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C02/include/apple1.a02

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;Apple 1 program initialization code for c02 programs
SUBROUTINE _APPLE1
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;System Specific ASCII Key Mappings
DELKEY EQU $5F ;Delete/Backspace Key (Left Arrow/Underscore)
ESCKEY EQU $1B ;Escape/Stop Key (Escape)
RTNKEY EQU $0D ;Return/Enter Key (Carriage Return)
;Locations used by Monitor
.XAML EQU $24 ;Examine Index
.XAMH EQU $25 ;
.STL EQU $26 ;Store Index
.STH EQU $27 ;
.HEXL EQU $28 ;Hex Data
.HEXH EQU $29 ;
.YSAVE EQU $2A ;Y Register Storage
.MODE EQU $2B ;Mode: Store, Examine, Block Examine
.IN EQU $200 ;Input Buffer
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;Standard Library Variables
SRCPTR EQU $30 ;Source String Pointer
DSTPTR EQU $32 ;Destination Pointer
BLKPTR EQU $34 ;Block Segment Pointer
STKPTR EQU $36 ;Stack Pointer
BLKBGN EQU $38 ;Block Start Address
BLKEND EQU $3A ;Block End Address
STKBGN EQU $3C ;Stack Start Address
STKEND EQU $3E ;Stack End Address
BLKLEN EQU $40 ;Block Segment Length
SYSBFP EQU $41 ;Position in System Buffer
RDSEED EQU $42 ;Pseudo-RANDOM Seed
RANDOM EQU $43 ;Pseudo-RANDOM Number Storage
TEMP0 EQU $44 ;Temporary Storage
TEMP1 EQU $45
TEMP2 EQU $46
TEMP3 EQU $47
TMPPTR EQU $48 ;Temporary Pointer
USRPTR EQU $4A ;User Pointer
; $4C-$4F ;Unused
; $50-$FF ;Free Zero Page for Applications
SYSBFL EQU 128 ;System Buffer Size (128 Bytes)
SYSBFR EQU .IN ;System Buffer (Input Buffer
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;PIA 6820 Registers
.KBD EQU $D010 ;Keyboard Data
.KBDCR EQU $D011 ;Keyboard Control Register
.DSP EQU $D012 ;Display Data
.DSPCR EQU $D013 ;Display Control Register
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EXIT EQU $FF00 ;Monitor Entry Point
.ECHO EQU $FFEF ;Subroutine - Print Character in Accumulator
PRBYTE EQU $FFDC ;Subroutine - Print Accumulator as Hexadecimal Number
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PRHEX EQU $FFE5 ;Subroutine - Print Low Nybble of Accumulator as Hex Digit
ORG $0300 ;Start one page above Monitor input buffer
START: LDX #$FF ;Reset stack - the monitor doesn't do this
TXS ; (probably because of lack of space)
JSR NEWLIN ;Move cursor to next line before executing program
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JMP MAIN ;Execute Program
;Subroutine Poll Keyboard
PLKEY: INC RDSEED ;Cycle Keypress Counter
LDA #0 ;Set Return Value to 0
BIT .KBDCR ;Check the Keyboard Control Register
BPL .PLKEYX ;If No Key Pressed, Return 0
LDA .KBD ;Else Read Key and Return
.PLKEYX RTS
GETKEY: JSR PLKEY ;Read Keyboard
AND #$7F ;Strip High Bit
RTS
BIT .GETKEM ;If Character is in
BEQ .GETKEX ; Alpha Block ($40-$74)
AND #$5F ; Strip Bit 5
.GETKEX RTS
.GETKEM DC $40 ;Character Block Bit Mask
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GETCHR: JSR GETKEY ;Get Keypress
BEQ GETCHR ;Loop if No Key Pressed
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RTS
PUTCHR EQU .ECHO ;Alias to Monitor Routine
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;Delete Previous Character
DELCHR: LDA #DELKEY ;Load Underscore Character
JMP PUTCHR ; and Print it
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;Advance Character to Next line
NEWLIN: LDA #$0D ;Load C/R into Accumulator
JMP PUTCHR ; and Print it
INCLUDE "putstr.a02" ;PUTSTR routine
ENDSUBROUTINE