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- Updated chase_gfx.h to include additional tile and sprite definitions, increasing the number of tiles and sprites. - Modified chase.c to improve character and string rendering with palette support. - Introduced new functions for loading level palettes and handling tile drawing with palette options. - Refactored graphics loading functions to utilize planar tile formats for better compatibility with the PC Engine's graphics system. - Adjusted sprite handling to support multiple palettes for different actor types, enhancing visual fidelity.