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mirror of https://github.com/RevCurtisP/C02.git synced 2026-04-19 19:16:37 +00:00

Added system specific header files

This commit is contained in:
Curtis F Kaylor
2018-02-13 19:55:25 -05:00
parent f0648d17b1
commit cac831bf5d
6 changed files with 313 additions and 0 deletions
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;Apple 1 program initialization code for c02 programs
;System Specific ASCII Key Mappings
DELKEY EQU $5F ;Delete/Backspace Key (Left Arrow/Underscore)
ESCKEY EQU $1B ;Escape/Stop Key (Escape)
RTNKEY EQU $0D ;Return/Enter Key (Carriage Return)
;Locations used by Monitor
XAML EQU $24 ;Examine Index
XAMH EQU $25 ;
STL EQU $26 ;Store Index
STH EQU $27 ;
HEXL EQU $28 ;Hex Data
HEXH EQU $29 ;
YSAVE EQU $2A ;Y Register Storage
MODE EQU $2B ;Mode: Store, Examine, Block Examine
BUFFER EQU $200 ;Input Buffer
;Standard Library Variables
SRCLO EQU $30 ;Source String Pointer (stdio.a02)
SRCHI EQU $31
DSTLO EQU $32 ;Destination String Pointer (string.a02)
DSTHI EQU $33
BLKLO EQU $34 ;Block Segment Pointer (block.a02)
BLKHI EQU $35
PTRLO EQU $35 ;System Pointer (pointer.a02)
PTRHI EQU $36
RDSEED EQU $3E ;Pseudo-RANDOM Seed
RANDOM EQU $3F ;Pseudo-RANDOM Number Storage
TEMP0 EQU $40 ;Temporary Storage
TEMP1 EQU $41
TEMP2 EQU $42
TEMP3 EQU $43
BLKSLO EQU $4A ;Block Start Address
BLKSHI EQU $4B
BLKELO EQU $4C ;Block End Address
BLKEHI EQU $4D
BLKLEN EQU $4E ;Block Segment Length
;PIA 6820 Registers
KBD EQU $D010 ;Keyboard Data
KBDCR EQU $D011 ;Keyboard Control Register
DSP EQU $D012 ;Display Data
DSPCR EQU $D013 ;Display Control Register
EXIT EQU $FF00 ;Monitor Entry Point
ECHO EQU $FFEF ;Subroutine - Print Character in Accumulator
PRBYTE EQU $FFDC ;Subroutine - Print Accumulator as Hexadadecimal number
PRHEX EQU $FFE5 ;Subroutine - Print Low Nybble of Accumulator as Hex Digit
ORG $0300 ;Start one page above Monitor input buffer
START: LDX #$FF ;Reset stack - the monitor doesn't do this
TXS ; (probably because of lack of space)
LDA #$0D ;Move cursor to next line before
JSR ECHO ; executing program
JMP MAIN ;Execute Program
;Subroutine Poll Keyboard
PLKEY: INC RDSEED ;Cycle Keypress Counter
BIT KBDCR ;Check the Keyboard Control Register
BMI RDKEYA ;If Key Pressed, Read Key
LDA #0 ;Otherwise Return ASCII NUL
RTS
RDKEY: INC RDSEED ;Cycle Keypress Counter
RDKEYC: BIT KBDCR ;Check the Keyboard Control Register
BPL RDKEYC ; and loop if key not pressed
RDKEYA: LDA KBD ; Read key into Accumulator
RTS
GETKEY: JSR RDKEY ;Subroutine - Read ASCII from Keyboard
GETKEA: AND #$7F ;Strip High Bit
BIT GETKEM ;If Character is in
BEQ GETKEX ; Alpha Block ($40-$74)
AND #$5F ; Strip Bit 5
GETKEX: RTS
GETKEM: DC $40 ;Character Block Bit Mask
PRCHR EQU ECHO ;Alias to Monitor Routine
;Delete Previous Character
DELCHR: LDA #DELKEY ;Load Underscore Character
JMP PRCHR ; and Print it
;Advance Character to Next line
NEWLIN: LDA #$0D ;Load C/R into Accumulator
JMP PRCHR ; and Print it
;Initialize Destination String Pointer and Index
SETDST: STX DSTLO ;Save Destination String Pointer
STY DSTHI
RTS
;Initialize Source String Pointer and Index
SETSRC: STX SRCLO ;Save Source String Pointer
STY SRCHI
LDY #$00 ;Initialize Index Into String
RTS
;Retrieve Source String Pointer
GETSRC: LDX SRCLO
LDY SRCHI
RTS
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/* Apple 1 Header File */
/* Monitor Variables */
char xaml, xamh; //Examine Index
char stl, sth; //Store Index
char hexl,hexh; //Hex Data
char ysave; //Y Register Storage
char mode; //Mode: Store, Examine, Block Examine
char buffer[]; //Input Buffer
/* Standard Library Variables */
char srclo,srchi; //Source String Pointer for Library Functions
char dstlo,dsthi; //Destination String Pointer for Library Functions
char blklo,blkhi; //Block Segment Pointer
char ptrlo,ptrhi; //System Pointer
char blkslo, blkshi; //Block Start Address
char blkelo, blkehi; //Block End Address
char blklen; //Block Segment Length
char temp0, temp1, temp2, temp3; //Temporary Variables
//PIA 6820 Registers
char kbd; //Keyboard Data
char kbdcr; //Keyboard Control Register
char dsp; //Display Data
char dspcr; //Display Control Register
//Monitor Subroutines
void echo(); //Print Character in Accumulator
void prbyte(); //Print Accumulator as Hexadadecimal number
void prhex(); //Print Low Nybble of Accumulator as Hex Digit
//System Subroutines
char plkey(); //Poll Console for character
char rdkey(); //Wait for character from Console
char getkey(); //Read ASCII character from Console
void newlin(); //Advance cursor to beginning of next line
void prchr(); //Print ASCII character to Console
void setdst(); //Set Destination Pointer
void setsrc(); //Set Source Pointer
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;Apple 1 program initialization code for c02 programs
;System Specific ASCII Key Mappings
DELKEY EQU $08 ;Delete/Backspace Key (Left Arrow)
ESCKEY EQU $1B ;Escape/Stop Key (Escape)
RTNKEY EQU $0D ;Return/Enter Key (Return)
;Standard Library Variables
DSTLO EQU $06 ;Destination String Pointer (string.a02)
DSTHI EQU $07
BLKLO EQU $08 ;Block Segment Pointer (block.a02)
BLKHI EQU $09
PTRLO EQU $1D ;System Pointer (pointer.a02)
PTRHI EQU $1E
RANDOM EQU $1F ;Random Number
RDSEED EQU $4E ;O/S Random Number Low Byte
; EQU $4F ;O/S Random Number High Byte
SRCLO EQU $71 ;Source String Pointer (stdio.a02)
SRCHI EQU $72
; $E3 ;Unused
BLKSLO EQU $EB ;Block Start Address
BLKSHI EQU $ED
BLKELO EQU $ED ;Block End Address
BLKEHI EQU $EE
BLKLEN EQU $EF ;Block Segment Length
TEMP0 EQU $FC ;Temporary Storage
TEMP1 EQU $FD
TEMP2 EQU $FE
TEMP3 EQU $FF
;I/O Locations
KBD EQU $C000 ;Keyboard Data
AKD EQU $C010 ;Keyboard Strobe Register
;Monitor Routines
RDKEY EQU $FD0C ;Waits for keypress and return in A
KEYIN EQU $FD1B ;Waits for keypress and cycle random-number generator
RDCHAR EQU $FD35 ;Read keyboard (processing escapes)
GETLIN EQU $FD6A ;Get Line from Keyboard into Input Buffer
CROUT EQU $FD8E ;Performs a carriage return
PRBYTE EQU $FDDA ;Print Accumulator as Hexadecimal Number
PRHEX EQU $FDE3 ;Print Low Nybble of Accumulator as Hex Digit
COUT EQU $FDED ;Print Character in Accumulator
BELL EQU $FF3A ;Ring Bell through COUT
MONZ EQU $FF69 ;Enter monitor (<Control-C>, <Return> leaves the monitor)
ECHO EQU COUT ;Print Character
EXIT EQU MONZ ;Return to Monitor
ORG $0C00 ;Safe Area for Machine Language
START: JMP MAIN ;Execute Program
;Subroutine Poll Keyboard
PLKEY: LDA #0 ;Clear Accumulator
BIT KBD ;Check Keyboard Strobe Bit
BPL PLKEYR ;If Key Pressed
LDA KBD ; Load Key Value
STA AKD ; Clear Strobe
PLKEYR: RTS
;Read Keyboard
GETKEY EQU KEYIN ;Alias to Monitor Routine
PRCHR EQU ECHO ;Alias to Monitor Routine
;Delete Previous Character
DELCHR: LDX #2 ;Two Characters Total
LDA #$88 ;Load Backspace Character
JSR PRBLNX ;Print Accumulator and X-1 Blanks
LDA #$88 ;Load Backspace Character
JMP PRCHR ;and Print it
;Advance Character to Next line
NEWLIN EQU CROUT ;Alias to Monitor Routine
;Initialize Destination String Pointer and Index
SETDST: STX DSTLO ;Save Destination String Pointer
STY DSTHI
RTS
;Initialize Source String Pointer and Index
SETSRC: STX SRCLO ;Save Source String Pointer
STY SRCHI
LDY #$00 ;Initialize Index Into String
RTS
;Retrieve Source String Pointer
GETSRC: LDX SRCLO
LDY SRCHI
RTS
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/* Apple 1 Header File */
/* Monitor Variables */
/* Standard Library Variables */
char srclo,srchi; //Source String Pointer for Library Functions
char dstlo,dsthi; //Destination String Pointer for Library Functions
char blklo,blkhi; //Block Segment Pointer
char ptrlo,ptrhi; //System Pointer
char blkslo, blkshi; //Block Start Address
char blkelo, blkehi; //Block End Address
char blklen; //Block Segment Length
char temp0, temp1, temp2, temp3; //Temporary Variables
//PIA 6820 Registers
char kbd; //Keyboard Data
char abd; //Keyboard Strobe
//Monitor Subroutines
void echo(); //Print Character in Accumulator
void prbyte(); //Print Accumulator as Hexadadecimal number
void prhex(); //Print Low Nybble of Accumulator as Hex Digit
//System Subroutines
char plkey(); //Poll Console for character
char rdkey(); //Wait for character from Console
char getkey(); //Read ASCII character from Console
void newlin(); //Advance cursor to beginning of next line
void prchr(); //Print ASCII character to Console
void setdst(); //Set Destination Pointer
void setsrc(); //Set Source Pointer
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; py65mon program initialization code for c02 programs
;System Specific ASCII Key Mappings
DELKEY EQU $7F ;Delete/Backspace Key (Delete)
ESCKEY EQU $1B ;Escape/Stop Key (Escape)
RTNKEY EQU $0D ;Return/Enter Key (Carriage Return)
;Memory Mapped I/O
PUTC EQU $F001 ;Write Character to Console
GETC EQU $F004 ;Read Character from Console
ORG $0200 ;Start Directly Above Stack
START: JMP MAIN ;Execute Program
;Wait for Character from Console
RDKEY: LDA GETC ;Read Character from Console
BEQ RDKEY ; Loop if None Received
RTS
;Print Character to Console
PRCHR: STA PUTC ;Write Character to Console
RTS
EXIT: BRK ;Return to Monitor
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/* py65mon Header File */
//Memory Mapped I/O
char putc; //Write Character to Console
char getc; //Read Character from Console
//System Subroutines
char plkey(); //Poll Console for character
char rdkey(); //Wait for character from Console
char getkey(); //Read ASCII character from Console
void prchr(); //Print ASCII character to Console