1
0
mirror of https://github.com/sehugg/8bitworkshop.git synced 2024-12-23 03:29:39 +00:00
8bitworkshop/tools
2017-04-10 13:17:48 -04:00
..
images added bitmap tools 2016-12-27 15:17:47 -05:00
mw8080 fix some things in vicdual and scramble; renamed konamisound 2017-04-10 13:17:48 -04:00
vicdual fix some things in vicdual and scramble; renamed konamisound 2017-04-10 13:17:48 -04:00
badspacerobots.png more work on vector game; williams examples, tools 2017-03-30 17:14:45 -04:00
c64.bdf preload for worker FS, z80.lib + mcpp includes, font tools 2017-01-24 15:29:51 -05:00
cp437-6x8.bdf VIC Dual example; platforms in menu 2017-02-15 21:24:57 -05:00
cp437-8x8.bdf VIC Dual example; platforms in menu 2017-02-15 21:24:57 -05:00
cp437-8x12.bdf VIC Dual example; platforms in menu 2017-02-15 21:24:57 -05:00
entertainer.mid working on music tools 2017-03-31 22:57:01 -04:00
galois.c added bitmap tools 2016-12-27 15:17:47 -05:00
Makefile updated .gitmodules 2017-04-08 20:59:22 -04:00
midi2song.py updated music examples 2017-04-09 12:42:56 -04:00
mknotes2600.py updated music examples 2017-04-09 12:42:56 -04:00
mknotes.py updated music examples 2017-04-09 12:42:56 -04:00
p4_to_48pix.py working on vector 2017-02-01 13:31:12 -05:00
p4_to_pfbytes.py updated music examples 2017-04-09 12:42:56 -04:00
parsebdf3x5.py working on vector 2017-02-01 13:31:12 -05:00
parsebdf8.py fix some things in vicdual and scramble; renamed konamisound 2017-04-10 13:17:48 -04:00
pbm_to_c.py fix some things in vicdual and scramble; renamed konamisound 2017-04-10 13:17:48 -04:00
pcx2will.py faster image data using buffer 2017-04-06 15:09:30 -04:00
README added bitmap tools 2016-12-27 15:17:47 -05:00
svg2vector.py working on music tools 2017-03-31 22:57:01 -04:00
tom-thumb.bdf preload for worker FS, z80.lib + mcpp includes, font tools 2017-01-24 15:29:51 -05:00

This directory contains tools for bitmap conversion.

Requires ImageMagick (convert) and Python 2.x.

make <filename>.pf.hex

	Converts a .jpg into a 40-pixel wide playfield bitmap.
	Cut-and-paste output into program.
	(See Chapter 20, Asynchronous Bitmaps)

make <filename>.48.hex

	Converts a .jpg into a 48-pixel wide sprite bitmap.
	Cut-and-paste output into program.
	(See Chapter 22, A Big 48-Pixel Sprite)