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CLK/OSBindings/Qt/scantargetwidget.cpp

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#include "scantargetwidget.h"
#include <QDebug>
#include <QOpenGLContext>
#include <QTimer>
#include "../../ClockReceiver/TimeTypes.hpp"
ScanTargetWidget::ScanTargetWidget(QWidget *parent) : QOpenGLWidget(parent) {}
ScanTargetWidget::~ScanTargetWidget() {}
void ScanTargetWidget::initializeGL() {
// Retain the default background colour.
const QColor backgroundColour = palette().color(QWidget::backgroundRole());
glClearColor(backgroundColour.redF(), backgroundColour.greenF(), backgroundColour.blueF(), 1.0);
// Follow each swapped frame with an additional update.
connect(this, &QOpenGLWidget::frameSwapped, this, &ScanTargetWidget::vsync);
}
void ScanTargetWidget::paintGL() {
glClear(GL_COLOR_BUFFER_BIT);
if(scanTarget) {
vsync_predictor_.begin_redraw();
scanTarget->update(width(), height());
scanTarget->draw(width(), height());
vsync_predictor_.end_redraw();
}
}
void ScanTargetWidget::vsync() {
vsync_predictor_.announce_vsync();
const auto time_now = Time::nanos_now();
const auto delay_time = ((vsync_predictor_.suggested_draw_time() - time_now) / 1'000'000) - 5; // TODO: the extra 5 is a random guess.
if(delay_time > 0) {
QTimer::singleShot(delay_time, this, SLOT(repaint()));
} else {
repaint();
}
}
void ScanTargetWidget::resizeGL(int w, int h) {
glViewport(0,0,w,h);
}
Outputs::Display::OpenGL::ScanTarget *ScanTargetWidget::getScanTarget() {
makeCurrent();
if(!scanTarget) {
scanTarget = std::make_unique<Outputs::Display::OpenGL::ScanTarget>(defaultFramebufferObject());
}
return scanTarget.get();
}