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C02/include/x16/joystk.a02
2020-04-27 12:45:06 -04:00

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;Joystick Constants and Functions for Commander X16 Computer
;NOTE: As of R35, joystick_scan() has not been added to the
;vsync() interrupt routine. This will be in R36, so development
;on this module is currently on hold
SUBR _JOYSTK
JYSTKS EQU 2 ;Number of Joysticks
JOY0 EQU $A031 ;Joystick 0 Status
JOY1 EQU $A034 ;Joystick 1 Status
;Joystick Bit Masks
JOYUP EQU $08 ;Up
JOYDN EQU $04 ;Down
JOYLF EQU $02 ;Left
JOYRT EQU $01 ;Right
JOYB0 EQU $C0 ;Button
;Extended Bit Masks
JOYBA EQU $80 ;A Button
JOYBB EQU $40 ;B Button
JOYSL EQU $20 ;Select
JOYST EQU $10 ;Start
JOYBL EQU $08 ;Left Button
JOYBR EQU $04 ;Right Button
JOYBX EQU $02 ;X Button
JOYBY EQU $01 ;Y Button
;Controller Types
JOYKBD EQU $00 ;Keyboard (NES Emulation)
JOYNES EQU $01 ;NES Controller
JOYSNS EQU $02 ;SNS Controller
;joytsk(j) - Read Joystick
;Args: A = Joystick Number (0 or 1)
;Sets: TEMP0 = Inverted Controller Status
; TEMP1 = Inverted Extended Status
; TEMP2 - Extended Result (Buttons)
;Destroys: TEMP3
;Returns: A = Joystick Status (Joystick Bit Masks
; The Joystick Button is mapped to
; A,B on the NES Controller and
; A,B,X,Y on the SNES Controller
; Y = Extended Status (Extended Bit Masks)
; Used with Extended Bitmasks to check
; A,B,X,Y,Select, Start, Left and Right
; X = Controller Type (0=Keyboard, 1=NES, 2=SNES)
JOYSTK: CMP #JYSTKS ;If Invalid Joystick Number
BCS .JOYSTE ; Return ERROR
JSR JOYGET ;Read Joystick State
EOR #$FF ;Invert Controller Status
STA TEMP0 ;and Save in TEMP0
STX TEMP1 ;Save Extended Status in TEMP1
TYA ;If Controller Not Present
BNE .JOYSTF ; Return $FF, $FF, $FF
;JOYEXT ;Process Extended Bits
STZ TEMP3 ;Clear Button Mask
LDA TEMP1 ;Get Extended Status
BIT #$0E ;Check Bits 1 - 3
BNE .JOYSNS ;If NES/Keyboard
;JOYNES ; Process NES Buttons
EOR #$01 ; Invert Extended Bit 0
TAX ; and Copy to X
LDA TEMP0 ; Get Controller Status
AND #$F0 ; Isolate Bits 4-7
TAY ; and Copy Back to Y
BRA .JOYSTX ;Else
.JOYSNS ; Process SNES Buttons
LDX #2 ; Set Controller Type to 2
LDA TEMP1 ; and Save Result
AND #$C0 ; Isolate SNES A,X Buttons
STA TEMP3 ; and Save in Button Mask
LDA TEMP1 ; Retrieve Extended Buttons
AND #$30 ; Isolate L and R
ASL ; and Shift to Bits 2 and 3
ASL
BIT TEMP1 ; Get Ext Status High Bits
BCC +2 ; If Extended Bit 7 was Set
ORA #$80 ; Set Buttons Bit 7 (A)
BVC +2 ; If Extended Bit 6 was Set
ORA #$20 ; Set Buttons Bit 1 (X)
STA TEMP2 ; Save Buttons A,X,L,R
LDA TEMP0 ; Retrieve Controller Status
AND #$30 ; Isolate Select and Start
ORA TEMP2 ; Combine with A,X,L,R
BIT TEMP2 ; Get Status High Bits
BCC +2 ; If Status Bit 7 was Set
ORA #$40 ; Set Buttons Bit 6 (B)
BVC +2 ; If Status Bit 6 was Set
ORA #$01 ; Set Buttons Bit 0 (Y)
STA TEMP2 ; Save Buttons in TEMP2
TAY ; and Copy to Y
.JOYSTX ;Build Joystick Status
LDA TEMP0 ; Restore Controller Status
ORA TEMP3 ; Combine Buttons
AND #$CF ; Mask off Select and Start
RTS
.JOYSTE ;Return Error
LDA #$FF ;Return $FF, $FF, $FF
TAY
.JOYSTF TAX ;A, Y already $FF
RTS
;joyscn() - Queries the Joysticks and Saves their State
;Note: The default interrupt handler already takes care
;of this, so this routine should only be called if the
;interrupt handler has been completely replaced.
JOYSCN EQU $FF53 ;Kernal joystick_scan Routine
;joyget(j) - Get State of Joystick Number j
;Args: A = Joystick Number (0 or 1)
;Returns: A = Joystick Status Bits
; | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
; NES | A | B |SEL|STA|UP |DN |LT |RT |
; SNES | B | Y |SEL|STA|UP |DN |LT |RT |
; X = Joystick Extended Status Bits
; | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
; NES | 0 | 0 | 0 | 0 | 0 | 0 | 0 |KBD|
; SNES | A | X | L | R | 1 | 1 | 1 | 1 |
; Y = Joystick Present
; $00 = Joystick Present
; $FF = Joystick Not Present
;Note: Status Bits will be 0 if Pressed, 1 if Not
JOYGET EQU $FF56 ;Kernal joystick_get Routine