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updated presets
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5da7f48d1e
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@ -132,8 +132,8 @@ void init_game() {
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memset(players, 0, sizeof(players));
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players[0].head_attr = CHAR('1');
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players[1].head_attr = CHAR('2');
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players[0].tail_attr = 254;
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players[1].tail_attr = 254;
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players[0].tail_attr = '~';
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players[1].tail_attr = '@';
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frames_per_move = START_SPEED;
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}
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@ -1,7 +1,5 @@
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"use strict";
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var palette;
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function PixelEditor(parentDiv, fmt, palette, initialData, thumbnails) {
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var self = this;
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var width = fmt.w;
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@ -295,6 +293,9 @@ function convertPaletteBytes(arr,r0,r1,g0,g1,b0,b1) {
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return result;
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}
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var palette;
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var paletteSets;
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var paletteSetIndex=0;
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var currentPixelEditor;
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var parentSource;
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var parentOrigin;
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@ -306,7 +307,6 @@ var currentPaletteFmt;
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var allthumbs;
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function pixelEditorDecodeMessage(e) {
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console.log(e.data);
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parentSource = e.source;
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parentOrigin = e.origin;
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currentFormat = e.data.fmt;
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@ -326,6 +326,14 @@ function pixelEditorDecodeMessage(e) {
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palette = convertPaletteBytes(palbytes, 0, rr, rr, gg, rr+gg, bb);
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else
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palette = convertPaletteBytes(palbytes, rr+gg, bb, rr, gg, 0, rr);
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if (currentPaletteFmt.n) {
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paletteSets = [];
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for (var i=0; i<palette.length; i+=currentPaletteFmt.n) {
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paletteSets.push(palette.slice(i, i+currentPaletteFmt.n));
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}
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palette = paletteSets[paletteSetIndex = 0];
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// TODO: swap palettes
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}
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} else {
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// TODO: default palette?
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}
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