2016-02-05 03:28:50 +00:00
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// CRTOpenGL.cpp
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// Clock Signal
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//
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// Created by Thomas Harte on 03/02/2016.
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// Copyright © 2016 Thomas Harte. All rights reserved.
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//
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#include "CRT.hpp"
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2016-02-05 03:57:46 +00:00
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#include <stdlib.h>
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2016-02-28 01:37:41 +00:00
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#include <math.h>
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2016-02-05 03:28:50 +00:00
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2016-02-14 01:52:23 +00:00
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#include "CRTOpenGL.hpp"
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2016-03-22 02:01:25 +00:00
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#include "../../../SignalProcessing/FIRFilter.hpp"
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2016-04-28 02:29:54 +00:00
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#include "Shaders/OutputShader.hpp"
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2016-02-05 03:28:50 +00:00
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2016-03-09 03:40:23 +00:00
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using namespace Outputs::CRT;
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2016-02-05 03:28:50 +00:00
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2016-03-09 03:40:23 +00:00
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namespace {
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2016-05-03 11:46:40 +00:00
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static const GLenum composite_texture_unit = GL_TEXTURE0;
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static const GLenum separated_texture_unit = GL_TEXTURE1;
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static const GLenum filtered_y_texture_unit = GL_TEXTURE2;
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static const GLenum filtered_texture_unit = GL_TEXTURE3;
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static const GLenum source_data_texture_unit = GL_TEXTURE4;
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static const GLenum pixel_accumulation_texture_unit = GL_TEXTURE5;
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2016-03-09 03:40:23 +00:00
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}
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2016-02-06 02:35:39 +00:00
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2016-11-17 04:26:04 +00:00
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OpenGLOutputBuilder::OpenGLOutputBuilder(size_t bytes_per_pixel) :
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2016-03-09 03:40:23 +00:00
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_output_mutex(new std::mutex),
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2016-06-03 02:29:09 +00:00
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_draw_mutex(new std::mutex),
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2016-03-09 03:40:23 +00:00
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_visible_area(Rect(0, 0, 1, 1)),
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_composite_src_output_y(0),
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_composite_shader(nullptr),
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2016-03-19 01:11:09 +00:00
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_rgb_shader(nullptr),
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2016-04-29 02:04:47 +00:00
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_last_output_width(0),
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2016-05-08 23:45:36 +00:00
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_last_output_height(0),
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2016-11-17 04:26:04 +00:00
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_fence(nullptr),
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texture_builder(bytes_per_pixel, source_data_texture_unit),
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array_builder(SourceVertexBufferDataSize, OutputVertexBufferDataSize)
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2016-03-09 03:40:23 +00:00
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{
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2016-04-27 02:14:12 +00:00
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glBlendFunc(GL_SRC_ALPHA, GL_CONSTANT_COLOR);
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2016-05-06 01:27:13 +00:00
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glBlendColor(0.6f, 0.6f, 0.6f, 1.0f);
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2016-04-15 02:20:47 +00:00
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2016-04-13 02:48:47 +00:00
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// Create intermediate textures and bind to slots 0, 1 and 2
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2016-06-24 00:52:44 +00:00
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compositeTexture.reset(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight, composite_texture_unit));
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separatedTexture.reset(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight, separated_texture_unit));
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filteredYTexture.reset(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight, filtered_y_texture_unit));
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filteredTexture.reset(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight, filtered_texture_unit));
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2016-04-13 02:48:47 +00:00
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2016-04-13 02:31:13 +00:00
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// create the output vertex array
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glGenVertexArrays(1, &output_vertex_array);
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2016-04-17 21:17:59 +00:00
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// create the source vertex array
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glGenVertexArrays(1, &source_vertex_array);
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2016-03-09 01:49:07 +00:00
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}
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2016-03-09 03:40:23 +00:00
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OpenGLOutputBuilder::~OpenGLOutputBuilder()
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{
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2016-03-19 21:37:55 +00:00
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glDeleteVertexArrays(1, &output_vertex_array);
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2016-03-09 01:49:07 +00:00
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2016-03-09 03:40:23 +00:00
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free(_composite_shader);
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free(_rgb_shader);
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2016-03-08 02:04:04 +00:00
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}
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2016-03-09 03:40:23 +00:00
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void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int output_height, bool only_if_dirty)
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2016-02-05 03:57:46 +00:00
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{
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2016-06-03 02:29:09 +00:00
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// lock down any other draw_frames
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_draw_mutex->lock();
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2016-05-03 22:45:55 +00:00
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2016-02-13 03:31:05 +00:00
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// establish essentials
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2016-05-03 01:05:58 +00:00
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if(!output_shader_program)
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2016-02-13 03:31:05 +00:00
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{
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2016-05-03 01:05:58 +00:00
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prepare_composite_input_shaders();
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prepare_rgb_input_shaders();
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2016-04-17 20:17:23 +00:00
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prepare_source_vertex_array();
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2016-05-03 01:05:58 +00:00
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prepare_output_shader();
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2016-03-08 02:42:21 +00:00
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prepare_output_vertex_array();
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2016-02-14 04:50:18 +00:00
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2016-04-24 22:58:31 +00:00
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set_timing_uniforms();
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2016-04-24 23:16:23 +00:00
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set_colour_space_uniforms();
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2016-02-13 03:31:05 +00:00
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}
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2016-05-08 23:45:36 +00:00
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if(_fence != nullptr)
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{
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2016-06-30 01:32:47 +00:00
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// if the GPU is still busy, don't wait; we'll catch it next time
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2016-07-01 20:27:45 +00:00
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if(glClientWaitSync(_fence, GL_SYNC_FLUSH_COMMANDS_BIT, only_if_dirty ? 0 : GL_TIMEOUT_IGNORED) == GL_TIMEOUT_EXPIRED)
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2016-06-30 01:32:47 +00:00
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{
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_draw_mutex->unlock();
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return;
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}
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2016-05-08 23:45:36 +00:00
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glDeleteSync(_fence);
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}
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2016-05-08 22:50:30 +00:00
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2016-05-01 20:17:52 +00:00
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// make sure there's a target to draw to
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if(!framebuffer || framebuffer->get_height() != output_height || framebuffer->get_width() != output_width)
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{
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2016-06-24 00:52:44 +00:00
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std::unique_ptr<OpenGL::TextureTarget> new_framebuffer(new OpenGL::TextureTarget((GLsizei)output_width, (GLsizei)output_height, pixel_accumulation_texture_unit));
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2016-05-01 20:17:52 +00:00
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if(framebuffer)
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{
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new_framebuffer->bind_framebuffer();
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2016-05-02 02:28:33 +00:00
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glClear(GL_COLOR_BUFFER_BIT);
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glActiveTexture(pixel_accumulation_texture_unit);
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framebuffer->bind_texture();
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2016-05-01 20:17:52 +00:00
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framebuffer->draw((float)output_width / (float)output_height);
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2016-05-02 02:28:33 +00:00
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new_framebuffer->bind_texture();
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2016-05-01 20:17:52 +00:00
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}
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framebuffer = std::move(new_framebuffer);
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}
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2016-06-03 02:29:09 +00:00
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// lock out the machine emulation until data is copied
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_output_mutex->lock();
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// release the mapping, giving up on trying to draw if data has been lost
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2016-11-17 04:26:04 +00:00
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ArrayBuilder::Submission array_submission = array_builder.submit();
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2016-06-03 02:29:09 +00:00
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2016-11-16 03:10:34 +00:00
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// upload new source pixels, if any
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2016-11-16 15:13:06 +00:00
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glActiveTexture(source_data_texture_unit);
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2016-11-17 04:26:04 +00:00
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texture_builder.submit();
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2016-02-14 04:50:18 +00:00
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2016-11-16 03:22:12 +00:00
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// buffer usage restart from 0 for the next time around
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_composite_src_output_y = 0;
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2016-06-03 02:29:09 +00:00
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// data having been grabbed, allow the machine to continue
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_output_mutex->unlock();
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2016-05-03 01:05:58 +00:00
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struct RenderStage {
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OpenGL::TextureTarget *const target;
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OpenGL::Shader *const shader;
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float clear_colour[3];
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};
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RenderStage composite_render_stages[] =
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{
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{compositeTexture.get(), composite_input_shader_program.get(), {0.0, 0.0, 0.0}},
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2016-05-03 11:46:40 +00:00
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{separatedTexture.get(), composite_separation_filter_program.get(), {0.0, 0.5, 0.5}},
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2016-05-03 01:05:58 +00:00
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{filteredYTexture.get(), composite_y_filter_shader_program.get(), {0.0, 0.5, 0.5}},
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{filteredTexture.get(), composite_chrominance_filter_shader_program.get(), {0.0, 0.0, 0.0}},
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{nullptr}
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};
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RenderStage rgb_render_stages[] =
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{
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{compositeTexture.get(), rgb_input_shader_program.get(), {0.0, 0.0, 0.0}},
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{filteredTexture.get(), rgb_filter_shader_program.get(), {0.0, 0.0, 0.0}},
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{nullptr}
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};
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RenderStage *active_pipeline = (_output_device == Television || !rgb_input_shader_program) ? composite_render_stages : rgb_render_stages;
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2016-04-17 22:08:05 +00:00
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// for television, update intermediate buffers and then draw; for a monitor, just draw
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2016-11-17 04:26:04 +00:00
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if(array_submission.input_size || array_submission.output_size)
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2016-04-17 21:17:59 +00:00
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{
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2016-05-03 01:05:58 +00:00
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// all drawing will be from the source vertex array and without blending
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glBindVertexArray(source_vertex_array);
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glDisable(GL_BLEND);
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while(active_pipeline->target)
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{
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// switch to the initial texture
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active_pipeline->target->bind_framebuffer();
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2016-11-16 02:59:12 +00:00
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glClear(GL_COLOR_BUFFER_BIT);
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2016-05-03 01:05:58 +00:00
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active_pipeline->shader->bind();
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2016-04-22 01:32:36 +00:00
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2016-05-03 01:05:58 +00:00
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// draw as desired
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2016-11-17 04:26:04 +00:00
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glDrawArraysInstanced(GL_LINES, 0, 2, (GLsizei)array_submission.input_size / SourceVertexSize);
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2016-05-03 01:05:58 +00:00
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active_pipeline++;
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2016-04-17 21:17:59 +00:00
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}
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2016-05-03 01:05:58 +00:00
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2016-11-16 03:22:12 +00:00
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// transfer to framebuffer
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framebuffer->bind_framebuffer();
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2016-05-03 01:05:58 +00:00
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glEnable(GL_BLEND);
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// Ensure we're back on the output framebuffer, drawing from the output array buffer
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glBindVertexArray(output_vertex_array);
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// update uniforms (implicitly binding the shader)
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if(_last_output_width != output_width || _last_output_height != output_height)
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{
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output_shader_program->set_output_size(output_width, output_height, _visible_area);
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_last_output_width = output_width;
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_last_output_height = output_height;
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}
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output_shader_program->bind();
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// draw
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2016-11-17 04:26:04 +00:00
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glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, (GLsizei)array_submission.output_size / OutputVertexSize);
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2016-04-17 22:08:05 +00:00
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}
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2016-05-02 02:28:33 +00:00
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// copy framebuffer to the intended place
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glDisable(GL_BLEND);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glViewport(0, 0, (GLsizei)output_width, (GLsizei)output_height);
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glClear(GL_COLOR_BUFFER_BIT);
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2016-05-07 22:37:18 +00:00
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2016-05-12 02:11:01 +00:00
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glActiveTexture(pixel_accumulation_texture_unit);
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framebuffer->bind_texture();
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2016-05-06 01:21:27 +00:00
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framebuffer->draw((float)output_width / (float)output_height);
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2016-06-30 01:16:34 +00:00
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// glViewport(0, 0, (GLsizei)output_width / 4, (GLsizei)output_height / 4);
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// compositeTexture->bind_texture();
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// compositeTexture->draw((float)output_width / (float)output_height);
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2016-05-02 02:28:33 +00:00
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2016-05-08 23:42:33 +00:00
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_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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2016-06-03 02:29:09 +00:00
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_draw_mutex->unlock();
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2016-04-17 22:08:05 +00:00
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}
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2016-05-12 02:11:01 +00:00
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void OpenGLOutputBuilder::reset_all_OpenGL_state()
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{
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composite_input_shader_program = nullptr;
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composite_separation_filter_program = nullptr;
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composite_y_filter_shader_program = nullptr;
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composite_chrominance_filter_shader_program = nullptr;
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rgb_input_shader_program = nullptr;
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rgb_filter_shader_program = nullptr;
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output_shader_program = nullptr;
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framebuffer = nullptr;
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2016-05-13 02:22:24 +00:00
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_last_output_width = _last_output_height = 0;
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2016-05-12 02:11:01 +00:00
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}
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2016-03-09 03:40:23 +00:00
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void OpenGLOutputBuilder::set_openGL_context_will_change(bool should_delete_resources)
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2016-02-05 03:28:50 +00:00
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{
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2016-05-12 02:11:01 +00:00
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_output_mutex->lock();
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reset_all_OpenGL_state();
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_output_mutex->unlock();
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2016-02-05 03:28:50 +00:00
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}
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2016-03-09 03:40:23 +00:00
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void OpenGLOutputBuilder::set_composite_sampling_function(const char *shader)
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2016-02-05 03:28:50 +00:00
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{
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2016-05-12 01:07:18 +00:00
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_output_mutex->lock();
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2016-02-05 03:57:46 +00:00
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_composite_shader = strdup(shader);
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2016-05-12 02:11:01 +00:00
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reset_all_OpenGL_state();
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2016-05-12 01:07:18 +00:00
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_output_mutex->unlock();
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2016-02-05 03:28:50 +00:00
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}
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2016-03-09 03:40:23 +00:00
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void OpenGLOutputBuilder::set_rgb_sampling_function(const char *shader)
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2016-02-05 03:28:50 +00:00
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{
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2016-05-12 02:11:01 +00:00
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_output_mutex->lock();
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2016-02-05 03:57:46 +00:00
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_rgb_shader = strdup(shader);
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2016-05-12 02:11:01 +00:00
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reset_all_OpenGL_state();
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_output_mutex->unlock();
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2016-02-05 03:57:46 +00:00
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}
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2016-03-08 00:21:04 +00:00
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#pragma mark - Program compilation
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2016-05-03 01:05:58 +00:00
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void OpenGLOutputBuilder::prepare_composite_input_shaders()
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2016-03-08 02:04:04 +00:00
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{
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2016-04-29 01:45:44 +00:00
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composite_input_shader_program = OpenGL::IntermediateShader::make_source_conversion_shader(_composite_shader, _rgb_shader);
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composite_input_shader_program->set_source_texture_unit(source_data_texture_unit);
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composite_input_shader_program->set_output_size(IntermediateBufferWidth, IntermediateBufferHeight);
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2016-04-22 00:21:34 +00:00
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2016-05-03 11:46:40 +00:00
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composite_separation_filter_program = OpenGL::IntermediateShader::make_chroma_luma_separation_shader();
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composite_separation_filter_program->set_source_texture_unit(composite_texture_unit);
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composite_separation_filter_program->set_output_size(IntermediateBufferWidth, IntermediateBufferHeight);
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composite_y_filter_shader_program = OpenGL::IntermediateShader::make_luma_filter_shader();
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composite_y_filter_shader_program->set_source_texture_unit(separated_texture_unit);
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2016-04-29 01:45:44 +00:00
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composite_y_filter_shader_program->set_output_size(IntermediateBufferWidth, IntermediateBufferHeight);
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2016-04-22 00:21:34 +00:00
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2016-04-29 01:45:44 +00:00
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composite_chrominance_filter_shader_program = OpenGL::IntermediateShader::make_chroma_filter_shader();
|
|
|
|
composite_chrominance_filter_shader_program->set_source_texture_unit(filtered_y_texture_unit);
|
|
|
|
composite_chrominance_filter_shader_program->set_output_size(IntermediateBufferWidth, IntermediateBufferHeight);
|
2016-03-08 02:04:04 +00:00
|
|
|
}
|
|
|
|
|
2016-05-03 01:05:58 +00:00
|
|
|
void OpenGLOutputBuilder::prepare_rgb_input_shaders()
|
|
|
|
{
|
|
|
|
if(_rgb_shader)
|
|
|
|
{
|
|
|
|
rgb_input_shader_program = OpenGL::IntermediateShader::make_rgb_source_shader(_rgb_shader);
|
|
|
|
rgb_input_shader_program->set_source_texture_unit(source_data_texture_unit);
|
|
|
|
rgb_input_shader_program->set_output_size(IntermediateBufferWidth, IntermediateBufferHeight);
|
|
|
|
|
|
|
|
rgb_filter_shader_program = OpenGL::IntermediateShader::make_rgb_filter_shader();
|
|
|
|
rgb_filter_shader_program->set_source_texture_unit(composite_texture_unit);
|
|
|
|
rgb_filter_shader_program->set_output_size(IntermediateBufferWidth, IntermediateBufferHeight);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-04-17 20:17:23 +00:00
|
|
|
void OpenGLOutputBuilder::prepare_source_vertex_array()
|
|
|
|
{
|
|
|
|
if(composite_input_shader_program)
|
|
|
|
{
|
2016-04-17 21:17:59 +00:00
|
|
|
glBindVertexArray(source_vertex_array);
|
2016-11-17 04:26:04 +00:00
|
|
|
array_builder.bind_input();
|
2016-05-10 23:50:12 +00:00
|
|
|
|
|
|
|
composite_input_shader_program->enable_vertex_attribute_with_pointer("inputStart", 2, GL_UNSIGNED_SHORT, GL_FALSE, SourceVertexSize, (void *)SourceVertexOffsetOfInputStart, 1);
|
|
|
|
composite_input_shader_program->enable_vertex_attribute_with_pointer("outputStart", 2, GL_UNSIGNED_SHORT, GL_FALSE, SourceVertexSize, (void *)SourceVertexOffsetOfOutputStart, 1);
|
|
|
|
composite_input_shader_program->enable_vertex_attribute_with_pointer("ends", 2, GL_UNSIGNED_SHORT, GL_FALSE, SourceVertexSize, (void *)SourceVertexOffsetOfEnds, 1);
|
|
|
|
composite_input_shader_program->enable_vertex_attribute_with_pointer("phaseTimeAndAmplitude", 3, GL_UNSIGNED_BYTE, GL_FALSE, SourceVertexSize, (void *)SourceVertexOffsetOfPhaseTimeAndAmplitude, 1);
|
2016-04-17 20:17:23 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-05-03 01:05:58 +00:00
|
|
|
void OpenGLOutputBuilder::prepare_output_shader()
|
2016-04-17 22:08:05 +00:00
|
|
|
{
|
2016-05-03 01:05:58 +00:00
|
|
|
output_shader_program = OpenGL::OutputShader::make_shader("", "texture(texID, srcCoordinatesVarying).rgb", false);
|
|
|
|
output_shader_program->set_source_texture_unit(filtered_texture_unit);
|
2016-02-14 04:50:18 +00:00
|
|
|
}
|
2016-02-05 03:57:46 +00:00
|
|
|
|
2016-03-09 03:40:23 +00:00
|
|
|
void OpenGLOutputBuilder::prepare_output_vertex_array()
|
2016-02-14 04:50:18 +00:00
|
|
|
{
|
2016-05-03 01:05:58 +00:00
|
|
|
if(output_shader_program)
|
2016-03-08 02:42:21 +00:00
|
|
|
{
|
2016-04-17 21:17:59 +00:00
|
|
|
glBindVertexArray(output_vertex_array);
|
2016-11-17 04:26:04 +00:00
|
|
|
array_builder.bind_output();
|
2016-05-10 23:11:48 +00:00
|
|
|
output_shader_program->enable_vertex_attribute_with_pointer("horizontal", 2, GL_UNSIGNED_SHORT, GL_FALSE, OutputVertexSize, (void *)OutputVertexOffsetOfHorizontal, 1);
|
|
|
|
output_shader_program->enable_vertex_attribute_with_pointer("vertical", 2, GL_UNSIGNED_SHORT, GL_FALSE, OutputVertexSize, (void *)OutputVertexOffsetOfVertical, 1);
|
2016-03-08 02:42:21 +00:00
|
|
|
}
|
2016-02-05 03:28:50 +00:00
|
|
|
}
|
2016-02-08 00:21:22 +00:00
|
|
|
|
2016-04-24 22:58:31 +00:00
|
|
|
#pragma mark - Public Configuration
|
2016-03-05 19:36:12 +00:00
|
|
|
|
2016-03-09 03:40:23 +00:00
|
|
|
void OpenGLOutputBuilder::set_output_device(OutputDevice output_device)
|
2016-02-08 00:21:22 +00:00
|
|
|
{
|
2016-04-18 23:01:15 +00:00
|
|
|
if(_output_device != output_device)
|
2016-03-05 19:36:12 +00:00
|
|
|
{
|
|
|
|
_output_device = output_device;
|
|
|
|
_composite_src_output_y = 0;
|
2016-04-29 02:04:47 +00:00
|
|
|
_last_output_width = 0;
|
|
|
|
_last_output_height = 0;
|
2016-03-05 19:36:12 +00:00
|
|
|
}
|
2016-02-08 00:21:22 +00:00
|
|
|
}
|
2016-03-08 02:22:47 +00:00
|
|
|
|
2016-05-03 01:05:58 +00:00
|
|
|
void OpenGLOutputBuilder::set_timing(unsigned int input_frequency, unsigned int cycles_per_line, unsigned int height_of_display, unsigned int horizontal_scan_period, unsigned int vertical_scan_period, unsigned int vertical_period_divider)
|
2016-04-24 22:58:31 +00:00
|
|
|
{
|
2016-05-03 22:45:55 +00:00
|
|
|
_output_mutex->lock();
|
2016-05-03 01:05:58 +00:00
|
|
|
_input_frequency = input_frequency;
|
2016-04-24 22:58:31 +00:00
|
|
|
_cycles_per_line = cycles_per_line;
|
|
|
|
_height_of_display = height_of_display;
|
|
|
|
_horizontal_scan_period = horizontal_scan_period;
|
|
|
|
_vertical_scan_period = vertical_scan_period;
|
|
|
|
_vertical_period_divider = vertical_period_divider;
|
2016-03-08 02:22:47 +00:00
|
|
|
|
2016-04-24 22:58:31 +00:00
|
|
|
set_timing_uniforms();
|
2016-05-03 22:45:55 +00:00
|
|
|
_output_mutex->unlock();
|
2016-04-24 22:58:31 +00:00
|
|
|
}
|
2016-03-08 02:22:47 +00:00
|
|
|
|
2016-04-24 22:58:31 +00:00
|
|
|
#pragma mark - Internal Configuration
|
|
|
|
|
2016-04-24 23:16:23 +00:00
|
|
|
void OpenGLOutputBuilder::set_colour_space_uniforms()
|
|
|
|
{
|
|
|
|
GLfloat rgbToYUV[] = {0.299f, -0.14713f, 0.615f, 0.587f, -0.28886f, -0.51499f, 0.114f, 0.436f, -0.10001f};
|
|
|
|
GLfloat yuvToRGB[] = {1.0f, 1.0f, 1.0f, 0.0f, -0.39465f, 2.03211f, 1.13983f, -0.58060f, 0.0f};
|
|
|
|
|
2016-04-24 23:29:30 +00:00
|
|
|
GLfloat rgbToYIQ[] = {0.299f, 0.596f, 0.211f, 0.587f, -0.274f, -0.523f, 0.114f, -0.322f, 0.312f};
|
2016-04-24 23:16:23 +00:00
|
|
|
GLfloat yiqToRGB[] = {1.0f, 1.0f, 1.0f, 0.956f, -0.272f, -1.106f, 0.621f, -0.647f, 1.703f};
|
|
|
|
|
|
|
|
GLfloat *fromRGB, *toRGB;
|
|
|
|
|
|
|
|
switch(_colour_space)
|
|
|
|
{
|
|
|
|
case ColourSpace::YIQ:
|
|
|
|
fromRGB = rgbToYIQ;
|
|
|
|
toRGB = yiqToRGB;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ColourSpace::YUV:
|
|
|
|
fromRGB = rgbToYUV;
|
|
|
|
toRGB = yuvToRGB;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2016-05-03 11:46:40 +00:00
|
|
|
if(composite_input_shader_program) composite_input_shader_program->set_colour_conversion_matrices(fromRGB, toRGB);
|
2016-04-29 01:45:44 +00:00
|
|
|
if(composite_chrominance_filter_shader_program) composite_chrominance_filter_shader_program->set_colour_conversion_matrices(fromRGB, toRGB);
|
2016-04-24 23:16:23 +00:00
|
|
|
}
|
|
|
|
|
2016-04-24 22:58:31 +00:00
|
|
|
void OpenGLOutputBuilder::set_timing_uniforms()
|
|
|
|
{
|
2016-04-29 01:45:44 +00:00
|
|
|
OpenGL::IntermediateShader *intermediate_shaders[] = {
|
2016-04-24 22:58:31 +00:00
|
|
|
composite_input_shader_program.get(),
|
2016-05-03 11:46:40 +00:00
|
|
|
composite_separation_filter_program.get(),
|
2016-04-24 22:58:31 +00:00
|
|
|
composite_y_filter_shader_program.get(),
|
|
|
|
composite_chrominance_filter_shader_program.get()
|
|
|
|
};
|
|
|
|
bool extends = false;
|
2016-04-29 01:45:44 +00:00
|
|
|
float phaseCyclesPerTick = (float)_colour_cycle_numerator / (float)(_colour_cycle_denominator * _cycles_per_line);
|
2016-04-24 22:58:31 +00:00
|
|
|
for(int c = 0; c < 3; c++)
|
|
|
|
{
|
2016-04-29 01:45:44 +00:00
|
|
|
if(intermediate_shaders[c]) intermediate_shaders[c]->set_phase_cycles_per_sample(phaseCyclesPerTick, extends);
|
2016-04-24 22:58:31 +00:00
|
|
|
extends = true;
|
|
|
|
}
|
|
|
|
|
2016-05-03 01:05:58 +00:00
|
|
|
if(output_shader_program) output_shader_program->set_timing(_height_of_display, _cycles_per_line, _horizontal_scan_period, _vertical_scan_period, _vertical_period_divider);
|
2016-04-24 22:58:31 +00:00
|
|
|
|
|
|
|
float colour_subcarrier_frequency = (float)_colour_cycle_numerator / (float)_colour_cycle_denominator;
|
2016-05-03 11:46:40 +00:00
|
|
|
if(composite_separation_filter_program) composite_separation_filter_program->set_separation_frequency(_cycles_per_line, colour_subcarrier_frequency);
|
2016-05-03 11:51:14 +00:00
|
|
|
if(composite_y_filter_shader_program) composite_y_filter_shader_program->set_filter_coefficients(_cycles_per_line, colour_subcarrier_frequency * 0.66f);
|
2016-05-03 01:05:58 +00:00
|
|
|
if(composite_chrominance_filter_shader_program) composite_chrominance_filter_shader_program->set_filter_coefficients(_cycles_per_line, colour_subcarrier_frequency * 0.5f);
|
|
|
|
if(rgb_filter_shader_program) rgb_filter_shader_program->set_filter_coefficients(_cycles_per_line, (float)_input_frequency * 0.5f);
|
2016-04-24 22:58:31 +00:00
|
|
|
}
|