8bitworkshop/src/machine/mw8080bw.ts

146 lines
3.8 KiB
TypeScript

import { Z80, Z80State } from "../common/cpu/ZilogZ80";
import { BasicScanlineMachine } from "../common/devices";
import { KeyFlags, newAddressDecoder, padBytes, Keys, makeKeycodeMap, newKeyboardHandler } from "../common/emu";
import { TssChannelAdapter, MasterAudio, AY38910_Audio } from "../common/audio";
// http://www.computerarcheology.com/Arcade/
const SPACEINV_KEYCODE_MAP = makeKeycodeMap([
[Keys.A, 1, 0x10], // P1
[Keys.LEFT, 1, 0x20],
[Keys.RIGHT, 1, 0x40],
[Keys.P2_A, 2, 0x10], // P2
[Keys.P2_LEFT, 2, 0x20],
[Keys.P2_RIGHT, 2, 0x40],
[Keys.SELECT, 1, 0x1],
[Keys.START, 1, 0x4],
[Keys.P2_START, 1, 0x2],
]);
const INITIAL_WATCHDOG = 256;
const PIXEL_ON = 0xffeeeeee;
const PIXEL_OFF = 0xff000000;
export class Midway8080 extends BasicScanlineMachine {
cpuFrequency = 1996800; // MHz
canvasWidth = 256;
numTotalScanlines = 262;
numVisibleScanlines = 224;
cpuCyclesPerLine = Math.floor(1996800 / (262*60));
defaultROMSize = 0x2000;
rotate = -90;
sampleRate = 1;
bitshift_offset = 0;
bitshift_register = 0;
watchdog_counter;
cpu: Z80 = new Z80();
ram = new Uint8Array(0x2000);
constructor() {
super();
this.connectCPUMemoryBus(this);
this.connectCPUIOBus(this.newIOBus());
this.handler = newKeyboardHandler(this.inputs, SPACEINV_KEYCODE_MAP);
}
read = newAddressDecoder([
[0x0000, 0x1fff, 0x1fff, (a) => { return this.rom ? this.rom[a] : 0; }],
[0x2000, 0x3fff, 0x1fff, (a) => { return this.ram[a]; }],
]);
write = newAddressDecoder([
[0x2000, 0x23ff, 0x3ff, (a, v) => { this.ram[a] = v; }],
[0x2400, 0x3fff, 0x1fff, (a, v) => {
this.ram[a] = v;
var ofs = (a - 0x400) << 3;
for (var i = 0; i < 8; i++) {
this.pixels[ofs + i] = (v & (1 << i)) ? PIXEL_ON : PIXEL_OFF;
}
//if (displayPCs) displayPCs[a] = cpu.getPC(); // save program counter
}],
]);
newIOBus() {
return {
read: (addr) => {
addr &= 0x3;
//console.log('IO read', hex(addr,4));
switch (addr) {
case 0:
case 1:
case 2:
return this.inputs[addr];
case 3:
return (this.bitshift_register >> (8 - this.bitshift_offset)) & 0xff;
}
return 0;
},
write: (addr, val) => {
addr &= 0x7;
val &= 0xff;
//console.log('IO write', hex(addr,4), hex(val,2));
switch (addr) {
case 2:
this.bitshift_offset = val & 0x7;
break;
case 3:
case 5:
// TODO: sound
break;
case 4:
this.bitshift_register = (this.bitshift_register >> 8) | (val << 8);
break;
case 6:
this.watchdog_counter = INITIAL_WATCHDOG;
break;
}
}
};
}
startScanline() {
}
drawScanline() {
// at end of scanline
if (this.scanline == 95)
this.interrupt(0xcf); // RST $8
else if (this.scanline == 223)
this.interrupt(0xd7); // RST $10
}
interrupt(data:number) {
this.probe.logInterrupt(data);
this.cpu.interrupt(data);
}
advanceFrame(trap) : number {
if (this.watchdog_counter-- <= 0) {
console.log("WATCHDOG FIRED"); // TODO: alert on video
this.reset();
}
return super.advanceFrame(trap);
}
loadState(state) {
super.loadState(state);
this.bitshift_register = state.bsr;
this.bitshift_offset = state.bso;
this.watchdog_counter = state.wdc;
}
saveState() {
var state: any = super.saveState();
state.bsr = this.bitshift_register;
state.bso = this.bitshift_offset;
state.wdc = this.watchdog_counter;
return state;
}
reset() {
super.reset();
this.watchdog_counter = INITIAL_WATCHDOG;
}
}