updated presets
|
@ -1,10 +1,9 @@
|
||||||
*~
|
*~
|
||||||
node_modules
|
node_modules
|
||||||
local
|
local
|
||||||
release
|
./release
|
||||||
gen
|
./gen
|
||||||
test/output
|
./test/output
|
||||||
tests_output/
|
tests_output/
|
||||||
.DS_Store
|
.DS_Store
|
||||||
tmp
|
tmp
|
||||||
|
|
||||||
|
|
|
@ -190,6 +190,7 @@ TODO:
|
||||||
https://8bitworkshop.com/v3.4.1/javatari.js/release/javatari/javatari.js
|
https://8bitworkshop.com/v3.4.1/javatari.js/release/javatari/javatari.js
|
||||||
(32:443651) Safari 12.1.2
|
(32:443651) Safari 12.1.2
|
||||||
- Safari: doesn't send good exception reasons ("undefined")
|
- Safari: doesn't send good exception reasons ("undefined")
|
||||||
|
- probably XMLHttpRequest.timeout (https://github.com/getsentry/sentry-javascript/issues/2210)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -2,14 +2,19 @@
|
||||||
#include <cv.h>
|
#include <cv.h>
|
||||||
#include <cvu.h>
|
#include <cvu.h>
|
||||||
|
|
||||||
|
// SMS doesn't have a BIOS
|
||||||
|
// so we have to link in a pattern table
|
||||||
|
|
||||||
#ifdef CV_SMS
|
#ifdef CV_SMS
|
||||||
//#link "fonts.s"
|
//#link "fonts.s"
|
||||||
extern uintptr_t font_bitmap_a[];
|
extern uintptr_t font_bitmap_a[];
|
||||||
extern uintptr_t font_bitmap_0[];
|
extern uintptr_t font_bitmap_0[];
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// HALT waits for a 60 Hz interrupt
|
||||||
#define wait_vsync() __asm__("halt")
|
#define wait_vsync() __asm__("halt")
|
||||||
|
|
||||||
|
// VRAM table addresses
|
||||||
#define PATTERN 0x0000 // 256*8 = 2048 bytes
|
#define PATTERN 0x0000 // 256*8 = 2048 bytes
|
||||||
#define IMAGE 0x2000 // 32*24 = 768 bytes
|
#define IMAGE 0x2000 // 32*24 = 768 bytes
|
||||||
#define COLOR 0x0b00 // 32 bytes
|
#define COLOR 0x0b00 // 32 bytes
|
||||||
|
@ -18,37 +23,39 @@ extern uintptr_t font_bitmap_0[];
|
||||||
|
|
||||||
/*{pal:222,n:16}*/
|
/*{pal:222,n:16}*/
|
||||||
const char PALETTE0[16] = {
|
const char PALETTE0[16] = {
|
||||||
0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08,
|
0x10, 0x03, 0x0B, 0x0F, 0x13, 0x17, 0x1B, 0x1F,
|
||||||
0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x0D,
|
0x22, 0x28, 0x2A, 0x2E, 0x30, 0x37, 0x3B, 0x3F,
|
||||||
};
|
};
|
||||||
|
|
||||||
/*{pal:222,n:16}*/
|
/*{pal:222,n:16}*/
|
||||||
const char PALETTE1[16] = {
|
const char PALETTE1[16] = {
|
||||||
0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08,
|
0x10, 0x03, 0x0B, 0x0F, 0x13, 0x17, 0x1B, 0x1F,
|
||||||
0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x3F,
|
0x22, 0x28, 0x2A, 0x2E, 0x30, 0x37, 0x3B, 0x3F,
|
||||||
};
|
};
|
||||||
|
|
||||||
/*{w:8,h:8,bpp:1,count:2,brev:1,np:4,pofs:1,sl:4}*/
|
/*{w:8,h:8,bpp:1,count:2,brev:1,np:4,pofs:1,sl:4}*/
|
||||||
const char PATTERNS[64] = {
|
const char PATTERNS[64] = {
|
||||||
0x00, 0x00, 0x00, 0x00,
|
0x7C, 0x1C, 0x64, 0x64,
|
||||||
0x3C, 0x3C, 0x3C, 0x3C,
|
0xFE, 0x7E, 0xFE, 0xFE,
|
||||||
0x56, 0x7E, 0x56, 0x56,
|
0xD6, 0x7E, 0xD6, 0xD6,
|
||||||
0x7E, 0x7E, 0x7E, 0x7E,
|
0xFE, 0x7E, 0xFE, 0xFE,
|
||||||
0x62, 0x62, 0x62, 0x62,
|
0x66, 0xE6, 0xE6, 0xE6,
|
||||||
0x3C, 0x3C, 0x3C, 0x3C,
|
0xBC, 0xBC, 0xBC, 0x3C,
|
||||||
0x18, 0x3E, 0x18, 0x3E,
|
0x18, 0x18, 0x3E, 0x18,
|
||||||
0x18, 0x7F, 0x00, 0x7F,
|
0x7F, 0x18, 0x67, 0x18,
|
||||||
|
|
||||||
0x00, 0x00, 0x00, 0x00,
|
0x7D, 0x3C, 0x02, 0x3C,
|
||||||
0x00, 0x00, 0x00, 0x00,
|
0x7D, 0x3C, 0x9A, 0x3C,
|
||||||
0xFF, 0xFF, 0xFF, 0xFF,
|
0x7C, 0x3C, 0x83, 0x3C,
|
||||||
0x55, 0x66, 0x77, 0xFF,
|
0x7E, 0x3C, 0x81, 0x3C,
|
||||||
0xC0, 0xC0, 0xC0, 0xC0,
|
0x3E, 0x3E, 0x00, 0x00,
|
||||||
0x05, 0x06, 0x07, 0x08,
|
0x36, 0x36, 0x00, 0x00,
|
||||||
0x00, 0x00, 0x00, 0x00,
|
0x36, 0x36, 0x00, 0x00,
|
||||||
0xFF, 0xFF, 0xFF, 0xFF,
|
0x00, 0x77, 0x77, 0x77,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// convert a mono bitmap to 4-plane
|
||||||
|
// just copy each byte 4 times
|
||||||
void expand_monobitmap(const char* src, int count) {
|
void expand_monobitmap(const char* src, int count) {
|
||||||
while (count--) {
|
while (count--) {
|
||||||
char b = *src++;
|
char b = *src++;
|
||||||
|
@ -59,45 +66,51 @@ void expand_monobitmap(const char* src, int count) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// set up mode 4 graphics
|
||||||
void setup_graphics() {
|
void setup_graphics() {
|
||||||
cv_set_screen_mode(CV_SCREENMODE_4);
|
cv_set_screen_mode(CV_SCREENMODE_4);
|
||||||
cv_set_character_pattern_t(PATTERN | 0x3000);
|
// set up tables
|
||||||
cv_set_image_table(IMAGE | 0x400);
|
cv_set_character_pattern_t(PATTERN | 0x3000); // mask for mode 4
|
||||||
|
cv_set_image_table(IMAGE | 0x400); // mask for mode 4
|
||||||
cv_set_sprite_attribute_table(SPRITES);
|
cv_set_sprite_attribute_table(SPRITES);
|
||||||
/*
|
|
||||||
cvu_vmemset(0, 0, 0x4000);
|
|
||||||
cv_set_colors(0x2, 0x5);
|
|
||||||
cv_set_color_table(COLOR | 0xfff);
|
|
||||||
cv_set_sprite_pattern_table(SPRITE_PATTERNS | 0x1800);
|
|
||||||
*/
|
|
||||||
cv_set_write_vram_address(PATTERN + '0'*32);
|
cv_set_write_vram_address(PATTERN + '0'*32);
|
||||||
|
// convert mono bitmap font to 4-plane in VRAM
|
||||||
expand_monobitmap(font_bitmap_0, (128-48)*8);
|
expand_monobitmap(font_bitmap_0, (128-48)*8);
|
||||||
cvu_memtovmemcpy(PATTERN+32, PATTERNS, 32);
|
// copy sprites to pattern table VRAM
|
||||||
|
cvu_memtovmemcpy(PATTERN+32, PATTERNS, sizeof(PATTERNS));
|
||||||
|
// copy palettes to VRAM
|
||||||
cvu_memtocmemcpy(0xc000, PALETTE0, 16);
|
cvu_memtocmemcpy(0xc000, PALETTE0, 16);
|
||||||
cvu_memtocmemcpy(0xc010, PALETTE1, 16);
|
cvu_memtocmemcpy(0xc010, PALETTE1, 16);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// image table has two bytes per cell (name + attribute)
|
||||||
void show_text() {
|
void show_text() {
|
||||||
cvu_vmemset(IMAGE, 0, 32*28);
|
cvu_vmemset(IMAGE, 0, 32*28);
|
||||||
cvu_memtovmemcpy(IMAGE, "H e l l o P r o f e s s o r F a l k e n ", 22*2);
|
cvu_memtovmemcpy(IMAGE, "H e l l o W o r l d \1 ", 12*2);
|
||||||
cv_voutb(0x01);
|
|
||||||
cv_voutb(0x00);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
char i=0;
|
char i=0;
|
||||||
struct cvu_sprite4 sprite;
|
struct cvu_sprite4 sprite;
|
||||||
|
// set up mode 4 and draw initial text
|
||||||
setup_graphics();
|
setup_graphics();
|
||||||
show_text();
|
show_text();
|
||||||
|
// turn on screen
|
||||||
cv_set_screen_active(true);
|
cv_set_screen_active(true);
|
||||||
|
// loop (once per frame)
|
||||||
while (1) {
|
while (1) {
|
||||||
wait_vsync();
|
wait_vsync();
|
||||||
i++;
|
i++;
|
||||||
|
// scroll background in two directions
|
||||||
cv_set_hscroll(i);
|
cv_set_hscroll(i);
|
||||||
cv_set_vscroll(i);
|
cv_set_vscroll(i);
|
||||||
|
// move sprite across screen
|
||||||
sprite.y = i;
|
sprite.y = i;
|
||||||
sprite.x = i;
|
sprite.x = i;
|
||||||
sprite.name = 1;
|
sprite.name = 1;
|
||||||
cvu_set_sprite4(SPRITES, 0, &sprite);
|
cvu_set_sprite4(SPRITES, 0, &sprite);
|
||||||
|
sprite.y += 8;
|
||||||
|
sprite.name++;
|
||||||
|
cvu_set_sprite4(SPRITES, 1, &sprite);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
After Width: | Height: | Size: 2.3 KiB |
After Width: | Height: | Size: 13 KiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 2.8 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 2.8 KiB |
After Width: | Height: | Size: 1023 B |
After Width: | Height: | Size: 1.2 KiB |
After Width: | Height: | Size: 29 KiB |
After Width: | Height: | Size: 3.9 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 783 B |
After Width: | Height: | Size: 2.3 KiB |