; yi < y2; yi++) {
poke_tile(x, yi, T_WALL_V, pal);
poke_tile(x2, yi, T_WALL_V, pal);
}
}
void draw_playfield(void) {
draw_box(0, PLAY_Y0, COLS - 1, PLAY_Y1, PAL_BLUE);
put_string(0, 0, "P1", PAL_YELLOW);
put_digit(3, 0, players[0].score, PAL_YELLOW);
put_string(22, 0, "P2", PAL_PINK);
put_digit(25, 0, players[1].score, PAL_PINK);
}
void init_game(void) {
players[0].score = 0;
players[1].score = 0;
players[0].head_tile = '1';
players[1].head_tile = '2';
players[0].tail_tile = T_SOLID;
players[1].tail_tile = T_CHECK;
players[0].head_pal = PAL_YELLOW;
players[0].tail_pal = PAL_YELLOW;
players[1].head_pal = PAL_PINK;
players[1].tail_pal = PAL_PINK;
players[0].human = 1;
players[1].human = 0;
frames_per_move = START_SPEED;
rnd_state = 0x1234;
}
void reset_players(void) {
players[0].x = 5;
players[0].y = 8;
players[0].dir = D_RIGHT;
players[1].x = 22;
players[1].y = 28;
players[1].dir = D_LEFT;
players[0].collided = 0;
players[1].collided = 0;
}
void draw_player(Player* p) {
poke_tile(p->x, p->y, p->head_tile, p->head_pal);
}
byte cell_blocked(byte x, byte y) {
byte t;
if (x >= COLS || y < PLAY_Y0 || y > PLAY_Y1) return 1;
t = peek_tile(x, y);
return t != T_BLANK;
}
void move_player(Player* p) {
poke_tile(p->x, p->y, p->tail_tile, p->tail_pal);
p->x += DIR_X[p->dir];
p->y += DIR_Y[p->dir];
if (cell_blocked(p->x, p->y))
p->collided = 1;
else
draw_player(p);
}
void human_control(Player* p) {
byte dir = 0xff;
if (!p->human) return;
if (LEFT1) dir = D_LEFT;
if (RIGHT1) dir = D_RIGHT;
if (UP1) dir = D_UP;
if (DOWN1) dir = D_DOWN;
if (dir != 0xff && dir != (p->dir ^ 2))
p->dir = dir;
}
byte ai_try_dir(Player* p, byte dir, byte shift) {
byte x, y;
dir &= 3;
x = p->x + (DIR_X[dir] << shift);
y = p->y + (DIR_Y[dir] << shift);
if (!cell_blocked(x, y)) {
p->dir = dir;
return 1;
}
return 0;
}
void ai_control(Player* p) {
byte dir;
if (p->human) return;
dir = p->dir;
if (!ai_try_dir(p, dir, 0)) {
ai_try_dir(p, (byte)(dir + 1), 0);
ai_try_dir(p, (byte)(dir - 1), 0);
} else {
if (ai_try_dir(p, (byte)(dir - 1), 0))
ai_try_dir(p, (byte)(dir - 1), (byte)(1 + (rand8() & 3)));
if (ai_try_dir(p, (byte)(dir + 1), 0))
ai_try_dir(p, (byte)(dir + 1), (byte)(1 + (rand8() & 3)));
ai_try_dir(p, dir, rand8() & 3);
}
}
void flash_colliders(void) {
byte i;
for (i = 0; i < 40; i++) {
wait_vblank();
if (players[0].collided)
poke_tile(players[0].x, players[0].y, players[0].head_tile,
(i & 1) ? PAL_WHITE : PAL_YELLOW);
if (players[1].collided)
poke_tile(players[1].x, players[1].y, players[1].head_tile,
(i & 1) ? PAL_WHITE : PAL_PINK);
}
}
void make_move(void) {
byte i;
for (i = 0; i < frames_per_move; i++) {
human_control(&players[0]);
wait_vblank();
}
ai_control(&players[0]);
ai_control(&players[1]);
move_player(&players[1]);
move_player(&players[0]);
}
void declare_winner(byte winner) {
byte i;
clrscr(0);
hide_all_sprites();
for (i = 0; i < 8; i++) {
draw_box(i, i + 2, (byte)(COLS - 1 - i), (byte)(PLAY_Y1 - i), PAL_CYAN);
delay_frames(2);
}
put_string(8, 16, "WINNER", PAL_YELLOW);
put_string(8, 18, "PLAYER", PAL_WHITE);
poke_tile(15, 18, (byte)('1' + winner), PAL_YELLOW);
delay_frames(90);
gameover = 1;
}
void play_round(void) {
reset_players();
clrscr(0);
hide_all_sprites();
draw_playfield();
draw_player(&players[0]);
draw_player(&players[1]);
while (1) {
make_move();
if (players[0].collided || players[1].collided) break;
}
flash_colliders();
sound_beep(players[0].collided ? 0x800 : 0x1400, 3);
if (players[0].collided) players[1].score++;
if (players[1].collided) players[0].score++;
if (frames_per_move > MAX_SPEED) frames_per_move--;
if (players[0].score != players[1].score) {
if (players[0].score >= MAX_SCORE)
declare_winner(0);
else if (players[1].score >= MAX_SCORE)
declare_winner(1);
}
}
void play_game(void) {
gameover = 0;
init_game();
while (!gameover)
play_round();
}
void main(void) {
video_framecount = 0;
pac_irq_enable();
sound_enable = 1;
flip_screen = 0;
watchdog = 0;
clrscr(0);
hide_all_sprites();
put_string(8, 14, "SIEGE", PAL_YELLOW);
put_string(4, 18, "PRESS START", PAL_CYAN);
while (!START1) {
wait_vblank();
watchdog = 0;
}
play_game();
while (1) {
wait_vblank();
watchdog = 0;
}
}
/* ==== PACMAN GFX BEGIN (per-file; regenerate: scripts/gen_pacman_gfx.py) ==== */
/* Graphics + sound waves private to siege.c — edit without affecting other demos. */
/* Color PROM */
const byte __at(0x6000) color_prom[32] = /*{pal:"pacman",n:32}*/ {
0x00,0x07,0x66,0xef,0x00,0xf8,0xea,0x6f,0x00,0x3f,0x00,0xc9,0x38,0xaa,0xaf,0xf6,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
/* Asset-editor palette slices */
const byte editor_pals[52] = /*{pal:"pacman",layout:"pacman"}*/ {
0x00,0xf6,0xc9,0x07,0x00,0xf6,0xc9,0xef,0x00,0xf6,0xc9,0xf8,0x00,0xf6,0xc9,0x6f,
0x00,0xc9,0x07,0x3f,0x00,0xaf,0x00,0xc9,0x00,0x38,0xc9,0xaf,0x00,0x38,0xf6,0x07,
0x00,0x00,0x00,0x00,0x00,0x07,0x66,0xf6,0x00,0x6f,0x38,0x66,0x00,0xf6,0xc9,0x00,
0x00,0x00,0x00,0x00,
};
/* Palette PROM */
const byte __at(0x6100) palette_prom[256] = {
0x00,0x00,0x00,0x00,0x00,0x0f,0x0b,0x01,0x00,0x00,0x00,0x00,0x00,0x0f,0x0b,0x03,
0x00,0x00,0x00,0x00,0x00,0x0f,0x0b,0x05,0x00,0x00,0x00,0x00,0x00,0x0f,0x0b,0x07,
0x00,0x00,0x00,0x00,0x00,0x0b,0x01,0x09,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,0x00,0x0e,0x00,0x01,0x0c,0x0f,
0x00,0x0e,0x00,0x0b,0x00,0x0c,0x0b,0x0e,0x00,0x0c,0x0f,0x01,0x00,0x00,0x00,0x00,
0x00,0x01,0x02,0x0f,0x00,0x07,0x0c,0x02,0x00,0x09,0x06,0x0f,0x00,0x0d,0x0c,0x0f,
0x00,0x05,0x03,0x09,0x00,0x0f,0x0b,0x00,0x00,0x0e,0x00,0x0b,0x00,0x0e,0x00,0x0b,
0x00,0x00,0x00,0x00,0x00,0x0f,0x0e,0x01,0x00,0x0f,0x0b,0x0e,0x00,0x0e,0x00,0x0f,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
/* WSG waveforms: 8 waves × 32 samples (0..15). Select with sound_voice(..., wave). */
const byte __at(0x6200) wave_rom[256] = /*{w:32,h:1,count:8,bpp:8}*/ {
0x08,0x09,0x0a,0x0c,0x0d,0x0e,0x0e,0x0f,0x0f,0x0f,0x0e,0x0e,0x0d,0x0c,0x0a,0x09,
0x08,0x06,0x05,0x03,0x02,0x01,0x01,0x00,0x00,0x00,0x01,0x01,0x02,0x03,0x05,0x06,
0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,
0x0f,0x0e,0x0d,0x0c,0x0b,0x0a,0x09,0x08,0x07,0x06,0x05,0x04,0x03,0x02,0x01,0x00,
0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,
0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,
0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x08,0x0a,0x0d,0x0e,0x0f,0x0e,0x0d,0x0a,0x08,0x05,0x02,0x01,0x00,0x01,0x02,0x05,
0x07,0x0a,0x0d,0x0e,0x0f,0x0e,0x0d,0x0a,0x08,0x05,0x02,0x01,0x00,0x01,0x02,0x05,
0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,
0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,
0x00,0x03,0x06,0x09,0x0c,0x0f,0x02,0x05,0x08,0x0b,0x0e,0x01,0x04,0x07,0x0a,0x0d,
0x00,0x03,0x06,0x09,0x0c,0x0f,0x02,0x05,0x08,0x0b,0x0e,0x01,0x04,0x07,0x0a,0x0d,
};
/* Tile ROM (arcade font + this demo's homebrew tiles) */
const byte __at(0x4000) tile_rom[4096] = /*{w:8,h:8,count:256,bpp:2,pacstrip:1}*/ {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0xff,0xff,0x00,0x00,0x44,0x44,0x44,0x66,0x33,0x11,0x00,
0x00,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x11,0x33,0x66,0x44,0x44,0x44,0x00,
0x88,0x88,0x88,0x88,0x88,0x88,0x88,0x88,0x33,0x33,0x33,0x33,0x33,0x33,0x33,0x33,
0x00,0x00,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,0xff,0xff,0x00,0x00,
0x00,0x22,0x22,0x22,0x66,0xcc,0x88,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0x00,
0x00,0x88,0xcc,0x66,0x22,0x22,0x22,0x00,0x00,0xff,0xff,0x00,0x00,0x00,0x00,0x00,
0x00,0x88,0x88,0x88,0x88,0x88,0x88,0x00,0x00,0x11,0x11,0x11,0x11,0x11,0x11,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x88,0xcc,0x22,0x22,0x66,0xcc,0x88,0x00,0x33,0x77,0xcc,0x88,0x88,0x77,0x33,0x00,
0x22,0x22,0xee,0xee,0x22,0x22,0x00,0x00,0x00,0x00,0xff,0xff,0x44,0x00,0x00,0x00,
0x22,0x22,0xaa,0xaa,0xee,0xee,0x66,0x00,0x66,0xff,0xbb,0x99,0x99,0xcc,0x44,0x00,
0xcc,0xee,0x22,0x22,0x22,0x66,0x44,0x00,0x88,0xdd,0xff,0xbb,0x99,0x88,0x00,0x00,
0x88,0xee,0xee,0x88,0x88,0x88,0x88,0x00,0x00,0xff,0xff,0xcc,0x66,0x33,0x11,0x00,
0xcc,0xee,0x22,0x22,0x22,0x66,0x44,0x00,0x11,0xbb,0xaa,0xaa,0xaa,0xee,0xee,0x00,
0xcc,0xee,0x22,0x22,0x22,0xee,0xcc,0x00,0x00,0x99,0x99,0x99,0xdd,0x77,0x33,0x00,
0x00,0x00,0x00,0xee,0xee,0x00,0x00,0x00,0xcc,0xee,0xbb,0x99,0x88,0xcc,0xcc,0x00,
0xcc,0xee,0xaa,0xaa,0x22,0x22,0xcc,0x00,0x00,0x66,0x99,0x99,0xbb,0xff,0x66,0x00,
0x88,0xcc,0x66,0x22,0x22,0x22,0x00,0x00,0x77,0xff,0x99,0x99,0x99,0xff,0x66,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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};
/* Sprite ROM (this demo's homebrew sprites) */
const byte __at(0x5000) sprite_rom[4096] = /*{w:16,h:16,count:64,bpp:2,pacstrip:1}*/ {
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
/* ==== PACMAN GFX END ==== */
File diff suppressed because it is too large. Load diff
+634
View File
@@ -0,0 +1,634 @@
/*
* Pac-Man sprite demo — move hardware sprites with the joystick.
* Graphics for this file are appended at the bottom (private copy).
*/
//#link "pacman_common.c"
#include "pacman_common.h"
void main(void) {
byte px, py;
byte ax, ay;
byte frame;
sbyte adx, ady;
video_framecount = 0;
pac_irq_enable();
sound_enable = 1;
flip_screen = 0;
watchdog = 0;
clrscr(0);
hide_all_sprites();
put_string(6, 1, "SPRITES", PAL_CYAN);
put_string(2, 34, "MOVE WITH JOY", PAL_YELLOW);
px = 104;
py = 200;
ax = 40;
ay = 60;
adx = 1;
ady = 1;
frame = 0;
while (1) {
wait_vblank();
frame++;
if (LEFT1 && px > 0) px -= 2;
if (RIGHT1 && px < 208) px += 2;
if (UP1 && py > 16) py -= 2;
if (DOWN1 && py < 250) py += 2;
ax += adx;
ay += ady;
if (ax < 8 || ax > 200) adx = -adx;
if (ay < 24 || ay > 240) ady = -ady;
set_sprite(0, S_PLAYER, PAL_YELLOW, px, py);
set_sprite(1, S_ALIEN, PAL_PINK, ax, ay);
set_sprite(2, S_ALIEN, PAL_CYAN, 180 - (ax >> 1), ay + 20);
set_sprite(3, (frame & 8) ? S_BOOM1 : S_BOOM2, PAL_ORANGE, 100, 120);
if (FIRE1)
set_sprite(4, S_BULLET, PAL_CYAN, px + 4, py - 16);
else
hide_sprite(4);
}
}
/* ==== PACMAN GFX BEGIN (per-file; regenerate: scripts/gen_pacman_gfx.py) ==== */
/* Graphics + sound waves private to sprites.c — edit without affecting other demos. */
/* Color PROM */
const byte __at(0x6000) color_prom[32] = /*{pal:"pacman",n:32}*/ {
0x00,0x07,0x66,0xef,0x00,0xf8,0xea,0x6f,0x00,0x3f,0x00,0xc9,0x38,0xaa,0xaf,0xf6,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
/* Asset-editor palette slices */
const byte editor_pals[52] = /*{pal:"pacman",layout:"pacman"}*/ {
0x00,0xf6,0xc9,0x07,0x00,0xf6,0xc9,0xef,0x00,0xf6,0xc9,0xf8,0x00,0xf6,0xc9,0x6f,
0x00,0xc9,0x07,0x3f,0x00,0xaf,0x00,0xc9,0x00,0x38,0xc9,0xaf,0x00,0x38,0xf6,0x07,
0x00,0x00,0x00,0x00,0x00,0x07,0x66,0xf6,0x00,0x6f,0x38,0x66,0x00,0xf6,0xc9,0x00,
0x00,0x00,0x00,0x00,
};
/* Palette PROM */
const byte __at(0x6100) palette_prom[256] = {
0x00,0x00,0x00,0x00,0x00,0x0f,0x0b,0x01,0x00,0x00,0x00,0x00,0x00,0x0f,0x0b,0x03,
0x00,0x00,0x00,0x00,0x00,0x0f,0x0b,0x05,0x00,0x00,0x00,0x00,0x00,0x0f,0x0b,0x07,
0x00,0x00,0x00,0x00,0x00,0x0b,0x01,0x09,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,0x00,0x0e,0x00,0x01,0x0c,0x0f,
0x00,0x0e,0x00,0x0b,0x00,0x0c,0x0b,0x0e,0x00,0x0c,0x0f,0x01,0x00,0x00,0x00,0x00,
0x00,0x01,0x02,0x0f,0x00,0x07,0x0c,0x02,0x00,0x09,0x06,0x0f,0x00,0x0d,0x0c,0x0f,
0x00,0x05,0x03,0x09,0x00,0x0f,0x0b,0x00,0x00,0x0e,0x00,0x0b,0x00,0x0e,0x00,0x0b,
0x00,0x00,0x00,0x00,0x00,0x0f,0x0e,0x01,0x00,0x0f,0x0b,0x0e,0x00,0x0e,0x00,0x0f,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
/* WSG waveforms: 8 waves × 32 samples (0..15). Select with sound_voice(..., wave). */
const byte __at(0x6200) wave_rom[256] = /*{w:32,h:1,count:8,bpp:8}*/ {
0x08,0x09,0x0a,0x0c,0x0d,0x0e,0x0e,0x0f,0x0f,0x0f,0x0e,0x0e,0x0d,0x0c,0x0a,0x09,
0x08,0x06,0x05,0x03,0x02,0x01,0x01,0x00,0x00,0x00,0x01,0x01,0x02,0x03,0x05,0x06,
0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,
0x0f,0x0f,0x0f,0x0f,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,
0x0f,0x0e,0x0d,0x0c,0x0b,0x0a,0x09,0x08,0x07,0x06,0x05,0x04,0x03,0x02,0x01,0x00,
0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,
0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,
0x0f,0x0f,0x0f,0x00,0x00,0x00,0x00,0x00,0x0f,0x0f,0x0f,0x00,0x00,0x00,0x00,0x00,
0x0f,0x0f,0x0f,0x00,0x00,0x00,0x00,0x00,0x0f,0x0f,0x0f,0x00,0x00,0x00,0x00,0x00,
0x08,0x0a,0x0d,0x0e,0x0f,0x0e,0x0d,0x0a,0x08,0x05,0x02,0x01,0x00,0x01,0x02,0x05,
0x07,0x0a,0x0d,0x0e,0x0f,0x0e,0x0d,0x0a,0x08,0x05,0x02,0x01,0x00,0x01,0x02,0x05,
0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,
0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,0x02,0x0c,
0x00,0x03,0x06,0x09,0x0c,0x0f,0x02,0x05,0x08,0x0b,0x0e,0x01,0x04,0x07,0x0a,0x0d,
0x00,0x03,0x06,0x09,0x0c,0x0f,0x02,0x05,0x08,0x0b,0x0e,0x01,0x04,0x07,0x0a,0x0d,
};
/* Tile ROM (arcade font + this demo's homebrew tiles) */
const byte __at(0x4000) tile_rom[4096] = /*{w:8,h:8,count:256,bpp:2,pacstrip:1}*/ {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x88,0xcc,0x22,0x22,0x66,0xcc,0x88,0x00,0x33,0x77,0xcc,0x88,0x88,0x77,0x33,0x00,
0x22,0x22,0xee,0xee,0x22,0x22,0x00,0x00,0x00,0x00,0xff,0xff,0x44,0x00,0x00,0x00,
0x22,0x22,0xaa,0xaa,0xee,0xee,0x66,0x00,0x66,0xff,0xbb,0x99,0x99,0xcc,0x44,0x00,
0xcc,0xee,0x22,0x22,0x22,0x66,0x44,0x00,0x88,0xdd,0xff,0xbb,0x99,0x88,0x00,0x00,
0x88,0xee,0xee,0x88,0x88,0x88,0x88,0x00,0x00,0xff,0xff,0xcc,0x66,0x33,0x11,0x00,
0xcc,0xee,0x22,0x22,0x22,0x66,0x44,0x00,0x11,0xbb,0xaa,0xaa,0xaa,0xee,0xee,0x00,
0xcc,0xee,0x22,0x22,0x22,0xee,0xcc,0x00,0x00,0x99,0x99,0x99,0xdd,0x77,0x33,0x00,
0x00,0x00,0x00,0xee,0xee,0x00,0x00,0x00,0xcc,0xee,0xbb,0x99,0x88,0xcc,0xcc,0x00,
0xcc,0xee,0xaa,0xaa,0x22,0x22,0xcc,0x00,0x00,0x66,0x99,0x99,0xbb,0xff,0x66,0x00,
0x88,0xcc,0x66,0x22,0x22,0x22,0x00,0x00,0x77,0xff,0x99,0x99,0x99,0xff,0x66,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0xee,0xee,0x88,0x88,0x88,0xee,0xee,0x00,0x33,0x77,0xcc,0x88,0xcc,0x77,0x33,0x00,
0xcc,0xee,0x22,0x22,0x22,0xee,0xee,0x00,0x66,0xff,0x99,0x99,0x99,0xff,0xff,0x00,
0x44,0x66,0x22,0x22,0x66,0xcc,0x88,0x00,0x44,0xcc,0x88,0x88,0xcc,0x77,0x33,0x00,
0x88,0xcc,0x66,0x22,0x22,0xee,0xee,0x00,0x33,0x77,0xcc,0x88,0x88,0xff,0xff,0x00,
0x22,0x22,0x22,0x22,0xee,0xee,0x00,0x00,0x88,0x99,0x99,0x99,0xff,0xff,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0xee,0xee,0x00,0x88,0x99,0x99,0x99,0x99,0xff,0xff,0x00,
0xee,0xee,0x22,0x22,0x66,0xcc,0x88,0x00,0x99,0x99,0x99,0x88,0xcc,0x77,0x33,0x00,
0xee,0xee,0x00,0x00,0x00,0xee,0xee,0x00,0xff,0xff,0x11,0x11,0x11,0xff,0xff,0x00,
0x22,0x22,0xee,0xee,0x22,0x22,0x00,0x00,0x88,0x88,0xff,0xff,0x88,0x88,0x00,0x00,
0xcc,0xee,0x22,0x22,0x22,0x66,0x44,0x00,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,
0x22,0x66,0xee,0xcc,0x88,0xee,0xee,0x00,0x88,0xcc,0x66,0x33,0x11,0xff,0xff,0x00,
0x22,0x22,0x22,0x22,0xee,0xee,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0x00,0x00,
0xee,0xee,0x00,0x88,0x00,0xee,0xee,0x00,0xff,0xff,0x77,0x33,0x77,0xff,0xff,0x00,
0xee,0xee,0xcc,0x88,0x00,0xee,0xee,0x00,0xff,0xff,0x11,0x33,0x77,0xff,0xff,0x00,
0xcc,0xee,0x22,0x22,0x22,0xee,0xcc,0x00,0x77,0xff,0x88,0x88,0x88,0xff,0x77,0x00,
0x00,0x88,0x88,0x88,0x88,0xee,0xee,0x00,0x77,0xff,0x88,0x88,0x88,0xff,0xff,0x00,
0xaa,0xcc,0xee,0xaa,0x22,0xee,0xcc,0x00,0x77,0xff,0x88,0x88,0x88,0xff,0x77,0x00,
0x22,0x66,0xee,0xcc,0x88,0xee,0xee,0x00,0x77,0xff,0x99,0x88,0x88,0xff,0xff,0x00,
0xcc,0xee,0x22,0x22,0x22,0x66,0x44,0x00,0x00,0x55,0xdd,0x99,0x99,0xff,0x66,0x00,
0x00,0x00,0xee,0xee,0x00,0x00,0x00,0x00,0x88,0x88,0xff,0xff,0x88,0x88,0x00,0x00,
0xcc,0xee,0x22,0x22,0x22,0xee,0xcc,0x00,0xff,0xff,0x00,0x00,0x00,0xff,0xff,0x00,
0x00,0x88,0xcc,0xee,0xcc,0x88,0x00,0x00,0xff,0xff,0x11,0x00,0x11,0xff,0xff,0x00,
0xee,0xee,0xcc,0x88,0xcc,0xee,0xee,0x00,0xff,0xff,0x11,0x33,0x11,0xff,0xff,0x00,
0x66,0xee,0xcc,0x88,0xcc,0xee,0x66,0x00,0xcc,0xee,0x77,0x33,0x77,0xee,0xcc,0x00,
0x00,0x00,0xee,0xee,0x00,0x00,0x00,0x00,0xee,0xff,0x11,0x11,0xff,0xee,0x00,0x00,
0x22,0x22,0x22,0xaa,0xee,0xee,0x66,0x00,0xcc,0xee,0xff,0xbb,0x99,0x88,0x88,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
/* Sprite ROM (this demo's homebrew sprites) */
const byte __at(0x5000) sprite_rom[4096] = /*{w:16,h:16,count:64,bpp:2,pacstrip:1}*/ {
0x66,0xee,0xcc,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x11,0x77,0xff,
0x00,0x00,0x00,0x11,0x77,0xff,0xff,0x33,0x00,0x11,0x77,0xff,0xcc,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0xcc,0xee,0x66,0xff,0x77,0x11,0x00,0x00,0x00,0x00,0x00,
0x33,0xff,0xff,0x77,0x11,0x00,0x00,0x00,0x00,0x00,0x00,0xcc,0xff,0x77,0x11,0x00,
0x00,0x00,0x88,0x88,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x55,0x77,0x33,0x11,
0x00,0x00,0x77,0xff,0xee,0xff,0xbb,0xff,0x00,0x00,0x88,0x99,0x33,0xee,0xcc,0x88,
0x00,0x00,0x00,0x00,0x88,0x88,0x00,0x00,0x11,0x33,0x77,0x55,0x00,0x00,0x00,0x00,
0xff,0xbb,0xff,0xee,0xff,0x77,0x00,0x00,0x88,0xcc,0xee,0x33,0x99,0x88,0x00,0x00,
0x00,0x00,0x44,0x88,0x22,0x44,0x88,0x88,0x00,0x00,0x22,0x11,0x44,0x22,0x11,0x11,
0x00,0x00,0x33,0x77,0xcc,0xcc,0xaa,0x99,0x00,0x00,0xcc,0xee,0x33,0x33,0x55,0x99,
0x88,0x88,0x44,0x22,0x88,0x44,0x00,0x00,0x11,0x11,0x22,0x44,0x11,0x22,0x00,0x00,
0x99,0xaa,0xcc,0xcc,0x77,0x33,0x00,0x00,0x99,0x55,0x33,0x33,0xee,0xcc,0x00,0x00,
0x00,0x00,0xaa,0x00,0x44,0x00,0x88,0x00,0x00,0x00,0x55,0x00,0x22,0x00,0x11,0x00,
0x00,0x00,0x22,0x44,0xdd,0x22,0x88,0x99,0x00,0x00,0x44,0x22,0xbb,0x44,0x11,0x99,
0x00,0x88,0x00,0x44,0x00,0xaa,0x00,0x00,0x00,0x11,0x00,0x22,0x00,0x55,0x00,0x00,
0x99,0x88,0x22,0xdd,0x44,0x22,0x00,0x00,0x99,0x11,0x44,0xbb,0x22,0x44,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x33,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x22,0xff,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x33,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0x22,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x11,0x22,0x66,0x55,0x44,
0x00,0x00,0x00,0xff,0x00,0x00,0x66,0x44,0x00,0x00,0x00,0x00,0x88,0xcc,0x44,0x44,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x44,0x55,0x66,0x22,0x11,0x00,0x00,0x00,
0x44,0x66,0x00,0x00,0xff,0x00,0x00,0x00,0x44,0x44,0xcc,0x88,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
/* ==== PACMAN GFX END ==== */
+2 -2
View File
@@ -70,7 +70,7 @@ function FastZ80(coreParameter)
// the memory refresh, the stack pointer, and the program counter.
let i = 0x00;
let r = 0x00;
let sp = 0xdff0;
let sp = 0x0000; // Changed from 0xdff0 - SP should be undefined at reset, program must initialize it
let pc = 0x0000;
// We don't keep an F register for the flags,
// because most of the time we're only accessing a single flag,
@@ -161,7 +161,7 @@ let reset = function()
// These registers are the ones that have predictable states
// immediately following a power-on or a reset.
// The others are left alone, because their states are unpredictable.
sp = 0xdff0;
sp = 0x0000;
pc = 0x0000;
a = 0x00;
r = 0x00;
+131 -5
View File
@@ -50,6 +50,10 @@ export type PixelEditorImageFormat = {
xform?: string // CSS transform
art?: number // artifact color, Apple II
destfmt?: PixelEditorImageFormat
// Pac-Man / Namco arcade: 8-byte vertical strips (4 rows × 8 cols),
// 2bpp packed as bit y + bit (y+4), X/Y mirrored within each strip.
// Tiles (8×8): 2 strips. Sprites (16×16): 8 strips in hardware order.
pacstrip?:boolean|number
};
function getArtBit(fmt: PixelEditorImageFormat): number | null {
@@ -163,7 +167,89 @@ function reindexMask(x: number, inds: number[]): [number, number] {
return [i >> 3, i & 7];
}
export function convertWordsToImages(words: UintArray, fmt: PixelEditorImageFormat): Uint8Array[] {
// Pac-Man strip layouts (must match src/machine/pacman.ts PacmanVideo)
const PAC_TILE_STRIPS: [number, number, number][] = [
// [byteOffset, bx, by]
[0, 0, 4],
[8, 0, 0],
];
const PAC_SPRITE_STRIPS: [number, number, number][] = [
[0, 8, 12], [8, 8, 0], [16, 8, 4], [24, 8, 8],
[32, 0, 12], [40, 0, 0], [48, 0, 4], [56, 0, 8],
];
function pacStripDecode(input: UintArray, inOff: number, output: number[], bx: number, by: number, imgWidth: number) {
for (var x = 0; x < 8; x++) {
var strip = input[inOff + x] || 0;
for (var y = 0; y < 4; y++) {
var i = (3 - y) * imgWidth + (7 - x);
var pen = ((strip >> y) & 1) | (((strip >> (y + 4)) & 1) << 1);
output[by * imgWidth + bx + i] = pen;
}
}
}
function pacStripEncode(output: number[], outOff: number, pixels: Uint8Array|number[], bx: number, by: number, imgWidth: number) {
for (var x = 0; x < 8; x++) {
var strip = 0;
for (var y = 0; y < 4; y++) {
var i = (3 - y) * imgWidth + (7 - x);
var pen = (pixels[by * imgWidth + bx + i] || 0) & 3;
if (pen & 1) strip |= (1 << y);
if (pen & 2) strip |= (1 << (y + 4));
}
output[outOff + x] = strip;
}
}
function pacStripLayouts(fmt: PixelEditorImageFormat): [number, number, number][] {
if (fmt.w === 16 && fmt.h === 16) return PAC_SPRITE_STRIPS;
return PAC_TILE_STRIPS;
}
function pacStripBytesPerImage(fmt: PixelEditorImageFormat): number {
return pacStripLayouts(fmt).length * 8;
}
function convertPacStripWordsToImages(words: UintArray, fmt: PixelEditorImageFormat): Uint8Array[] {
var width = fmt.w;
var height = fmt.h;
var count = fmt.count || 1;
var wpimg = fmt.wpimg || pacStripBytesPerImage(fmt);
var layouts = pacStripLayouts(fmt);
var images = [];
for (var n = 0; n < count; n++) {
var pix: number[] = new Array(width * height).fill(0);
var base = n * wpimg;
for (var s = 0; s < layouts.length; s++) {
var [off, bx, by] = layouts[s];
pacStripDecode(words, base + off, pix, bx, by, width);
}
images.push(new Uint8Array(pix));
}
return images;
}
function convertPacStripImagesToWords(images: Uint8Array[], fmt: PixelEditorImageFormat): number[] {
var width = fmt.w;
var height = fmt.h;
var count = fmt.count || images.length;
var wpimg = fmt.wpimg || pacStripBytesPerImage(fmt);
var layouts = pacStripLayouts(fmt);
var words = new Array(wpimg * count).fill(0);
for (var n = 0; n < count; n++) {
var pix = images[n] || new Uint8Array(width * height);
var base = n * wpimg;
for (var s = 0; s < layouts.length; s++) {
var [off, bx, by] = layouts[s];
pacStripEncode(words, base + off, pix, bx, by, width);
}
}
return words;
}
export function convertWordsToImages(words:UintArray, fmt:PixelEditorImageFormat) : Uint8Array[] {
if (fmt.pacstrip) return convertPacStripWordsToImages(words, fmt);
var width = fmt.w;
var height = fmt.h;
var count = fmt.count || 1;
@@ -257,6 +343,7 @@ export function validateAssetData(datastr: string, fmt): string | null {
export function convertImagesToWords(images: Uint8Array[], fmt: PixelEditorImageFormat): number[] {
if (fmt.destfmt) fmt = fmt.destfmt;
if (fmt.pacstrip) return convertPacStripImagesToWords(images, fmt);
var width = fmt.w;
var height = fmt.h;
var count = fmt.count || 1;
@@ -320,13 +407,27 @@ export function convertPaletteBytes(arr: UintArray, r0, r1, g0, g1, b0, b1): num
return result;
}
/**
* Pac-Man / Namco color PROM byte → RGBA.
* Must match src/machine/pacman.ts PacmanVideo.rebuild() (MAME resistor weights).
* Encoding: RRR (bits 0-2), GGG (3-5), BB (6-7).
*/
export function decodePacmanColorPromByte(d: number): number {
var r = ((d >> 0) & 1) * 0x21 + ((d >> 1) & 1) * 0x47 + ((d >> 2) & 1) * 0x97;
var g = ((d >> 3) & 1) * 0x21 + ((d >> 4) & 1) * 0x47 + ((d >> 5) & 1) * 0x97;
var b = ((d >> 6) & 1) * 0x51 + ((d >> 7) & 1) * 0xae;
return 0xff000000 | (b << 16) | (g << 8) | r;
}
export function getPaletteLength(palfmt: PixelEditorPaletteFormat): number {
var pal = palfmt.pal;
if (typeof pal === 'number') {
var rr = Math.floor(Math.abs(pal / 100) % 10);
var gg = Math.floor(Math.abs(pal / 10) % 10);
var bb = Math.floor(Math.abs(pal) % 10);
return 1 << (rr + gg + bb);
return 1<<(rr+gg+bb);
} else if (pal === 'pacman') {
return 256; // every PROM encoding byte → a color
} else {
var paltable = PREDEF_PALETTES[pal];
if (paltable) {
@@ -348,7 +449,11 @@ export function convertPaletteFormat(palbytes: UintArray, palfmt: PixelEditorPal
if (pal >= 0)
newpalette = convertPaletteBytes(palbytes, 0, rr, rr, gg, rr + gg, bb);
else
newpalette = convertPaletteBytes(palbytes, rr + gg, bb, rr, gg, 0, rr);
newpalette = convertPaletteBytes(palbytes, rr+gg, bb, rr, gg, 0, rr);
} else if (pal === 'pacman') {
newpalette = [];
for (var i = 0; i < palbytes.length; i++)
newpalette.push(decodePacmanColorPromByte(palbytes[i]));
} else {
var paltable = PREDEF_PALETTES[pal];
if (paltable) {
@@ -414,6 +519,19 @@ var PREDEF_LAYOUTS: { [id: string]: PixelEditorPaletteLayout } = {
['Left', 0x00, -4],
['Right', 0x04, -4]
],
// Pac-Man: each palette PROM entry is 4 pens (indices into the 32-color PROM).
// Arrays tagged layout:"pacman" should store those pens as already-resolved color-PROM bytes.
'pacman':[
['Pal 01', 0x00, 4],
['Pal 03', 0x04, 4],
['Pal 05', 0x08, 4],
['Pal 07', 0x0c, 4],
['Pal 09', 0x10, 4],
['Pal 10', 0x14, 4],
['Pal 11', 0x18, 4],
['Pal 14', 0x1c, 4],
['Pal 19', 0x20, 4],
],
};
/////
@@ -620,7 +738,11 @@ export class Palettizer extends PixNode {
constructor(context: EditorContext, fmt: PixelEditorImageFormat) {
super();
this.context = context;
this.ncolors = 1 << ((fmt.bpp || 1) * (fmt.np || 1));
// Pac-Man strip bitmaps are always 2bpp (4 pens), even if bpp is omitted.
if (fmt.pacstrip)
this.ncolors = 4;
else
this.ncolors = 1 << ((fmt.bpp||1) * (fmt.np||1));
}
updateLeft() {
if (this.right) { this.rgbimgs = this.right.rgbimgs; } // TODO: check is for unit test, remove?
@@ -705,7 +827,11 @@ export class PaletteFormatToRGB extends PixNode {
updateRight() {
if (equalArrays(this.words, this.left.words)) return false;
this.words = this.left.words;
this.palette = dedupPalette(convertPaletteFormat(this.words, this.palfmt));
var cols = convertPaletteFormat(this.words, this.palfmt);
// Keep exact PROM colors for Pac-Man (and any layout slices). Dedup is only
// for flat palette grids where identical swatches need unique edit identities.
this.palette = (this.palfmt.layout || this.palfmt.pal === 'pacman')
? new Uint32Array(cols) : dedupPalette(cols);
this.layout = PREDEF_LAYOUTS[this.palfmt.layout];
this.rgbimgs = [];
this.palette.forEach((rgba: number) => {
+443
View File
@@ -0,0 +1,443 @@
import { Z80, Z80State } from "../common/cpu/ZilogZ80";
import { BasicScanlineMachine } from "../common/devices";
import { padBytes, Keys, makeKeycodeMap, newKeyboardHandler, EmuHalt } from "../common/emu";
const PACMAN_KEYCODE_MAP = makeKeycodeMap([
[Keys.UP, 0, 0x1],
[Keys.LEFT, 0, 0x2],
[Keys.RIGHT, 0, 0x4],
[Keys.DOWN, 0, 0x8],
[Keys.VK_5, 0, 0x20], // COIN1
[Keys.VK_6, 0, 0x40], // COIN2
[Keys.A, 0, 0x80], // FIRE (Space) — homebrew
[Keys.START, 1, 0x20], // START1
[Keys.VK_2, 1, 0x40], // START2
]);
const SCREEN_W = 224;
const SCREEN_H = 288;
/**
* Pacman video — ported from pac-c's proven decode/draw path.
* ROM layout in combined image:
* 0x4000 tile ROM (4KB), 0x5000 sprite ROM (4KB),
* 0x6000 color PROM (32B), 0x6100 palette PROM (256B)
*/
class PacmanVideo {
tiles = new Uint8Array(256 * 64); // decoded 8x8 tiles, 2bpp index per pixel
sprites = new Uint8Array(64 * 256); // decoded 16x16 sprites
colors = new Uint32Array(32); // RGB from color PROM
paletteRom = new Uint8Array(0x100); // 64 palettes × 4 pens
spritePos = new Uint8Array(16); // coords at 0x5060-0x506f
constructor(
public rom: Uint8Array,
public vram: Uint8Array,
public cram: Uint8Array,
public ram: Uint8Array,
) {
this.rebuild();
}
rebuild() {
// Color PROM → RGBA (MAME resistor weights; must match pixeleditor pal:"pacman")
for (var i = 0; i < 32; i++) {
var d = this.rom[0x6000 + i];
var r = ((d >> 0) & 1) * 0x21 + ((d >> 1) & 1) * 0x47 + ((d >> 2) & 1) * 0x97;
var g = ((d >> 3) & 1) * 0x21 + ((d >> 4) & 1) * 0x47 + ((d >> 5) & 1) * 0x97;
var b = ((d >> 6) & 1) * 0x51 + ((d >> 7) & 1) * 0xae;
this.colors[i] = 0xff000000 | (b << 16) | (g << 8) | r;
}
this.paletteRom.set(this.rom.subarray(0x6100, 0x6200));
// Decode tiles (pac-c decode_strip, mirrored)
var tileRom = this.rom.subarray(0x4000, 0x5000);
for (var t = 0; t < 256; t++) {
var out = this.tiles.subarray(t * 64, t * 64 + 64);
var src = tileRom.subarray(t * 16, t * 16 + 16);
this.decodeStrip(src, 0, out, 0, 4, 8);
this.decodeStrip(src, 8, out, 0, 0, 8);
}
// Decode sprites
var sprRom = this.rom.subarray(0x5000, 0x6000);
for (var s = 0; s < 64; s++) {
var sout = this.sprites.subarray(s * 256, s * 256 + 256);
var ssrc = sprRom.subarray(s * 64, s * 64 + 64);
this.decodeStrip(ssrc, 0 * 8, sout, 8, 12, 16);
this.decodeStrip(ssrc, 1 * 8, sout, 8, 0, 16);
this.decodeStrip(ssrc, 2 * 8, sout, 8, 4, 16);
this.decodeStrip(ssrc, 3 * 8, sout, 8, 8, 16);
this.decodeStrip(ssrc, 4 * 8, sout, 0, 12, 16);
this.decodeStrip(ssrc, 5 * 8, sout, 0, 0, 16);
this.decodeStrip(ssrc, 6 * 8, sout, 0, 4, 16);
this.decodeStrip(ssrc, 7 * 8, sout, 0, 8, 16);
}
}
// Exact port of pac-c decode_strip — bitmaps are stored mirrored
decodeStrip(input: Uint8Array, inOff: number, output: Uint8Array, bx: number, by: number, imgWidth: number) {
var base = by * imgWidth + bx;
for (var x = 0; x < 8; x++) {
var strip = input[inOff + x];
for (var y = 0; y < 4; y++) {
var i = (3 - y) * imgWidth + (7 - x);
var pen = ((strip >> y) & 1) | (((strip >> (y + 4)) & 1) << 1);
output[base + i] = pen;
}
}
}
getPalette(palNo: number, out: Uint8Array) {
palNo &= 0x3f;
var o = palNo * 4;
out[0] = this.paletteRom[o];
out[1] = this.paletteRom[o + 1];
out[2] = this.paletteRom[o + 2];
out[3] = this.paletteRom[o + 3];
}
drawTile(pixels: Uint32Array, tileNo: number, pal: Uint8Array, x: number, y: number) {
if (x < 0 || x >= SCREEN_W) return;
var tile = this.tiles.subarray(tileNo * 64, tileNo * 64 + 64);
for (var i = 0; i < 64; i++) {
var px = i & 7;
var py = i >> 3;
var sx = x + px;
if (sx < 0 || sx >= SCREEN_W) continue;
var pen = pal[tile[i] & 3];
pixels[(y + py) * SCREEN_W + sx] = this.colors[pen & 31];
}
}
drawSprite(pixels: Uint32Array, spriteNo: number, pal: Uint8Array, x: number, y: number, flipX: boolean, flipY: boolean) {
if (x <= -16 || x > SCREEN_W) return;
var spr = this.sprites.subarray(spriteNo * 256, spriteNo * 256 + 256);
for (var i = 0; i < 256; i++) {
var px = i & 15;
var py = i >> 4;
var penIdx = spr[i] & 3;
if (pal[penIdx] === 0) continue; // transparent
var xPos = flipX ? 15 - px : px;
var yPos = flipY ? 15 - py : py;
var sx = x + xPos;
var sy = y + yPos;
if (sx < 0 || sx >= SCREEN_W || sy < 0 || sy >= SCREEN_H) continue;
pixels[sy * SCREEN_W + sx] = this.colors[pal[penIdx] & 31];
}
}
// Full-frame draw matching pac-c pac_draw()
drawFrame(pixels: Uint32Array) {
pixels.fill(0xff000000);
var pal = new Uint8Array(4);
// Bottom two rows (VRAM 0x00-0x3f): right→left, y=34..35
var addr = 0;
for (var y = 34; y < 36; y++) {
for (var x = 31; x >= 0; x--) {
this.getPalette(this.cram[addr], pal);
this.drawTile(pixels, this.vram[addr], pal, (x - 2) * 8, y * 8);
addr++;
}
}
// Middle playfield (VRAM 0x40-0x3bf): columns right→left, rows top→bottom
addr = 0x40;
for (var x = 29; x >= 2; x--) {
for (var y = 2; y <= 33; y++) {
this.getPalette(this.cram[addr], pal);
this.drawTile(pixels, this.vram[addr], pal, (x - 2) * 8, y * 8);
addr++;
}
}
// Top two rows (VRAM 0x3c0-0x3ff): right→left, y=0..1
addr = 0x3c0;
for (var y = 0; y < 2; y++) {
for (var x = 31; x >= 0; x--) {
this.getPalette(this.cram[addr], pal);
this.drawTile(pixels, this.vram[addr], pal, (x - 2) * 8, y * 8);
addr++;
}
}
// 8 sprites (reverse order). Coords are from bottom-right origin.
for (var s = 7; s >= 0; s--) {
var info = this.ram[0x3f0 + s * 2]; // 0x4ff0
var palNo = this.ram[0x3f0 + s * 2 + 1];
var sx = SCREEN_W - this.spritePos[s * 2] + 15;
var sy = SCREEN_H - this.spritePos[s * 2 + 1] - 16;
this.getPalette(palNo, pal);
this.drawSprite(pixels, info >> 2, pal, sx, sy, !!(info & 2), !!(info & 1));
}
}
}
const XTAL = 18432000.0;
const cpuFrequency = XTAL / 6;
const hsyncFrequency = XTAL / 3 / 192 / 2;
const cpuCyclesPerLine = cpuFrequency / hsyncFrequency;
const INITIAL_WATCHDOG = 256;
export class PacmanMachine extends BasicScanlineMachine {
cpuFrequency = cpuFrequency;
canvasWidth = SCREEN_W;
numTotalScanlines = SCREEN_H;
numVisibleScanlines = SCREEN_H;
defaultROMSize = 0x8000;
cpuCyclesPerLine = cpuCyclesPerLine | 0;
sampleRate = 60 * 264;
rotate = 0;
cpu: Z80 = new Z80();
/** Work RAM 0x4C00-0x4FFF (real PCB; 0x4800-0x4BFF is open bus). */
ram = new Uint8Array(0x400);
vram = new Uint8Array(0x400);
cram = new Uint8Array(0x400);
oram = new Uint8Array(0x100); // kept for platform debug tree compat
gfx: PacmanVideo;
interruptEnabled = 0;
interruptVector = 0xff;
/** VBlank ISR vectored at end of frame; drained before next frame's audio. */
pendingVBlankIsr = false;
watchdog_counter = INITIAL_WATCHDOG;
flipScreen = 0;
soundEnabled = 0;
soundRegs = new Uint8Array(0x20);
soundAcc = new Uint32Array(3);
waveforms: Uint8Array = PacmanMachine.WAVEFORMS;
keyMap = PACMAN_KEYCODE_MAP;
frameDrawn = false;
// Built-in 8 × 32 4-bit waveforms (stand-in for missing 82s126.1m/.3m)
static WAVEFORMS = PacmanMachine.buildWaveforms();
static buildWaveforms(): Uint8Array {
var waves = new Uint8Array(8 * 32);
for (var s = 0; s < 32; s++) {
var t = s / 32;
// 0: sine-ish
waves[0 * 32 + s] = (8 + Math.sin(t * Math.PI * 2) * 7.5) | 0;
// 1: square
waves[1 * 32 + s] = s < 16 ? 15 : 0;
// 2: triangle
waves[2 * 32 + s] = s < 16 ? s : (31 - s);
// 3: saw
waves[3 * 32 + s] = (s >> 1);
// 4-7: variants
waves[4 * 32 + s] = s < 8 ? 15 : (s < 16 ? 0 : (s < 24 ? 10 : 0));
waves[5 * 32 + s] = (8 + Math.sin(t * Math.PI * 4) * 7.5) | 0;
waves[6 * 32 + s] = s & 1 ? 12 : 2;
waves[7 * 32 + s] = ((s * 3) & 15);
}
return waves;
}
constructor() {
super();
this.cpu.connectIOBus({
read: (_p) => 0xff,
write: (port, val) => { if ((port & 0xff) === 0) this.interruptVector = val & 0xff; }
});
this.cpu.connectMemoryBus({ read: this.readByte, write: this.writeByte });
this.cpu.retryInterrupts = true;
this.rom = new Uint8Array(this.defaultROMSize);
this.gfx = new PacmanVideo(this.rom, this.vram, this.cram, this.ram);
this.inputs.fill(0);
this.handler = newKeyboardHandler(this.inputs, this.keyMap);
}
readByte = (a: number): number => {
a &= 0xffff;
if (a < 0x4000) return this.rom[a];
if (a < 0x4400) return this.vram[a - 0x4000];
if (a < 0x4800) return this.cram[a - 0x4400];
// 0x4800-0x4BFF: open bus on real Pac-Man (MAME returns 0xBF / nop)
if (a < 0x4c00) return 0xbf;
if (a < 0x5000) return this.ram[a - 0x4c00];
if (a < 0x5100) {
var io = a & 0xc0;
if (io === 0x00) return ((~this.inputs[0]) & 0xff) | 0x10; // IN0
if (io === 0x40) return ((~this.inputs[1]) & 0x6f) | 0x90; // IN1 upright, service off
if (io === 0x80) return 0xc9; // DSW1
return 0xff;
}
if (a >= 0x8000) return this.rom[a & 0x3fff];
return 0xff;
}
writeByte = (a: number, v: number): void => {
a &= 0xffff;
if (a < 0x4000) return;
if (a < 0x4400) { this.vram[a - 0x4000] = v; return; }
if (a < 0x4800) { this.cram[a - 0x4400] = v; return; }
if (a < 0x4c00) return; // open bus — writes discarded (matches MAME nopw)
if (a < 0x5000) { this.ram[a - 0x4c00] = v; return; }
if ((a & 0xfff8) === 0x5000) {
var bit = a & 7;
if (bit === 0) this.interruptEnabled = v & 1;
if (bit === 1) this.soundEnabled = v & 1;
if (bit === 3) this.flipScreen = v & 1;
} else if (a >= 0x5040 && a <= 0x505f) {
this.soundRegs[a - 0x5040] = v & 0x0f;
} else if ((a & 0xfff0) === 0x5060) {
this.gfx.spritePos[a & 0xf] = v;
} else if ((a & 0xffc0) === 0x50c0) {
this.watchdog_counter = INITIAL_WATCHDOG;
}
}
reset() {
super.reset();
this.cpu.reset();
this.watchdog_counter = INITIAL_WATCHDOG;
this.interruptEnabled = 0;
this.interruptVector = 0xff;
this.pendingVBlankIsr = false;
this.soundEnabled = 0;
this.soundRegs.fill(0);
this.soundAcc.fill(0);
this.extractROMData();
}
loadROM(data) {
this.rom.set(padBytes(data, this.defaultROMSize));
this.extractROMData();
}
extractROMData() {
this.gfx = new PacmanVideo(this.rom, this.vram, this.cram, this.ram);
// Prefer editable wave ROM at 0x6200 (8×32 samples); fall back to built-ins
var custom = this.rom.subarray(0x6200, 0x6300);
var hasCustom = false;
for (var i = 0; i < custom.length; i++) {
if (custom[i]) { hasCustom = true; break; }
}
this.waveforms = hasCustom ? custom : PacmanMachine.WAVEFORMS;
}
advanceCPU() { return this.cpu.advanceInsn(); }
/** Rebuild voice frequency from low-nibble registers. Voice 0 is 20-bit; 1/2 are 16-bit. */
private voiceFreq(v: number): number {
var r = this.soundRegs;
if (v === 0) {
return r[0x10] | (r[0x11] << 4) | (r[0x12] << 8) | (r[0x13] << 12) | (r[0x14] << 16);
}
if (v === 1) {
return (r[0x16] | (r[0x17] << 4) | (r[0x18] << 8) | (r[0x19] << 12)) << 4;
}
return (r[0x1b] | (r[0x1c] << 4) | (r[0x1d] << 8) | (r[0x1e] << 12)) << 4;
}
private voiceVol(v: number): number {
if (v === 0) return this.soundRegs[0x15];
if (v === 1) return this.soundRegs[0x1a];
return this.soundRegs[0x1f];
}
private voiceWave(v: number): number {
if (v === 0) return this.soundRegs[0x05] & 7;
if (v === 1) return this.soundRegs[0x0a] & 7;
return this.soundRegs[0x0f] & 7;
}
startScanline() {
if (!this.audio || !this.soundEnabled) return;
// sampleRate = 60*264 ≈ one sample per scanline; WSG runs faster — step acc multiple times
var steps = 6; // ~96kHz / (60*264) ≈ 6
var sum = 0;
for (var step = 0; step < steps; step++) {
var mix = 0;
for (var v = 0; v < 3; v++) {
var vol = this.voiceVol(v);
if (!vol) continue;
var freq = this.voiceFreq(v);
if (!freq) continue;
this.soundAcc[v] = (this.soundAcc[v] + freq) & 0xfffff;
var idx = (this.soundAcc[v] >> 15) & 31; // top 5 of 20 bits
var samp = this.waveforms[this.voiceWave(v) * 32 + idx] & 0x0f;
mix += (samp - 8) * vol;
}
sum += mix;
}
// Normalize to roughly [-1, 1]
this.audio.feedSample(sum / (steps * 3 * 15 * 8), 1);
}
drawScanline() {
// Render the full frame once on the first scanline (pac-c style full-frame draw)
if (this.scanline === 0) {
this.gfx.drawFrame(this.pixels);
}
}
/**
* Z80 interrupt()/NMI() only vector PC — the ISR body runs on later advanceCPU().
* If we leave that until mid-frame, music register writes land on uneven scanlines
* and notes sound early/late. Drain the ISR here, between frames, before audio.
*/
private drainVBlankIsr() {
if (!this.pendingVBlankIsr) return;
this.pendingVBlankIsr = false;
// After vectoring, return PC is on the stack; RETI restores SP to this value.
var spDone = this.cpu.getSP() + 2;
var guard = 100000;
while (this.cpu.getSP() !== spDone && --guard > 0) {
this.advanceCPU();
}
}
advanceFrame(trap) {
this.drainVBlankIsr();
var steps = super.advanceFrame(trap);
if (--this.watchdog_counter <= 0) {
throw new EmuHalt("WATCHDOG FIRED");
}
if (this.interruptEnabled) {
// Real hardware / MAME: maskable VBLANK IRQ (IM2 + OUT vector).
// Only mark pending if the CPU actually took the IRQ (IFF1 set).
var spBefore = this.cpu.getSP();
this.cpu.interrupt(this.interruptVector);
if (this.cpu.getSP() !== spBefore) {
this.pendingVBlankIsr = true;
}
}
return steps;
}
loadState(state) {
this.cpu.loadState(state.c);
this.ram.set(state.ram);
this.vram.set(state.vr);
this.cram.set(state.cr);
this.gfx.spritePos.set(state.sp || []);
this.watchdog_counter = state.wdc;
this.interruptEnabled = state.ie;
this.pendingVBlankIsr = !!state.pvi;
this.loadControlsState(state);
}
saveState() {
return {
c: this.cpu.saveState(),
ram: this.ram.slice(0),
vr: this.vram.slice(0),
cr: this.cram.slice(0),
or: this.oram.slice(0),
sp: this.gfx.spritePos.slice(0),
wdc: this.watchdog_counter,
ie: this.interruptEnabled,
pvi: this.pendingVBlankIsr,
inputs: this.inputs.slice(0),
};
}
read(a: number) { return this.readByte(a); }
write(a: number, v: number) { this.writeByte(a, v); }
readConst(a: number) { return this.readByte(a); }
}
+1
View File
@@ -23,6 +23,7 @@ export function importPlatform(name: string) : Promise<any> {
case "msx": return import("../platform/msx");
case "mw8080bw": return import("../platform/mw8080bw");
case "nes": return import("../platform/nes");
case "pacman": return import("../platform/pacman");
case "pce": return import("../platform/pce");
case "sms": return import("../platform/sms");
case "sound_konami": return import("../platform/sound_konami");
+74
View File
@@ -0,0 +1,74 @@
import { Platform } from "../common/baseplatform";
import { PLATFORMS } from "../common/emu";
import { PacmanMachine } from "../machine/pacman";
import { BaseZ80MachinePlatform } from "../common/baseplatform";
const PACMAN_PRESETS = [
{ id: 'hello.c', name: 'Hello World' },
{ id: 'sprites.c', name: 'Sprite Test' },
{ id: 'music.c', name: 'Music Demo' },
{ id: 'solarian.c', name: 'Solarian' },
{ id: 'siege.c', name: 'Siege Game' },
{ id: 'climber.c', name: 'Climber Game' },
{ id: 'chase.c', name: 'Chase' },
];
class PacmanPlatform extends BaseZ80MachinePlatform<PacmanMachine> implements Platform {
newMachine() { return new PacmanMachine(); }
getPresets() { return PACMAN_PRESETS; }
getDefaultExtension() { return ".c"; };
readAddress(a) { return this.machine.readConst(a); }
readVRAMAddress(a) {
if (a < 0x400) return this.machine.vram[a];
else if (a < 0x800) return this.machine.cram[a-0x400];
else return this.machine.ram[0x3f0 + ((a-0x800) & 0xf)];
}
getMemoryMap = function() { return { main:[
{name:'Program ROM', start:0x0000,size:0x4000,type:'rom'},
{name:'Video RAM', start:0x4000,size:0x400, type:'ram'},
{name:'Color RAM', start:0x4400,size:0x400, type:'ram'},
{name:'Open Bus', start:0x4800,size:0x400, type:'ram'},
{name:'Work RAM', start:0x4c00,size:0x3f0, type:'ram'},
{name:'Sprite RAM', start:0x4ff0,size:0x10, type:'ram'},
{name:'I/O Regs', start:0x5000,size:0x100, type:'io'},
{name:'Color PROM', start:0x6000,size:0x20, type:'rom'},
{name:'Palette PROM',start:0x6100,size:0x100, type:'rom'},
{name:'Wave ROM', start:0x6200,size:0x100, type:'rom'},
] } };
showHelp() { return "https://8bitworkshop.com/docs/platforms/arcade/index.html#pacman-hardware" }
getDebugTree() {
let tree = super.getDebugTree();
tree['palette'] = {
$$: () => {
let paletteData = {};
for (let i = 0; i < this.machine.gfx.colors.length; i++) {
let color = this.machine.gfx.colors[i];
paletteData[`color_${i.toString().padStart(2, '0')}`] =
'#' + (color & 0xffffff).toString(16).padStart(6, '0');
}
return paletteData;
}
};
tree['sprites'] = {
$$: () => {
let spriteData = {};
for (let i = 0; i < 8; i++) {
let base = 0x3f0 + i * 2;
spriteData[`sprite_${i}`] = {
shape: '$' + this.machine.ram[base].toString(16).padStart(2, '0'),
color: '$' + this.machine.ram[base + 1].toString(16).padStart(2, '0'),
x: this.machine.gfx.spritePos[i * 2],
y: this.machine.gfx.spritePos[i * 2 + 1],
};
}
return spriteData;
}
};
return tree;
}
}
PLATFORMS['pacman'] = PacmanPlatform;
+13
View File
@@ -66,6 +66,19 @@ export var PLATFORM_PARAMS = {
data_size: 0x400,
stack_end: 0x4800,
},
'pacman': {
arch: 'z80',
code_start: 0x0,
/* ABS CRT (_HEADER) ends ~0xCA; _CODE follows immediately (uses former hole). */
codeseg_start: 0xca,
rom_size: 0x8000, // 16KB prog + 8KB gfx + palette, padded to 32KB
/* Real hardware: 0x4800-0x4BFF open bus; work RAM 0x4C00-0x4FEF.
* Namco sound soft-regs live at 0x4E8C-0x4EFB — keep _DATA below that
* or the WSG engine stomps game vars every VBLANK (e.g. mouth anim). */
data_start: 0x4c00,
data_size: 0x28c, // 0x4c00-0x4e8b (stop before sound soft-regs)
stack_end: 0x4fc0, // above sound block; sprite attrs at 0x4ff0-0x4fff
},
'williams': {
arch: '6809',
code_start: 0x0,