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c64: more keys supported
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@ -53,7 +53,9 @@ export enum KeyFlags {
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export function _setKeyboardEvents(canvas:HTMLElement, callback:KeyboardCallback) {
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canvas.onkeydown = (e) => {
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callback(e.which, 0, KeyFlags.KeyDown|_metakeyflags(e));
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if (e.ctrlKey || e.which == 8 || e.which == 9 || e.which == 27) { // eat backspace, tab, escape keys
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// eat backspace, tab, escape, slash, ' keys
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if (e.ctrlKey || e.which == 8 || e.which == 9 || e.which == 27
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|| e.which == 191 || e.which == 191 || e.which == 222) {
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e.preventDefault();
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}
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};
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@ -138,22 +138,36 @@ export class C64_WASMMachine extends BaseWASMMachine implements Machine, Probeab
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// convert to c64
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var mask = 0;
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var mask2 = 0;
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if (key == 37) { key = 0x8; mask = 0x4; } // LEFT
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if (key == 38) { key = 0xb; mask = 0x1; } // UP
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if (key == 39) { key = 0x9; mask = 0x8; } // RIGHT
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if (key == 40) { key = 0xa; mask = 0x2; } // DOWN
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if (key == 32) { mask = 0x10; } // FIRE
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/* player 2 (TODO)
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if (key == 65) { key = 65; mask2 = 0x4; } // LEFT
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if (key == 87) { key = 87; mask2 = 0x1; } // UP
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if (key == 68) { key = 68; mask2 = 0x8; } // RIGHT
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if (key == 83) { key = 83; mask2 = 0x2; } // DOWN
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if (key == 69) { mask2 = 0x10; } // FIRE
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*/
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if (key == 113) { key = 0xf1; } // F2
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if (key == 115) { key = 0xf3; } // F4
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if (key == 119) { key = 0xf5; } // F8
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if (key == 121) { key = 0xf7; } // F10
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switch (key) {
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case 32: mask = 0x10; break;
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case 37: key = 0x8; mask = 0x4; break; // LEFT
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case 38: key = 0xb; mask = 0x1; break; // UP
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case 39: key = 0x9; mask = 0x8; break; // RIGHT
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case 40: key = 0xa; mask = 0x2; break; // DOWN
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case 113: key = 0xf1; break; // F2
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case 115: key = 0xf3; break; // F4
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case 119: key = 0xf5; break; // F8
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case 121: key = 0xf7; break; // F10
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case 188: key = flags & KeyFlags.Shift ? 0x3c : 0x2e; break; // < .
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case 190: key = flags & KeyFlags.Shift ? 0x3e : 0x2c; break; // > ,
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case 191: key = flags & KeyFlags.Shift ? 0x3f : 0x2f; break; // ? /
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case 222: key = flags & KeyFlags.Shift ? 0x22 : 0x27; break; // " '
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case 219: key = flags & KeyFlags.Shift ? 0x7b : 0x5b; break; // [
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case 221: key = flags & KeyFlags.Shift ? 0x7d : 0x5d; break; // ]
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case 48: if (flags & KeyFlags.Shift) key = 0x29; break; // )
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case 49: if (flags & KeyFlags.Shift) key = 0x21; break; // !
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case 50: if (flags & KeyFlags.Shift) key = 0x40; break; // @
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case 51: if (flags & KeyFlags.Shift) key = 0x23; break; // #
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case 52: if (flags & KeyFlags.Shift) key = 0x24; break; // $
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case 53: if (flags & KeyFlags.Shift) key = 0x25; break; // %
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case 54: if (flags & KeyFlags.Shift) key = 0x5e; break; // ^
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case 55: if (flags & KeyFlags.Shift) key = 0x26; break; // &
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case 56: if (flags & KeyFlags.Shift) key = 0x2a; break; // *
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case 57: if (flags & KeyFlags.Shift) key = 0x28; break; // (
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case 59: if (flags & KeyFlags.Shift) key = 0x3a; break; // ;
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case 61: if (flags & KeyFlags.Shift) key = 0x2b; break; // +
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case 173: key = flags & KeyFlags.Shift ? 0x5f : 0x2d; break; // _ -
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}
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if (flags & KeyFlags.KeyDown) {
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this.exports.machine_key_down(this.sys, key);
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this.joymask0 |= mask;
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@ -216,7 +230,7 @@ export class C64_WASMMachine extends BaseWASMMachine implements Machine, Probeab
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s += "\n";
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s += `VIC Bank: $${hex(vicbank,4)} Scrn: $${hex(screen,4)} `;
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if (isbitmap) s += `Bitmap: $${hex(charmem&0xe000,4)}`
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else if (ischar) s += `Char: ROM`;
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else if (ischar) s += `Char: ROM $${hex(charmem,4)}`;
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else s += `Char: $${hex(charmem,4)}`;
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s += "\n";
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s += `Scroll X:${state.vic[0x16] & 7} Y:${state.vic[0x11] & 7}\n`;
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