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C02/include/py65.a02

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;py65mon program initialization code for c02 programs
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;System Specific ASCII Key Mappings
DELKEY EQU $08 ;Delete/Backspace Key (Backspace)
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ESCKEY EQU $1B ;Escape/Stop Key (Escape)
RTNKEY EQU $0D ;Return/Enter Key (Carriage Return)
;Zero Page Locations
SRCPTR EQU $30 ;Source Pointer
DSTPTR EQU $32 ;Destination Pointer
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BFRLO EQU $34 ;Work Buffer Pointer
BFRHI EQU $35
BLKPTR EQU $36 ;Block Segment Pointer (block.a02)
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STKLO EQU $38 ;Stack Pointer (stack.a02)
STKHI EQU $39
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RDSEED EQU $3E ;Pseudo-RANDOM Seed
RANDOM EQU $3F ;Pseudo-RANDOM Number Storage
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TEMP0 EQU $40 ;Temporary Storage
TEMP1 EQU $41
TEMP2 EQU $42
TEMP3 EQU $43
BLKBGN EQU $46 ;Block Start Address
BLKEND EQU $48 ;Block End Address
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BLKLEN EQU $4A ;Block Segment Length
STKSLO EQU $4C ;Stack Start Address
STKSHI EQU $4D
STKELO EQU $4E ;Stack End Address
STKEHI EQU $4F
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;Memory Mapped I/O
PUTCON EQU $F001 ;Write Character to Console
GETCON EQU $F004 ;Read Character from Console
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ORG $0200 ;START Directly Above Stack
START: JMP MAIN ;Execute Program
;Poll Character from Keyboard
POLKEY: INC RDSEED ;Cycle the RANDOM Seed (if not provided by system)
LDA GETCON ;Read Character from Console
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RTS
;Read Character from Console
GETKEY JSR POLKEY ;Get Raw Key Character
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CMP #$E0
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BEQ GETKEX ;If Not E0 Extended Key
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ORA #$00 ; Set Status Flags
RTS ; and Return
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GETKEX: JSR POLKEY ;Else Get Second Byte
ORA #$80 ; Set High Bit
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RTS ; and Return
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;Wait for Character from Console
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GETCHR: JSR GETKEY ;Read Character from Console
BEQ GETCHR ; Loop if None Received
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RTS
;Delete Previous Character
DELCHR: LDA #$08 ;Load Backspace into Accumulator
JSR PUTCHR ; and Print it
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LDA #$20 ;Load Space into Accumulater
JSR PUTCHR ; and Print it
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LDA #$08 ;Load Backspace into Accumulator
JMP PUTCHR ; and Print it
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;Advance Character to Next line
NEWLIN: LDA #$0D ;Load C/R into Accumulator
JSR PUTCHR ; and Print it
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LDA #$0A ;Load L/F into Accumulater
; and fall into PRCHR
;Print Character to Console
PUTCHR STA PUTCON ;Write Character to Console
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RTS
EXIT: BRK ;Return to Monitor
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INCLUDE "../include/prbyte.a02" ;PRBYTE and PRHEX routines