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C02/include/apple1.a02
2018-02-13 19:55:25 -05:00

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;Apple 1 program initialization code for c02 programs
;System Specific ASCII Key Mappings
DELKEY EQU $5F ;Delete/Backspace Key (Left Arrow/Underscore)
ESCKEY EQU $1B ;Escape/Stop Key (Escape)
RTNKEY EQU $0D ;Return/Enter Key (Carriage Return)
;Locations used by Monitor
XAML EQU $24 ;Examine Index
XAMH EQU $25 ;
STL EQU $26 ;Store Index
STH EQU $27 ;
HEXL EQU $28 ;Hex Data
HEXH EQU $29 ;
YSAVE EQU $2A ;Y Register Storage
MODE EQU $2B ;Mode: Store, Examine, Block Examine
BUFFER EQU $200 ;Input Buffer
;Standard Library Variables
SRCLO EQU $30 ;Source String Pointer (stdio.a02)
SRCHI EQU $31
DSTLO EQU $32 ;Destination String Pointer (string.a02)
DSTHI EQU $33
BLKLO EQU $34 ;Block Segment Pointer (block.a02)
BLKHI EQU $35
PTRLO EQU $35 ;System Pointer (pointer.a02)
PTRHI EQU $36
RDSEED EQU $3E ;Pseudo-RANDOM Seed
RANDOM EQU $3F ;Pseudo-RANDOM Number Storage
TEMP0 EQU $40 ;Temporary Storage
TEMP1 EQU $41
TEMP2 EQU $42
TEMP3 EQU $43
BLKSLO EQU $4A ;Block Start Address
BLKSHI EQU $4B
BLKELO EQU $4C ;Block End Address
BLKEHI EQU $4D
BLKLEN EQU $4E ;Block Segment Length
;PIA 6820 Registers
KBD EQU $D010 ;Keyboard Data
KBDCR EQU $D011 ;Keyboard Control Register
DSP EQU $D012 ;Display Data
DSPCR EQU $D013 ;Display Control Register
EXIT EQU $FF00 ;Monitor Entry Point
ECHO EQU $FFEF ;Subroutine - Print Character in Accumulator
PRBYTE EQU $FFDC ;Subroutine - Print Accumulator as Hexadadecimal number
PRHEX EQU $FFE5 ;Subroutine - Print Low Nybble of Accumulator as Hex Digit
ORG $0300 ;Start one page above Monitor input buffer
START: LDX #$FF ;Reset stack - the monitor doesn't do this
TXS ; (probably because of lack of space)
LDA #$0D ;Move cursor to next line before
JSR ECHO ; executing program
JMP MAIN ;Execute Program
;Subroutine Poll Keyboard
PLKEY: INC RDSEED ;Cycle Keypress Counter
BIT KBDCR ;Check the Keyboard Control Register
BMI RDKEYA ;If Key Pressed, Read Key
LDA #0 ;Otherwise Return ASCII NUL
RTS
RDKEY: INC RDSEED ;Cycle Keypress Counter
RDKEYC: BIT KBDCR ;Check the Keyboard Control Register
BPL RDKEYC ; and loop if key not pressed
RDKEYA: LDA KBD ; Read key into Accumulator
RTS
GETKEY: JSR RDKEY ;Subroutine - Read ASCII from Keyboard
GETKEA: AND #$7F ;Strip High Bit
BIT GETKEM ;If Character is in
BEQ GETKEX ; Alpha Block ($40-$74)
AND #$5F ; Strip Bit 5
GETKEX: RTS
GETKEM: DC $40 ;Character Block Bit Mask
PRCHR EQU ECHO ;Alias to Monitor Routine
;Delete Previous Character
DELCHR: LDA #DELKEY ;Load Underscore Character
JMP PRCHR ; and Print it
;Advance Character to Next line
NEWLIN: LDA #$0D ;Load C/R into Accumulator
JMP PRCHR ; and Print it
;Initialize Destination String Pointer and Index
SETDST: STX DSTLO ;Save Destination String Pointer
STY DSTHI
RTS
;Initialize Source String Pointer and Index
SETSRC: STX SRCLO ;Save Source String Pointer
STY SRCHI
LDY #$00 ;Initialize Index Into String
RTS
;Retrieve Source String Pointer
GETSRC: LDX SRCLO
LDY SRCHI
RTS