2017-11-05 17:49:28 +00:00
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//
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// MachineForTarget.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 04/11/2017.
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// Copyright © 2017 Thomas Harte. All rights reserved.
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//
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#ifndef MachineForTarget_hpp
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#define MachineForTarget_hpp
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#include "../../StaticAnalyser/StaticAnalyser.hpp"
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#include "../ConfigurationTarget.hpp"
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#include "../CRTMachine.hpp"
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#include "../JoystickMachine.hpp"
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#include "../KeyboardMachine.hpp"
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2017-11-06 01:12:01 +00:00
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#include <string>
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2017-11-05 17:49:28 +00:00
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namespace Machine {
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/*!
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Provides the structure for owning a machine and dynamically casting it as desired without knowledge of
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the machine's parent class or, therefore, the need to establish a common one.
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*/
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struct DynamicMachine {
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virtual ConfigurationTarget::Machine *configuration_target() = 0;
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virtual CRTMachine::Machine *crt_machine() = 0;
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virtual JoystickMachine::Machine *joystick_machine() = 0;
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virtual KeyboardMachine::Machine *keyboard_machine() = 0;
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};
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/*!
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Allocates an instance of DynamicMachine holding a machine that can
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receive the supplied target. The machine has been allocated on the heap.
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It is the caller's responsibility to delete the class when finished.
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*/
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DynamicMachine *MachineForTarget(const StaticAnalyser::Target &target);
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2017-11-06 01:12:01 +00:00
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/*!
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Returns a short string name for the machine identified by the target,
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which is guaranteed not to have any spaces or other potentially
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filesystem-bothering contents.
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*/
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std::string NameForTarget(const StaticAnalyser::Target &target);
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2017-11-05 17:49:28 +00:00
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}
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#endif /* MachineForTarget_hpp */
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