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mirror of https://github.com/sehugg/8bitworkshop.git synced 2024-06-18 10:29:37 +00:00
8bitworkshop/tools
2017-04-14 23:09:02 -04:00
..
fonts cleaned up tools directory; vic dual color PROM 2017-04-10 22:30:46 -04:00
images cleaned up tools directory; vic dual color PROM 2017-04-10 22:30:46 -04:00
mw8080 cleaned up tools directory; vic dual color PROM 2017-04-10 22:30:46 -04:00
scramble cleaned up tools directory; vic dual color PROM 2017-04-10 22:30:46 -04:00
vcs cleaned up tools directory; vic dual color PROM 2017-04-10 22:30:46 -04:00
vicdual cleaned up tools directory; vic dual color PROM 2017-04-10 22:30:46 -04:00
williams cleaned up tools directory; vic dual color PROM 2017-04-10 22:30:46 -04:00
galois.c added bitmap tools 2016-12-27 15:17:47 -05:00
midi2song.py various improvements 2017-04-11 22:46:13 -04:00
mknotes.py updated music examples 2017-04-09 12:42:56 -04:00
mknotes2600.py updated music examples 2017-04-09 12:42:56 -04:00
p4_to_48pix.py working on vector 2017-02-01 13:31:12 -05:00
p4_to_pfbytes.py updated music examples 2017-04-09 12:42:56 -04:00
parsebdf3x5.py working on vector 2017-02-01 13:31:12 -05:00
parsebdf4bit.py williams fonts, sound 2017-04-14 23:09:02 -04:00
parsebdf8.py fix some things in vicdual and scramble; renamed konamisound 2017-04-10 13:17:48 -04:00
pbm_to_c.py fix some things in vicdual and scramble; renamed konamisound 2017-04-10 13:17:48 -04:00
pcx2will.py faster image data using buffer 2017-04-06 15:09:30 -04:00
README added bitmap tools 2016-12-27 15:17:47 -05:00
sintbl.py williams fonts, sound 2017-04-14 23:09:02 -04:00
svg2vector.py working on music tools 2017-03-31 22:57:01 -04:00

This directory contains tools for bitmap conversion.

Requires ImageMagick (convert) and Python 2.x.

make <filename>.pf.hex

	Converts a .jpg into a 40-pixel wide playfield bitmap.
	Cut-and-paste output into program.
	(See Chapter 20, Asynchronous Bitmaps)

make <filename>.48.hex

	Converts a .jpg into a 48-pixel wide sprite bitmap.
	Cut-and-paste output into program.
	(See Chapter 22, A Big 48-Pixel Sprite)