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mirror of https://github.com/sehugg/8bitworkshop.git synced 2024-11-21 23:30:58 +00:00
8bitworkshop/tools
2017-04-10 13:17:48 -04:00
..
images
mw8080 fix some things in vicdual and scramble; renamed konamisound 2017-04-10 13:17:48 -04:00
vicdual fix some things in vicdual and scramble; renamed konamisound 2017-04-10 13:17:48 -04:00
badspacerobots.png
c64.bdf
cp437-6x8.bdf
cp437-8x8.bdf
cp437-8x12.bdf
entertainer.mid working on music tools 2017-03-31 22:57:01 -04:00
galois.c
Makefile updated .gitmodules 2017-04-08 20:59:22 -04:00
midi2song.py updated music examples 2017-04-09 12:42:56 -04:00
mknotes2600.py updated music examples 2017-04-09 12:42:56 -04:00
mknotes.py updated music examples 2017-04-09 12:42:56 -04:00
p4_to_48pix.py
p4_to_pfbytes.py updated music examples 2017-04-09 12:42:56 -04:00
parsebdf3x5.py
parsebdf8.py fix some things in vicdual and scramble; renamed konamisound 2017-04-10 13:17:48 -04:00
pbm_to_c.py fix some things in vicdual and scramble; renamed konamisound 2017-04-10 13:17:48 -04:00
pcx2will.py faster image data using buffer 2017-04-06 15:09:30 -04:00
README
svg2vector.py working on music tools 2017-03-31 22:57:01 -04:00
tom-thumb.bdf

This directory contains tools for bitmap conversion.

Requires ImageMagick (convert) and Python 2.x.

make <filename>.pf.hex

	Converts a .jpg into a 40-pixel wide playfield bitmap.
	Cut-and-paste output into program.
	(See Chapter 20, Asynchronous Bitmaps)

make <filename>.48.hex

	Converts a .jpg into a 48-pixel wide sprite bitmap.
	Cut-and-paste output into program.
	(See Chapter 22, A Big 48-Pixel Sprite)