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CLK/Inputs/Mouse.hpp

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//
// Mouse.hpp
// Clock Signal
//
// Created by Thomas Harte on 11/06/2019.
// Copyright © 2019 Thomas Harte. All rights reserved.
//
#pragma once
namespace Inputs {
/*!
Models a classic-era mouse: something that provides 2d relative motion plus
some quantity of buttons.
*/
class Mouse {
public:
/*!
Indicates a movement of the mouse.
*/
virtual void move([[maybe_unused]] int x, [[maybe_unused]] int y) {}
/*!
@returns the number of buttons on this mouse.
*/
virtual int get_number_of_buttons() {
return 1;
}
/*!
Indicates that button @c index is now either pressed or unpressed.
The intention is that @c index be semantic, not positional:
0 for the primary button, 1 for the secondary, 2 for the tertiary, etc.
*/
virtual void set_button_pressed([[maybe_unused]] int index, [[maybe_unused]] bool is_pressed) {}
/*!
Releases all depressed buttons.
*/
virtual void reset_all_buttons() {}
};
}