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CLK/Machines/MSX/Cartridges/Konami.hpp

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//
// Konami.hpp
// Clock Signal
//
// Created by Thomas Harte on 04/01/2018.
// Copyright 2018 Thomas Harte. All rights reserved.
//
#pragma once
#include "../MemorySlotHandler.hpp"
namespace MSX::Cartridge {
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class KonamiROMSlotHandler: public MemorySlotHandler {
public:
KonamiROMSlotHandler(MSX::MemorySlot &slot) : slot_(slot) {}
void write(uint16_t address, uint8_t value, bool pc_is_outside_bios) final {
switch(address >> 13) {
default:
if(pc_is_outside_bios) confidence_counter_.add_miss();
break;
case 3:
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if(pc_is_outside_bios) {
if(address == 0x6000) confidence_counter_.add_hit(); else confidence_counter_.add_equivocal();
}
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slot_.map(value * 0x2000, 0x6000, 0x2000);
break;
case 4:
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if(pc_is_outside_bios) {
if(address == 0x8000) confidence_counter_.add_hit(); else confidence_counter_.add_equivocal();
}
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slot_.map(value * 0x2000, 0x8000, 0x2000);
break;
case 5:
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if(pc_is_outside_bios) {
if(address == 0xa000) confidence_counter_.add_hit(); else confidence_counter_.add_equivocal();
}
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slot_.map(value * 0x2000, 0xa000, 0x2000);
break;
}
}
virtual std::string debug_type() final {
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return "K";
}
private:
MSX::MemorySlot &slot_;
};
}