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https://github.com/TomHarte/CLK.git
synced 2024-11-26 08:49:37 +00:00
Various bits of caveman debugging appearing and disappearing, switched to latching ball behaviour.
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5e220562e4
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0242924fb4
@ -79,6 +79,8 @@ Machine::~Machine()
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void Machine::update_timers(int mask)
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{
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// if(_vBlankExtend) printf(".");
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// unsigned int upcomingEventsPointerPlus1 = (_upcomingEventsPointer + 1)%number_of_upcoming_events;
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unsigned int upcomingEventsPointerPlus2 = (_upcomingEventsPointer + 4)%number_of_upcoming_events;
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unsigned int upcomingEventsPointerPlus3 = (_upcomingEventsPointer + 5)%number_of_upcoming_events;
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@ -153,15 +155,9 @@ void Machine::update_timers(int mask)
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uint8_t repeatMask = _playerAndMissileSize[c] & 7;
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switch(repeatMask)
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{
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default:
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_pixelCounter[c] += 4;
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break;
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case 5:
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_pixelCounter[c] += 2;
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break;
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case 7:
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_pixelCounter[c] += 1;
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break;
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default: _pixelCounter[c] += 4; break;
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case 5: _pixelCounter[c] += 2; break;
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case 7: _pixelCounter[c] += 1; break;
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}
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_objectCounter[c] = (_objectCounter[c] + 1)%160;
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}
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@ -183,7 +179,7 @@ uint8_t Machine::get_output_pixel()
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// get the ball proposed state
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uint8_t ballPixel = 0;
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if(_ballGraphicsEnable&2) {
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if(_ballGraphicsEnable[_ballGraphicsSelector]&2) {
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int ballSize = 1 << ((_playfieldControl >> 4)&3);
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ballPixel = (_pixelCounter[4] < ballSize) ? 1 : 0;
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}
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@ -231,10 +227,10 @@ uint8_t Machine::get_output_pixel()
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uint8_t outputColour = playfieldPixel ? playfieldColour : _backgroundColour;
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if(!(_playfieldControl&0x04) || !playfieldPixel) {
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if(missilePixels[1]) outputColour = _playerColour[1];
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if(missilePixels[0]) outputColour = _playerColour[0];
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// if(playerPixels[1] || missilePixels[1]) outputColour = _playerColour[1];
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// if(playerPixels[0] || missilePixels[0]) outputColour = _playerColour[0];
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// if(missilePixels[1]) outputColour = _playerColour[1];
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// if(missilePixels[0]) outputColour = _playerColour[0];
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if(playerPixels[1] || missilePixels[1]) outputColour = _playerColour[1];
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if(playerPixels[0] || missilePixels[0]) outputColour = _playerColour[0];
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}
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// return colour
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@ -263,6 +259,10 @@ void Machine::output_pixels(unsigned int count)
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case 16: case 17: state = _vBlankExtend ? OutputState::Blank : OutputState::Pixel; break;
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default: state = OutputState::Pixel; break;
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}
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// if(!(_horizontalTimer&3) && _vBlankExtend)
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// {
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// printf("%c", 'a' + state);
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// }
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// grab background colour and schedule pixel counter resets
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if(state == OutputState::Pixel)
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@ -305,11 +305,20 @@ void Machine::output_pixels(unsigned int count)
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_upcomingEvents[(_upcomingEventsPointer+4)%number_of_upcoming_events].updates |= Event::Action::HMoveCompare;
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_upcomingEvents[(_upcomingEventsPointer+2)%number_of_upcoming_events].updates |= Event::Action::HMoveDecrement;
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}
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// else
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// {
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// _vBlankExtend = false;
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// }
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}
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if(_upcomingEvents[_upcomingEventsPointer].updates & Event::Action::HMoveDecrement)
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{
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update_timers(_hMoveFlags);
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// for(int c = 0; c < 5; c++)
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// {
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// printf("%c", _hMoveFlags & (1 << c) ? 'X' : '-');
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// }
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// printf(" ");
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}
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_upcomingEvents[_upcomingEventsPointer].updates = 0;
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@ -383,6 +392,8 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
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output_pixels(cycles_run_for * 3);
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// printf("/%d/", _horizontalTimer);
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if(operation != CPU6502::BusOperation::Ready) {
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// check for a paging access
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@ -458,10 +469,12 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
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case 0x02:
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// printf("%d\n", _horizontalTimer);
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// printf("W");
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if(_horizontalTimer) set_ready_line(true);
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break;
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case 0x03:
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_horizontalTimer = 0;
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_horizontalTimer = 0; // TODO: this should be delayed by four cycles, affecting phase;
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// need to fix wait logic.
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break;
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case 0x04:
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@ -539,7 +552,7 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
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break;
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case 0x1c:
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_ballGraphicsEnable = _ballGraphicsEnableLatch;
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_ballGraphicsEnable[1] = _ballGraphicsEnable[0];
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case 0x1b: {
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int index = decodedAddress - 0x1b;
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_playerGraphics[0][index] = *value;
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@ -548,9 +561,7 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
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case 0x1d: _missileGraphicsEnable[0] = *value; break;
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case 0x1e: _missileGraphicsEnable[1] = *value; break;
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case 0x1f:
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_ballGraphicsEnableLatch = *value;
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if(!(_ballGraphicsEnableDelay&1))
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_ballGraphicsEnable = _ballGraphicsEnableLatch;
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_ballGraphicsEnable[0] = *value;
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break;
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case 0x20:
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@ -561,9 +572,9 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
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_objectMotion[decodedAddress - 0x20] = *value;
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break;
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case 0x25: _playerGraphicsSelector[0] = (*value)&1; break;
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case 0x26: _playerGraphicsSelector[1] = (*value)&1; break;
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case 0x27: _ballGraphicsEnableDelay = *value; break;
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case 0x25: _playerGraphicsSelector[0] = (*value)&1; break;
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case 0x26: _playerGraphicsSelector[1] = (*value)&1; break;
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case 0x27: _ballGraphicsSelector = (*value)&1; break;
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case 0x28:
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case 0x29:
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@ -588,6 +599,31 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
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_hMoveFlags = 0x1f;
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_hMoveCounter = 15;
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// static int lc = 0;
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// lc++;
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// if(lc == 2813)
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// printf("{%d}", lc);
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// printf("/%d/", _horizontalTimer);
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// printf("%d [", _horizontalTimer);
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// for(int c = 0; c < 5; c++)
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// {
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// printf("%d ", _objectMotion[c] >> 4);
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// }
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// printf("]");
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// printf("[");
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// for(int c = 0; c < 5; c++)
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// {
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// printf("%d ", _objectCounter[c]);
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// }
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// printf("]\n");
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// for(int c = 0; c < 5; c++)
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// {
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// if(_objectMotion[c] >> 4)
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// printf("!");
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// }
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// justification for +5: "we need to wait at least 71 [clocks] before the HMOVE operation is complete";
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// which will take 16*4 + 2 = 66 cycles from the first compare, implying the first compare must be
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// in five cycles from now
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@ -622,6 +658,7 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
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case 0x01:
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case 0x03:
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// TODO: port DDR
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printf("!!!DDR!!!");
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break;
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case 0x04:
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returnValue &= _piaTimerValue >> _piaTimerShift;
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@ -61,14 +61,16 @@ class Machine: public CPU6502::Processor<Machine> {
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struct Event {
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enum Action {
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Playfield = 1 << 0,
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ResetPixelCounter = 1 << 1,
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HMoveCompare = 1 << 2,
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HMoveDecrement = 1 << 3,
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ResetPixelCounter = 1 << 3,
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HMoveCompare = 1 << 4,
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HMoveDecrement = 1 << 5,
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};
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int updates;
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int pixelCounterMask;
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uint8_t playfieldOutput;
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uint8_t playfieldOutput, player0Output, player1Output;
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OutputState state;
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Event() : updates(0), pixelCounterMask(0) {}
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@ -91,8 +93,8 @@ class Machine: public CPU6502::Processor<Machine> {
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uint8_t _missileGraphicsEnable[2], _missileGraphicsReset[2];
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// ball registers
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uint8_t _ballGraphicsEnable, _ballGraphicsEnableLatch;
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uint8_t _ballGraphicsEnableDelay;
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uint8_t _ballGraphicsEnable[2];
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uint8_t _ballGraphicsSelector;
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// graphics output
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unsigned int _horizontalTimer;
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@ -597,6 +597,7 @@ template <class T> class Processor {
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case CycleFetchOperation: {
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_lastOperationPC = _pc;
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// printf("%04x\n", _pc.full);
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_pc.full++;
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read_op(_operation, _lastOperationPC.full);
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