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C02/include/vic20.h02

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/* Unexpanded VIC 20 Header File */
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/* Platform Specific Settings */
#pragma zeropage $FB $FE //Zero Page Free Space
/* Platform Specific Constants */
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#define DELKEY $14 //Delete/Backspace Key (DEL)
#define ESCKEY $03 //Escape/Stop Key (STOP)
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#define RTNKEY $0D //Return/Enter Key (RETURN)
#define SYSBFL 88 //System Buffer Length
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/* Standard Library Variables */
zeropage int srcptr, dstptr; //Source and Destination Pointer
zeropage int blkptr, stkptr; //Block and Stack Pointers
zeropage int tmpptr, usrptr; //Temporary and User Pointer
int stkbgn, stkend; //Stack Begin and End Address
int blkbgn, blkend; //Block Begin and End Address
char blklen, xmbank; //Block Segment Length, Ext Memory Bank
int xmaddr; //Extended Memory Address
char random, rdseed; //Pseudo-Random Number and Seed
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char temp0, temp1, temp2, temp3; //Temporary Storage
char sysbfr[], sysbfp; //System String Buffer and Position
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/* System Subroutines */
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void delchr(); //Delete previous character
char getchr(); //Wait for character from Console
char getkey(); //Read ASCII character from Console
void newlin(); //Advance cursor to beginning of next line
char polkey(); //Poll Console for character
void prbyte(); //Print Accumulator as Hexadecimal number
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void prhex(); //Print Low Nybble of Accumulator as Hex Digit
char putchr(); //Print ASCII character to Console
char putstr(); //Print ASCII string to Console
/* System Labels */
start: //Start of Code
exit: //Return to Operating System