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C02/include/header.a02

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; Program initialization code for C02 programs
; Template for System Specific Code
;System Specific ASCII Key Mappings
DELKEY EQU $7F ;Delete/Backspace Key ($08=Backspace, $7F=Delete)
ESCKEY EQU $1B ;Escape/Stop Key ($03=Ctrl-C, $1B=Escape)
RTNKEY EQU $0D ;Return/Enter Key ($0D=Carriage Return)
NULKEY EQU $00 ;No Key was Pressed ($00=Null)
;Zero Page Locations
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SRCLO EQU $00 ;Source String/Array Pointer
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SRCHI EQU $01
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DSTLO EQU $02 ;Destination String/Array Pointer
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DSTHI EQU $03
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BFRLO EQU $04 ;Work Buffer Pointer
BFRHI EQU $05
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STKSAV EQU $0D ;Stack Pointer Storage
RDSEED EQU $0E ;Pseudo-RANDOM Seed
RANDOM EQU $0F ;Pseudo-RANDOM Number Storage
TEMP0 EQU $10 ;Temporary Storage
TEMP1 EQU $11
TEMP2 EQU $12
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TEMP3 EQU $12
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BLKSLO EQU $20 ;Block Start Address
BLKSHI EQU $21
BLKELO EQU $22 ;Block End Address
BLKEHI EQU $23
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BLKLO EQU $24 ;Block Pointer
BLKHI EQU $25
STKSLO EQU $28 ;Stack Start Address
STKSHI EQU $29
STKELO EQU $2A ;Stack End Address
STKEHI EQU $2B
STKLO EQU $2C ;Stack Pointer
STKHI EQU $2D
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ORG $0200 ;Program Start Address
START: NOP ;System specific initialization code
TXS ;If an RTS is used to return to the Operating System,
STX STKSAV ; the Stack Pointer should be preserved
JMP MAIN ;Execute Program
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;Exit Program and Return to Operating System or Monitor
EXIT: BRK ;Usually BRK if returning to Monitor
LDX STKSAV ;If an RTS is used to return to the Operating System,
TXS ; the Stack Pointer should be restored to original state
RTS ; in case program exits in the middle of a Function
JMP WSTART ;Or it may just execute the BASIC Warm Start Routine
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;Poll Character from Keyboard
PLKEY: INC RDSEED ;Cycle the Random Seed (if not provided by system)
NOP ;Code Read from Keyboad
RTS
;Read Character from Console
GETKEY; ;Usually Drops into RDKEY, but may need to call RDKEY
; then clean/convert returned value (e.g. Apple-1)
;Wait for Character from Console
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GETCHR: JSR POLKEY ;Usually calls POLKEY
BEQ GETCHR ; until a non-zero is returned
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RTS
;Delete Previous Character
DELCHR: RTS ;Code to move Cursor to left and clear that position
;May work differently on systems that don't support this
;Advance Cursor to Next line
NEWLIN: RTS ;Code to move Cursor to beginning of next line
;May emit Carriage Return, Line Feed, or both
;Print Character to Screen
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PUTCHR RTS ;Code to write ASCII character to Screen
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;Clear the Screen
CLRSCR: RTS ;Code to Clear Screen
;Move Cursor to Specified Coordinates
SETPOS: RTS ;Move Cursor to Column A, Row Y
;Get Cursor Position
GETPOS: RTS ;Return Cursor Column in A, Row in Y
;Get Screen Size
GETSIZ: RTS ;Return Screen Width in A, Height in Y
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;Note: The following two functions replicate calls available
;in the Apple-1 monitor and are included for test purposes
;They will likely be removed before the final release
;Print Byte as Two-Digit Hex Number to Console
PRBYTE: PHA ;Save Accumulater
LSR ;Shift Hi Nybble to Low Nybble
LSR
LSR
LSR
JSR PRHEX ; and Print it
PLA ;Restore Accumulator
; and fall into PRHEX
;Print Low Nybble as Hex Digit to Console
PRHEX: AND #$0F ;Strip High Nybb
SED ;Set Decimal Flag for
CLC ; Addition Wizardry
ADC #$90 ;Convert to $90-$99,$00-$05
ADC #$40 ;Convert to $30-$39,$41-$46
CLD ;Clear Decimal Flag
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JMP PUTCHR ;Print Hex Digit and Return
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;Alternate Code for Systems with Interrupts that don't CLD
PRHEX: AND #$0F ;Strip High Nybble
CMP #$0A ;If Low Nybble >= 10
BCC PRHEXC ;
ADC #$06 ; Convert ':' to 'A'...
PRHEXC: ADC #$30 ;Convert to ASCII Character
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JMP PUTCHR ;Print Hex Digit and Return