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CLK/Outputs/CRT/TextureTarget.cpp

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//
// TextureTarget.cpp
// Clock Signal
//
// Created by Thomas Harte on 07/02/2016.
// Copyright © 2016 Thomas Harte. All rights reserved.
//
#include "TextureTarget.hpp"
using namespace OpenGL;
TextureTarget::TextureTarget(unsigned int width, unsigned int height)
{
glGenFramebuffers(1, &_framebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, _framebuffer);
glGenTextures(1, &_texture);
glBindTexture(GL_TEXTURE_2D, _texture);
uint8_t *emptySpace = new uint8_t[width*height*4];
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, emptySpace);
delete[] emptySpace;
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, _texture, 0);
// TODO: raise an exception if check framebuffer status fails.
// if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
// return nil;
}
TextureTarget::~TextureTarget()
{
glDeleteFramebuffers(1, &_framebuffer);
glDeleteTextures(1, &_texture);
}
void TextureTarget::bind_framebuffer()
{
glBindFramebuffer(GL_FRAMEBUFFER, _framebuffer);
}
void TextureTarget::bind_texture()
{
glBindTexture(GL_TEXTURE_2D, _texture);
}