mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-11-28 08:50:22 +00:00
make sure all presets start with a blank line, looks nicer (tools/checkpresets.py); updated nes
This commit is contained in:
parent
690b3ac013
commit
4a82d341bc
@ -48,6 +48,7 @@ TODO:
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- how to revert included files?
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- go to error in include files
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- BOM in upload/download?
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- find version of neslib.h compatible with cc65
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FYI: Image links for the books on http://8bitworkshop.com/ are broken
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On the website the additional grey spacing next to the program line numbers is not dynamically resized when the web browser window size is changed. Intentional?
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@ -22,6 +22,7 @@
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"test": "npm run test-node",
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"test-one": "mocha --recursive --timeout 60000",
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"test-node": "mocha --recursive --timeout 60000 test/cli",
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"test-worker": "mocha --recursive --timeout 60000 test/cli/testworker.js",
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"test-profile": "mocha --recursive --timeout 60000 --prof test/cli"
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},
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"repository": {
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@ -1,3 +1,4 @@
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; Conway II
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; Lee W. Fastenau
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; thelbane@gmail.com
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@ -1,4 +1,4 @@
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#include <string.h>
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#include <conio.h>
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#include <apple2.h>
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@ -1,3 +1,4 @@
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processor 6502
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seg program
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org $803
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@ -1,3 +1,4 @@
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/*****************************************************************************\
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** mandelbrot sample program for cc65. **
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** **
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@ -139,7 +139,7 @@ byte ai_try_dir(Player* p, dir_t dir, byte shift) {
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dir &= 3;
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x = p->x + (DIR_X[dir] << shift);
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y = p->y + (DIR_Y[dir] << shift);
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if (x < COLS && y < ROWS && getchar(x, y) == ' ') {
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if (x < COLS && y < ROWS && (getchar(x, y) & 0x7f) == ' ') {
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p->dir = dir;
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return 1;
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} else {
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@ -197,7 +197,7 @@ void declare_winner(byte winner) {
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cputsxy(12,10,"WINNER:");
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cputsxy(12,13,"PLAYER ");
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cputcxy(12+7, 13, '1'+winner);
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delay(75);
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delay(200);
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gameover = 1;
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}
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@ -1,55 +1,41 @@
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/*
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** Calculate all primes up to a specific number.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <ctype.h>
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#include <time.h>
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#include <conio.h>
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/* Workaround missing clock stuff */
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#ifdef __APPLE2__
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# define clock() 0
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# define CLOCKS_PER_SEC 1
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#endif
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/*****************************************************************************/
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/* Data */
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/*****************************************************************************/
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#define COUNT 4096 /* Up to what number? */
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#define SQRT_COUNT 64 /* Sqrt of COUNT */
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static unsigned char Sieve[COUNT];
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/*****************************************************************************/
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/* Code */
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/*****************************************************************************/
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#pragma static-locals(1);
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static char ReadUpperKey (void)
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/* Read a key from console, convert to upper case and return */
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{
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return toupper (cgetc ());
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}
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int main (void)
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{
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/* Clock variable */
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@ -118,4 +104,3 @@ int main (void)
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return EXIT_SUCCESS;
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}
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@ -1,3 +1,4 @@
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; From: http://www.deater.net/weave/vmwprod/tb1/tb_6502.html
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.segment "INIT"
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@ -1,3 +1,4 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <cc65.h>
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@ -6,8 +7,6 @@
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#include <modload.h>
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#include <tgi.h>
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#ifndef DYN_DRV
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# define DYN_DRV 0
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#endif
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@ -15,26 +14,19 @@
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#define COLOR_BACK TGI_COLOR_BLACK
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#define COLOR_FORE TGI_COLOR_WHITE
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/*****************************************************************************/
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/* Data */
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/*****************************************************************************/
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/* Driver stuff */
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static unsigned MaxX;
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static unsigned MaxY;
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static unsigned AspectRatio;
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/*****************************************************************************/
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/* Code */
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/*****************************************************************************/
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static void CheckError (const char* S)
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{
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unsigned char Error = tgi_geterror ();
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@ -47,8 +39,6 @@ static void CheckError (const char* S)
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}
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}
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#if DYN_DRV
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static void DoWarning (void)
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/* Warn the user that the dynamic TGI driver is needed for this program */
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@ -63,8 +53,6 @@ static void DoWarning (void)
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}
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#endif
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static void DoCircles (void)
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{
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static const unsigned char Palette[2] = { TGI_COLOR_WHITE, TGI_COLOR_ORANGE };
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@ -1,3 +1,4 @@
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; Atari 5200 "Hello World" sample code
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; Written by Daniel Boris (dboris@comcast.net)
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;
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; Atari 5200 "Hello World" sample code
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; Written by Daniel Boris (dboris@comcast.net)
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;
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@ -1,3 +1,4 @@
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#ifndef _CV_COMMON_H
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#define _CV_COMMON_H
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#include <stdint.h>
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const uint16_t notes[] = { 12846, 12334, 11086, 10062, 10062, 9806, 10062, 10574, 11086, 10062, 11086, 12430, 11042, 12334, 12878, 14158, 14158, 12878, 13390, 13646, 10574, 9806, 10574, 12430, 12846, 12334, 11086, 10062, 10062, 9806, 10062, 10574, 11086, 10062, 11086, 12430, 11054, 12334, 12878, 14158, 14158, 12878, 13390, 13646, 10574, 10062, 10062, 10126, 11054, 12334, 12878, 14158, 13902, 14158, 14670, 14158, 13646, 12878, 13390, 13646, 3918, 12878, 14158, 13902, 12878, 12366, 12878, 12366, 12878, 11086, 10062, 9870, 12334, 11054, 11086, 10062, 10062, 9806, 10062, 10574, 11086, 10062, 11086, 12430, 11054, 12334, 12878, 14158, 14158, 12878, 13390, 13646, 10574, 10062, 10062, 10126, 0xffff };
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@ -1,3 +1,4 @@
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#include <stdlib.h>
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#include <string.h>
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#include <cv.h>
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@ -1,3 +1,4 @@
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#include <string.h>
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typedef unsigned char byte;
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#include <string.h>
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typedef unsigned char byte;
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#include <string.h>
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typedef unsigned char byte;
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@ -1,3 +1,4 @@
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#include "neslib.h"
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//#define DEBUG
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//this example shows how to set up a palette and use 8x8 HW sprites
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//also shows how fast (or slow) C code is
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//this example shows how to set up a palette and use 8x8 HW sprites
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//also shows how fast (or slow) C code is
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#include "neslib.h"
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#include "neslib.h"
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//#define DEBUG
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#define HAS_DEBUGGER
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@ -1,103 +1,46 @@
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;;;;; CONSTANTS
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include "nesdefs.asm"
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PPU_CTRL equ $2000
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PPU_MASK equ $2001
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PPU_STATUS equ $2002
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PPU_SCROLL equ $2005
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PPU_ADDR equ $2006
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PPU_DATA equ $2007
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DMC_FREQ equ $4010
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;;;;; VARIABLES
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;;;;; CARTRIDGE FILE HEADER
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seg.u RAM
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org $0
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processor 6502
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seg Header
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org $7FF0
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;;;;; NES CARTRIDGE HEADER
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NES_MAPPER equ 0 ;mapper number
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NES_PRG_BANKS equ 2 ;number of 16K PRG banks, change to 2 for NROM256
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NES_CHR_BANKS equ 1 ;number of 8K CHR banks (0 = RAM)
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NES_MIRRORING equ 1 ;0 horizontal, 1 vertical, 8 four screen
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NES_HEADER 0,2,1,0 ; mapper 0, 2 PRGs, 1 CHR, vertical
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.byte $4e,$45,$53,$1a ; header
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.byte NES_PRG_BANKS
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.byte NES_CHR_BANKS
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.byte NES_MIRRORING|(NES_MAPPER<<4)
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.byte NES_MAPPER&$f0
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.byte 0,0,0,0,0,0,0,0 ; reserved, set to zero
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;;;;; START OF CODE
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;;;;; CODE
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Start:
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NES_INIT ; set up stack pointer, turn off PPU
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jsr WaitSync ; wait for VSYNC
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jsr ClearRAM ; clear RAM
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jsr WaitSync ; wait for VSYNC (and PPU warmup)
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seg Code
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org $8000
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start:
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_exit:
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sei ;disable IRQs
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cld ;decimal mode not supported
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ldx #$ff
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txs ;set up stack pointer
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inx ;increment X to 0
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stx PPU_MASK ;disable rendering
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stx DMC_FREQ ;disable DMC interrupts
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stx PPU_CTRL ;disable NMI interrupts
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jsr WaitSyncSafe ;wait for VSYNC
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; clear RAM -- not a subroutine because we clear the stack too
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lda #0
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tax
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.clearRAM
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sta $0,x
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sta $100,x
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; skip $200-$2FF, used for OAM display list
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sta $300,x
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sta $400,x
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sta $500,x
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sta $600,x
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sta $700,x
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inx
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bne .clearRAM
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; wait for PPU warmup
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jsr WaitSync
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; set palette background
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ldy #$0
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lda #$3f
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sta PPU_ADDR
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sty PPU_ADDR
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lda #$1c
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sta PPU_DATA
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; enable PPU rendering
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lda #0
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sta PPU_ADDR
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sta PPU_ADDR ;PPU addr = 0
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sta PPU_SCROLL
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sta PPU_SCROLL ;scroll = 0
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lda #$90
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sta PPU_CTRL ;enable NMI
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lda #$1e
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sta PPU_MASK ;enable rendering
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lda #$3f ; $3F -> A register
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ldy #$00 ; $00 -> Y register
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sta PPU_ADDR ; write high byte first
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sty PPU_ADDR ; $3F00 -> PPU address
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lda #$1c ; $1C = light blue color
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sta PPU_DATA ; $1C -> PPU data
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lda #CTRL_NMI
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sta PPU_CTRL ; enable NMI
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lda #MASK_COLOR
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sta PPU_MASK ; enable rendering
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.endless
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jmp .endless ;endless loop
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jmp .endless ; endless loop
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;;;;; SUBROUTINES
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;;;;; COMMON SUBROUTINES
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; wait for VSYNC to start
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WaitSyncSafe: subroutine
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bit PPU_STATUS
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WaitSync:
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bit PPU_STATUS
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bpl WaitSync
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rts
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include "nesppu.asm"
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;;;;; INTERRUPT HANDLERS
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nmi:
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irq:
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NMIHandler:
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rti
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;;;;; CPU VECTORS
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org $fffa
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.word nmi ;$fffa vblank nmi
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.word start ;$fffc reset
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.word irq ;$fffe irq / brk
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NES_VECTORS
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@ -1,121 +1,37 @@
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;;;;; CONSTANTS
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include "nesdefs.asm"
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PPU_CTRL equ $2000
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PPU_MASK equ $2001
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PPU_STATUS equ $2002
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OAM_ADDR equ $2003
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OAM_DATA equ $2004
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PPU_SCROLL equ $2005
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PPU_ADDR equ $2006
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PPU_DATA equ $2007
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PPU_OAM_DMA equ $4014
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DMC_FREQ equ $4010
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;;;;; VARIABLES
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;;;;; ZERO-PAGE VARIABLES
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seg.u ZPVars
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seg.u RAM
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org $0
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ScrollPos byte ; used during NMI
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Rand byte
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;;;;; CARTRIDGE FILE HEADER
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;;;;; NES CARTRIDGE HEADER
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NES_MAP_HORIZ equ 0
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NES_MAP_VERT equ 1
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NES_MAP_QUAD equ 8
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NES_HEADER 0,2,1,0 ; mapper 0, 2 PRGs, 1 CHR, vertical
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MAC NES_HEADER
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processor 6502
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seg Header
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org $7FF0
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.NES_MAPPER SET {1} ;mapper number
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.NES_PRG_BANKS SET {2} ;number of 16K PRG banks, change to 2 for NROM256
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.NES_CHR_BANKS SET {3} ;number of 8K CHR banks (0 = RAM)
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.NES_MIRRORING SET {4} ;0 horizontal, 1 vertical, 8 four screen
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byte $4e,$45,$53,$1a ; header
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byte .NES_PRG_BANKS
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byte .NES_CHR_BANKS
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byte .NES_MIRRORING|(.NES_MAPPER<<4)
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byte .NES_MAPPER&$f0
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byte 0,0,0,0,0,0,0,0 ; reserved, set to zero
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seg Code
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org $8000
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ENDM
|
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;;;;; START OF CODE
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MAC NES_INIT
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sei ;disable IRQs
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cld ;decimal mode not supported
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ldx #$ff
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txs ;set up stack pointer
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inx ;increment X to 0
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stx PPU_MASK ;disable rendering
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stx DMC_FREQ ;disable DMC interrupts
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stx PPU_CTRL ;disable NMI interrupts
|
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bit PPU_STATUS ;clear VBL flag
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ENDM
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NES_HEADER 0,2,1,1 ; mapper 0, 2 PRGs, 1 CHR, vertical
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|
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start:
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_exit:
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NES_INIT ; set up stack pointer, turn off PPU
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jsr WaitSync
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jsr WaitSync
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jsr ClearRAM
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jsr WaitSync ;wait for VSYNC
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jsr SetPalette ;set colors
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jsr FillVRAM ;set PPU RAM
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jsr WaitSync ;wait for VSYNC (and PPU warmup)
|
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Start:
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NES_INIT ; set up stack pointer, turn off PPU
|
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jsr WaitSync ; wait for VSYNC
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jsr ClearRAM ; clear RAM
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jsr SetPalette ; set palette colors
|
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jsr FillVRAM ; set PPU video RAM
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jsr WaitSync ; wait for VSYNC (and PPU warmup)
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lda #0
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sta PPU_ADDR
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sta PPU_ADDR ;PPU addr = 0
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sta PPU_ADDR ; PPU addr = $0000
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sta PPU_SCROLL
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sta PPU_SCROLL ;scroll = 0
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sta PPU_SCROLL ; scroll = $0000
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lda #$90
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sta PPU_CTRL ;enable NMI
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sta PPU_CTRL ; enable NMI
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lda #$1e
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sta PPU_MASK ;enable rendering
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sta PPU_MASK ; enable rendering
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.endless
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jmp .endless ;endless loop
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;;;;; SUBROUTINES
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ClearRAM: subroutine
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lda #0
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tax
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.clearRAM
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sta $0,x
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cpx #$fe ; don't clear last 2 bytes of stack
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bcs .skipStack
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sta $100,x
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.skipStack
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; skip $200-$2FF, used for OAM display list
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sta $300,x
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sta $400,x
|
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sta $500,x
|
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sta $600,x
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sta $700,x
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inx
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bne .clearRAM
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rts
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; set palette colors
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SetPalette: subroutine
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ldy #$0
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lda #$3f
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sta PPU_ADDR
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sty PPU_ADDR
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ldx #4
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.loop:
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lda Palette,y
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sta PPU_DATA
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iny
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dex
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bne .loop
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rts
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jmp .endless ; endless loop
|
||||
|
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; fill video RAM
|
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FillVRAM: subroutine
|
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@ -133,41 +49,59 @@ FillVRAM: subroutine
|
||||
bne .loop
|
||||
rts
|
||||
|
||||
; wait for VSYNC to start
|
||||
WaitSync:
|
||||
bit PPU_STATUS
|
||||
bpl WaitSync
|
||||
; set palette colors
|
||||
SetPalette: subroutine
|
||||
ldy #$00
|
||||
lda #$3f
|
||||
sta PPU_ADDR
|
||||
sty PPU_ADDR
|
||||
ldx #32
|
||||
.loop:
|
||||
lda Palette,y
|
||||
sta PPU_DATA
|
||||
iny
|
||||
dex
|
||||
bne .loop
|
||||
rts
|
||||
|
||||
|
||||
;;;;; COMMON SUBROUTINES
|
||||
|
||||
include "nesppu.asm"
|
||||
|
||||
;;;;; INTERRUPT HANDLERS
|
||||
|
||||
nmi:
|
||||
irq:
|
||||
NMIHandler:
|
||||
; save registers
|
||||
pha ; save A
|
||||
; update scroll position
|
||||
; update scroll position (must be done after VRAM updates)
|
||||
inc ScrollPos
|
||||
lda ScrollPos
|
||||
sta PPU_SCROLL
|
||||
lda #0
|
||||
sta PPU_SCROLL
|
||||
; TODO: write high bits to PPUCTRL
|
||||
lda ScrollPos
|
||||
and #0
|
||||
ora #$90 ; enable NMI
|
||||
sta PPU_CTRL
|
||||
; reload registers
|
||||
pla ; reload A
|
||||
rti
|
||||
|
||||
;;;;; CONSTANT DATA
|
||||
|
||||
align $100
|
||||
Palette:
|
||||
hex 1f001020 ; black, gray, lt gray, white
|
||||
TextString:
|
||||
byte "HELLO WORLD!"
|
||||
byte 0
|
||||
hex 1f ;background
|
||||
hex 09091900 ;bg0
|
||||
hex 09091900 ;bg1
|
||||
hex 09091900 ;bg2
|
||||
hex 09091900 ;bg3
|
||||
|
||||
;;;;; CPU VECTORS
|
||||
|
||||
org $fffa
|
||||
.word nmi ;$fffa vblank nmi
|
||||
.word start ;$fffc reset
|
||||
.word irq ;$fffe irq / brk
|
||||
NES_VECTORS
|
||||
|
||||
;;;;; TILE SETS
|
||||
|
||||
|
@ -1,9 +1,9 @@
|
||||
|
||||
include "nesdefs.asm"
|
||||
|
||||
;;;;; ZERO-PAGE VARIABLES
|
||||
;;;;; VARIABLES
|
||||
|
||||
seg.u Zeropage
|
||||
seg.u RAM
|
||||
org $0
|
||||
|
||||
ScrollPos byte ; used during NMI
|
||||
@ -12,8 +12,12 @@ Temp1 byte
|
||||
|
||||
SpriteBuf equ $200
|
||||
|
||||
;;;;; NES CARTRIDGE HEADER
|
||||
|
||||
NES_HEADER 0,2,1,0 ; mapper 0, 2 PRGs, 1 CHR, vertical
|
||||
|
||||
;;;;; START OF CODE
|
||||
|
||||
Start:
|
||||
NES_INIT ; set up stack pointer, turn off PPU
|
||||
jsr WaitSync
|
||||
|
@ -1,4 +1,4 @@
|
||||
|
||||
|
||||
include "nesdefs.asm"
|
||||
|
||||
;;;;; ZERO-PAGE VARIABLES
|
||||
|
@ -28,6 +28,38 @@ OAM_DMA = $4014
|
||||
; OAM local RAM copy goes from $0200-$02FF:
|
||||
OAM_RAM = $0200
|
||||
|
||||
; PPU_CTRL flags
|
||||
CTRL_NMI = %10000000 ; Execute Non-Maskable Interrupt on VBlank
|
||||
CTRL_8x8 = %00000000 ; Use 8x8 Sprites
|
||||
CTRL_8x16 = %00100000 ; Use 8x16 Sprites
|
||||
CTRL_BG_0000 = %00000000 ; Background Pattern Table at $0000 in VRAM
|
||||
CTRL_BG_1000 = %00010000 ; Background Pattern Table at $1000 in VRAM
|
||||
CTRL_SPR_0000 = %00000000 ; Sprite Pattern Table at $0000 in VRAM
|
||||
CTRL_SPR_1000 = %00001000 ; Sprite Pattern Table at $1000 in VRAM
|
||||
CTRL_INC_1 = %00000000 ; Increment PPU Address by 1 (Horizontal rendering)
|
||||
CTRL_INC_32 = %00000100 ; Increment PPU Address by 32 (Vertical rendering)
|
||||
CTRL_NT_2000 = %00000000 ; Name Table Address at $2000
|
||||
CTRL_NT_2400 = %00000001 ; Name Table Address at $2400
|
||||
CTRL_NT_2800 = %00000010 ; Name Table Address at $2800
|
||||
CTRL_NT_2C00 = %00000011 ; Name Table Address at $2C00
|
||||
|
||||
; PPU_MASK flags
|
||||
MASK_TINT_RED = %00100000 ; Red Background
|
||||
MASK_TINT_BLUE = %01000000 ; Blue Background
|
||||
MASK_TINT_GREEN = %10000000 ; Green Background
|
||||
MASK_SPR = %00010000 ; Sprites Visible
|
||||
MASK_BG = %00001000 ; Backgrounds Visible
|
||||
MASK_SPR_CLIP = %00000100 ; Sprites clipped on left column
|
||||
MASK_BG_CLIP = %00000010 ; Background clipped on left column
|
||||
MASK_COLOR = %00000000 ; Display in Color
|
||||
MASK_MONO = %00000001 ; Display in Monochrome
|
||||
|
||||
; read flags
|
||||
F_BLANK = %10000000 ; VBlank Active
|
||||
F_SPRITE0 = %01000000 ; VBlank hit Sprite 0
|
||||
F_SCAN8 = %00100000 ; More than 8 sprites on current scanline
|
||||
F_WIGNORE = %00010000 ; VRAM Writes currently ignored.
|
||||
|
||||
|
||||
;;;;; CARTRIDGE FILE HEADER
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
//this example shows how to set up a palette and use 8x8 HW sprites
|
||||
//also shows how fast (or slow) C code is
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
//this example shows how to set up a palette and use 8x8 HW sprites
|
||||
//also shows how fast (or slow) C code is
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
;;;;; SUBROUTINES
|
||||
|
||||
ClearRAM: subroutine
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;;
|
||||
;; Playing music on the Atari VCS can be challenging since
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;;
|
||||
;; Playing music on the Atari VCS can be challenging since
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
; Assembler should use basic 6502 instructions
|
||||
processor 6502
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
processor 6502
|
||||
include "vcs.h"
|
||||
include "macro.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
|
||||
/*
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
|
||||
module ball_absolute_top(clk, reset, hsync, vsync, rgb);
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
`include "digits10.v"
|
||||
`include "scoreboard.v"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
|
||||
module ball_slip_counter_top(clk, reset, hsync, vsync, rgb);
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
module clock_divider(
|
||||
input clk,
|
||||
input reset,
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`ifndef CPU16_H
|
||||
`define CPU16_H
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`ifndef ALU_H
|
||||
`define ALU_H
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
`include "font_cp437_8x8.v"
|
||||
`include "ram.v"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`ifndef DIGITS10_H
|
||||
`define DIGITS10_H
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
; Architecture file for the FEMTO-8
|
||||
|
||||
; default output format is a memory initialization file
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
{
|
||||
"name":"femto16",
|
||||
"width":16,
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
; Architecture file for the FEMTO-8
|
||||
|
||||
; default output format is a memory initialization file
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
{
|
||||
"name":"femto8",
|
||||
"vars":{
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`ifndef FONT_CP437_H
|
||||
`define FONT_CP437_H
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
`include "sprite_bitmap.v"
|
||||
`include "sprite_renderer.v"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
`include "cpu16.v"
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
module gates(clk, out_not, out_and, out_or, out_xor, in);
|
||||
|
||||
input clk;
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`ifndef HVSYNC_GENERATOR_H
|
||||
`define HVSYNC_GENERATOR_H
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`ifndef LFSR_V
|
||||
`define LFSR_V
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
|
||||
module sound_psg(clk, reset, out, reg_sel, reg_data, reg_write);
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
|
||||
module paddles_top(clk, reset, hsync, vsync, hpaddle, vpaddle, rgb);
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
`include "sprite_bitmap.v"
|
||||
`include "sprite_renderer.v"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
`include "sprite_bitmap.v"
|
||||
`include "sprite_renderer.v"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`ifndef RAM_H
|
||||
`define RAM_H
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
`include "digits10.v"
|
||||
`include "ram.v"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
`include "digits10.v"
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`ifndef SCOREBOARD_H
|
||||
`define SCOREBOARD_H
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
`include "cpu8.v"
|
||||
`include "cpu16.v"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
|
||||
module top(clk, reset, hsync, vsync, rgb);
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
`include "lfsr.v"
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`ifndef SPRITE_BITMAP_H
|
||||
`define SPRITE_BITMAP_H
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`ifndef SPRITE_RENDERER_H
|
||||
`define SPRITE_RENDERER_H
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`ifndef SPRITE_ROTATION_H
|
||||
`define SPRITE_ROTATION_H
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
`include "lfsr.v"
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
`include "digits10.v"
|
||||
`include "sprite_rotation.v"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
.arch femto16
|
||||
|
||||
.include "hvsync_generator.v"
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
|
||||
module test_hvsync_top(clk, reset, hsync, vsync, rgb);
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user