2018-01-28 18:30:49 +00:00
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; Program initialization code for C02 programs
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; Template for System Specific Code
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;System Specific ASCII Key Mappings
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DELKEY EQU $7F ;Delete/Backspace Key ($08=Backspace, $7F=Delete)
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ESCKEY EQU $1B ;Escape/Stop Key ($03=Ctrl-C, $1B=Escape)
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RTNKEY EQU $0D ;Return/Enter Key ($0D=Carriage Return)
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NULKEY EQU $00 ;No Key was Pressed ($00=Null)
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;Zero Page Locations
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2019-03-23 00:28:43 +00:00
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SRCLO EQU $00 ;Source String/Array Pointer
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2018-01-28 18:30:49 +00:00
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SRCHI EQU $01
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2019-03-23 00:28:43 +00:00
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DSTLO EQU $02 ;Destination String/Array Pointer
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2018-01-28 18:30:49 +00:00
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DSTHI EQU $03
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2019-03-23 00:28:43 +00:00
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BFRLO EQU $04 ;Work Buffer Pointer
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BFRHI EQU $05
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2018-01-28 18:30:49 +00:00
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STKSAV EQU $0D ;Stack Pointer Storage
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RDSEED EQU $0E ;Pseudo-RANDOM Seed
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RANDOM EQU $0F ;Pseudo-RANDOM Number Storage
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TEMP0 EQU $10 ;Temporary Storage
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TEMP1 EQU $11
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TEMP2 EQU $12
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2018-07-25 23:00:46 +00:00
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TEMP3 EQU $12
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2018-01-28 18:30:49 +00:00
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BLKSLO EQU $20 ;Block Start Address
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BLKSHI EQU $21
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BLKELO EQU $22 ;Block End Address
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BLKEHI EQU $23
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2018-07-25 23:00:46 +00:00
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BLKLO EQU $24 ;Block Pointer
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BLKHI EQU $25
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STKSLO EQU $28 ;Stack Start Address
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STKSHI EQU $29
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STKELO EQU $2A ;Stack End Address
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STKEHI EQU $2B
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STKLO EQU $2C ;Stack Pointer
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STKHI EQU $2D
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2018-01-28 18:30:49 +00:00
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ORG $0200 ;Program Start Address
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START: NOP ;System specific initialization code
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TXS ;If an RTS is used to return to the Operating System,
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STX STKSAV ; the Stack Pointer should be preserved
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JMP MAIN ;Execute Program
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2018-11-07 05:11:09 +00:00
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;Exit Program and Return to Operating System or Monitor
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EXIT: BRK ;Usually BRK if returning to Monitor
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LDX STKSAV ;If an RTS is used to return to the Operating System,
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TXS ; the Stack Pointer should be restored to original state
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RTS ; in case program exits in the middle of a Function
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JMP WSTART ;Or it may just execute the BASIC Warm Start Routine
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2018-01-28 18:30:49 +00:00
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;Poll Character from Keyboard
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PLKEY: INC RDSEED ;Cycle the Random Seed (if not provided by system)
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NOP ;Code Read from Keyboad
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RTS
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;Read Character from Console
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GETKEY; ;Usually Drops into RDKEY, but may need to call RDKEY
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; then clean/convert returned value (e.g. Apple-1)
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;Wait for Character from Console
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2018-11-07 05:11:09 +00:00
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GETCHR: JSR POLKEY ;Usually calls POLKEY
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BEQ GETCHR ; until a non-zero is returned
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2018-01-28 18:30:49 +00:00
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RTS
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;Delete Previous Character
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DELCHR: RTS ;Code to move Cursor to left and clear that position
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;May work differently on systems that don't support this
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;Advance Cursor to Next line
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NEWLIN: RTS ;Code to move Cursor to beginning of next line
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;May emit Carriage Return, Line Feed, or both
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;Print Character to Screen
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2018-11-07 05:11:09 +00:00
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PUTCHR RTS ;Code to write ASCII character to Screen
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2018-01-28 18:30:49 +00:00
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2018-11-07 05:11:09 +00:00
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;Clear the Screen
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CLRSCR: RTS ;Code to Clear Screen
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;Move Cursor to Specified Coordinates
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SETPOS: RTS ;Move Cursor to Column A, Row Y
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;Get Cursor Position
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GETPOS: RTS ;Return Cursor Column in A, Row in Y
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;Get Screen Size
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GETSIZ: RTS ;Return Screen Width in A, Height in Y
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2018-01-28 18:30:49 +00:00
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;Note: The following two functions replicate calls available
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;in the Apple-1 monitor and are included for test purposes
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;They will likely be removed before the final release
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;Print Byte as Two-Digit Hex Number to Console
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PRBYTE: PHA ;Save Accumulater
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LSR ;Shift Hi Nybble to Low Nybble
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LSR
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LSR
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LSR
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JSR PRHEX ; and Print it
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PLA ;Restore Accumulator
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; and fall into PRHEX
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;Print Low Nybble as Hex Digit to Console
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PRHEX: AND #$0F ;Strip High Nybb
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SED ;Set Decimal Flag for
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CLC ; Addition Wizardry
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ADC #$90 ;Convert to $90-$99,$00-$05
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ADC #$40 ;Convert to $30-$39,$41-$46
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CLD ;Clear Decimal Flag
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2018-11-07 05:11:09 +00:00
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JMP PUTCHR ;Print Hex Digit and Return
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2018-01-28 18:30:49 +00:00
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;Alternate Code for Systems with Interrupts that don't CLD
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PRHEX: AND #$0F ;Strip High Nybble
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CMP #$0A ;If Low Nybble >= 10
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BCC PRHEXC ;
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ADC #$06 ; Convert ':' to 'A'...
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PRHEXC: ADC #$30 ;Convert to ASCII Character
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2018-11-07 05:11:09 +00:00
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JMP PUTCHR ;Print Hex Digit and Return
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