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sg1000: fixed presets
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6ff4041251
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@ -173,10 +173,12 @@ if (window.location.host.endsWith('8bitworkshop.com')) {
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<hr>
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<li><a class="dropdown-item" href="?platform=astrocade">Bally Astrocade</a></li>
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<li><a class="dropdown-item" href="?platform=coleco">ColecoVision</a></li>
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<!--<li><a class="dropdown-item" href="?platform=sms-sg1000-libcv">Sega SG-1000</a></li>-->
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<li><a class="dropdown-item" href="?platform=sms-sg1000-libcv">Sega SG-1000</a></li>
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<li><a class="dropdown-item" href="?platform=sms-sms-libcv">Sega Master System</a></li>
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<li><a class="dropdown-item" href="?platform=atari7800">Atari 7800</a></li>
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<!--<li><a class="dropdown-item" href="?platform=vectrex">Vectrex</a></li>-->
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<!--
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<li><a class="dropdown-item" href="?platform=vectrex">Vectrex</a></li>
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-->
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</ul>
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</li>
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<li class="dropdown dropdown-submenu">
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@ -4,6 +4,8 @@
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.globl _font_bitmap_0
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;Character cell data for default font
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;(built into BIOS on ColecoVision)
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;;{w:8,h:8,brev:1,count:224};;
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Font_Space:
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.DB 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 ;32
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@ -16,6 +16,7 @@ so that standard functions like printf() can be used.
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#include "common.h"
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//#link "common.c"
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//#link "fonts.s"
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void setup_40_column_font() {
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cv_set_screen_mode(CV_SCREENMODE_TEXT);
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@ -9,6 +9,7 @@ This is a demonstration of the TMS9928A's
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#include "common.h"
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//#link "common.c"
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//#link "fonts.s"
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void setup_text_mode() {
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// set screen mode to text
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@ -14,6 +14,7 @@ characters 0-7, the second byte for 8-15, etc.
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#include "common.h"
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//#link "common.c"
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//#link "fonts.s"
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void setup_32_column_font() {
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cv_set_screen_mode(CV_SCREENMODE_STANDARD);
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